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Updated:01-19-10 04:44 PM
Created:11-29-09 06:39 PM
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oUF Pearl  Popular! (More than 5000 hits)

Version: 1.1b
by: tyeni [More]

This another oUF 1.3 Layout. It requires oUF by Haste. Again this is for 1.3 not 1.4 and so on...


Unit frames:
Player
Pet
Target
ToT
Focus
Focus Target
Party
Party Pets
Party Target
Raid
Raid Pets
Main Tanks

Supported Plugins:
oUF_CombatFeedback -- Player and Target only
oUF_DebuffHighlight
oUF_Experience -- Hidden until mouseover
oUF_Reputation --Hidden until mouseover
oUF_TotemBar
oUF_Smooth -- Embedded
oUF_SpellRange
oUF_MoveableFrames -- all frames moveable
oUF_WeaponEnchant
oUF_AuraWatch -- Party and raid frames only
oUF_Barfader

Special thanks to:
Kryon -- oUF_Caellian -- A lot of the code was derived from his layout
P3lim -- tags and a nice dropdown frame
Dawn -- some tags and aura coding
Tukz -- The correct way to run a config file... (mine was all messed up!)
Alza -- Raid tags
Coree -- Tags
Haste for of course making oUF.

Fixed error on frame backdrop when totembar and runebar are disabled.

---1.1a---
Updated and added support for oUF_Smooth. (still embedded)

---1.1--- reuploaded
Added alot more configuration options to the oUF_Config file.
Changed and Updated tags.
Added LFDRole Icons
Updated debuff watch list.
Removed health values from raid and party frames.
Portraits have been readded.

had a typo in the LFDRole icon -- fixed now

---1.0e---
Updated Toc
Removed Class colored powerbars. (Was causing alot of FPS lag on updates)
Updated naming tags for target.
Added Some Icecrown Citadel spells to the Aura Watch.
---1.0d--
Added scaling options for raid and party to oUF_Pearl.lua lines 13 and 14
---1.0c---
Updated tags
added headers for Party, raid, and MT for movable frames.
Commented out druid HoTs in Aura Watch. Un-comment them in oUF_Pearl.lua to re-enable them.
Updated code for runes to reflect changes in oUF.
---1.0b---
Updated embedded smooth.lua to fix lag issues.
---1.0a---
Added Druid HoT's to the Aura Watch.
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Unread 01-13-10, 10:17 PM  
Darkoneius
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Re: Re: Movable?

Originally posted by tyeni
All oUF layouts are supported by oUF_MovableFrames

download that and add it to your addons folder and you use /omf to move frames.
Yeah i used it before your last update right after typeing /mvf in th elittle red boxed anchaors would pop up. They no longer do so. Even in my chat dialog it say frames are unlocked.
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Unread 01-13-10, 06:56 AM  
tyeni
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Re: Movable?

Originally posted by Darkoneius
So i was very excited to see a new update out for the frames but now that i have it loaded up there seems to be no suport for movable frames. Am i missing an option somewhere?
All oUF layouts are supported by oUF_MovableFrames

download that and add it to your addons folder and you use /omf to move frames.
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Unread 01-13-10, 05:50 AM  
Darkoneius
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Movable?

So i was very excited to see a new update out for the frames but now that i have it loaded up there seems to be no suport for movable frames. Am i missing an option somewhere?
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Unread 01-11-10, 03:54 PM  
Varpunen
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Just wanted to say thank you for a great lay-out! I have been trying out countless unit frame add-ons to suit my needs, configuring them accordingly but none have given me the results I have imagined. Then I found this! It seems to be stolen from my mind ;-) It has everything I need and have been searching for. Furthermore, they are stylish, non-obtrusive and I just adore the embedded unit graphics. They show just enough of my belf DK's button-nose when she idly shifts her head
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Unread 12-26-09, 11:43 AM  
tyeni
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Originally posted by Nightspirit

Imagine that in uiScale "0.64". Any way to make the timer a bit bigger?
the Create Aura information is at line 379. All sizing for timers and auras are in that section.
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Unread 12-26-09, 08:49 AM  
Nightspirit
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Imagine that in uiScale "0.64". Any way to make the timer a bit bigger?
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Unread 12-25-09, 07:12 PM  
tyeni
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Re: Party Targets

Originally posted by justin.nstuff
I'm a bit new to LUA coding, but where would I go to disable the party target frames? I figured out how to stop the focus target frame from appearing but I can't get the party targets disabled. Any help would be appreciated
oUF_Pearl.xml is what you are looking for
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Unread 12-25-09, 05:30 PM  
justin.nstuff
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Party Targets

I'm a bit new to LUA coding, but where would I go to disable the party target frames? I figured out how to stop the focus target frame from appearing but I can't get the party targets disabled. Any help would be appreciated
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Unread 12-24-09, 04:38 PM  
Darkoneius
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Re: Re: Pictures?

Originally posted by tyeni
Right now as far as i know they are not working in any oUF layout having pictures over bars. The Alpha setting for them are not working correctly. Once the issue is resolved then i will put them back in.
Ahhh kk wasnt sure if it was something bliz changed or what. Looking forward to having them back
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Unread 12-24-09, 08:42 AM  
tyeni
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Re: Pictures?

Originally posted by Darkoneius
When are the character pix gonna be back in the HP bars? i miss them
Right now as far as i know they are not working in any oUF layout having pictures over bars. The Alpha setting for them are not working correctly. Once the issue is resolved then i will put them back in.
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Unread 12-24-09, 04:06 AM  
Darkoneius
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Pictures?

When are the character pix gonna be back in the HP bars? i miss them
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Unread 12-11-09, 07:51 PM  
tyeni
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Originally posted by Gemon
Where would the line of code be to change the buffs from going left to up to left to down. (stacking wise)
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Buffs and debuffs can be moved by changing the coords at lines 594 for pets, 646 and 652 for player and 658 and 663 for target, in the oUF_Pearl.lua
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Is that buffs still right because i cant seem to find the target
Check Starting at line 645. Pretty easy to change from there.
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Unread 12-11-09, 07:48 PM  
tyeni
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Originally posted by Rhaethe
Aha. I fixed it.

Line 20, I edited it to:

local buttonTex = mediaPath..

Then when it declares set texture for the button, I tell it to use buttonTex.

If that makes any sense.
yep thats the one. I think it is line 19 but close enough.
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Unread 12-11-09, 06:13 PM  
Rhaethe
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Originally posted by Rhaethe
I'm having the problem as well. I've looked through the code, and I've replaced files, etc. The layout wants to hang on to this one particular texture, however.



The only texture I could find in the media folder that resembled it was the frameborder3 one. So, out of curiosity, I altered it's color. Still didn't take, though. So I took another texture, named it frameborder3 ... still the same texture. So I'm perplexed.

Out of curiosity, I removed the line at the beginning that declares the button texture ... still remains the same.
Aha. I fixed it.

Line 20, I edited it to:

local buttonTex = mediaPath..

Then when it declares set texture for the button, I tell it to use buttonTex.

If that makes any sense.
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Unread 12-11-09, 06:04 PM  
Rhaethe
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Originally posted by tyeni
Well the only other area you can look at is starting at line 302 and 354in oUF_Pearl.lua

that is where the aura is created and skinned.
I'm having the problem as well. I've looked through the code, and I've replaced files, etc. The layout wants to hang on to this one particular texture, however.



The only texture I could find in the media folder that resembled it was the frameborder3 one. So, out of curiosity, I altered it's color. Still didn't take, though. So I took another texture, named it frameborder3 ... still the same texture. So I'm perplexed.

Out of curiosity, I removed the line at the beginning that declares the button texture ... still remains the same.
Last edited by Rhaethe : 12-11-09 at 06:06 PM.
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