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Updated:03-01-11 03:15 PM
Created:02-22-11 01:18 AM
Downloads:1,647
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Solvent

Version: 1.0.4b-p1
by: techno-geek [More]

Solvent - A simple, attractive Archaeology display and helper for World of Warcraft

Special Thanks:
Kitsuki, my wife and forever in-game love
daihenka and Archy
Ludus of Naz'jatar-US
The trollers of #wowuidev on irc.freenode.net

Upcoming Changes:
* Double right-click surveying
* Make a configuration dialog
* Make the window position persist
* For Brainh: Arrow on minimap that points to closest dig site
* Ensure race shows up upon first survey (not second)

Usage:
Enable: /solvent show
Disable: /solvent hide
Set Alpha of background in frame: /solvent alpha [0.0 - 1.0]
Set scale of frame: /solvent scale [0.10 - 2.0]
Solve: /solve
Solve a certain Race: /solve raceId

On Github:
Please submit all bugs and feature requests to Github, my main project tool.
https://github.com/techno-geek/Laze_Solvent

Changelog:
2011-03-01
* Bugfix! Hide Solvent in instances and re-show upon exiting
* Added notification integration with Mik's Scrolling Battle Text
* Re-worked look and feel of default frame (more simplistic)
* Only show races for the continent you are currently on

2011-02-25
* Add slash command to automatically solve everything
* Click on race icon to solve artifact (when bar is yellow)
* Icon is dimmed until artifact is solvable
* Prevent sound and solvable message spam in various cases
* Changed color of notification text so it "stands out"

2011-02-23
* Display archaeology skill level next to title
* Add slash commands to show/hide
* Add slash commands to set alpha (0.0 - 1.0) and scale (0.0 - 2.0)
* Make sure configuration settings persist
* Handle characters that do not have archaeology a bit better

2011-02-20
* Rare artifacts should have blue statusbar color
* Statusbar color should change to yellow when artifact is solvable
* Play a sound when something is solvable
* Sorted out events so that initial load didn't throw errors
* When a survey is completed, it should update all information
* When an artifact is solved, it should update all information

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Unread 02-22-11, 04:19 PM  
Brainh
A Deviate Faerie Dragon

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Are there any ingame settings for this at the moment?
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Unread 02-22-11, 05:59 PM  
techno-geek
A Kobold Labourer
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Originally posted by Brainh
Are there any ingame settings for this at the moment?
I apologize but there are no in game settings for this yet. This is my first addon and I am still learning things. If you have any requests and/or suggestions on what you would want to configure please let me know and I will get them in as soon as I can. So far I plan on allowing the configuration of the frame alpha, frame scale, and the font settings.
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Unread 02-22-11, 06:36 PM  
Brainh
A Deviate Faerie Dragon

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I love the simplicity of it, no need for all the other bells and whistles some of the other archeology addons brings. And yeah, what you said and maybe add a texture option aswell, for even more configuration.

Something ive seen on other archeology addons are minimap arrows pointing towards digsites, i liked the idea but what i didnt like was that all 4 arrows were showing at the same time. A suggestion to this would be to instead of having all the arrows showing at once, maybe just have 1 arrow pointing towards the nearest digsite. (so you dont have to open the world map all the freakin' time )

As you mentioned in the upcoming changes:
"Add slash command to automatically solve everything that is possible to solve, no matter what it takes" instead of a slashcommand, maybe just a button that says "Solve", using all keystones available (or maybe hold down shift and click to solve with all keystones available, and when just clicking it solves without)

Other than that i think its already pretty close to perfect, low low memory usage, super simplistic design. Keep it up!
Last edited by Brainh : 02-22-11 at 06:38 PM.
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Unread 02-23-11, 09:34 AM  
techno-geek
A Kobold Labourer
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Originally posted by Brainh
I love the simplicity of it, no need for all the other bells and whistles some of the other archeology addons brings. And yeah, what you said and maybe add a texture option aswell, for even more configuration.

Something ive seen on other archeology addons are minimap arrows pointing towards digsites, i liked the idea but what i didnt like was that all 4 arrows were showing at the same time. A suggestion to this would be to instead of having all the arrows showing at once, maybe just have 1 arrow pointing towards the nearest digsite. (so you dont have to open the world map all the freakin' time )

As you mentioned in the upcoming changes:
"Add slash command to automatically solve everything that is possible to solve, no matter what it takes" instead of a slashcommand, maybe just a button that says "Solve", using all keystones available (or maybe hold down shift and click to solve with all keystones available, and when just clicking it solves without)

Other than that i think its already pretty close to perfect, low low memory usage, super simplistic design. Keep it up!
I am glad you are enjoying it. I was worried that I would be flamed by Archy users claiming that my mod had no point/purpose. I added a full suite of slash commands tonight that change various settings and they should persist. I also added your minimap arrow suggestion to my to do list. Thanks for your wonderful suggestion.
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Unread 02-23-11, 11:33 PM  
Yuriko
A Deviate Faerie Dragon
 
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Excellent display addon, techno-geek! I'll be downloading and using this when I start my play session tonight. The only thing I can think of, suggestion-wise, is scaling the size of the window (if that's not already in).

Thank you for your work! I can't wait to give it a go tonight!
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Unread 02-24-11, 03:11 AM  
Brainh
A Deviate Faerie Dragon

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Nice features youve added in the latest release.

Would still like to see a feature for changing textures and height of the bars themself. Also, could be nice if it only shows digsites from the continent youre on.

Been thinking about the button i was talking about, about solving everything, instead of a button (wich imo would destroy the look of the addon after ive been testing it more thoroughly). You should just be able to click the bar and it solves the artifact and shift-click(?) to solve with keystones.

Other than that, im loving it
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Unread 02-25-11, 10:00 AM  
psycedelic
A Defias Bandit

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Nice addon

I never used Archy to much dingle berries with it... i want simple addons...
Used stArchaeologist but i think i might reroll to your addon

Keep the good work up
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Unread 03-04-11, 02:49 PM  
Viridis
A Deviate Faerie Dragon

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A great feature of Archy/TomTom is the ding when you get to a dig site. Just an idea.
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Unread 03-04-11, 04:45 PM  
techno-geek
A Kobold Labourer
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Originally posted by Viridis
A great feature of Archy/TomTom is the ding when you get to a dig site. Just an idea.
I really appreciate your feedback. I have future plans of integrating Solvent with TomTom. If you have TomTom installed, which is optional, it will add additional features such as the ones you are talking about. If you do not have TomTom installed, Solvent will function normally without those extra features.
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Unread 05-28-11, 11:08 AM  
Brainh
A Deviate Faerie Dragon

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Any updates coming soon? would love to see some new features
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