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Shieldmonitor  Popular! (More than 5000 hits)

Version: 1.11.0
by: frenchie [More]

Shieldmonitor by Frenchie
German localisation by Spiritmoon
Russian localisation by Glaurung
French localisation by Iktose
Korean localisation by Metalchoir
Chinese localisations by xiezi and juha
Spanish localisation by miros

Current version: 1.11.0, 2nd December 2011 - Available from http://www.wowinterface.com/

IMPORTANT: unfortunately I no longer play as main any characters that use shields (my mage I used to test the last update is still level 70!). So I'm not it a position to make updates or test for most gameplay changes. If someone else wants to pick up development on this addon, I'm happy to help out with any explanation of the code as needed.

Note: Due to time constraints development on this mod by me is now in maintenance mode, if anyone else wishes to pick it up to update it or add new features, please feel free.

Changelog
=========

1.11.0 - Updated for Wow 4.3 combatlog API
- removed right-click menu since is causes taint - use /sm options to change any options now
1.10.0 - Updated for Wow 4.2 combatlog API - no other changes
1.9.0 - Updated for Wow 4.1 API - no other changes
1.8.2 - Where shield strength is read from the tooltip this is now used as the final value as this should now already include spell/glyph bonuses. As a result we now check the tooltip every time a shield is cast rather than caching the value, since spellpower could have changed.
1.8.1 - Fix to shields where Blizz now sends the strength going back to 100% after damage - since they also now send a SPELL_AURA_REFRESH with a new strength each time such a shield takes damage.
- added French translation for Mage Ward (Thanks Mizaru)
- added Paladin's Guarded by the Light shield (Thanks Tatltael). Note I don't have a Paladin to test this on, so it's up to you guys
1.8.0 - Since Blizz have been kind enough to include the shield strength in the combat log for Priest shields, this version now reads that value
- other classes shield strength is still determined using tooltips so a fix is also included in case the user has beginner tooltips switched on
- support for Mage Shield in the Russian client added (thanks Khom), other translations still needed.

1.7.3 - more fixes to talent detection that were causing error messages
1.7.2 - added Mage Shield, works for English client only at the moment (thanks to grimmier)
- fix for PW:S bug as a result of talent tree changes
1.7.1 - fix for mouse button click handler
1.7.0 - Compatibility fix for WoW 4.0.1 - IMPORTANT NOTE - this is a fix for small changes in the WoW API ONLY - It does not address any changes in shield mechanics or any problems that may have been caused by tooltip changes.
1.6.1 - Small fix to Russian locale for Power word: shield
1.6.0 - ToC updated for WoW 3.3, cap of 10k added on Divine Aegis shield

(for changes in older versions, see the 'Change Log' tab)

Description
===========
Since Patch 3.0, the combat log has shown exact figures for damage absorbed by shields such as 'Power Word: Shield'. Shieldmonitor is a lightweight addon that takes advantage of that fact to provide feedback on precisely how much more damage a shield can sustain before it fails. It does this by means of a small window that shows a bar with the percentage and damage absorption of the shield remaining as well as the time the shield buff has left.

Usage
=====
This addon is pretty much install and go. There will be nothing to see until a shield is cast on you (by yourself or someone else). At that point the status window appears, initially in the centre of the screen. Left-click and drag the window to where you'd like it to be. Right click on the window to pop-up a menu with options 'Lock Window' and 'disable' and 'Options'. If you disable Shieldmonitor via the menu, then you either have to use the slash command /shieldmonitor enable or the options screen to re-enable it. Note that Shieldmonitor's window disappears as soon as the shield is exhausted, dispelled or the shield buff times out.

Shields currently monitored are:

Priest - Power Word: Shield, Divine Aegis
Mage - Ice Barrier, Mana Shield, Mage Ward
Paladin - Sacred Shield, Guarded by the Light
Warlock - Voidwalker Sacrifice, Shadow Ward
Herbalists - Fel Blossom (note this provides a shield that has a min and max damage absorption. For the purposes of monitoring, the most optimistic value is taken, however Shieldmonitor will close its window as soon as the shield fails.)

Limitations
===========
The maximum value of a Power Word: Shield or Divine Aegis cast on you by another player will probably be inaccurate, since the shield will benefit from the casting player's spell bonus and talents and this is not available via the API, only your own spell bonus/talents. (that is unless someone can point me to a way to find it out - GetSpellBonusDamage is self only).

There are no configuration options for the style of the window other than the scaling. If you don't like it, feel free to play around with the xml file, everything that controls its appearance is in there.

Localisation
============
The addon will work for the English, German, French, Spanish, Korean, Chinese (zhCH and zhTW) and Russian clients at present. If any player from a non-supported locale wants to help, then you can see what needs to be done by looking at the already added German (deDE) locale block in the lua file. Only the spellnames and the TIPREAD entries are essential for making the addon work, other texts are just for completeness.

Noted suggestions (which may or may not make it into a future version!)
==============
- Add a sound alert to the warnings (possible, perhaps)
- Add option to customise bar textures (possible, low priority for now)
- Add option to adjust bar length (possible, low priority for now)
- make addon communicate between people in groups/raids who are all using shieldmonitor in order to make the level of PW:S casted on you by someone else accurate (possible, being researched, testing issues though, i.e. requires group!)
Note: It's likely to be a while now before I dovote a lot more time to Shieldmonitor as, like everyone else I suspect, I'm now busy levelling my main characters to 80

Bugs
====
Due to the complexity of testing various shield combinations at the same time, the priority of the shields with respect to each other might not yet be correct. Any testing info always welcome!

1.5.0 - Updated for WoW 3.2 - localisation patches incorporated
1.4.6 - Paladin sacred shield added into Korean locale, fix to different duration on sacred shield depending on talents (Thanks Metalchoir).
1.4.5 - Fix to voidwalker shield
1.4.4 - Changed the way talents / glyphs are checked since the Blizz functions do not return the right info immediately after zoning into an instance/bg. Checks are now done the first time you cast any shield spell in any particular instance.
1.4.3 - Urgent fix to problem that could cause Shieldmonitor to hang the UI under certain conditions
1.4.2 - Spanish localisation added
- attempts to clear existing buffs on entering arena
- fixed bug where tooltips are different during the preparation phase of arena/bg (mana line is not shown) therefore were not being read correctly.
1.4.1 - A few small fixes to Ice Barrier. Now checking for correct glyph id, glyph bonus calculation changed, French tooltip pattern updated.
1.4.0 - Added paladin Sacred Shield spell. I've been able to localise the spell name for the German, French and Russian clients thanks to Wowhead but other localisations still need transalation. The priority of this shield with regard to other shields still needs checking.
- Added code to (hopefully) handle stacking of Divine Aegis shields.
- Fixed Divine Aegis spelling for German client.
1.3.0 - Updated for WoW version 3.1
- version numbering changed to format <major>.<minor>.<release>, changes to the <release> number will mean that there are only bug fixes/localisation updates. Feature changes will be reflected in a change to the <major> or <minor> number
- priest talent checks updated to reflect the revised trees
- check for Mage Glyph of Ice Barrier added.
- also includes a small non-shield related function for hunters to announce their misdirect. Why? I have a hunter and wanted this and as it only took a few lines I couldn't be bothered to write a complete new addon. By default the feature is switched off. Activate it with the command
/sm mdchannel <channel> where <channel> is any valid chat channel such as SAY, PARTY, RAID, etc then you will get an announcement in that channel whenever you successfully cast a misdirect. use OFF to turn off the feature again.
1.20 - Small fix to zhTW locale
1.19 - Chinese (zhCN and zhTW) locales added, thanks to xiezi and juha
1.18 - Korean localisation added thanks to Metalchoir.
- Warlock shield spell Shadow Ward is now monitored, thanks to Metalchoir for pointing that spell out.
1.17 - French localisation added thanks to Iktose. Still nothing new for anyone already running 1.14 (and will be a while for anything new, as now playing WotLK :) )
1.16 - Russian localisation added thanks to Glaurung. Again, nothing new for anyone already running 1.14
1.15 - German localisation added thanks to Spiritmoon. No new features so people already running 1.14 do not need to download.1.14 - Small fix to trap bad arguments to the slash commands
1.13 - Added options to warn you when the shield goes below a specified time or percent left (initial warning defaults are 3sec and 20%). The corresponding text element will flash as will (optionally) the frame border. These new options and the existing options can be configured through the Blizzard Interface options screen, where Shieldmonitor now has its own panel. You can directly access this panel via /shieldmonitor options, or the right-click menu new item 'Options'.
- added /sm as a shortcut for /shieldmonitor

1.12 - Divine Aegis is now monitored.
- Talents affecting the maximum value of PW:S are now taken into account. However note that with both Divine Aegis and PW:S the maximum value is unlikely to be accurate if cast on you by another player. This is because my addon doesn't have access to the other player's talents and spellpower through the API.
- A few slash commands have been implemented
/shieldmonitor scale <num> (where <num is between 0.3 and 3) scales the shieldmonitor window. This setting is saved per character. Using a value of 1 will reset the window to the design size.
/shieldmonitor disable - disables shieldmonitor for the remainder of the current session, or until re-enabled or a reloadui is performed. The disable function is also available via the right-click menu.
/shieldmonitor enable - re-enables shieldmonitor if disabled.

1.10 - Now handles multiple shields up at once. The status bar always shows the 'outermost' shield (i.e. the one first in line to take damage). If this shield is removed and another one is still active the bar will change to show that. Similarly if a shield with a higher priority is cast the bar again changes to show the new shield. This means that the status bar is almost always showing the shield that is taking damage. The only exception to this is if a mage has both an elemental (fire/frost ward) up and mana shield, and takes damage that cannot be absorbed by the elemental shield. In this case the mana shield will take the damage, but the status bar will continue to show the elemental shield. Internally the addon will keep track of the level of the mana shield and it will be displayed at the correct level if the elemental shield is lost. This version also introduces a small icon on the left of the status window to indicate which shield is being displayed, as well as using different coloured status bars for the different shields.

1.05 - Now correctly detects environmental damage absorbed by a shield. Also most shields get a benefit from the player's current spell bonus. This isn't shown in the tooltip and therefore the addon was previously showing a too low value for these shields. As far as I can tell the extra to these shields is 80.5% of the appropriate spell bonus (holy,fire, frost etc). 80.5% seems a bit of a strange number and may not be quite accurate, but it's the best I could come up with testing on my poorly geared mage and priest.

1.04 - Initial public release
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Unread 01-29-09, 02:28 AM  
sag_ich_nicht
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1/28 00:30:56.421 An action was blocked because of taint from shieldmonitor - LFGQuery()
1/28 00:30:56.421 Interface\FrameXML\LFGFrame.lua:478 SendLFGQuery()
1/28 00:30:56.421 Interface\FrameXML\LFGFrame.lua:28 LFGParentFrame_OnEvent()
1/28 00:30:56.421 LFGParentFrame:OnEvent()
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Unread 01-29-09, 08:16 AM  
frenchie
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Unfortunately I'm very busy with work stuff at the moment to do anything much with Shieldmonitor. The taint issue posted about seems to be something to do with UIDropdownmenu which I believe is actually a Blizzard bug (there are posts on various forums about UIDropdownmenu causing problems for people).
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Unread 02-04-09, 03:09 PM  
Zidomo
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Originally posted by sag_ich_nicht
1/28 00:30:56.421 An action was blocked because of taint from shieldmonitor - LFGQuery()
1/28 00:30:56.421 Interface\FrameXML\LFGFrame.lua:478 SendLFGQuery()
1/28 00:30:56.421 Interface\FrameXML\LFGFrame.lua:28 LFGParentFrame_OnEvent()
1/28 00:30:56.421 LFGParentFrame:OnEvent()
Get the same sort of taint.log entries (fingering "LFGFrame", "LFGQuery" and so on) with a variety of mods (including this one) when I use the AlwaysLFG mod. As soon as am invited to a group with that mod active, receive a chat frame enter alerting that the taint has occurred.

With that mod off, never receive any "LFG..." taint entries (or any other taint entries). Other LFG mods may produce taint as well in combination with Shieldmonitor.

UIDropdownmenu has changed as of the WoW 3.0.8 patch; might be something to look into when you are able to update this again. Look forward to seeing the mod progress.
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Unread 03-22-09, 08:34 AM  
Zidomo
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Originally posted by Zidomo
Get the same sort of taint.log entries (fingering "LFGFrame", "LFGQuery" and so on) with a variety of mods (including this one) when I use the AlwaysLFG mod. As soon as am invited to a group with that mod active, receive a chat frame enter alerting that the taint has occurred.

With that mod off, never receive any "LFG..." taint entries (or any other taint entries). Other LFG mods may produce taint as well in combination with Shieldmonitor.
Further testing....nope. With a grand total of 0 LFG-type mods active, I get the following taint consistently every time I am invited into a raid group after being in the Blizzard LFG queue:

An action was blocked because of taint from shieldmonitor - LFGQuery()
3/21 20:06:49.218 Interface\FrameXML\LFGFrame.lua:478 SendLFGQuery()
3/21 20:06:49.218 Interface\FrameXML\LFGFrame.lua:28 LFGParentFrame_OnEvent()
3/21 20:06:49.218 LFGParentFrame:OnEvent()


This is in WoW 3.0.9 live, USEng client/server. Hope you are able to fix the tainting issues (secure frames?) sooner than later, Frenchie. The mod works great other than this unfortunate problem.
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Unread 03-23-09, 01:43 PM  
Gsusnme
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Thank you!

First and foremost, thanks for this terrific add-on, I have used it for a long time on ALL of my characters (for the non-shielders, it comes in handy when a priest shields me.) and it is the ONLY shield monitor add-on that simply worked.

That said, the ONLY problem I have with it is that if I position it on one toon, it does not save it's position globally, and even copying the layout.cache and the shieldmonitor.lua file from ToonA to ToonB, it doesn't carry over. Why is that?

Maybe simply adding the options to enable Global (for all toons on all servers or some variation of that?) so that if I position it on my priest, it will be in the same spot on my mage, that would be FANTASTIC!

Thanks for your time!
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Unread 03-29-09, 11:15 PM  
Mike-N-Go
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Re: Thank you!

Originally posted by Gsusnme
First and foremost, thanks for this terrific add-on, I have used it for a long time on ALL of my characters (for the non-shielders, it comes in handy when a priest shields me.) and it is the ONLY shield monitor add-on that simply worked.

That said, the ONLY problem I have with it is that if I position it on one toon, it does not save it's position globally, and even copying the layout.cache and the shieldmonitor.lua file from ToonA to ToonB, it doesn't carry over. Why is that?

Maybe simply adding the options to enable Global (for all toons on all servers or some variation of that?) so that if I position it on my priest, it will be in the same spot on my mage, that would be FANTASTIC!

Thanks for your time!
Gsusnme, here is how to change it saving per character to globally on (I am using r1.20 as an example). You only need to change one line of the addon.

1) Navigate to the shieldmonitor folder
2) Open the shieldmonitor.toc file in some text editor
3) Find the line "## SavedVariablesPerCharacter: Shieldmonitor_Options", should be line 9
4) Change this line to "## SavedVariables: Shieldmonitor_Options"
5) Save and close the file
6) Restart WoW (WoW must be fully exited before the change to the .toc file will take effect)
7) Your settings will now save globally

Enjoy =]
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Unread 03-29-09, 11:21 PM  
Mike-N-Go
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Re: Thank you!

Originally posted by Gsusnme
First and foremost, thanks for this terrific add-on, I have used it for a long time on ALL of my characters (for the non-shielders, it comes in handy when a priest shields me.) and it is the ONLY shield monitor add-on that simply worked.

That said, the ONLY problem I have with it is that if I position it on one toon, it does not save it's position globally, and even copying the layout.cache and the shieldmonitor.lua file from ToonA to ToonB, it doesn't carry over. Why is that?

Maybe simply adding the options to enable Global (for all toons on all servers or some variation of that?) so that if I position it on my priest, it will be in the same spot on my mage, that would be FANTASTIC!

Thanks for your time!
You copied the shieldmonitor.lua file from Applications/World\ of\ Warcraft/WTF/Account/>MY_ACCOUNT</>MY_SERVER</ToonA/SavedVariables/shieldmonitor.lua to Applications/World\ of\ Warcraft/WTF/Account/>MY_ACCOUNT</>MY_SERVER</ToonB/SavedVariables/shieldmonitor.lua? That would only work if you did it when the game was closed, because the game overwrites those files after you log out, and does not load a manual change to them unless you save after the game was closed.

See my other post about how to 'fix' the addon to your liking.
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Unread 03-29-09, 11:59 PM  
Mike-N-Go
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Originally posted by Zidomo
Further testing....nope. With a grand total of 0 LFG-type mods active, I get the following taint consistently every time I am invited into a raid group after being in the Blizzard LFG queue:

An action was blocked because of taint from shieldmonitor - LFGQuery()
3/21 20:06:49.218 Interface\FrameXML\LFGFrame.lua:478 SendLFGQuery()
3/21 20:06:49.218 Interface\FrameXML\LFGFrame.lua:28 LFGParentFrame_OnEvent()
3/21 20:06:49.218 LFGParentFrame:OnEvent()


This is in WoW 3.0.9 live, USEng client/server. Hope you are able to fix the tainting issues (secure frames?) sooner than later, Frenchie. The mod works great other than this unfortunate problem.
Just because you do not have a LFG-type mod, does not mean one of your other mods is causing a taint to LFGQuery. A full listing of what mods you who are having this taint problem would be helpful. Also, a !Swatter dump/stack of the error would be helpful. Make sure to enable it to catch blocked warnings by keying '/swat warn'. By the nature of how stack traces work, the problem could be another mod or taint issue.
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Unread 03-30-09, 12:26 AM  
Mike-N-Go
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Originally posted by goliath0
Bug: if you have a shield on and you enter arena, the buff goes off but the addon thinks the shield is still on, counting negative seconds etc.
...
I have not had this problem, but it does not seem too hard to fix; add a check if the time left is less then 0, and then hide the bar if it is.
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Unread 03-30-09, 01:14 AM  
Mike-N-Go
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Spellpower coefficient idea

According to wowwiki, Power Word: Shield has a 80.68% coefficient. For most spells, the base coefficient is determined by the cast time of the spell.

In my opinion, here are a few different ways you can get/guess how much spellpower someone has:
1) Take a look at Examiner it adds up how much +spellpower someone has from their gear when you inspect them, and also shows their talent points. This number could then be used for the caculations
2) If spellpower of the caster is unavailable, the mod could have a coefficient that the user can set as the default (for the level of the caster) to be used in the calculation of the strength of the shield
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Unread 03-30-09, 05:56 AM  
Zidomo
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Originally posted by Mike-N-Go
Just because you do not have a LFG-type mod, does not mean one of your other mods is causing a taint to LFGQuery. A full listing of what mods you who are having this taint problem would be helpful. Also, a !Swatter dump/stack of the error would be helpful. Make sure to enable it to catch blocked warnings by keying '/swat warn'. By the nature of how stack traces work, the problem could be another mod or taint issue.
I use BugSack/!BugGrabber instead of Swatter. I do extensive testing of mods (mostly on Wowace) and its more than sufficient for full stack traces of mod code errors.

But this is not a mod code error. This is a tainting error.

I normally have taint/"blocked" error recording turned off in BugSack/BugGrabber, as Blizzard's taint error recording is virtually the same as what those mods record. What I reported came straight from Blizzard's taint.log file, the recording of which I have long had turned on (not enabled by default, you turn it on via a command line command). And data from taint.log is normally acknowledged to be more that sufficient when seeing what mods are tainting where.

Good luck.
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Unread 03-30-09, 06:25 AM  
Gsusnme
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Thanks! Again!

Thanks for much for your quick reply, and also for the easy fix! I really appreciate it! Works like a charm, mate, cheers!
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Unread 04-03-09, 11:48 AM  
denied
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Hi and thanks for this mod. have been looking for a shield mod all over when I finally found this one.

playing on my mage I went to test it out and found something strange about my marshal's silk gloves. they don't seem to have any affect on this mod when I use mana shield. would this be something that you could add?

also atm planning to get the Trappings of Vaulted Secrets set which further increases the shield. not sure if they work with the mod either, but would love if you had time to look into it at some point.

Thanks in advance for your help and keep up the good work
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Unread 04-05-09, 06:51 AM  
frenchie
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Just dropping in to say that I've been away from WoW for a while (got a bit bored with the 3.0 content to be honest) but I'll try and sort out an update once 3.1 is out.

@denied: as far as bonuses from items go, that's a little bit of a tricky one, not least because, without having the item in question, I can't do any testing! Also, I don't know what items there are (apart from the one you mention) that give bonuses to shields.

@Zidormo: I still think the taint is some sort of Blizz bug to do with UIdropdownmenu, but I'll double check.
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Unread 04-14-09, 06:30 PM  
affix
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If/when you do get around to updating this, Frost Mages just got a new glyph that makes ice barrier absorb 30% more. This works AFTER spell power modifiers, so here's the equation:

((0.8067 * spellpower) + 3300) * 1.3 = total absorption
Last edited by affix : 04-14-09 at 06:31 PM.
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