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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-17-14 08:24 PM
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MikScrollingBattleText  Popular! (More than 5000 hits)

Version: 5.7.138
by: Mikord, Resike

Announcements:

  • Version 5.7.134 is updated to work with Warlord of Draenor Patch 6.0.2 and fixes the font preview issues.
  • If you are having issues with the fonts "resetting" on initial game load, update to Version 5.7.137.
  • Version 5.7.138 corrects issues with several triggers like Kill Shot and Hammer of Wrath.


Description:

MSBT is designed to be an extremely lightweight, efficient, and highly configurable mod that makes it easier to see combat information by scrolling the information on the screen in separate, dynamically creatable scroll areas. It is a replacement for Blizzard's Floating Combat Text and Damage output.


Features:
  • Lightweight and efficient design.
  • Scroll incoming damage/heals, outgoing damage/heals, and notifications in separate configurable scroll areas on the playing field.
  • Display player and pet cooldown completion alerts.
  • Display loot alerts with a total of how many are now in inventory.
  • Add triggers that will allow you to show notifications based on a variety of conditions.
  • Assign a sound file to play for events/triggers.
  • Dynamically create new scroll areas and assign any event/trigger to them.
  • Customize the position, size, animation style, enabled state, font style, font size, font outline, and opacity for each of the scroll areas.
  • Customize each individual event's color, font style, font size, font outline, opacity, output message, enabled state, and scroll area.
  • Set "Master Font" settings that will be inherited by all of the scroll areas and the events in them unless they are overridden at the scroll area or event level.
  • Merge AoE data into one event with cumulative damage/healing done with number of normal and crits specified.
  • Show overhealing amounts against yourself or party/raid members.
  • Color unit names according to their class (including CUSTOM_CLASS_COLORS support).
  • Color damage amounts according to damage type.
  • Show partial effects (resists, absorbs, vulnerabilities, etc) colored according to type.
  • Filter output information with a full suite of spam controls.
  • Load on demand options.
  • For mod developers:
    • Output your own scrolling messages with the MikSBT.DisplayMessage function instead of having to create your own frame and animation code. You can also use your own font by first registering it with MSBT via the MikSBT.RegisterFont function.
    • Create custom animation styles.
    • See the included API.html file for reference information.


Supported Events:
  • Incoming:
    • Melee Damage, Misses, Dodges, Parries, Blocks, Deflects, Absorbs, and Immunes
    • Skill Damage, Damage Over Time (DoTs), Misses, Dodges, Parries, Blocks, Deflects, Absorbs, Immunes, Reflects, and Interrupts
    • Spell Resists
    • Heals and Heals Over Time (HoTs)
    • Pet Melee Damage, Misses, Dodges, Parries, Blocks, Deflects, Absorbs, and Immunes
    • Pet Skill Damage, Damage Over Time (DoTs), Misses, Dodges, Parries, Blocks, Deflects, Absorbs, and Immunes
    • Pet Spell Resists
    • Pet Heals and Heals Over Time (HoTs)
    • Environmental Damage

  • Outgoing:
    • Melee Damage, Misses, Dodges, Parries, Blocks, Deflects, Absorbs, Immunes, and Evades
    • Skill Damage, Damage Over Time (DoTs), Misses, Dodges, Parries, Blocks, Deflects, Absorbs, Immunes, Reflects, Interrupts, and Evades
    • Spell Resists and Buff Dispels
    • Heals and Heals Over Time (HoTs)
    • Pet Melee Damage, Misses, Dodges, Parries, Blocks, Deflects, Absorbs, Immunes, and Evades
    • Pet Skill Damage, Damage Over Time (DoTs), Misses, Dodges, Parries, Blocks, Deflects, Absorbs, Immunes, and Evades
    • Pet Spell Resists and Buff Dispels
    • Pet Heals and Heals Over Time (HoTs)

  • Notification:
    • Buffs / Buff Stacks / Buff Fades
    • Debuffs / Debuff Stacks / Debuff Fades
    • Item Buffs / Item Buff Fades
    • Enter/Leave Combat
    • Power Gains and Losses
    • Alternate Power Gains and Losses
    • Chi Gains and Chi Full
    • Combo Point Gains and Combo Points Full
    • Holy Power Changes and Holy Power Full
    • Honor Gains
    • Reputation Gains and Losses
    • Skill Gains
    • Experience Gains
    • Killing Blows (Player and NPC)
    • Extra Attacks
    • Soul Shard Creation
    • Enemy Buff Gains
    • Monster Emotes
    • Player, Pet and Item Cooldown Completions

  • Loot:
    • Looted Items
    • Money Gains

  • Default Triggers:
    • All Relevant Classes - Low Health, Low Mana, Low Pet Health
    • Death Knight - Killing Machine, Rime, Shadow Infusion x5
    • Druid - Berserk, Clearcasting, Predator's Swiftness, Shooting Stars
    • Hunter - Kill Shot, Lock and Load
    • Mage - Brain Freeze, Clearcasting, Fingers of Frost, Missile Barrage
    • Monk- Elusive Brew x5, x10, x15, Mana Tea x20, Vital Mists x5
    • Paladin - Hammer of Wrath, The Art of War
    • Priest - Clearcasting, Shadow Orb x3
    • Rogue - Blindside
    • Shaman - Clearcasting, Lava Surge, Maelstrom Weapon x5, Tidal Waves
    • Warlock - Decimation, Molten Core, Nightfall
    • Warrior - Bloodsurge, Execute, Revenge, Sudden Death, Taste for Blood, Victory Rush


Commands:

Code:
/msbt                  Shows the options interface. 
/msbt reset            Resets the current profile to the default settings. 
/msbt disable          Disables the mod. 
/msbt enable           Enables the mod. 
/msbt version          Shows the current version. 
/msbt help             Shows the command usage.

Frequently Asked Questions:

See the FAQ list at MSBT's portal site. http://mikord.wowinterface.com/portal.php?id=156&a=faq


Localization Maintainers:

See the list at MSBT's portal site.
http://www.wowinterface.com/portal.p...156&pageid=159

If you are capable and interested in being a maintainer for the localization files for a specific language, please send me a PM. The SVN capabilities here at WoWInterface allow me to provide direct access to the localization files in the repository to make the process easier.

5.7.138
  • Moved the new font loader logic into its own frame to prevent issues with UIs such as RealUI that play with opacity on objects they don't own.
  • Fixed unit reaction condition that was preventing many triggers like Kill Shot and Hammer of Wrath from working.
  • Fixed taint issues cause by the _ global variable.
  • Updated options dialogs to remove reference to support for mp3s which the game no longer supports.

5.7.137
  • Corrected an error that occurs on startup with deleted default triggers.

5.7.136
  • Reworked the font handling to preload fonts during initial load to resolve the issue where the fonts would reset to the default on initial game load.

5.7.135
  • Fixed the ability to add custom fonts via the custom media tab.

5.7.134
  • Fixed an issue where the font previews were not updating properly.
  • Updated parser to support the new parameters introduced by patch 6.0.2.

5.7.132
  • Updated for Patch 6.0.2 / Warlords of Draenor
    • Modified global constants for item quality to their new values.
    • Removed Berserker Stance from available trigger conditions.
    • Removed Backlash default trigger.
    • Removed Owlkin Frenzy default trigger.
    • Removed Overpower default trigger.
    • Removed Power Guard default trigger.
    • Removed Rune Strike default trigger.
    • Removed Solar and Lunar Eclipse default triggers.
    • Modified several skill IDs to reflect their new values.
    • Updated TOC for Patch 6.0.2.

5.7.131
  • Fixed issue introduced with Patch 5.4 where the fonts could not be changed

5.7.130
  • Updated TOC for Patch 5.4.

5.7.129
  • Fixed issue introduced with Patch 5.3 where dispels were showing the skill performing the dispel rather than the one being dispelled.
  • Increased damage and healing maximum spam thresholds to 100,000.
  • Added default trigger for Ultimatum.
  • Updated TOC for Patch 5.3.

5.7.128
  • Updated parser to support the new amount parameter on applied and removed auras. Thanks to pelf for the patch.

5.7.127
  • Fix issue introduced with Patch 5.2 where dispels were showing the skill performing the dispel rather than the one being dispelled.

5.7.126
  • Modified skill ID for Taste For Blood to reflect the new value.
  • Updated TOC for Patch 5.2.

5.7.125
  • Updated TOC for Patch 5.1.

5.7.124
  • Fixed issue introduced with Monk Chi changes in Patch 5.1.

5.7.123
  • Fixed an issue where certain power types such as Sha Power and Alternate Power were causing errors.

5.7.122
  • Added new Shadow Orbs Change and Shadow Orbs Full events that act similar to combo points.
  • Removed shadow orbs from standard power gains (e.g. +1 Shadow Orbs) since it is now treated similar to combo points.
  • Removed Shadow Orbs x3 default trigger due to the new Shadow Orbs Full event.
  • Fixed issue where the shorten numbers and group by thousands options were not being applied to overkill amounts.
  • Added default trigger for Blindside.
  • Removed extra exclamation point from druid berserking default trigger.
  • Added missing Italian localization files.

5.7.119
  • Fixed issue where combo point gains and full combo points were not being displayed (reported by dondasch).

5.7.118
  • Updated for Patch 5.0.1 / Mists of Pandaria Beta
    • Monk is now an available class for triggers and class coloring.
    • Added new Chi Change and Chi Full events that act similar to combo points.
    • Added support for dynamic max chi and holy power.
    • Removed chi from standard power gains (e.g. +1 Chi) since it is now treated similar to combo points.
    • Removed the following triggers since they no longer apply: Counterattack, Eradication, Hot Streak, Impact, Riposte, Viper Sting
    • Removed the following skills from default suppressions and throttling since they no longer apply: Arcane Empowerment, Desecration, Ferocious Inspiration, Mana Spring
    • Updated supported power types to include Alternate, Dark Force, Chi (Light Force), Shadow Orbs, Burning Embers, and Demonic Fury.
    • Rewrote code that deals with party and raid members to use the new Blizzard APIs.
    • Updated "Active Talents" trigger condition to use the new Blizzard API.
    • Modified remaining existing triggers to work with their new values.
    • Modified several skill IDs to reflect their new values.
    • Added default trigger for Vital Mists x5.
    • Added default trigger for Mana Tea x20.
    • Added default trigger for Elusive Brew at 5, 10, and 15 stacks.
    • Added default trigger for Power Guard x3.
    • Added new events for Alternate Power Gains and Losses so they may be customized.
    • Added temporary workaround for UnitGUID bug when in a group. Triggers that involve party/raid members will not work currently due to this.
    • Updated environmental damage handler for environmental type changes.
    • Updated TOC for Patch 5.0.4.
  • Added new option to shorten large numbers using si suffixes (32765 displays as 33k).
  • Added new option to separate large numbers into digit groups (32765 dispays as 32,765).
  • Fixed taint issues cause by the _ global variable.
  • Converted class names to use Blizzard provided localizations.
  • Removed old temporary workaround for raid flags added in Patch 4.2.
  • Added Italian localization from Kelhar@Runetotem-EU.

5.6.117
  • Money strings will now show properly on all supported languages.
  • Updated Simplified and Traditional Chinese translations from yleaf.

5.6.113
  • Converted all sounds to .ogg from .mp3.

5.6.112
  • Modified combat event log parser to work with the absorb changes in Patch 4.3.

5.6.111
  • Updated German translations from mojosdojo.
  • Updated Simplified and Traditional Chinese translations from yleaf.
  • Updated TOC for Patch 4.3.

5.6.108
  • Removed item cooldoown tracking debug print

5.6.107
  • Added support for item cooldowns:
    • Created new event for customizable item cooldown notifications.
    • Added Item Cooldown Complete to the available trigger events.
    • Added Item ID and Item Name condition handling for the main trigger events that support them.
    • Cooldown exclusions now accept skill IDs, item names, and item IDs in addition to skill names.

  • Added monochrome, monochrome + thin, and monochrome + thick to available outline font settings for pixel font lovers.
  • Modified the custom font and sound validation routines to work with arbitrary case extensions.
  • Changed custom font validation error message to a more descriptive message when the font can't be set versus the more generic ttf message.

5.5.106
  • Added option to customize color of shadowflame damage.
  • Added option to customize color of frostfire damage.

5.5.105
  • Modified combat event log parsers to work with the changes in Patch 4.2 without extra indirection.
  • Changed Traditional Chinese default font by yleaf.
  • Updated Simplified and Traditional Chinese translations from yleaf.
  • Updated TOC for Patch 4.2.

5.5.100
  • Added logic to detect and merge off-hand strikes with main hand strikes.

5.5.99
  • Removed Happiness as an available power type since it no longer exists as of Patch 4.1.
  • Added logic to handle the changed combat log event format in Patch 4.2 on the PTR without breaking the current version (Blizzard is changing it again).
  • Updated LibStub to the latest version (14 Jan 2011, 1.0.1).
  • Updated CallbackHandler to the latest version (14 Jan 2011, 1.0.7).
  • Updated LibSharedMedia to the latest version (05 Nov 2010, 3.0-4).

5.5.98
  • Fixed handling for the always show quest items option that was broken by Patch 4.0.6 (reported by Judgespear).
  • Modified to play sounds even when game sound effects are disabled as allowed by API changes in Patch 4.0.6 (reported by Retlaw).

5.5.97
  • Modified combat event log parsers to work with the changes in Patch 4.1 (committed by mojosdojo, reported by several others).
  • Updated Russian translations from StingerSoft.
  • Updated German translations from mojosdojo.
  • Updated TOC for Patch 4.1.

5.5.91
  • Added the new pet heal events to the options interface so they may be customized and disabled as intended.
  • Updated Korean translations from chkid.

5.5.89
  • Made several updates to the cooldown tracking system:
    • Implemented a work around for Blizzard's cooldown bug with dismissed pets. Pet cooldowns should no longer be shown before they are actually finished.
    • Created new event for customizable pet cooldown notifications.
    • Added an option to customize the color of the skill name in cooldown events.
    • Changed Skill Cooldown Complete trigger event to Player Cooldown Complete (only detects player cooldowns).
    • Added Pet Cooldown Complete to the available trigger events.
    • Added Skill ID as an available condition for player and pet cooldown triggers.

  • Created new events for outgoing pet heals, pet heal crits, pet periodic heals (HoTs), and pet periodic heal (HoT) crits.
  • Efflorescense is now detected and displayed as a pet heal.
  • Added default triggers for Blood Swarm and Shadow Infusion x5.


See the included readme.html for further version history.
Optional Files (4)
File Name
Version
Size
Author
Date
Type
8.2.0.1
18kB
07-31-19 11:36 AM
1.0.1
590kB
08-20-16 02:58 PM
Patch
5.5.91d
560kB
05-06-11 05:53 PM
Patch
423kB
04-28-11 03:12 PM
Patch


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Unread 04-04-07, 06:46 PM  
Mikord
A Theradrim Guardian
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Kyron:

I have that planned for a future version.

Flarin:

I've answered this before, but what you are probably seeing is the initial creation sequence. This mod does not create everything during the load process. It dynamically creates things as it needs them, so during the first few combat cycles upon logging in you will see a higher rate as the objects are being created. Once the objects are created, they are reused and the rate drops to right around 1.0kb/s (closer to 2.0kb/s during heavy AoE). This approach is taken because less overall memory is used in the long run and load times are also decreased. Imagine if you have 6 scroll areas defined and the mod were to create 10 static objects per area. That would be 60 objects whereas using the dynamic method perhaps only 10-15 ultimately get created over the first few combat sessions.

Try your testing again after a few combat cycles and you'll see after things stabilize the actual rate is much closer to 1.0kb/s. If you find this not to be case, I'd love to hear about it because memory efficiency is one of the primary goals of this mod.
Last edited by Mikord : 04-04-07 at 06:54 PM.
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Unread 04-05-07, 03:56 PM  
Flarin
A Frostmaul Preserver
 
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Hi- thanks for the response, and I apologize that this has been covered before.

I really love your mod - I am going to do some extensive testing tomorrow to see if I can get to a rest state of 1-2kb/s.

I will admit though that with SCT I enjoying seeing the rate at literally 0-0.9kb/s - although if the rate was 1-2 I am not sure there is a real difference.

I will test with my current mods that I have installed and let you know the results.
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Unread 04-12-07, 11:59 AM  
kappe
A Deviate Faerie Dragon

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stuff

cant see mana gain when using mana tap, and mana spring totem mana gains too. i'm trying to add them but nothing is displayed.. can someone help me?
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Unread 04-15-07, 12:18 PM  
Mikord
A Theradrim Guardian
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Kappe:

Unless the mana gains shows up in the combat log, which both of the things you listed do not, they won't be displayed. This is a spam prevention mechanism because if it showed all mana gains there would be massive spam in raids from every mana regaining talent like natural regen, wisdom, vamp touch, etc.
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Unread 04-17-07, 04:02 AM  
blurr123
A Kobold Labourer

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Combat Message

**EDIT** Ohhhhhh I figured out what I was doing wrong....It's call case sensitive. so /msbt search Divine (not divine) works. hehe, hopefully that note helps someone else.


**original*
For some reason I cant get the combat message to proc. I try /msbt seach divine and cast spirit on myself and nothing pops up.

I remember that I used to get the CHAT_SPELL.....etc messages a while back, but maybe around last patch or so I stopped getting them.

Maybe something is supressing the display of this.

Are there any other ways to parse combat logs?

Could it be affected by combat log mods like hitsmod or simple combat log?

thanks for your help and continued development of this nifty mod

PS. An option to display mana regen ticks would allow me to totally drop SCL
Last edited by blurr123 : 04-17-07 at 12:23 PM.
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Unread 04-19-07, 07:46 AM  
dannoray
A Kobold Labourer

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Unhappy Crit Heals Trigger

Ok, I can't figure out how to create a scroll area that only shows crit heals. How do I do this?
I've searched the forums and I could not find a good example.

Can someone direct me to a good tutorial or provide a walk through?

Thanks!
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Unread 04-26-07, 10:58 AM  
newbie
A Kobold Labourer

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Is it possible to have MSBT display a message when an enemy player nearby begins casting a certain spell?

I use WitchHunt 2.0, which is capable of outputting such events for other Ace2 addons to pick up. I know MSBT is not an Ace2 mod, but is there a way to register for the WitchHunt_Message event?

I've searched online, read through the FAQ, and the readme.html but was unable to find a yes/no answer (mind you, I'm not a coder so I'm sorry if this is a common sense question for you guys).

What I want it to do:
Report to me when any enemy player nearby begins casting polymorph (or any other CC spell) in the Notification frame of MSBT.

What I have currently:
I use Antagonist and filter everything but enemy CC spells. This is actually sufficient for me, but I'd much prefer a warning in MSBT then the enemy cast bar. And I'm sure I'm not using my memory effectively if all I use Antagonist for is to display that one event.

Thank you
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Unread 04-26-07, 08:14 PM  
Mikord
A Theradrim Guardian
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Dannoray:

You could do that via custom triggers, but keep in mind that it wouldn't remove the normal crit heals that you see. You'd have to turn off the heals event (incoming or outgoing depending on what you are setting up a trigger for) to prevent it showing in both places which means you'd need to make a trigger for regular heals too because the healing events don't discriminate between crit and non-crit. See the post below about how to find the right event types.

Newbie:

Yes, you can add a search pattern main condition type with the appropriate string to search for. Something like "begins to cast Polymorph" should work. Then you would need to select the correct event type to search. You can find that by typing "/msbt search begins to cast" in your chat box. That will cause the event type to be printed out when it sees that pattern in the combat log. After you know the event type type "/msbt search" to disable the search mode.
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Unread 04-28-07, 06:18 PM  
jameyc
A Kobold Labourer

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Originally posted by newbie
I use WitchHunt 2.0, which is capable of outputting such events for other Ace2 addons to pick up. I know MSBT is not an Ace2 mod, but is there a way to register for the WitchHunt_Message event?
WitchHunt has actually supported msbt for a long time (including output to custom fields and such) - poke around in it's options, I don't remember the exact one offhand.
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Unread 05-11-07, 07:33 AM  
Kerecha
A Deviate Faerie Dragon
 
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I have been trying to find a way to move specific buffs to a different frame, but i can't seem to locate the event for them

The "buffs" are Clearcasting / Meditation (priest talents) and Spell Haste (item buff from "scarab of infinite cycle").

I want those 3 displayed my custom "healing" display.

I have tried the search function but it dosen't register em (i see em in combatlog but nothing is detected)

Also is there any way to display mana gain?
I have enable power gains but they don't show up anywhere.


Edit: Another question, is it possible to change the srcollspeed on a frame?, would like the frame where i have loot to scroll slower then the others.
Last edited by Kerecha : 05-12-07 at 07:03 AM.
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Unread 05-12-07, 02:32 PM  
Mikord
A Theradrim Guardian
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Kerecha:

The only way to move specific buffs are to create triggers for them and assign that trigger to the frame you want. Then you'd need to make a suppression to hide the one that appears with the other buffs. If you have the latest version you all you need to do for them is select a main condition type of "Self Buff Gain" and enter Clearcasting, Meditation, etc for the parameter. It is case sensitive to whatever the game calls the buff. There is already a trigger for clearcasting though and you can just add priest to the list of classes to which the trigger applies by editing it.

The only mana gains that show up are ones that are shown in the combat log.

The animation speed is a global value that applies to all frames, so no an individual frame's scroll speed can't be modified.
Last edited by Mikord : 05-12-07 at 02:34 PM.
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Unread 05-20-07, 01:38 AM  
kyth
A Kobold Labourer
 
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If this stops the periodic small client freezes I have when I have SCT running... I'm all for it!

Two issues that are bothering me right now though:

(1) no way to set text opacity

I actually don't really *want* to be able to see my SCT most of the time, I use it more to get a sense of the pace of the fight, and then to have something to look at sometimes ("am I getting a lot of partials on my corruption ticks?") -- so I set my text to 40% opacity in SCT and it was perfect. Playing with MSBT up, I found the fully-visible text to be too "busy".

(2) I find the "sticky message" animation very distracting

...which would be fine if it could be turned off -- but it can't be, there's no "none" option that I could see in the "sticky animation style". I'd like it to just, well, sticky. not wobble around.
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Unread 05-22-07, 11:36 PM  
Mikord
A Theradrim Guardian
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Kyth:

Thanks for the feedback.

You can turn off all the sticky animations. Uncheck the "Sticky Crits" option on the general tab, and also go through to all of the notification events and triggers and uncheck the "Show Sticky" checkbox to all of the events that have it checked. It's the checkbox on the right hand side. The tooltip will identify it.
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Unread 05-23-07, 12:32 AM  
Morgue
A Kobold Labourer

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Hey Mik, just installed the latest 2.1 version of your addon (4.12) and it doesnt seem to be picking up extra attacks made via the new sword spec. Not sure how your addon was picking it up before hand, and I don't think the actual combat log text has changed (except its yellow now), but yeah... no sword spec notifications. Still get notifications for Thrash blade and such, but just not sword spec.

Great mod btw =P
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Unread 05-23-07, 05:52 PM  
Cordatus
A Kobold Labourer

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Is there any way to filter out small heals like the ones you receive from the shadoweave set? The spam from those heals becomes quite annoying in the long run.

Apart from that the mod looks great!
Last edited by Cordatus : 05-23-07 at 05:53 PM.
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