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Updated:12-07-11 10:39 AM
Created:08-28-10 04:54 PM
Downloads:32,697
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DDR - DocsDebugRunes  Popular! (More than 5000 hits)

Version: r26
by: dr_AllCOM3 [More]

A combined rune, runic power, disease, proc, Dark Transformation, Runic Empowerment, Runic Corruption, Blood Shield and Death Strike heal display.

Options: /ddr
Unlock: /ddr lock
Debug: /ddr debug

r26
- Bugfixes.

r25
- Blood Shield error fixed. Again.
- Latest libs included.

r24
- Blood Shield error fixed.

r23
- FF+BP timer fix.
- Blood Shield amount should work now.

r22
- That libs weren't new.

r21
- New libs.
- Bugfixes.

r20
- Bugfix.

r19
- Bugfix.

r18
- Command fixed (Typo... so that's why it wasn't working).
- Every frame is now movable!
- Some options added.
- Frame is now clickthrough.

r17
- Improvements for the new stuff.

r16
- Blood Shield test.
- Death Strike heal prediction test.

r15
- Freezing Fog added (Yes, it collides with KM for now).

r14
- Runic power on talent switch fix.
- Realtime options. No more reloading!

r13
- OOC alpha option.
- Rune order option.
- /ddr command for options.

r12
- Runic Empowerment display.
- Runic Corruption display.

r11
- Missing options activated.
- Works in EVERY language now.
- Bugfixes.

r10
- Basic options.

r9
- Runic power bug fixed, again.

r8
- Runic power bug fixed.

r7
- Move tutorial text.

r6
- Dark Transformation and Shadow Infusion added.

r5
- Procs fixed.

r4
- Option to disable diseases, power or proc display.

r3
- It works!
- Runes get sorted!
- Proc icon fixed.

r2
- Frame placement save fix.
- Changed to be compatible to 4.0.
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Unread 10-20-10, 01:03 PM  
7alisman
A Murloc Raider

Forum posts: 3
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The addition of that line unfortunately did not remove my default frames
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Unread 11-02-10, 10:00 AM  
Angvard
A Kobold Labourer

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The runic power bar seems to be set to 100/115/130 max on login, when you switch specs it bugs. Reloading the interface after switching specs is a workaround.
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Unread 11-21-10, 01:14 AM  
Melty
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As soon as I enter the game this pops up, also i cant access any ddr config at all.



Message: ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:19: Cannot find a library instance of "AceGUI-3.0".
Time: 11/21/10 08:11:12
Count: 1
Stack: [C]: in function `error'
...rface\AddOns\DocsDebugRunes\libs\LibStub\LibStub.lua:23: in function `LibStub'
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:19: in main chunk

Locals: (*temporary) = "Cannot find a library instance of "AceGUI-3.0"."
Last edited by Melty : 11-21-10 at 01:31 AM.
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Unread 12-05-10, 10:33 AM  
Ayreal
A Kobold Labourer

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The new blood shield function is pretty nifty, but its positioning doesn't work for my UI setup. Is there a way to move it? Or to turn it off?
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Unread 12-05-10, 11:07 AM  
dr_AllCOM3
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I'm trying to make every element movable right now, but it doesn't work so far.

Edit: YAY, it works!
Last edited by dr_AllCOM3 : 12-05-10 at 11:25 AM.
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Unread 12-12-10, 10:36 AM  
Gerolling
A Kobold Labourer

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Error

Got an error:

3x DocsDebugRunes-1.1\core.lua:1460: attempt to perform arithmetic on global 'amountMissed' (a nil value)
CallbackHandler-1.0-6 (Ace3):147: in function <...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:147>
<string>:"safecall Dispatcher[18]":4: in function <[string "safecall Dispatcher[18]"]:4>
<in C code>: ?
<string>:"safecall Dispatcher[18]":13: in function `?'
CallbackHandler-1.0-6 (Ace3):92: in function `Fire'
AceEvent-3.0-3 (Ace3):120: in function <Ace3\AceEvent-3.0\AceEvent-3.0.lua:119>

---
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Unread 12-14-10, 10:31 AM  
ToXinE
A Kobold Labourer

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is it possible to switch the blood and frost runes ?
I'm used to archerus

with the following arrangement :
[BB]
[UU]
[FF]
(Six pack)
and i would like to have the same layout. Is it possible ?
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Unread 12-16-10, 11:44 AM  
Munashiimaru
A Kobold Labourer

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Would it be possible to get something that tracks runic corruption? Unholy rotation changes depending on whether it's up or not.
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Unread 12-17-10, 11:11 AM  
dr_AllCOM3
A Cyclonian
 
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Originally posted by Munashiimaru
Would it be possible to get something that tracks runic corruption? Unholy rotation changes depending on whether it's up or not.
The white glow is RC.
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Unread 12-30-10, 01:47 AM  
Grimicus
A Murloc Raider

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error while using this addon

Hey there, love your addon, but sometimes when I'm in the middle of a fight I get this error:

Message: Interface\AddOns\DocsDebugRunes\core.lua:1478: attempt to compare number with nil
Time: 12/29/10 22:45:08
Count: 11
Stack: Interface\AddOns\DocsDebugRunes\core.lua:1478: in function `?'
...nes\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147: in function <...nes\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147>
[string "safecall Dispatcher[21]"]:4: in function <[string "safecall Dispatcher[21]"]:4>
[C]: ?
[string "safecall Dispatcher[21]"]:13: in function `?'
...nes\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: in function `Fire'
...ns\DocsDebugRunes\libs\AceEvent-3.0\AceEvent-3.0.lua:124: in function <...ns\DocsDebugRunes\libs\AceEvent-3.0\AceEvent-3.0.lua:119>

Locals: <none>

The only other addon I have installed besides this one is recount. Originally I thought it was because I was playing with another DK, but later it happened anyway without a DK in my group. This has happened in several instances.

Thanks for your hard work, hopefully this is something easy to figure out
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Unread 01-01-11, 10:00 PM  
Timewasted
A Kobold Labourer
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Re: error while using this addon

Originally posted by Grimicus
Hey there, love your addon, but sometimes when I'm in the middle of a fight I get this error:

Message: Interface\AddOns\DocsDebugRunes\core.lua:1478: attempt to compare number with nil
Time: 12/29/10 22:45:08
Count: 11
Stack: Interface\AddOns\DocsDebugRunes\core.lua:1478: in function `?'
...nes\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147: in function <...nes\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147>
[string "safecall Dispatcher[21]"]:4: in function <[string "safecall Dispatcher[21]"]:4>
[C]: ?
[string "safecall Dispatcher[21]"]:13: in function `?'
...nes\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: in function `Fire'
...ns\DocsDebugRunes\libs\AceEvent-3.0\AceEvent-3.0.lua:124: in function <...ns\DocsDebugRunes\libs\AceEvent-3.0\AceEvent-3.0.lua:119>

Locals: <none>

The only other addon I have installed besides this one is recount. Originally I thought it was because I was playing with another DK, but later it happened anyway without a DK in my group. This has happened in several instances.

Thanks for your hard work, hopefully this is something easy to figure out
This is a simple fix. Change line 1478 in core.lua from this:

Code:
if school==1 and absorbed>0 then
to this:

Code:
if school==1 and absorbed and absorbed>0 then
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Unread 01-11-11, 05:29 AM  
Syliha
A Flamescale Wyrmkin
 
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Hey Doc,
is it possible to add an hidding in combat mod which is only active if i am out of combat and do have 0 RP?
Thanks
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Unread 01-13-11, 04:17 PM  
Syliha
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File comments: 160
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Message: Interface\AddOns\DocsDebugRunes\core.lua:1478: attempt to compare number with nil
Time: 01/13/11 23:16:56
Count: 1
Stack: Interface\AddOns\DocsDebugRunes\core.lua:1478: in function `?'
...nes\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147: in function <...nes\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147>
[string "safecall Dispatcher[21]"]:4: in function <[string "safecall Dispatcher[21]"]:4>
[C]: ?
[string "safecall Dispatcher[21]"]:13: in function `?'
...nes\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: in function `Fire'
...ns\DocsDebugRunes\libs\AceEvent-3.0\AceEvent-3.0.lua:124: in function <...ns\DocsDebugRunes\libs\AceEvent-3.0\AceEvent-3.0.lua:119>

Locals: <none>

Appears every time in Halls of Origination... sth to do against that ?
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Last edited by Syliha : 01-23-11 at 10:29 AM.
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Unread 01-26-11, 02:09 PM  
Syliha
A Flamescale Wyrmkin
 
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Forum posts: 104
File comments: 160
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Message: Interface\AddOns\DocsDebugRunes\core.lua:1478: attempt to compare number with nil
Time: 01/26/11 21:08:22
Count: 5
Stack: Interface\AddOns\DocsDebugRunes\core.lua:1478: in function `?'
...nes\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147: in function <...nes\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147>
[string "safecall Dispatcher[21]"]:4: in function <[string "safecall Dispatcher[21]"]:4>
[C]: ?
[string "safecall Dispatcher[21]"]:13: in function `?'
...nes\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: in function `Fire'
...ns\DocsDebugRunes\libs\AceEvent-3.0\AceEvent-3.0.lua:124: in function <...ns\DocsDebugRunes\libs\AceEvent-3.0\AceEvent-3.0.lua:119>

Locals: <none>

In Tol barad.
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Unread 02-10-11, 06:54 PM  
blitzseed
A Kobold Labourer

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going to be any update for 4.0.6?
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