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Updated: 07-16-23 09:09 AM
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Compatibility:
Fractures in Time (10.1.5)
WotLK Patch (3.4.2)
Classic (1.14.3)
Updated:07-16-23 09:09 AM
Created:unknown
Downloads:944,398
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Perl Classic Unit Frames  Popular! (More than 5000 hits)

Version: 10.05
by: Global [More]

If you like this mod, please vote for it!

What is Perl Classic?
Perl Classic Unit Frames are a complete rewrite of the original mods by Perl. They replace the default Player, Pet, Target, Target of Target, Party, and Party Pet frames and add dedicated frames for many other units (Focus, Focus Target, Party Target, Target of Target of Target). It has been a high priority to maintain the look and feel or the original Perl mods while expanding functionality. The mod has been recoded for performance and is built around the Blizzard UI usage of events.

Slash Commands
--------------

/perl

Known Issues
------------

None!

Todo
------

Optimize code

Q&A
-----

Q: I'm seeing double party buffs for some reason, what gives?
A: 99% of the time this is caused by CT_PartyBuffs. Simply remove the mod and you will return to having one set of party buffs.

Q: I am having massive dead spots for clicking on some of the unit frames, what's wrong?
A: This can be caused by a number of mods, but the most common seems to be CT_MovableParty. Please remove this mod as Perl can be moved without the use of this mod.

Q: The default party frames are showing up with red lightning bolts. What's going on?
A: As of version 1.503 of CT_RaidAssist this should no longer be caused by CTRA. The settings for this are now located in the WoW settings under Interface Options -> Basic -> Raid -> Hide Party Interface.

Q: Do you support ArcaneBar?
A: Yes, it is included in your download of Perl Classic.

Q: Will you be adding any features to Perl_PlayerBuff?
A: No, my coding for this mod goes as far as making sure it 'works.' If anyone would like to expand upon it, feel free to do so.

Q: Where are the raid frames?
A: As of 2.0 I no longer code raid frames for Perl Classic. Luckily, X-Perl's raid frames work great alongside Perl Classic. X-Perl's raid frames (and the unit frames themselves) can be found here: http://www.curse.com/downloads/details/3416/

Q: The scaling is all messed up! What do i do?
A: I recommend setting the scale to that of the UI if you are having issues. Open the options menu via "/perl" or the Black Pearl icon on the minimap and set the scale accordingly under the "All" tab.

Q: I am having an issue not listed in this FAQ, what can I do?
A: First, update *every* mod. I do not support ancient outdated and unmaintained mods. If you have double checked that everything is up to date, post on any of the Perl Classic mod pages and I'll be glad to help you narrow down the issue or give suggestions to help find a solution.

Q: Can you add this feature?
A: I'm sure it's possible, but the primary purpose of this mod is to 'modernize' the original Perl mod so that it doesn't slow your game down.

Dependency Notes
----------------

Mods that Perl Classic will take advantage of:
Clique - http://www.wowinterface.com/downloads/fileinfo.php?id=5108

Mods that take advantage of Perl Classic:
BeneCaster - http://wowui.incgamers.com/?p=mod&m=3606

10.05 - July 16, 2023
- All: Updated TOC Interface version to 100105, 30402 for retail and WotLK Classic
- Player: Removed references to PlayerFrameAlternateManaBar

10.04 - May 17, 2023
- All: Updated TOC Interface version to 100100 and 30401 for retail and WotLK Classic
- ArcaneBar: Fixed the timing of the reload UI chat message when reenabling the Blizzard cast bar
- Player: Removed references to PriestBarFrame

10.03 - November 24, 2022
- All: Changed how Blizzard frames are disabled
- ArcaneBar: Added Perl_Party and Perl_Target as dependencies to prevent some errors
- ArcaneBar: Changed the default setting to leave the Blizzard cast bar enabled
- CombatDisplay: Added Evoker essence support to the combo point bar
- CombatDisplay: Combo point and pet bar background is now consistently transparent with the other bars
- Config: Classic: The minimap icon once again rotates around the minimap correctly
- Player: DruidBar background is now consistently transparent with the other bars
- Target: Added Evoker essence support to the combo point counter
- Target: WoTLK Classic: Added numeric threat display support

10.02 - November 19, 2022
- All: Updated TOC Interface version to 100002 for retail
- All: Added support for Evokers
- Config: Changed the default position of the minimap icon
- Config: Adjusted the formula for rotating the minimap icon
- Player: The experience bar now maxes out at Level 70
- Target: Reloading the UI with a target selected no longer has an errored out target frame

10.01 - October 31, 2022
- All: Updated TOC Interface version to 100000 for retail
- ArcaneBar: Changed how the Blizzard cast bar is disabled
- ArcaneBar: Hardcoded some previous Blizzard global variables
- Focus/Party/Target: Changed XML references for visible to hidden
- Party: Added a new method to disable the Blizzard party frames

**Older changes can be found in the ChangeLog**
Archived Files (6)
File Name
Version
Size
Author
Date
10.04
401kB
Global
05-17-23 09:35 PM
10.03
401kB
Global
11-24-22 02:06 PM
10.02
401kB
Global
11-19-22 06:50 PM
10.01
400kB
Global
10-31-22 10:57 PM
9.07
400kB
Global
09-03-22 09:25 AM
9.06
400kB
Global
09-03-22 08:57 AM


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Unread 11-12-08, 09:38 PM  
Global
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Originally posted by Lombra
Does that mean it most likely never will be officially implemented? If so, mind sharing the code (changes)?

Thanks
It means that it will be released, just not in the current version that everyone uses. I'm rewriting the mod from the ground up to make it not suck nearly as much on the coding side (so you know, I don't have to code 1 feature 7 times because I didn't know any better 3 years ago). So basically, it will be implemented, just not anytime soon. I'm sure I'll start putting out alpha releases of my other version soon, but it is missing *lots* of features at this point (but buff support is not one of them as odd as that is).
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Unread 11-12-08, 06:55 PM  
Lombra
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Originally posted by Global
1) I have this coded and working in my rewrite of Perl and I highly doubt I will migrate this to the current live version.
Does that mean it most likely never will be officially implemented? If so, mind sharing the code (changes)?

Thanks
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Unread 11-10-08, 02:57 PM  
Global
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Originally posted by Lombra
A little feedback:

- It would be neat if you could set wrapping for the target buffs. (eg, how many buffs per row)

- The numeric timer in the (de)buff tooltip doesn't count down as long as you hover over it, it stays at a set value.
1) I have this coded and working in my rewrite of Perl and I highly doubt I will migrate this to the current live version.

2) I'll see what I can do to fix this on the live version.
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Unread 11-10-08, 06:22 AM  
Lombra
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A little feedback:

- It would be neat if you could set wrapping for the target buffs. (eg, how many buffs per row)

- The numeric timer in the (de)buff tooltip doesn't count down as long as you hover over it, it stays at a set value.
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Unread 11-10-08, 02:03 AM  
Global
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@zweeoop: I have a working form of the new power update system for the next version that will work quite a bit better than the tweaks you made. It should look just like the Blizzard version. Thanks for giving it an attempt though.

@Corgann: Any word on the error message?

@Gatsrew: Known issue. I need to figure out a way to handle this in 3.0 still. Hopefully I'll have some free time in the near future. Although in all honesty, it probably won't be until after I hit 80. Regarding the coloring of the borders, again, I'll need to take a look at what exactly changed here. At the very least, I'll try to get it to display curable colors first.

@random7: I believe what you are seeing is the CombatDisplay portion of the mod. Feel free to disable it or configure it as you see fit. No other part of Perl relies on it to run.

@Tahlik: Wait for the next version.

@Tatterotts: It's on my todo list, but no promises when you'll see it.

@blackwater: It sure did, and still does, but since 3.0, it's been having a mind of its own. Known bug though!

@GapY: Known issue. I still think this is a problem on Blizzard's end unless someone can show me unit frames that have this working correctly. Last time I tried Pitbull and agUF, they still had this issue as well.
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Unread 11-05-08, 07:16 PM  
blackwater
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I also noticed that besides "player" debuffs not showing that the "show only curable" party debuffs is also not working , setting it on/off doesn't matter it will show all debuffs on party curable and non-curable ones.

Also party pet frame gives me constant errors.

This is super important.
Last edited by blackwater : 11-06-08 at 08:00 PM.
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Unread 11-05-08, 07:17 AM  
Lombra
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Originally posted by GapY
my focus target dont work. When i want to set focus on party member it pop up a disable or ignore window. If i press disable it dont work either and my perl player frame is move to blizzards. What is wrong plz help me i need a focus frame:S

Ty all.
It's tainted, you will have to do /focus instead.
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Unread 11-04-08, 05:57 AM  
GapY
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my focus target dont work. When i want to set focus on party member it pop up a disable or ignore window. If i press disable it dont work either and my perl player frame is move to blizzards. What is wrong plz help me i need a focus frame:S

Ty all.
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Unread 11-04-08, 12:38 AM  
blackwater
A Deviate Faerie Dragon

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Didn't perl used to show curable debuffs for "player" frame?

I have it working for party frames but I see no way to show it on my player frame, any debuffs or curable ones.
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Unread 10-30-08, 06:03 PM  
Tatterotts
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Any chance you could toss the pvp flag timer into an update? Knowing blizz it's probably an insane amount of coding
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Unread 10-24-08, 06:47 PM  
Gatsrew
A Kobold Labourer

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I seem to recall party/self/friendly target frames highlighting the border red when inflicted with a curable disease. This feature is missed, as seeing the frame light up was an easy way to tell they needed dispelled, as opposed to using a dispelling addon. Also, if there could be a way to work in a pvp timer since the unit frames remove Blizz's default, that would be lovely. Thanks in advance.
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Unread 10-18-08, 07:00 PM  
Tahlik
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energy bar

How do i get my energy bar to run smooth instead of ticks like it was before patch?
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Unread 10-18-08, 05:15 PM  
random7
A Kobold Labourer

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double mana/hp bars

I noticed that when a mob targets me, i get a copy of my mana/hp bar that appears right below the mobs information. Is this the same one mentioned a few posts below? If so, you said it cannot be removed. Is there a way to resize it or shall i just try to push off the edge of the screen somewhere. It is very distracting to see this when my own mana/hp bar is only 2 inches away.

thx
Last edited by random7 : 10-18-08 at 05:18 PM.
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Unread 10-18-08, 04:53 PM  
Gatsrew
A Kobold Labourer

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Under the target options, the Class Only buffs doesn't seem to make a difference. I'd like to see the cooldowns on only the buffs I cast, I couldn't care less about everyone else's...it just makes my job harder looking through all of them. If this isn't want the function is supposed to do, then feel free to direct me to another addon that will in conjunction to perl. Thanks in advance.
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Unread 10-18-08, 12:23 PM  
zweeoop
A Kobold Labourer

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(update) The change I posted works great for energy, but doesn't seem to make a difference for mana. I looked at the Perl_Player_Update_Mana function, but I think I'm over my head here
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