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Battle for Azeroth (8.0.1)
Updated:08-05-18 01:55 AM
Created:05-18-12 02:46 AM
Downloads:36,503
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bUnitFrames  Popular! (More than 5000 hits)

Version: 1
by: Wildbreath [More]

Lightweight completely replacement for default unit frames

8.0.1

Supporting all units and party/raid

To enable config mode just click a minimap icon
Type /buf in chat to get help

i did alot work with performance

big changes
little changes
added eclipse bar
added arena frames with trinkets, casting bars, deminishing returns
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Unread 09-15-18, 02:58 PM  
Smaggles
A Kobold Labourer

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Originally Posted by Wildbreath
Originally Posted by Smaggles
i'm having an issue where i cant target party frames anymore. if i mouse over them it will show their tool tip but i cant actually target them
seems there is wow bug or check clique (or like that) addons, maybe target binding is overrided
i tried disabling all other addons, and re downloaded bunitframes but im still having this issue

thanks for your work and responding btw. i love these unit frames
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Unread 09-10-18, 04:31 AM  
Wildbreath
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Originally Posted by Smaggles
i'm having an issue where i cant target party frames anymore. if i mouse over them it will show their tool tip but i cant actually target them
seems there is wow bug or check clique (or like that) addons, maybe target binding is overrided
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Unread 09-08-18, 02:23 PM  
Smaggles
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i'm having an issue where i cant target party frames anymore. if i mouse over them it will show their tool tip but i cant actually target them
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Unread 08-17-15, 07:06 AM  
Caseydoll
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Portraits not showing?

The portriats do not seem to be showing...
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Unread 08-16-15, 04:58 AM  
oumu
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Error message

414x bUnitFrames\feedback.lua:133: bad argument #1 to 'unpack' (table expected, got nil)
[C]: in function `unpack'
bUnitFrames\feedback.lua:133: in function <bUnitFrames\feedback.lua:77>

Locals:
self = btargetUnitFrame {
0 = <userdata>
UNIT_PORTRAIT_UPDATE = <table> {
}
portrait = btargetUnitFramePortrait {
}
__tags = <table> {
}
UNIT_MAXPOWER = <table> {
}
GetBorderSize = <function> defined @bUnitFrames\border.lua:117
aura = btargetUnitFrameAura {
}
SetBackdropBorderColor = <function> defined @bUnitFrames\border.lua:15
bg = <unnamed> {
}
UNIT_LEVEL = <table> {
}
UNIT_AURA = <table> {
}
UNIT_NAME_UPDATE = <table> {
}
UNIT_DISPLAYPOWER = <table> {
}
trinket = <unnamed> {
}
st = 0
SetBorderColor = <function> defined @bUnitFrames\border.lua:15
absorb = btargetUnitFrameAbsorb {
}
UNIT_HEALTH = <table> {
}
title = <unnamed> {
}
oldunit = "target"
oldstype2 = "menu"
oldtype1 = "target"
RAID_TARGET_UPDATE = <table> {
}
raidicon = <unnamed> {
}
UNIT_CONNECTION = <table> {
}
shadow = <unnamed> {
}
rare = <unnamed> {
}
UNIT_ABSORB_AMOUNT_CHANGED = <table> {
}
GetBorderLayer = <function> defined @bUnitFrames\border.lua:54
SetBorderParent = <function> defined @bUnitFrames\border.lua:60
__inconfig = false
unit = "target"
SetBorderLayer = <function> defined @bUnitFrames\border.lua:45
centericon = <unnamed> {
}
UNIT_POWER = <table> {
}
GetBorderColor = <function> defined @bUnitFrames\border.lua:39
BorderTextures = <table> {
}
PLAYER_ROLES_ASSIGNED = <table> {
}
resize = btargetUnitFrameResizeButton {
}
UNIT_MAXHEALTH = <table> {
}
PLAYER_ALIVE = <table> {
}
GetBorderParent = <function> defined @bUnitFrames\border.lua:71
UNIT_PET = <table> {
}
power = <unnamed> {
}
PLAYER_TARGET_CHANGED = <table> {
}
UNIT_COMBO_POINTS = <table> {
}
UNIT_FACTION = <table> {
}
castbarHolder = <unnamed> {
}
health = <unnamed> {
}
castbar = <unnamed> {
}
menu = <function> defined @bUnitFrames\bUnitFrames.lua:2911
PLAYER_UNGHOST = <table> {
}
SetBorderSize = <function> defined @bUnitFrames\border.lua:77
CombatFeedbackText = <unnamed> {
}
UNIT_MODEL_CHANGED = <table> {
}
}
_ = "UNIT_POWER"
unit = "target"
event = "MANA"
flags = nil
amount = nil
combatText = <unnamed> {
1 = <unnamed> {
}
2 = <unnamed> {
}
3 = <unnamed> {
}
4 = <unnamed> {
}
0 = <userdata>
__offset = 6
FeedbackToAnimate = <table> {
}
__fadeout = 0.5
__max = 4
__fontHeight = 15.000000953674
__owner = btargetUnitFrame {
}
scrollFunction = <function> defined @bUnitFrames\feedback.lua:43
Mode = "Fountain"
__side = -1
__time = 1.5
}
r = nil
g = nil
b = nil
text = "法力值"
multiplier = nil
SetScrolling = <function> defined @bUnitFrames\feedback.lua:55
colors = <table> {
DODGE = <table> {
}
REFLECT = <table> {
}
INTERRUPT = <table> {
}
DEFLECT = <table> {
}
EVADE = <table> {
}
DEFAULT = <table> {
}
HEAL = <table> {
}
WOUND = <table> {
}
PARRY = <table> {
}
BLOCK = <table> {
}
ABSORB = <table> {
}
ENERGIZE = <table> {
}
RESIST = <table> {
}
MISS = <table> {
}
IMMUNE = <table> {
}
}
GetAvailableString = <function> defined @bUnitFrames\feedback.lua:29
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Unread 07-19-15, 05:01 PM  
reale411
A Kobold Labourer

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Errors When Moving Frames

Message: Interface\AddOns\bUnitFrames\bUnitFrames.lua:3896: attempt to index field 'grid' (a nil value)
Time: 07/19/15 16:03:28
Count: 4
Stack: Interface\AddOns\bUnitFrames\bUnitFrames.lua:3896: in function <Interface\AddOns\bUnitFrames\bUnitFrames.lua:3892>
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Unread 07-04-15, 08:05 PM  
Darkspy
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There is the possibility to update the Super Classic UI?
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Unread 02-09-15, 09:48 PM  
easynightjr
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Exclamation Just one thing...

This is easily the best designed addon I've ever seen and there's not many I haven't, when ever I wanted something changed it was right there in front of me and things I always thought were bloating other addons simply weren't there in this one.

However,
I need to be able to move the buffs a little bit higher,
because I like to put a border around the frame
because the buffs can't move up a little they overlap the pretty frame I made
just a slider or if you want just type the fix in here and I'll see if I can implement it.


There's nobody I haven't told about this work btw
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Unread 11-23-14, 11:05 PM  
Uncertain Tea
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Any sort of time frame you could give us on when the AddOn will be updated?
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Unread 11-13-14, 04:56 PM  
catoush
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Hello i have a problem when a tring to get a focus, i get a error is a conflic with blizzard and i have tu desactivate the addons.

Can you help me ?

thanks really
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Unread 10-31-14, 11:00 PM  
hieb
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Originally Posted by jamby
Was wondering if you could allow for Targets to have your debuffs show up with a timer.

For instance, playing an Enhancement Shaman, I want the timer on my Flame Shock of the unit I'm attacking so I know when to refresh it.

Thanks!
Yeah I was wondering this, too. Would love a number timer or just the basic radial cooldown visual
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Unread 10-30-14, 07:16 PM  
jamby
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Was wondering if you could allow for Targets to have your debuffs show up with a timer.

For instance, playing an Enhancement Shaman, I want the timer on my Flame Shock of the unit I'm attacking so I know when to refresh it.

Thanks!
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Unread 10-30-14, 06:52 AM  
Wildbreath
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Originally Posted by Xienorph
Hi, first time writer, long time listener.

I was just wondering if it's possible to remove thoose glows on runes / soul shards?

Edit: Btw, was wondering if it's possible to use Blizzard default raid frames instead? Turning off Raid frames in this Unit Frame disables everything.
Okay, ill add glow option and check for disabling raid frames
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Unread 10-27-14, 10:40 PM  
Xienorph
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Hi, first time writer, long time listener.

I was just wondering if it's possible to remove thoose glows on runes / soul shards?

Edit: Btw, was wondering if it's possible to use Blizzard default raid frames instead? Turning off Raid frames in this Unit Frame disables everything.
Last edited by Xienorph : 10-28-14 at 12:36 AM.
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Unread 10-25-14, 08:07 AM  
Siannus
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Cool Re: Re: Re: Re: Request

Originally Posted by Wildbreath
i was care before -_-
But now you don't care? That really hurts.
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