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Updated:12-01-10 04:11 AM
Created:04-22-10 01:07 PM
Downloads:7,129
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thek: Unitframes  Popular! (More than 5000 hits)

Version: beta6
by: thek [More]

thek: Unitframes (BETA)

Adds some small improvements to the default unitframes.

  • Classcolored healthbars
  • Classicons as portrait
  • current hp as text and percent
  • movable player- and targetframe
  • movable and redesigned totem-/rune-/comboframe
  • NEW: change the size of target-/focusframe buffs & debuffs

If you like the look of the totem-/rune-/comboframe maybe you want to take a look at thek: Buttonskin.

How to move the unitframes

use /tuf to toggle the dragframes

HINT: if the positioning of the unitframes is wrong, wait till you're leaving combat. then they will be set to the correct position. (this happens from time to time when you're leaving a vehicle during combat)

How to move the totem-/rune-/comboframe

use Alt + left mouse button to drag them around when you're out of combat.

Configuration

open the config.lua file:

Code:
-- general configuration
c.showClassIcons    = true;

-- healthbartext configuration
c["player"] = {
    percent         = {true, "LEFT", "LEFT", 230, 3},
    current         = {false, "LEFT", "LEFT", 120, 3}
};
c["target"] = {
    percent         = {true, "RIGHT", "LEFT", 3, 3},
    current         = {true, "RIGHT", "LEFT", 120, 3}
};
c["focus"] = {
    percent         = {true, "RIGHT", "LEFT", 3, 3},
    current         = {true, "RIGHT", "LEFT", 120, 3}
};

-- targetbuff/-debuff settings
c["targetaura"]     = {
    largeSize       = 25,
    smallSize       = 19
};

-- totem-/rune-/comboframe configuration
c["classThings"] = {
    iconSize        = 28,
    iconSpacing     = 8,
    borderTexture   = "Interface\\Buttons\\UI-TotemBar",
    comboBarTexture = "Interface\\TargetingFrame\\UI-StatusBar",
    comboBarColor   = {.1, .9, .1},
};

-- font settings
c["font"] = {
    face            = "Fonts\\FRIZQT__.TTF",
    size            = 12,
    options         = "THINOUTLINE"
};
The first value of percent / current sets those text as enabled or disabled (true, false). The following values defines the text position relative to a created frame behind the parent frame. (not the given parentframe!)

Coming features:
...

beta6:
now you can set the target-/focusframe buff & debuff size

beta5:
removed cp spam
added a central config.lua file

beta4:
added movable comboframe

beta3:
added movable totem- and runeframe

beta2:
added dragframes for player- / targetframe

beta1:
initial release of the rewritten version
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Unread 04-27-10, 02:13 AM  
hank
A Murloc Raider
 
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Originally posted by thek
schau mal in der layout-local.txt (take a look at your layout-local.txt)
Oh man .. war etwas anderes .. funktioniert wieder, danke.
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Unread 04-27-10, 12:40 AM  
thek
A Kobold Labourer
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Originally posted by hank
Hey, gefällt mir eig schon das Addon ..bloß ist /unitframes reset nicht die wirklich ursprünliche Position ..wie kann ich die zurücksetzen, wenn das Addon gelöscht ist? Bin sogut wie jede Datei im WTF Ordner durchgegangen ..nichts gefunden >.<
schau mal in der layout-local.txt (take a look at your layout-local.txt)
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Unread 04-26-10, 11:38 AM  
hank
A Murloc Raider
 
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Hey, gefällt mir eig schon das Addon ..bloß ist /unitframes reset nicht die wirklich ursprünliche Position ..wie kann ich die zurücksetzen, wenn das Addon gelöscht ist? Bin sogut wie jede Datei im WTF Ordner durchgegangen ..nichts gefunden >.<
Last edited by hank : 04-26-10 at 01:58 PM.
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Unread 04-23-10, 04:02 PM  
deke913
A Deviate Faerie Dragon
 
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love it ...thanks much for this
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Unread 04-23-10, 10:23 AM  
giakaama
A Murloc Raider

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Thx that would be great, about some of the other addons you have, can you please update the thek!Bar !
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Unread 04-22-10, 11:53 PM  
thek
A Kobold Labourer
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Originally posted by giakaama
Can you put scaling too ?
hi giakaama, i'll give it a try.
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Unread 04-22-10, 02:54 PM  
giakaama
A Murloc Raider

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Can you put scaling too ?
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