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Updated: | 11-04-10 02:16 AM |
Created: | 07-07-09 06:01 PM |
Downloads: | 92,783 |
Favorites: | 303 |
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Ghost: Pulse is a WoW addon in the spirit of Jim's Cooldown Pulse.
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Meyuna |
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Wiseguy |
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Meyuna |
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Wiseguy |
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09-21-10, 07:05 AM | |
A Kobold Labourer
Forum posts: 1
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How do you filter away some buff gains?
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artiq |
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08-31-10, 11:22 AM | ||
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Re: Re: lil warrior trouble
if in combat... "Only one shout buff can be applied by single player, therefore: - If player doesn't have any shout buff then Commanding Shout alert shows by default. Shout buffs priority is configurable, see Configuration section below. - If player already buffed with one shout buff then reminder for second shout will be shown. - If both shout buffs already active (e.g. by another warriors) then no alert will be shown. Blessing of Might paladin's buff doesn't stack with Battle shout, so if player has BoM buff then reminder frame for Battle Shout doesn't appear." http://www.wowinterface.com/download...o.php?id=16835 and if enough rage then pulse every 10 secs until you shout? is it possible to do this with ghost pulse 3 or has anyone done it yet? please and thanks here is my shout triggers from parrot Code:
["triggers2"] = { { ["secondaryConditions"] = { ["~Warrior stance"] = { "Defensive Stance", -- [1] }, ["Unit power"] = { { ["powerType"] = "RAGE", ["amount"] = 10, ["comparator"] = ">=", ["friendly"] = -1, ["unit"] = "player", }, -- [1] }, ["Spell ready"] = { "Battle Shout", -- [1] }, ["Buff inactive"] = { { ["spell"] = "Battle Shout", ["byplayer"] = false, ["unit"] = "player", }, -- [1] nil, -- [2] { ["spell"] = "Blessing of Might", ["unit"] = "player", }, -- [3] { ["unit"] = "player", ["spell"] = "Greater Blessing of Might", }, -- [4] }, ["Trigger cooldown"] = 3, }, ["sticky"] = true, ["name"] = "Battle Shout!", ["sound"] = "Blizzard: Yarrrr", ["color"] = "00ff00", ["conditions"] = { ["Check every XX seconds"] = 0, }, ["icon"] = "Battle Shout", ["class"] = "WARRIOR", }, -- [1] { ["secondaryConditions"] = { ["Spell ready"] = { "Commanding Shout", -- [1] }, ["Trigger cooldown"] = 3, ["Buff inactive"] = { { ["spell"] = "Commanding Shout", ["byplayer"] = false, ["unit"] = "player", }, -- [1] { ["spell"] = "Battle Shout", ["byplayer"] = true, ["unit"] = "player", }, -- [2] }, ["Unit power"] = { { ["powerType"] = "RAGE", ["amount"] = 10, ["comparator"] = ">=", ["friendly"] = -1, ["unit"] = "player", }, -- [1] }, }, ["class"] = "WARRIOR", ["name"] = "Commanding Shout!", ["icon"] = "Commanding Shout", ["color"] = "00ff00", ["sticky"] = true, ["sound"] = "Blizzard: Yarrrr", ["conditions"] = { ["Check every XX seconds"] = 0, }, }, -- [2]
Last edited by rakkarage : 08-31-10 at 11:30 AM.
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rakkarage |
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tackklee |
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06-23-10, 03:02 PM | |
A Kobold Labourer
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ButtonFacade Problem
The latest version of ButtonFacade (3.3.315) is throwing up errors.
Rolling back to the previous version and it is ok again. It seems other addons that use this have also had problems. Something to do with: "ButtonFacade will no longer be registered in the global namespace. Authors will have to use AceAddOn or IsAddOnLoaded() check for it" Many thanks. |
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Eladriel |
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06-20-10, 06:37 PM | ||
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Footrot |
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06-20-10, 03:53 PM | |
A Kobold Labourer
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There seems to be a bit of a problem with G:P3 and ButtonFacade.
I'm basically using RealUI (with some adjustments), which uses a skin called PixelSkin. It should look like this: http://img683.imageshack.us/f/wowscr...010174657.jpg/ which it does when I unlock G:P3 and select the skin from BF. However, when I reload my UI, G:P3 reverts to this: http://img96.imageshack.us/f/wowscrn...010174716.jpg/ I'm not sure why G:P3 isn't remembering or isn't working correctly with BF. Any help would be much appreciated. Otherwise a great mod.
Last edited by Apakal : 06-20-10 at 03:53 PM.
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Apakal |
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06-11-10, 02:29 AM | |
A Kobold Labourer
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Any way to use different profiles for each character ?
Can't do it in game but maybe an out of game way ? |
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Devius |
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06-10-10, 09:44 PM | |
A Kobold Labourer
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Mine says it's out of date...
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Sebiale |
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06-05-10, 09:08 PM | |
A Kobold Labourer
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would this work with bloodsurge? if an ability procs will it notify me?
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ejkeith |
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04-28-10, 12:16 PM | ||
A Kobold Labourer
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Re: Re: Alpha
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tmywu |
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04-27-10, 01:51 PM | ||
A Kobold Labourer
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Re: Alpha
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jbond03 |
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