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BUFX  Popular! (More than 5000 hits)

Version: 1.9.30000
by: Norque [More]

Blizzard Unit Frame eXtender


This is the latest stop on my never ending quest for my perfect unit frames. Heavily inspired by Gypsy Unit Frames, BUFX gives the default unit frames health and mana readouts for player and target, and health readouts for party members and your pet. Also included are options to replace the default textures with square frames (on by default), perfect for users of Adapt, as well as an XP/Rep bar (off by default) beneath the frame. BUFX also allows the player and target frames, and the party member frames to be scaled

Commands:
None - Config options are located in the Interface - Addon options panel

Credits:
Gypsy - for doing it first
FuXPFu - From which I was able to make sense of the whole XP/Rep bar thing
Gello - for the code to change the Party Pet frame textures

Known Issues:
Haven't gotten around to changing the focus glow on the target frame, so it looks a little weird.

1.9.30000 - Updated for WoW 3.0/WotLK
- Moved all options to Interface - Addon config panel
- All health and mana strings controlled by DogTag (not yet available in options panel)
- Known issue: Death Knight runes get in the way of the XP bar
1.8.20300 - Unreleased Ace3 version
1.7.20300 - Updated TOC to 2.3
- Expanded health/mana displays for the "It's over 9000!!" crowd :)
1.7.20100 - Updated TOC to 2.1
- Updated to Ace2 r 36539
1.7.20003 - Updated toc to 2.0.3 (finally)
- updated Ace2 to r28160
1.7.20000 - Updated for WoW 2.0
- Added in healthbar fading, as requested by many
1.6.11200 c- Updated to Ace 2 revision 15896
1.6.11200 b - Updated to Ace2 revision 13682
- Added Ace2 to OptionalDeps
1.6.11200 - TOC updated for 1.12
- Updated to Ace2 revision 10255
- tweaked the health text colour transition
1.5.11100 - Added option to show health and mana deficit on all frames
- Updated Ace2
1.4.11100 - Implemented Feature request 1142
- Added MobHealth3 support
1.3.11100 - Implemented Feature 1135
- Party pet frames now get square textures.
1.2.11100 - Implemented Feature request 1128 - still mostly untested. Seems to work ok though
1.1.11100 - Updated Ace2. Hopefully no more Bug 1752
1.0.11100 - Initial public release
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Unread 12-31-09, 08:26 PM  
Grizzly UK
A Black Drake
 
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Hi,
Since 3.3 this is no longer working properly for me and my friends. The target frame is no longer being moved which results in the health and mana readouts from the player frame and target frame overlapping each other.

On log in I get this error message:
"BUFX-1.09\\BUFX.lua:289: attempt to index global 'TargetFrameTexture' (a nil value)\nBUFX-1.09\\BUFX.lua:131: in function <Interface\\AddOns\\BUFX\\BUFX.lua:124>\n(tail call): ?:\n<in C code>: ?\n<string>:\"safecall Dispatcher[1]\":9: in function <[string \"safecall Dispatcher[1]\"]:5>\n(tail call): ?:\nAceAddon-3.0-5:539: in function `EnableAddon'\nAceAddon-3.0-5:629: in function <...s\\AckisRecipeList\\libs\\AceAddon-3.0\\AceAddon-3.0.lua:615>\n<in C code>: in function `LoadAddOn'\nAtlasLoot-|cffFF8400AtlasLoot Enhanced v5.09.02|r\\Core\\AtlasLoot.lua:1254: in function `AtlasLoot_LoadAllModules'\nAtlasLootReverse-1.7\\AtlasLootReverse.lua:76: in function <...terface\\AddOns\\AtlasLootReverse\\AtlasLootReverse.lua:60>\n(tail call): ?:\n<in C code>: ?\n<string>:\"safecall Dispatcher[1]\":9: in function <[string \"safecall Dispatcher[1]\"]:5>\n(tail call): ?:\nAceAddon-3.0-5:539: in function `EnableAddon'\nAceAddon-3.0-5:629: in function <...s\\AckisRecipeList\\libs\\AceAddon-3.0\\AceAddon-3.0.lua:615>\n<in C ",

"code>: in function `LoadAddOn'\nInterface\\FrameXML\\UIParent.lua:234: in function `UIParentLoadAddOn':\nInterface\\FrameXML\\UIParent.lua:257: in function `CombatLog_LoadUI':\nInterface\\FrameXML\\UIParent.lua:481: in function <Interface\\FrameXML\\UIParent.lua:453>:\n\n ---",
If I select a NPC/player as my target I get these 2 error messages:
"BUFX-1.09\\BUFX.lua:248: attempt to index global 'TargetFrameTexture' (a nil value)\n(tail call): ?:\n<in C code>: in function `TargetFrame_CheckClassification'\nInterface\\FrameXML\\TargetFrame.lua:113: in function `TargetFrame_Update':\nInterface\\FrameXML\\TargetFrame.lua:138: in function `OnEvent':\nInterface\\FrameXML\\UnitFrame.lua:417: in function <Interface\\FrameXML\\UnitFrame.lua:415>:\n<in C code>: in function `TurnOrActionStop'\n<string>:\"TURNORACTION\":4: in function <[string \"TURNORACTION\"]:1>\n\n ---",
"BUFX-1.09\\BUFX.lua:248: attempt to index global 'TargetFrameTexture' (a nil value)\n(tail call): ?:\n<in C code>: in function `TargetFrame_CheckClassification'\nInterface\\FrameXML\\TargetFrame.lua:113: in function `TargetFrame_Update':\nInterface\\FrameXML\\TargetFrame.lua:138: in function `OnEvent':\nInterface\\FrameXML\\UnitFrame.lua:417: in function <Interface\\FrameXML\\UnitFrame.lua:415>:\n<in C code>: in function `CameraOrSelectOrMoveStop'\n<string>:\"CAMERAORSELECTORMOVE\":4: in function <[string \"CAMERAORSELECTORMOVE\"]:1>\n\n ---",
Last edited by Grizzly UK : 12-31-09 at 11:29 PM.
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Unread 12-10-09, 11:14 AM  
Landplage
A Kobold Labourer

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hi.
can you update to 3.3?
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Unread 10-19-09, 02:26 AM  
Maginus
A Deviate Faerie Dragon

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Suggestion

On the scale slider bars put a reset button below them. I move the player one and now I can't get it to the #1 I keep going from 0.99 to 1.01.
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Unread 07-08-09, 07:26 AM  
wrong
A Kobold Labourer

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Originally posted by Airstrike
Great addon. I love it.

How do I set the deficit for the health?
Hi, I also liked this option, so I reactivated it.
It looks now that way: "total HP - lost HP". The original style was something like that: "lost HP / total HP", so if you like to change it back, look it up in lines 158 and 485 of the bufx.lua file.

Edit: Invalid URL deleted, file wasn't up to date after all.

best regards
wrong

PS: love it too
Last edited by wrong : 10-29-10 at 07:15 PM.
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Unread 01-09-09, 01:09 AM  
Xaero
A Kobold Labourer

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My healthbar stays green for all time, regardless of health percentage. I can only get coloring for health values. Any updates planned?
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Unread 11-20-08, 03:32 PM  
Airstrike
A Kobold Labourer

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Great addon. I love it.

How do I set the deficit for the health?
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Unread 10-17-08, 08:30 AM  
kneeki
A Flamescale Wyrmkin
AddOn Author - Click to view AddOns

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Originally posted by Norque
I'll look into it.

*Edit*
Looks like BUFX is taking the flak from some library i'm using. Working on narrowing it down.
Thanks bud!

Love your addon btw, It's one of those I have troubles playing the game without.
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Unread 10-17-08, 01:32 AM  
Norque
A Murloc Raider
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Originally posted by kneeki
It seems that with the latest WolTK update the CPU usage of the addon has increased dramatically! Here is a screen shot of addon usage:



Any chance this will be resolved?
I'll look into it.

*Edit*
Looks like BUFX is taking the flak from some library i'm using. Working on narrowing it down.
Last edited by Norque : 10-17-08 at 02:06 AM.
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Unread 10-16-08, 10:09 AM  
kneeki
A Flamescale Wyrmkin
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It seems that with the latest WolTK update the CPU usage of the addon has increased dramatically! Here is a screen shot of addon usage:



Any chance this will be resolved?
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Unread 01-29-08, 09:04 PM  
Dreamsicle
A Kobold Labourer

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I totally agree with Kostoli about being able to turn off the target and party extra bars. It gets to be too much to look at.

I love this mod! I have used Gypsy Unit Frames for years now, but since it has not been updated in ages and now its broken for me, it was time for me to find a new one. So glad I came across this one!
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Unread 12-25-07, 11:39 PM  
Kastoli
A Kobold Labourer

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A few things....

Okey, Personaly i love this MOD. I loved gypsy... Its great to see somone is doing somthing like gypsy again.

#1 - You need to make the Unitframes movable.
#2 - You need to make a GUI options menu, Personaly i dont mine the commands but i know people that are detered completely from using a mod without a GUI options menu.
#3 - You need to make an option somewhere to turn on and off the extra Art on all of the frames. I hate the party & target frames.
#4 - You need to find a way or give instructions on how the make the /script commands to remove things permenant until you make a GUI options menu.
#5 - Keep up the good work.

~Kastoli
Last edited by Kastoli : 12-25-07 at 11:40 PM.
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Unread 11-24-07, 01:45 PM  
kneeki
A Flamescale Wyrmkin
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Thanks for the update bud! I was recently modified your code to expand it temporarily until you got this updated
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Unread 07-26-07, 01:42 PM  
kneeki
A Flamescale Wyrmkin
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Hey bud,
You planning on updating the addon so it extends the bars out a tad bit? Before BC the addon was great as the text fit perfectly, now however, nearly everyone has 10k+ health, and the text falls into the borders of the frame. =)
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Unread 07-07-07, 01:52 AM  
KlytusLord
A Murloc Raider
 
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Hi,

is there a way to turn off the target frame modifications? Like the original Gypsy, which did not add any additional artwork to the target frame?

Thanks
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Unread 05-25-07, 07:41 PM  
Norque
A Murloc Raider
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Re: Square Unitframe..

Originally posted by Logros
Is there a way to turn off the square unitframe? I'm getting this error:

Error: AceConsole-2.0: AceConsole-2.0: Option handler "getSquareState" not found.
File: Interface\FrameXML\ChatFrame.lua
Line: 3400
Count: 1

Yeah, that should be fixed now.

Yoshino - Try playing around with the flip and deficit options
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