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Updated:12-31-08 05:05 AM
Created:12-18-08 02:38 PM
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nRune  Popular! (More than 5000 hits)

Version: 1.0.3
by: Neal [More]

nRune is only a " little " (little? YES!) modification of the runeframe.

Look at the screen for more infos.

I can be possible that it wont work if you use PitBull, AG_UF or XPerl (cur untested)

v. 1.0.2

- change a lot for better working

v. 1.0.2

- correct upload

v. 1.0.1

- fix a filepath
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Unread 12-18-08, 03:07 PM  
Wimpface
A Molten Giant
 
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This must be the most perfect rune addon i've ever seen.

*dumps wRunes and picks up this*
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Unread 12-18-08, 05:22 PM  
ronjon
A Kobold Labourer
 
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unfortunately this addon does not come with the gloss texture that is in your nSettings folder. would you be able to upload it neal?
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Unread 12-19-08, 02:54 AM  
sun
A Defias Bandit
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ah finally

something functionnal :>

a little scaling or resizing would be nice tho.
Last edited by sun : 12-19-08 at 03:06 AM.
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Unread 12-19-08, 05:50 AM  
Neal
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Originally posted by ronjon
unfortunately this addon does not come with the gloss texture that is in your nSettings folder. would you be able to upload it neal?
aaaah me noob :<

new version will come in the next hours
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Unread 12-21-08, 08:58 AM  
Disiesel
A Kobold Labourer

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SOmehow the original rune icons are showing for me instead of the ones in your screenshot. I tried checking if there was any addon conflicting. but it;s the same after disabling them all.
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Unread 12-21-08, 09:10 AM  
Neal
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Originally posted by Disiesel
SOmehow the original rune icons are showing for me instead of the ones in your screenshot. I tried checking if there was any addon conflicting. but it;s the same after disabling them all.
There is a .blp replacement in the zip file, please check that you have them in the right folders
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Unread 12-21-08, 09:43 AM  
Disiesel
A Kobold Labourer

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Ah seems it wasn't added to the 1.0.1 version but only to the 1.0.0. version. Totally my mistake. Should have doublechecked.
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Unread 12-21-08, 09:42 PM  
turntheleaf
A Kobold Labourer

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Can't seem to get this looking like the ones in your screenshot.

First I was getting the standard rune icons, so I switched to 1.0.0 and now it looks like yours minus the borders.

Also, the runes are seemingly fixed to the unit frame instead of below my character.

Edit:
1.0.2 works perfectly. Beautiful mod.
Last edited by turntheleaf : 12-22-08 at 09:30 AM.
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Unread 12-22-08, 11:42 AM  
doomveteran
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The textures should be handled by the addon and not dumped in a top level directory.
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Unread 12-22-08, 11:59 AM  
Neal
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Sorry for any problems with this mod. I forgot to upload the second folder
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Unread 12-23-08, 08:34 PM  
Valpants
A Kobold Labourer

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Hey there, I love this rune addon: it just looks fantastic! However I've been having a problem with it, it like to reset it's position (from the centre bottom of the screen) to the where the normal rune bar would be on the default UI and the only thing that gets it back to centre is /rl.

I was wondering what might be causing this. It could be agUF I suppose as it has some interaction with the rune frame, also I'm using magic runes purely for the moveable RP bar.

I've also messed with the alpha levels for incombat and out of combat but that is it. Any help would be awesome!

http://img.photobucket.com/albums/v2...308_211209.jpg

http://img.photobucket.com/albums/v2...408_022327.jpg
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Unread 12-24-08, 03:14 AM  
Neal
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Code:
    RuneFrame:ClearAllPoints()    
    RuneFrame:SetPoint("BOTTOM", UIParent, 0, 265)
~ line 6 - 7
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Unread 12-25-08, 03:37 PM  
Drunken
A Kobold Labourer

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Hallo Neal!

Echt gute Arbeit die du hier abgeliefert hast - leider habe ich ein kleines problem.

Edit: Hat sich erledigt, man sollte es manchmal doch selbst ausprobieren.

Vielen Dank im vorraus für die Antwort und schöne Feiertage noch.
Last edited by Drunken : 12-25-08 at 04:43 PM.
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Unread 12-25-08, 05:53 PM  
Neal
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Ok

If anyone have a problem with the positions of the runeframe..try

Code:
/run RuneFrame:ClearAllPoints() RuneFrame:SetPoint("BOTTOM", UIParent, 0, 265) RuneFrame.SetPoint = function() end
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Unread 12-26-08, 11:18 AM  
brx
A Murloc Raider

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here is my problems:
_with ag unit frame enable nrune does show up..
_without aguf it work but i have to use the /run command you provided (not a big deal..) but i only have one kind of frame color. i mean it never looks like Valpants screenshots since the runes on cd have the same light color as the others runes.

i guess i messes with the textures but where should i put those??
thx in advance, i like this frame
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