Download
(8Kb)
Download
Updated: 11-23-20 12:47 PM
Addon for:
oUF.
Pictures
File Info
Compatibility:
Shadowlands pre-patch (9.0.1)
Updated:11-23-20 12:47 PM
Created:12-16-09 10:47 AM
Downloads:109,658
Favorites:281
MD5:

oUF: MovableFrames  Popular! (More than 5000 hits)

Version: 1.18
by: haste, p3lim

Allows you to move frames/headers created by oUF.

Features
- Doesn't require authors to add support. It just works out of the box.
- Saves frame position on a per layout base.
- Frame position is saved based on closest anchoring point to retain position regardless of scale/resolution.
- Able to save position of frames that have no name.
- Remembers the initial position of frames.
- Let's you easily scale all frames.
- X and Y position and scale can be fine-tuned through the option UI.
- Type /omf to toggle anchors.
- Type /omf <whatever isn't space> to open the UI.

Known Issues and TODO
- Issues @GitHub

Click here to lend your support!

Changes from 1.17
- Don't try to make nameplates movable.

Changes from 1.16
- Comparability with 9.0.x

Changes from 1.15
- Handle headers that have no width defined.

Changes from 1.14
- No longer attempts to clear un-used initial positions before the first initial position table has been created.

Changes from 1.13
- Now correctly handles hidden group frames.
- Improved the unit guesswork so partypets, partytarget, maintank and mainassist group should be detected more often.

Changes from 1.12
- Ability to set scale on the frames by dragging an anchor located in the bottom right of the overlay.
- X position, Y position and scale can now be hand-tuned by clicking on the numbers in the option UI.
- Some minor clean-up.

Changes from 1.11
- Group frames will now show the backdrop, even when no frames are displayed.
- Bumped TOC interface version to 40100 (4.1).
- Update the subtitle as it was horribly outdated.
- Several small changes to allow embedding.

Changes from 1.10
- Added support for oUF 1.5.x, and the new header group formats.

Changes from 1.9
- Minor fix to work around events firing even though it's unregistered.

Changes from 1.8
- Should no longer attempt to move party/raid frames several times.
- Updated to work with both oUF 1.3.x and 1.4.x.

Changes from 1.7
- Move the frames back to their initial position when their entry is removed from the UI.

Changes from 1.6
- Yet another round of improvements on the frame name guessing. This will hopefully be the last.

Changes from 1.5
- Largely improved how frame names are guessed and added validation of the guessed names.

Changes from 1.4
- Correctly handle several levels of scaling.
- Also some minor code preparations for saving of default position.

Changes from 1.3
- Properly set the initial height of header frames that don't have any units yet.
- Don't wrap the unit label if the frame is too small to display it.
- Largely improved frame name guessing.

Changes from 1.2
- Made /omf <anything that isn't space> open the frame list interface.
- Child frames (such as party target) are no longer detached from their parents initially. Moving them will however do this.
- Attempt to describe the frames with more sane names. A quick example would be "oUF_PartyUnitButton1Target" that becomes party1target. This is also done in the interface list.

Changes from 1.1
- The frame list will no longer error out on empty data sets.

Changes from 1.0
- Party/raid frames that show the player and player's pet or target no longer gets confused with the real pet/target frame.
- Frames that don't have a legal position on the UI are temporary ignored. The downside with this is that they cannot be positioned until they have one.
Post A Reply Comment Options
Unread 08-03-10, 09:30 PM  
Phanx
Cat.
 
Phanx's Avatar
AddOn Author - Click to view AddOns

Forum posts: 5617
File comments: 2321
Uploads: 54
Doesn't work with oUF_PredatorSimple. There aren't any Lua errors, but when typing "/omf" no movers become visible for the frames, and none of the layout's frames show up in the oUF_MovableFrames options panel.
Report comment to moderator  
Reply With Quote
Unread 08-04-10, 04:20 AM  
haste
Featured Artist
 
haste's Avatar
Featured Addon Author

Forum posts: 1027
File comments: 392
Uploads: 17
Originally posted by Phanx
Doesn't work with oUF_PredatorSimple. There aren't any Lua errors, but when typing "/omf" no movers become visible for the frames, and none of the layout's frames show up in the oUF_MovableFrames options panel.
Works fine for me with oUF_MovableFrames 1.9 and oUF_PredatorSimple 1.0. I'm guessing you have the 0.9 release which embedded oUF.
__________________
「貴方は1人じゃないよ」
Report comment to moderator  
Reply With Quote
Unread 08-06-10, 04:52 PM  
Phanx
Cat.
 
Phanx's Avatar
AddOn Author - Click to view AddOns

Forum posts: 5617
File comments: 2321
Uploads: 54
Indeed. That's the second time this week I've posted about an addon bug, only to discover that an update was posted at pretty much the same time.
Report comment to moderator  
Reply With Quote
Unread 10-12-10, 07:45 AM  
creepy_inc
Guest

Join Date: Not Yet
Forum posts: 0
File comments: 0
Uploads: 0
Is this getting updated? (No rush just curious)
Report comment to moderator  
Edit/Delete Message Reply With Quote
Unread 10-12-10, 08:18 AM  
haste
Featured Artist
 
haste's Avatar
Featured Addon Author

Forum posts: 1027
File comments: 392
Uploads: 17
Originally posted by creepy_inc
Is this getting updated? (No rush just curious)
How does it need updating?
__________________
「貴方は1人じゃないよ」
Report comment to moderator  
Reply With Quote
Unread 10-12-10, 08:14 PM  
Toran
A Nerdscale Dorkin
 
Toran's Avatar
Premium Member

Forum posts: 143
File comments: 433
Uploads: 0
I noticed this error:

Code:
1x oUF_MovableFrames-1.8\movable.lua:300: attempt to call field '?' (a nil value)

Locals:

  ---
Report comment to moderator  
Reply With Quote
Unread 10-12-10, 11:46 PM  
haste
Featured Artist
 
haste's Avatar
Featured Addon Author

Forum posts: 1027
File comments: 392
Uploads: 17
Originally posted by Toran
I noticed this error:

Code:
1x oUF_MovableFrames-1.8\movable.lua:300: attempt to call field '?' (a nil value)

Locals:

  ---
Try updating to 1.9 and see if you can re-create it (and tell me how).
__________________
「貴方は1人じゃないよ」
Report comment to moderator  
Reply With Quote
Unread 10-13-10, 08:04 AM  
Kamrad
A Kobold Labourer
 
Kamrad's Avatar

Forum posts: 0
File comments: 13
Uploads: 0
Patch 4.0.1 is not work
Report comment to moderator  
Reply With Quote
Unread 10-13-10, 08:45 AM  
haste
Featured Artist
 
haste's Avatar
Featured Addon Author

Forum posts: 1027
File comments: 392
Uploads: 17
Originally posted by Kamrad
Patch 4.0.1 is not work
You can be mad all you want, it won't make me take a look at it any quicker.
__________________
「貴方は1人じゃないよ」
Report comment to moderator  
Reply With Quote
Unread 10-13-10, 11:25 AM  
Xarl
A Warpwood Thunder Caller
 
Xarl's Avatar
AddOn Compiler - Click to view compilations

Forum posts: 94
File comments: 224
Uploads: 1
Hey Haste,

i get this error with the new patch:

Code:
[2010/10/13 19:22:11-7204-x1]: oUF_MovableFrames-1.9\movable.lua:300: attempt to call field '?' (a nil value)

  ---
__________________
Report comment to moderator  
Reply With Quote
Unread 10-13-10, 11:31 AM  
haste
Featured Artist
 
haste's Avatar
Featured Addon Author

Forum posts: 1027
File comments: 392
Uploads: 17
Already reported a couple of posts below yours.
__________________
「貴方は1人じゃないよ」
Report comment to moderator  
Reply With Quote
Unread 10-13-10, 11:51 AM  
haste
Featured Artist
 
haste's Avatar
Featured Addon Author

Forum posts: 1027
File comments: 392
Uploads: 17
Posted a fix... I think. I wasn't able to re-create the error, but I've seen something similar before. Let me know if something else pops up.
__________________
「貴方は1人じゃないよ」
Report comment to moderator  
Reply With Quote
Unread 10-13-10, 11:56 AM  
Sabely
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
I use this with Caellian and I type /omf and the green boxes show up but I can not figure out how to actually move them.
Report comment to moderator  
Reply With Quote
Unread 10-13-10, 12:01 PM  
haste
Featured Artist
 
haste's Avatar
Featured Addon Author

Forum posts: 1027
File comments: 392
Uploads: 17
Originally posted by Sabely
I use this with Caellian and I type /omf and the green boxes show up but I can not figure out how to actually move them.
Wait till it's updated to oUF 1.5.x and then report back if there still are some issues.
__________________
「貴方は1人じゃないよ」
Report comment to moderator  
Reply With Quote
Unread 10-17-10, 10:14 PM  
Coldfury
A Deviate Faerie Dragon
AddOn Author - Click to view AddOns

Forum posts: 18
File comments: 78
Uploads: 3
I'm using oUF_MF and oUF_Phanx, and it has been updated to the lastest oUF.
But it's acting weird with the party frames. Sometimes they just won't show up, or after I moved them somewhere, they will return to their original position couple min after.
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump:

Support AddOn Development!

You have just downloaded by the author . If you like this AddOn why not consider supporting the author? This author has set up a donation account. Donations ensure that authors can continue to develop useful tools for everyone.