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Updated:08-11-18 11:23 AM
Created:07-04-09 05:47 PM
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Categories:oUF: Layouts, Unit Mods

oUF Phanx  Popular! (More than 5000 hits)

Version: 8.0.1.0
by: Phanx [More]

I am no longer developing or maintaining World of Warcraft addons. I haven't played in years, and don't have the time or interest to continue working on addons for a game I don't play anymore. If you are an addon author interested in continuing one of my addons, please see https://phanx.net/addons/. If you are an addon user, sorry, but there won't be any more fixes or updates from me.

oUF layout with many PvE-oriented features and a few options.
Features include aura filtering, dispel highlighting, threat highlighting, incoming heal bars, display of all secondary resources, totem timers, cast bars for player/pet/target, incoming resurrection text, combat feedback text, AFK timers, and smoothly updating bars. Mouse over the frames for more detailed health and power text. Hold Shift out of combat to temporarily disable aura filtering and see all buffs. Some elements auto-adjust based on role (healer, tank, damage).

Type /pouf for options, or browse to the oUF Phanx panel in the standard Interface Options window.

Supported units: player, pet, target, target’s target, focus, focus’s target, party, party pets, arena enemies, and bosses. Raid frames will not be added; use Grid or another raid frame addon of your choice.

Supported plugins: oUF_MovableFrames, oUF_SpellRange, and any plugin which does not require explicit support from within a layout. Also Clique for click-casting.

Note that you must install the oUF core addon separately.
Feedback
Post a ticket on GitHub or post a comment on this page. If you are reporting a problem, please read this first.

If you want to change something that does not have an in-game option to change, you will need to modify the addon's Lua code yourself. If you need help modifying the code, do not post here. This page is for support of the official version only, and tickets/comments asking for help with code changes on this page will be deleted. Post in the oUF forum instead.

If you are using a modified version of oUF_Phanx, do not post here. This page is for support of the official version only. Reproduce the problem with the official version first, or post in the oUF forum instead.
Language Support
Works in all languages. Translated into Deutsch, Español, Français (partial), Português (partial), Русский (partial), and 简体中文 (partial). You can add or update translations for any language on the CurseForge project page.

Version 8.0.1.0
  • Updated for WoW 8.0

Version 7.3.5.0
  • Updated for WoW 7.3 and oUF 7.0

Version 7.1.0.0
  • Fixed an error that occurred as a result of Blizzard sending health updates for non-existent units

Version 7.0.3.2
  • Fixed an error with combo points for rogues (ticket #11)
  • Time-limited buffs on NPCs are now shown by default (ticket #10)
  • Fixed boss debuffs not showing on focus/TOT frames (ticket #10)

Version 7.0.3.1 (2016 Aug 14)
  • Fixed an error when opening the aura configuration panel

Version 7.0.3.0 (2016 Aug 13)
  • Updated for WoW 7.0
  • Includes an updated copy of oUF -- the official version will not work!
  • The aura filter lists for most classes were compiled using Wowhead. Please report any missing buffs/debuffs (with their ID) or any buffs/debuffs that are included in the default filters that don't actually need to be shown. Thanks.
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Unread 01-31-13, 07:56 PM  
onkel
A Kobold Labourer

Forum posts: 1
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Some priest spellids:

auras[41635] = 3 -- Prayer of Mending
auras[47753] = 3 -- Divine Aegis
auras[114908] = 3 -- Spirit Shell (Shield) the actual shield in addition to the selfbuff

auras[81782] = 3 -- Power Word: Barrier new id
auras[114404] = 1 -- Void Tendril's Grasp the actual debuff, should go into CC, remove other Void Tendrils

auras[87160] = 4 -- Surge of Darkness
auras[114255] = 4 -- Surge of Light
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Unread 02-01-13, 08:17 PM  
Phanx
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Several of those don't meet the criteria outlined in the description. Divine Aegis is a passive proc that does not affect your gameplay choices. Same goes for the Spirit Shell buff -- you actively apply the effect on yourself, and want to see when it ends, but the buffs on others are passive effects, and you don't need to see them.

Updated/added the other ones, though.

Realistically, if I actually played a priest, it's likely I'd cut out some of the ones that are currently included, because I want the aura displays on my unit frames to show only the most important auras that have an immediate and significant effect on the choices I make. For example, PW:S is important, because you do not want to cast it on someone who already has it. However, Divine Aegis is not important, because you don't do anything to apply it (it randomly occurs when you cast heals, and you're never going to cast heals on people who don't need heals on the chance those heals will crit and give them a small shield), and you're not going to not heal someone who needs a heal because your heal might crit and give them another Divine Aegis shield.
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Unread 02-02-13, 01:10 AM  
onkel
A Kobold Labourer

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This might not be the case for everyone, but I suggest to include them commented out so you can simply activate them if desired.

On hardmode pulls I prestack Aegis with PoH and then keep the stack active by recasting PoH every 10sec until the shields are used up. So I need to see the duration.

Same goes with SpS. On Encounters with heavy single target damage I put the shield on both tanks. Though with single target heals you usually reach the cap with 1-2 heals, which means I have to wait until the shield pops to reapply a new one.

Personally I also activated Holy Fire to see how long my Smites get the increased damage (and healing) from the glyph which might be relevant in what to prioritize.
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Unread 02-02-13, 04:47 AM  
Phanx
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Originally Posted by onkel
I also activated Holy Fire to see how long my Smites get the increased damage (and healing) from the glyph which might be relevant in what to prioritize.
I have a hard time believing that watching buff icons on your unit frames during a raid encounter is the best way (or even a reasonable way) to make that kind of analysis, though. Surely a tool like Recount can give you a much better picture of buff uptime far more efficiently?
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Unread 02-02-13, 08:28 AM  
onkel
A Kobold Labourer

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As discipline priest a big chunk of my healing comes from smiting and as long as the Holy Fire dot is ticking on my current target I get 20% increased healing for a limited time. So it does give me a hint if casting another smite or going for a direct heal might be better. Sure I could guess how many smites I can do after a Holy Fire, but as a healer I rather concentrate on other things and I don't see anything else on my current enemy target anyway.

I'm not saying turn it on by default, but leaving it there as an option.
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Unread 02-03-13, 01:58 AM  
Phanx
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There's nothing stopping you from adding it yourself.
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Unread 02-07-13, 07:18 AM  
Phanx
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Version 5.1.0.296
  • Fixed an issue with aura filtering
  • Fixed an error that occurred when switching between roles (tank/healer/dps)
  • Fixed an error that occurred when toggling the "Filter debuff highlight" option
  • Updated many spell IDs

I still need to look into the reported bugs regarding the aggro highlight and errors for warlocks when entering vehicles.
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Unread 02-07-13, 10:25 AM  
Zathan666
A Murloc Raider
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ahh

Was excited for the new release but I'm really sad that you still haven't "fixed" the healing "buff" issues. In its current state, it's extremely frustrating as a healer -- even "unusable" in some fights. We have to be able to see more than 2 HoTs on a target. Best exemple is Tsulong in Terrace of Endless Spring.

back to bUnitframes
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Unread 02-07-13, 10:44 AM  
Maxen
A Fallenroot Satyr

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Or you could just cancel the aura filtering for the target unit by commenting one line in Frames.lua:

Lua Code:
  1. self.Buffs.CustomFilter   = ns.CustomAuraFilters.target

and then hardcode the number of buff you want to see on the target:

Lua Code:
  1. self.Buffs["num"] = 6

Good luck!
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Unread 02-07-13, 05:54 PM  
Phanx
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Re: ahh

Originally Posted by Zathan666
Was excited for the new release but I'm really sad that you still haven't "fixed" the healing "buff" issues. ... back to bUnitframes
Rather than posting some passive-aggressive crap with scare quotes and empty threats, why don't you actually describe the problem, explain why it's a problem for you, and suggest a solution?

I've used my own unit frames for healing, tanking, and DPS on many classes, and have never felt that there was anything wrong with the buff display, so if you feel there is something wrong, you have to use your words and tell me about it, not just complain that I'm not fixing it.
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Last edited by Phanx : 02-07-13 at 05:56 PM.
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Unread 02-07-13, 06:46 PM  
Kendian
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Re: Re: ahh

Originally Posted by Phanx
use your words
Lady, you rock. I've been giggling for an hour~
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Unread 02-10-13, 02:46 PM  
Khriska
A Kobold Labourer

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Hey there. How do I change the number of buffs and debuffs on the target?
Thx
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Unread 02-10-13, 09:30 PM  
Phanx
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IMPORTANT: If you want to change something that doesn’t have an option to change, you will need to modify the layout’s code yourself, and I will not provide any help with modifications on this page. If you need help modifying the code, post in the oUF forum on this site; I read and respond to many posts there, as do many other community members. Comments on this page asking for help with code modifications will be deleted.
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Unread 02-20-13, 10:19 PM  
Phanx
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Originally Posted by Strigx
Druid savage defense buff id seem's not to be the good one. ... 132402 refers to the buff and works fine.
In case you happen to see this, can you tell me what race and spec your druid is? The spellID you provided does not match the spellID I see on my tauren feral druid.
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Unread 03-02-13, 10:40 AM  
lynce
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Ah yes sorry However i have another question. The "Arcane Charge" debuff on my mage won't show up, even tho its in the AuraFilers list. I also tried to add "Weakened Soul" debuff to the list but no luck.
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