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Updated:06-23-10 12:51 PM
Created:05-30-10 05:54 AM
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oUF lazy

Version: 0.2
by: relaxo [More]

This is my first oUF layout and basically my first real addon and I learned writing how much lua I know (little) while working on this. So don't expect a perfect nor complete layout, but I can say it works for what I want it to!
It's oUF_Lyn which I took and played around with until it looked roughly the way I wanted it to and then threw away features I didn't need and added things I needed.

What does oUF_lazy offer:

  • Works with 3.3 (unlike Lyn^^)
  • Clean unit frames - player frame doesn't display text information until mouseover, target frame always provides detailed information
  • Coloring inspired by Grid, the bars of players are black if at full health, health deficit gets colored, so it catches your eye in a way.
    with non-player mobs it's the "normal" way - just look at the screenshots
  • Blizzard MT frame support (unlike Lyn)
  • Prettier than most oUF layouts around in my eyes... :P
  • Party frames are reenabled if you wish to use them.

What it does not give you:
  • Castbars (I'm still using Quartz)
  • Raidframes, please use Grid or a comparable addon
  • No buff-/debuff display on the target frame by default. I get annoyed by them and rarely use them, so I commented them out (is this english?) in the layout.lua, but you can reenable them and they will work like in oUF_Lyn.
  • No Healcomm support, but as a healer you will use a proper Raidframeaddon which supports it, and as a DPS you don't care?

Notes:
  • Positions of the frames can be adjusted at the end of layout.lua
  • Party frames are reenabled and can be toggled as well as buffs in the beginning of layout.lua
  • oUF_Banzai works, but looks ugly

Todo-List
  • Adding Castbar support, I'd like to see them included
  • Adding Main Assist support and also ORA Main Tanks
  • Maybe overhauling the buff/debuff display

    You see, oUF_lazy is not the all-inclusive package but rather specifically designed to my needs, however if you can live with the limitations they will be nice, at least I hope so.

    Of course I'd like to get feedback and know if someone uses them. (Don't be mad if I'm slow answering)

    See you around and enjoy!

0.2 - reenabled party frames, fixed misc. problems
0.1a - fixed some error showing up during a raid
0.1 - release
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Unread 06-30-10, 01:01 AM  
Pro-Fool
A Murloc Raider

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Re: Re: Me Again :D

Originally posted by relaxo
Shouldn't be much of a problem. I will try to find out in the next days. Please tell me if the layout is still working, now that the new oUF-framework is out.
Umm, it appears that the "target", "focus" frames has ceased to work (For me atleast), other frames such as the "tot" I have disabled, so I wouldn't know.

Appreciate the work
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Unread 06-28-10, 12:50 PM  
relaxo
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Re: Me Again :D

Originally posted by Pro-Fool
Was wondering if it's possible to save options for a different character? Specifically the, position and size of the frames?

Cheers.
Shouldn't be much of a problem. I will try to find out in the next days. Please tell me if the layout is still working, now that the new oUF-framework is out.
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Unread 06-25-10, 08:39 AM  
Pro-Fool
A Murloc Raider

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Me Again :D

Was wondering if it's possible to save options for a different character? Specifically the, position and size of the frames?

Cheers.
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Unread 06-23-10, 04:24 PM  
Pro-Fool
A Murloc Raider

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Sweet :D

Thanks a Bunch, it worked perfectly
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Unread 06-23-10, 11:59 AM  
relaxo
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Re: Beautiful :D

Originally posted by Pro-Fool
Beautiful layout - Perfect for what I want, and need

Oh, this is the first oUF Layout - I have EVER used, be proud

But...

Just one thing...

Is it;
Possible to change the colour of the target name, to their class colour?
Possible to change the colour of the target power bar, to their class colour?

If you don't want to - could you direct me in the direction in the LUA to make it happen (Providing it is possible?)

If you can't, then no worries
Yes, perfectly possible.
for the power bar, search layout.lua for
Code:
self.Power.colorPower = true
and change to false

for the name:
look for
Code:
-- name update
and go to the end of the section, just before "-- health update", you have to add
Code:
	if(UnitIsPlayer(unit)) then
		local _, class = UnitClass(unit)		
		local co = self.colors.class[class]
		self.Name:SetTextColor(co[1], co[2], co[3])
	else
		self.Name:SetTextColor(1, 1, 1)
	end
in the line above the last "end"
so the section looks like this:
Code:
-- name update
-- ------------------------------------------------------------------------
local updateName = function(self, event, unit)
	if(self.unit ~= unit) then return end

           [...]
	
	if(UnitIsPlayer(unit)) then
		local _, class = UnitClass(unit)		
		local co = self.colors.class[class]
		self.Name:SetTextColor(co[1], co[2], co[3])
	else
		self.Name:SetTextColor(1, 1, 1)
	end
end


-- ------------------------------------------------------------------------
-- health update
tell me if this is working for you
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Unread 06-23-10, 06:16 AM  
Pro-Fool
A Murloc Raider

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Beautiful :D

Beautiful layout - Perfect for what I want, and need

Oh, this is the first oUF Layout - I have EVER used, be proud

But...

Just one thing...

Is it;
Possible to change the colour of the target name, to their class colour?
Possible to change the colour of the target power bar, to their class colour?

If you don't want to - could you direct me in the direction in the LUA to make it happen (Providing it is possible?)

If you can't, then no worries
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Unread 06-10-10, 03:13 AM  
LiNK2088
A Deviate Faerie Dragon
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Very nice layout!
Waiting for castbar support
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Unread 06-07-10, 09:45 AM  
relaxo
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Originally posted by Wazman
Very nice. The only change I would make would be to have a way to make the player and target of target frames start out class color, and change to the darker color as the health goes down. (I see in the notes the color change is based off Grid, but it's a little confusing if you're used to it the other way (well, it is for me at least).)

Maybe just have something in the .lua file that you comment out whichever one you don't want? I dunno - I know nothing about lua, or how easy this would be to do.

Overall though I like it.
Definitely possible, though, the layout is designed to look this way, so I'll leave it like that, sorry.
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Unread 05-31-10, 07:44 PM  
Wazman
A Murloc Raider

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Very nice. The only change I would make would be to have a way to make the player and target of target frames start out class color, and change to the darker color as the health goes down. (I see in the notes the color change is based off Grid, but it's a little confusing if you're used to it the other way (well, it is for me at least).)

Maybe just have something in the .lua file that you comment out whichever one you don't want? I dunno - I know nothing about lua, or how easy this would be to do.

Overall though I like it.
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Unread 05-31-10, 03:05 PM  
weasoug
A Flamescale Wyrmkin
 
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Originally posted by ragza
looks so tasty. I was just gonna download it until i saw u didn't support raid frames.

nothing wrong with Grid. just add it as you would anything else
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Unread 05-30-10, 09:28 AM  
ragza
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looks so tasty. I was just gonna download it until i saw u didn't support raid frames.
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Unread 05-30-10, 06:26 AM  
weasoug
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nice work keep it up
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