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OPie  Popular! (More than 5000 hits)

Version: Lime 6
by: Foxlit [More]

OPie is a radial action-binding addon: it lets you group actions into rings which appear when you hold down a keyboard or mouse binding. When you release the binding, OPie will perform an action based on where your mouse cursor is.

Use OPie to reduce the amount of clutter on your action bars: rings can contain your abilities, items, professions, battle pets, equipment sets, macros, and raid or world markers. Some rings for common class abilities and professions are included, as is a special quest items ring which automatically makes all of your quest and quest-starting items easily accessible. Other addons may add additional rings; for example, Spade uses OPie rings to let you chose the seeds you want to plant on your farm.

Download OPie today; configure to your liking (/opie), and customize your rings (/opie rings). For more details, see the OPie Guide, the screenshots here, or a YouTube video of OPie in action.

Ring snapshots and tutorial/gameplay videos
You can create snapshots of your custom rings to share with other players; if you like, you can post them in the comments section on this page. Likewise, if you've created a video showing how you use OPie, I would very much like to hear about it.

Bug reports and feature requests
If you encounter any problems while using OPie, or think of useful functionality to add to OPie, use the OPie ticket tracker if possible, or leave a comment here.

# OPie Lime #
* You can now snapshot your custom OPie rings to share them with other players.
* Changes made in OPie configuration panels are now applied immediately (outside of combat lockdown), and can always be undone entirely by clicking Cancel.
* New, configurable "Selected slice (keep ring open)" binding allows you to use the currently-selected slice without closing the ring (Bindings → Slice Bindings).
* Slices can now be hidden based on a macro conditional evaluated when the ring is opened.
* Improved support for spells with automatically recharging charges, e.g. Roll.
When some, but not all, charges have been expended, OPie displays a semi-transparent cooldown spiral and a spinning spark around the slice's border to indicate the time remaining until the next charge is available.
Added a separate "Show recharge numbers" option to display time until next charge is available as a number.
* You can now adjust the position at which OPie rings are displayed through the configuration UI.
* An Extra Action Button slice can now be added to custom rings.
* OPie can now automatically select matching slice colors based on slice icons.
* The Quest Items ring now includes the Cooking School Bell and Blingtron 4000 if you have not yet completed those daily quests today.
* Cooldowns are now displayed for battle pet slices.
* Slices that are unusable due to being out of range now have a red stripe in the upper left corner of the icon.
* Slices that are unusable due to a lack of resources now have a blue stripe in the upper left corner of the icon.

## Changes ##
* Custom rings limited to other classes or characters can now be modified through the Custom Rings options panel (Inactive rings sub-menu).
* Changing a ring's binding through the Custom Rings configuration panel now changes both the default and active profile's binding for the ring.
* Ability names in custom OPie macros are automatically converted into spell links when the macro is saved.
You can temporarily revert links to text representations by right-clicking or alt-right-clicking them.
* Many bundled rings have been updated.
* Improved custom macro parser to support {{spell:id}} tags in castsequence/castrandom macros, /cast !{{spell:id}} syntax, and preserve empty clauses.
* Improved default mount detection for {{mount:ground}} and {{mount:air}} tags in OPie macros.
* Deleting a ring now also deletes the related per-ring options.
* Removed the option to display an icon at the center of an OPie ring.
* Removed Challenger's Paths ring.
* Masque is no longer supported.
* The various overlay dialogs now shroud OPie configuration panels from mouse wheel events.
* This update changes slices using the pre-Lime default slice color (e5ff00) to use icon-dependent colors.
* Non-/cast-like custom macros are now always considered usable.
* Unusable slices are now dimmed rather than faded.

## Bug fixes ##
* Fixed an error that occurred when navigating away from slice detail view when the macro box is focused and modified.
* Fixed an error that occurred when the Unbind button was clicked.
* Fixed an error that occurred when resetting per-slice bindings for a specific ring to default values.
* Fixed an error that occurred during slice selection when ring scale was set to low values.
* Fixed an issue preventing unbinding a ring from releasing the binding to other rings.
* Fixed an issue preventing correct macro feedback for /castsequence macros with a single spell and a specified reset condition.
* Fixed an issue causing the ring contents column in the custom ring configuration panel to not be updated correctly when slices were deleted under some circumstances.
* Fixed an issue causing all battle pets to appear twice in the battle pet slice category in Patch 5.2.
* Fixed a graphical issue in the cooldown animation.
* Fixed an issue causing nested ring slices to overlap in some circumstances.
* Items on cooldown are no longer indicated as usable.
* Fixed an issue causing the "Show recharge numbers" option to be ignored (in favor of "Show cooldown numbers") when performing Spinning Crane Kick.
* Fixed an error that occurred when saving custom macros while playing a class that has a spell flyout ability.
* Fixed an issue preventing nested ring rotation from being saved.
* Corrected slice icon display for non-active /cast {{spell:id}}-like macros in the custom rings panel.
* Fixed an issue preventing OPie slash commands from opening correct configuration panels on first use in Patch 5.3.
* The "Make rings top-most" option is no longer disabled when "Activate on left click" option is unchecked.
* Fixed an issue preventing the overlay dialog used in the option panels from being cleared correctly in some circumstances.
* Fixed an issue causing option panel descriptions to be truncated incorrectly.
* Fixed incorrect ability out-of-range feedback for self-cast abilities and actions.
Optional Files (3)
File Name
Version
Size
Author
Date
Type
7.3.5.0
4kB
03-04-18 06:32 AM
Addon
1.3
6kB
09-21-12 06:37 AM
Addon
1.0
1kB
02-14-11 02:19 PM
Addon


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Unread 09-20-10, 02:20 PM  
Timewasted
A Kobold Labourer
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Re: Re: Error

Originally posted by Foxlit
Is fixed in 12984, so OPie is... functional on beta/PTR realms -- it does work, though a variety of errors prevent it from working well.
Hmm, it seems to function well enough for me. The only fixes I had to do was change 'this' to 'self' in Meta\RingKeeperConfig.lua on lines 205 and 470 (along with making sure the functions passed provided self, of course), and change IsSelectedSpell to IsSelectedSpellBookItem at line 168 in OneRingLib.lua.

The only things that I've found so far that just don't work are adding a flyout button (such as a warlock's Summon Demon button) to a ring, and for some reason hasWideEditBox=1 doesn't seem to be getting respected when making a static popup for macro binding. The flyout button is pretty minor (and mostly to be expected), since you can just still put the individual spells on a ring. I'm just going to assume the wideEditBox error is a Blizzard error, since I can't see why it doesn't work.

Edit: Well, I suppose the default rings haven't really been updated for 4.0 either, so that would probably cause issues as well.
Last edited by Timewasted : 09-20-10 at 02:22 PM.
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Unread 09-19-10, 06:22 AM  
Foxlit
A Warpwood Thunder Caller
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Re: Error

Originally Posted by Primmling
Ran into an error once I tried to use a ring I made for Potions -nothing showed up. The first ring I'd made came out fine, though.

Link to the screenshot on Photobucket: http://i1228.photobucket.com/albums/...810_214259.jpg

It was described as: "attampt to index local 'desc' (a nil value)"
As far as I can tell, that error appears when you enter combat after deleting a ring that contained an item slice that was configured to appear only when you have the item. It should not break any functionality, and will stop appearing once you reload UI (or relog).

Your description seems to suggest something else, though -- could you describe your ring set up in more detail (what is in the ring, what is it bound to, whether you were in combat while you created the ring) if the above description doesn't seem to match what you're experiencing.

Maybe the tabard was a better rep option...
The event dispatcher is a bit old -- vanilla -- so you'll only be able to acquire its tabard when you are Exalted with addon authors. Happy grinding

Interface\FrameXML\RestrictedExecution.lua:376: Call failed
Is fixed in 12984, so OPie is... functional on beta/PTR realms -- it does work, though a variety of errors prevent it from working well.
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Unread 09-19-10, 12:10 AM  
Primmling
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Error

Ran into an error once I tried to use a ring I made for Potions -nothing showed up. The first ring I'd made came out fine, though.

Link to the screenshot on Photobucket: http://i1228.photobucket.com/albums/...810_214259.jpg

It was described as: "attampt to index local 'desc' (a nil value)"

Maybe the tabard was a better rep option...
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Unread 09-15-10, 04:21 PM  
Foxlit
A Warpwood Thunder Caller
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Re: Cataclysm beta

Originally Posted by Timewasted
I'm trying to get this to work on the Cataclysm beta, but I'm running into some problems. The first is that the global variable 'this' no longer exists in 4.0. That was a simple enough thing to fix though. The other more puzzling problem is when trying to actually open the ring, I get the following: Interface\FrameXML\RestrictedExecution.lua:376: Call failed:
I'm aware of that issue; a future beta patch should resolve it.
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Unread 09-15-10, 01:08 PM  
Timewasted
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Cataclysm beta

I'm trying to get this to work on the Cataclysm beta, but I'm running into some problems. The first is that the global variable 'this' no longer exists in 4.0. That was a simple enough thing to fix though. The other more puzzling problem is when trying to actually open the ring, I get the following:

Code:
Message: Interface\FrameXML\RestrictedExecution.lua:376: Call failed: Interface\FrameXML\RestrictedExecution.lua:376: Call failed: Interface\FrameXML\RestrictedFrames.lua:561: Invalid function body
Time: 09/15/10 11:54:59
Count: 1
Stack: [C]: ?
Interface\FrameXML\RestrictedExecution.lua:376: in function <Interface\FrameXML\RestrictedExecution.lua:369>
(tail call): ?
(tail call): ?
Interface\FrameXML\SecureHandlers.lua:278: in function <Interface\FrameXML\SecureHandlers.lua:272>
(tail call): ?

Locals: (*temporary) = "Call failed: Interface\FrameXML\RestrictedExecution.lua:376: Call failed: Interface\FrameXML\RestrictedFrames.lua:561: Invalid function body"
I'm not even remotely sure where to start to try to fix that. If you don't have access to the Cataclysm beta, could you maybe suggest what I should be looking for to try to fix it?

Edit: it seems that SecureHandlers.lua only errors with "Invalid function body" from Run() and RunFor(), which at least seems to narrow the problem down to OneRingLib.lua in the secure environment section. Tossing some debug print()s doesn't seem to help me narrow down which function is actually causing the error, though.

Edit again: apparently I didn't have enough debug print()s. This:

Code:
return control:RunFor(self, ORL_OpenRing, isOpenHotkey);
seems to be the problematic call. The print() in ORL_OpenRing() is never getting executed.
Last edited by Timewasted : 09-15-10 at 01:59 PM.
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Unread 09-09-10, 09:26 AM  
ma7hatter
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Re: Re: Per-Character Bindings

Originally posted by Foxlit
Originally Posted by ma7hatter
Any way to get bindings per character, I noticed the ones for my paladin persist on my other character's. Perhaps I'm missing an option?
Use the "Profile: default" dropdown box in /opie options to create a new profile for the characters you wish to use different bindings for. If you're using dual specializations, you'll also have to switch to the new profile while in your other spec.
Thanks so much, it was right in front of me and I just couldn't see it.
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Unread 09-09-10, 03:52 AM  
Foxlit
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Re: Per-Character Bindings

Originally Posted by ma7hatter
Any way to get bindings per character, I noticed the ones for my paladin persist on my other character's. Perhaps I'm missing an option?
Use the "Profile: default" dropdown box in /opie options to create a new profile for the characters you wish to use different bindings for. If you're using dual specializations, you'll also have to switch to the new profile while in your other spec.
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Unread 09-08-10, 10:46 PM  
ma7hatter
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Per-Character Bindings

Any way to get bindings per character, I noticed the ones for my paladin persist on my other character's. Perhaps I'm missing an option?
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Unread 09-05-10, 03:32 PM  
Foxlit
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Originally Posted by Desu
It's essentially changing a + to a - somewhere.

I'm interested in changing the direction of the rotation as well, but can't find the piece of code I'm supposed to change to get that effect. Could you please be more specific than "somewhere"? The number of the row which the line of code in question can be found on or even a range of rows I can search for it on would be greatly appreciated.
All of the ring behavior stuff is in OneRingLib.lua; there's a chunk towards the middle under the "Secure Environment" comment that handles all of your interaction with rings. More specifically, search for "ORL_OnWheel =" to find code that deals with rotating sub-rings when you scroll; the plus that you'll want to replace is probably this one: (s % count) + step

Originally Posted by Cidan
Just like to point out that this addon is full of awesome and win. Using it, I've absolutely done away with -all- action buttons on my Warlock. Yep, that's right, no action buttons at all. Makes playing the game so much more fun, too!
I'd very much like to see a video of this.

Originally Posted by ma7hatter
Ok, I just did it. Its Alpha, and has no config options yet. Check it out and let me know what you guys think.
Let me know if you have questions or suggestions about the OPie side of that.
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Unread 09-05-10, 12:57 PM  
Desu
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Originally posted by Foxlit
[b]
Originally Posted by DaemonWI
I've looked but didn't see an option to switch the direction in which the ring rotates when you scroll the mousewheel.

Would such a feature be hard to implement?
It's essentially changing a + to a - somewhere.
I'm interested in changing the direction of the rotation as well, but can't find the piece of code I'm supposed to change to get that effect. Could you please be more specific than "somewhere"? The number of the row which the line of code in question can be found on or even a range of rows I can search for it on would be greatly appreciated.

Other than that, nothing. Your addon is pure awesomeness.
However, the older version I'm using is somewhat buggy, can't blame you for that though.

Thanks for a great addon!
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Unread 09-04-10, 06:59 PM  
Cidan
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Awesome and win

Just like to point out that this addon is full of awesome and win. Using it, I've absolutely done away with -all- action buttons on my Warlock. Yep, that's right, no action buttons at all. Makes playing the game so much more fun, too!
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Unread 09-02-10, 09:27 PM  
ma7hatter
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Re: Re: Re: Re: Consumables Ring

Originally posted by ma7hatter
Any progress on this? I'm thinking of doing the same thing and didn't want to re-make the wheel.
Ok, I just did it. Its Alpha, and has no config options yet. Check it out and let me know what you guys think.

http://wow.curse.com/downloads/wow-a..._foodring.aspx

P.S. All credit goes to Foxlit of course, I just edited one of his rings and added a library dependency.
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Unread 09-02-10, 05:16 PM  
Foxlit
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Originally Posted by Pfau
The key binding to open the ring was alt+5. Its contents were warlock stones, demons, macros to open certain windows and equipment sets. The macros were to open bags, character pain and talents. Everything was working fine until I tried to make the macro ring. After that time it wouldn't allow me into the subrings. It would simply select the first item on the ring.
I'm still not sure what could be going on here; if you could upload your WTF/Accouts/ACCOUNTNAME/SavedVariables/OPie.lua file somewhere (while having the problematic rings/subrings created) and send/post me a link, it'd be a great help.
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Unread 08-30-10, 11:22 PM  
Pfau
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The key binding to open the ring was alt+5. Its contents were warlock stones, demons, macros to open certain windows and equipment sets. The macros were to open bags, character pain and talents. Everything was working fine until I tried to make the macro ring. After that time it wouldn't allow me into the subrings. It would simply select the first item on the ring.
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Unread 08-30-10, 02:16 PM  
Foxlit
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Re: ButtonFacade problem

Originally Posted by Alisu
While this problem is supposedly button facade related, it appears only with OPie. And since I only started playing after a looong break yesterday I don't know if it's due to the new version of Opie which was way fresher than I thought.

Message: ...ade\Libs\LibButtonFacade-1.0\LibButtonFacade-1.0.lua line 200:
attempt to perform arithmetic on local 'r' (a nil value)
The following might provide a short-term fix:
/run OneRingLib:SetOption("ColorBF", false);

Originally Posted by Pfau
No, I didn't start trying to click things until it stopped working. I was able to use it succesfully for about 5 min and then idk wtf happened but it stopped working.
"It stopped working" is too vague for me to do much; a description of your set up (what's in the rings, how rings are opened, etc), what exactly it is you're doing, and what you expect to happen instead would be helpful.
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Last edited by Foxlit : 08-30-10 at 02:16 PM.
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