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Updated: 08-16-18 01:28 PM
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Battle for Azeroth (8.0.1)
Updated:08-16-18 01:28 PM
Created:11-17-10 04:06 PM
Downloads:28,914
Favorites:126
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rBuffFrame  Popular! (More than 5000 hits)

Version: 800.20180816
by: zork [More]


Intro

rBuffFrame is a framework for Blizzard player aura buttons. It does nothing on its own, needs a layout like rBuffFrame_Zork.
API documentation
rBuffFrame API documentation
Quick-Links
rActionBar, rActionBar_Zork, rBuffFrame, rBuffFrame_Zork, rButtonTemplate, rButtonTemplate_Zork
Requires
rLib
Git
https://github.com/zorker/rothui/tre...8.0/rBuffFrame

Optional Files (2)
File Name
Version
Size
Author
Date
Type
800.20180816
972B
08-16-18 01:30 PM
Addon
700.20161004
975B
10-04-16 06:16 AM
Addon


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Unread 12-16-10, 06:29 AM  
Silverdragn
A Kobold Labourer

Forum posts: 0
File comments: 22
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Fishing pole enchant

Whenever I apply an enchant to the fishing pole it will show the buff over top of the current buff that's at the far right on the list. I can click the other buff and it will move these to the top and then hide the Fishing enchant. I can't get the tempenchant to move away from my mini map that is at the bottom of the screen. I thought I had solved this and got it to work perfectly when i just deleted the temp enchant line and had it move with the rest of the buff then that just made the entire addon not work at all.

I just want tempEnchant to move back to the default wow it is handled in wow is all I am really asking and still keep the functionality of the addon.

Also does the media files for rActionButtonStyler work for this? If not Where can i find media files that will?
Last edited by Silverdragn : 12-16-10 at 06:37 AM.
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Unread 12-17-10, 05:38 PM  
Bytales
A Murloc Raider

Forum posts: 4
File comments: 60
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Where in the lua files can i set the exact pixel coordonates of the upperright corner of the buff and tempenchant frame.

For instance my rez is 1920x1080, and i want the upper right corner of the buff frame to be at x=1715 and y=1075.
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Unread 12-17-10, 06:49 PM  
Risil
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Growth

First of all, I love your AddOn, really like the style.
Now I do have a simple qeustion, maybe I'm overlooking something, but how do I make the buffs go from the left to the right? So I can position my buffs in the left top corner.

Cheers!
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Unread 12-18-10, 07:46 PM  
Ets
A Kobold Labourer

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File comments: 14
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Hello.

Is there a plan to make separate frames for buffs and debuffs. If there isn't, how much work of yours could I simply "copy" to get such a result.

I'm seeing a great deal of symmetry in your code and I'm inferring that it'd be possible to "scavenge" a great deal of your code to add-in a debuff frame.

I have very very limited lua experience and my coding days were few and are far far behind. In other words, I find myself able to read code with little trouble, but writing my own (or even just modifying) is a real pita.

In any case, thank you very much for all the work you've done.
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Unread 12-24-10, 01:23 AM  
Falcula
A Kobold Labourer

Forum posts: 1
File comments: 4
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Just downloaded this and am having a bit of a problem. My buffs were in the top-right corner of the screen, extending off the screen to the right. I couldn't find an anchor with /rbuff unlock. Tried switching to fullscreen mode to see if I could reach it, and now all buffs have evidently moved completely off the screen. There's nothing there now. How do I pull them back to where I can get to them?
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Unread 12-26-10, 11:47 AM  
zork
A Pyroguard Emberseer
 
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There are two ways of a hard reset.

1) Open the config.lua and change the "userplaced" variable to false. That way your positions will reset.

or 2) Delete the layout-local.txt under your WTF/account/server/char folders. But this may delete some other settings aswell.
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Unread 12-27-10, 01:40 AM  
groin
A Cyclonian
AddOn Compiler - Click to view compilations

Forum posts: 45
File comments: 86
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Originally posted by Ets
Hello.

Is there a plan to make separate frames for buffs and debuffs. If there isn't, how much work of yours could I simply "copy" to get such a result.

I'm seeing a great deal of symmetry in your code and I'm inferring that it'd be possible to "scavenge" a great deal of your code to add-in a debuff frame.

I have very very limited lua experience and my coding days were few and are far far behind. In other words, I find myself able to read code with little trouble, but writing my own (or even just modifying) is a real pita.

In any case, thank you very much for all the work you've done.
i have the same necessity, debuffs on topright are not easy to see quickly.
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Unread 12-27-10, 03:20 AM  
zork
A Pyroguard Emberseer
 
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Guys this are the default aura icons just styled. Use another buff mod.
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Unread 01-10-11, 12:33 PM  
ronjon
A Kobold Labourer
 
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Any chance you could give the option to have this addon applied to target frame buffs/debuffs?
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Unread 02-11-11, 02:28 PM  
ladyofdragons
A Kobold Labourer
 
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Question Button Facade SUpport?

I checked but couldn't find this info... Does this add-on include Button Facade support for textures?

Thanks.
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Unread 02-11-11, 03:18 PM  
zork
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Re: Button Facade SUpport?

No but you could replace the textures in the media folders with the ones you like.
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"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
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Unread 02-22-11, 05:51 PM  
vitalic
A Kobold Labourer

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Great addon but one feature that I miss from phanxbuffs is the ability to have larger debuff icons, any chance you could add this? Perhaps even a separate frame for debuffs would be a useful feature.
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Unread 03-09-11, 07:13 PM  
Annekynn
A Fallenroot Satyr

Forum posts: 21
File comments: 144
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There a way to configure the buffs to go from left to right, and disable debuffs all together?
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Unread 03-17-11, 03:44 AM  
mulrog
A Kobold Labourer

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Yea, great addon
but can't find to configure the debuff grow from left to right

if it is possible, help pls

thx
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Unread 03-17-11, 06:00 AM  
Pusikas
A Murloc Raider

Forum posts: 5
File comments: 98
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I have a problem with the buff display vanishing. Seems like it wanders to the right with each update until it leaves the screen.

I am not very versed in Lua. I am using SexyMap and was thinking that this may be a problem, since the buff frame is anchored to the minimap. So I tried changing that to UIParent in config.lua. This made the buffs appear in the upper left corner, but they still moved to the right with each update until they left the screen.

No errors, btw. It just jumps each time a buff duration changes or a new buff is applied.
Last edited by Pusikas : 03-17-11 at 06:00 AM.
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