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Updated: | 03-26-10 08:48 AM |
Created: | 01-03-09 12:53 PM |
Downloads: | 11,396 |
Favorites: | 45 |
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My oUF layout. Requires oUF to work.
The raid frames in the middle of the raid shot are Grid, the oUF frames are the ones on the right.
Frames can be scaled. If you open the file layout.lua, there is a variable near the top called scale. It is currently set to 1, change it to 1.2 to make the frames 20% larger, etc. You may want to change the position of the frames a bit after you've scaled them, as positioning gets scaled as well.
All of the functions that spawn and position the frames are at the end of layout.lua, in the section titled "spawning the frames". If you want to hide or reposition your frames, the code you need to change can be found there.
Includes
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01-12-09, 03:31 AM | |
A Kobold Labourer
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Awesome Work!
I love your Unit Frames! Just registered to tell you this |
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s4ms3milia |
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Hypocrisy |
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01-13-09, 04:50 AM | |
A Kobold Labourer
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oUf_Hypocrisy is Very nice Layout..
Interface\AddOns\oUF\ouf.lua:440: bad argument #1 to 'select' (index out of range) Count: 36 Call Stack: [C]: ? [C]: ? Interface\AddOns\oUF\ouf.lua:440: in function `ColorGradient' Interface\AddOns\oUF_Hypocrisy\layout.lua:163: in function <Interface\AddOns\oUF_Hypocrisy\layout.lua:159> Interface\AddOns\oUF_Banzai\oUF_Banzai.lua:42: in function `PostUpdateHealth' Interface\AddOns\oUF\elements\health.lua:95: in function `func' Interface\AddOns\oUF\ouf.lua:423: in function `PLAYER_ENTERING_WORLD' Interface\AddOns\oUF\ouf.lua:112: in function <Interface\AddOns\oUF\ouf.lua:97> [C]: in function `SetAttribute' Interface\FrameXML\SecureTemplates.lua:646: in function <Interface\FrameXML\SecureTemplates.lua:559> Interface\FrameXML\SecureTemplates.lua:854: in function `SecureGroupHeader_Update' Interface\FrameXML\SecureTemplates.lua:443: in function `SecureGroupHeader_OnEvent' [string "*:OnEvent"]:1: in function <[string "*:OnEvent"]:1> |
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duff1054 |
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01-13-09, 09:24 AM | ||
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Hypocrisy |
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01-13-09, 03:17 PM | ||
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If you go to the section of the code titled -- ------------------------------------------------------------------------ -- level update -- ------------------------------------------------------------------------ there is an if statement that looks like this: Code:
if UnitIsConnected(unit) == nil then self.Type:SetText() else if type=="Humanoid" then self.Type:SetText("H") elseif type=="Beast" then self.Type:SetText("B") elseif type=="Mechanical" then self.Type:SetText("M") elseif type=="Elemental" then self.Type:SetText("E") elseif type=="Undead" then self.Type:SetText("U") elseif type=="Demon" then self.Type:SetText("D") elseif type=="Dragonkin" then self.Type:SetText("Dr") elseif type=="Giant" then self.Type:SetText("G") elseif type=="Not specified" then self.Type:SetText("NA") else self.Type:SetText(type) end -- Add Unit Class -- if UnitIsPlayer(unit) then -- local class,id = UnitClass(unit) -- local r,g,b = RAID_CLASS_COLORS[id].r, RAID_CLASS_COLORS[id].g, RAID_CLASS_COLORS[id].b -- class = format("|cff%02x%02x%02x%s|r %s",r*255,g*255,b*255,class,self.Type:GetText()) -- self.Type:SetText(class) -- end end
Last edited by Hypocrisy : 01-14-09 at 10:17 AM.
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Hypocrisy |
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01-13-09, 09:26 PM | ||
A Kobold Labourer
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Thank you. Error that will not. |
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duff1054 |
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01-13-09, 09:42 PM | ||
A Kobold Labourer
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------------------------------ -- FrameScale Module by HS --- ------------------------------ local plSize = 1.2 -- player,pet,tot local fcSize = 1 -- Focus, Focus target local ptSize = 1 -- party,partypet local rfSize = 1 -- Rune frmae oUF_Player:SetScale(plSize); oUF_Pet:SetScale(plSize); oUF_Target:SetScale(plSize); oUF_TargetTarget:SetScale(plSize); -- oUF_TargetTargetTarget:SetScale(plSize); oUF_Focus:SetScale(fcSize); if useFocusTarget then oUF_Focustarget:SetScale(fcSize); end oUF_Party:SetScale(ptSize); for i=1, 4 do getglobal("oUF_Party"..i.."Target"):SetScale(ptSize); getglobal("oUF_PartyPet"..i):SetScale(ptSize); end RuneFrame:SetScale(rfSize); |
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duff1054 |
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01-14-09, 10:21 AM | ||
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Hypocrisy |
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01-14-09, 01:09 PM | ||
A Theradrim Guardian
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vpr |
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01-14-09, 03:31 PM | |
A Kobold Labourer
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Whats Addons?
So I checked out your frames and fell in love after seeing this screenshot
http://s.wowinterface.com/preview/pvw21958.jpeg Can you tell me all the addons you have there I spotted Omen Recount oUF Hypocrisy What else is there; The box to the left, mini map, text above the party frame, the action bars Thanks and much love! |
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Salizar |
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01-14-09, 04:32 PM | ||
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Re: Whats Addons?
The chat box below the "box to the left" is custom code. The buttons to the mage's left are CooldownButtons. With a custom texture coded in...though ButtonFacade works too. The action bars are currently made using rActionBarStyler and rActionButtonStyler. I've only made minor changes to the button styler, but the bars have been pretty heavily modified. The buffs are rBuffs with a few minor changes. The minimap and all of the text on it is custom code. I used to use pMinimap, but then config options got added to it, so I coded my own zero config version based off of pMinimap...and it kind of evolved from there. The text above the party frame, and the text on the bottom left and right corners of the minimap are data broker plug-ins. I have a custom piece of code to display them based off of cargoShip which displays only the text and chooses the plug-ins to load based on the level and class of the character I am playing. The plug-ins you see there are: Universal Plug-Ins Mad Hatter - Show/Hide Cloak and Hat...with a few minor customizations. Broke_LootType - Shows current loot type and who the master looter is...a bit of custom code, but more or less unchanged. Ara_Broker_Tradeskills - Show levels of tradeskills, cooldowns on trade skills, and lets you open the trade skill tab or the ability with a cooldown you want to use. BugSack and !BugGrabber - the 0 on the bottom right corner of the minimap. Collects bugs...hazard of coding too much. Leveling Plug-Ins Broker_Location - Shows your current location and recommended zones. Broker_XPRate - Shows time/kills to level, has a bit of custom code. Mage Plug-In (for me at least) Broker_Transit - Menu for portal/teleport spells. I also have a whole bunch of other things running in the background.
Last edited by Hypocrisy : 01-14-09 at 05:48 PM.
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Hypocrisy |
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01-14-09, 05:56 PM | |
A Kobold Labourer
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oh~GOOD LAYOUT,
. . . Druid mana SUPPORT PLZ PLZ PLZ~ |
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zadd |
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01-14-09, 07:50 PM | ||
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Last edited by Hypocrisy : 01-14-09 at 07:53 PM.
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Hypocrisy |
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01-16-09, 08:00 PM | |
A Deviate Faerie Dragon
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Thanks for your earlier reply. I've got another question though: Is it possible to make the background transparent? I've been looking through the layout and I can't seem to find anywhere to do so if there is.
Last edited by even13 : 01-16-09 at 08:00 PM.
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even13 |
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01-17-09, 09:01 AM | |
A Kobold Labourer
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I have a question, and I play Death Knight, and my runes are in the same place as before, which means I must still up in the left corner to watch my Rune-cooldown to be reviewed. How can I change this? I thank you in advance for your help
Last edited by Tribola : 01-17-09 at 09:02 AM.
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Tribola |
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