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Updated:11-12-08 05:15 PM
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oUF Lyn  Popular! (More than 5000 hits)

Version: 1.2.4f
by: eiszeit [More]

Note: I, Obble, am now maintaining this and lyns other addons after he quit. I am currently rewriting oUF_Lyn for 3.1

This is another layout for oUF.

Works with the current version of oUF (as of 17.10.2008).

Note: colors working again, thanks to zork/rothar.

If you want to modify the layout, do it yourself. I will not give any help. I give only support if the original layout have errors or anything.

It has following frames:
- Player
- Target
- Target of Target
- Pet
- Focus
- Party
- Raid

You can hide party in raid by going into your Interface option and activate the option "Hide Party Interface in Raid".

It supports following oUF Plugins and Libs:
- oUF_DebuffHighlight
- oUF_PowerSpark
- oUF_BarFader
- oUF_Banzai <- should work. normally a layout DOES NOT need to edit anything for support, so.

If you find any bugs or so... please let me know (screenshot + error message or something)

1.2.4f

- barfade again - maybe, dunno, dont care. if it change again i'll drop support for it.

1.2.4e

- toc bump

1.2.4d

- barfade again

1.2.4c

- added a local.

1.2.4b

- reverted colors for hostile pvp player

1.2.4

- fixed colors for hostile pvp player
- fixed buff thingy (hopefully)
- castbar position can now be done on the top of the layout.lua

1.2.3

- added !LynColor for old colors (changing all colors in wow :P)
- fixed some stuff

1.2.2

- fixed barfade support

1.2.1

- only thing what doesnt work with 3.0 are the custom reaction colors... dunno how to fix it atm.
- removed support for: ouf_druidmana/libmobhealth

1.2

- oUF_BarFader support

1.1

- forgot the new name of the safe zone

1.0

- enabled druidmana, changed display of druidmana
- dunno what else I did

0.9

- currently disabled druidmana
- little rework for ouf 1.1
- added castbar

0.8

- frames got names
- disabled pet happiness till I found a better solution to update it.

0.7

- changed banzai support, thanks to xuerian

0.6

- changed raid group spawning

0.5

- changed banzai support again, seems like i did it wrong before, didn't know ouf_banzai hooks frames automatically :x

0.4

- i hope i fixed the banzai bug

0.3

- ouf_banzai support (player hp bar)
- ouf_libdruidmana support

0.2

- added function for party hide in raid (thanks @ p3lim)

0.1

- initial release
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Unread 08-13-08, 06:21 AM  
p3lim
A Pyroguard Emberseer
 
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Looks good, I will surely test it out
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Unread 08-13-08, 07:05 AM  
eiszeit
A Chromatic Dragonspawn
 
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Originally posted by p3lim
Looks good, I will surely test it out
Oh nice, tell me when you found bugs or anything like this... =)
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Unread 08-13-08, 07:22 AM  
DJJoeJoe
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Very 'lyn' for sure . Good job!
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Unread 08-13-08, 07:24 AM  
sp1ti
A Kobold Labourer

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yeah finaly! thanks for releasing it for the public lyn !
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Unread 08-13-08, 08:20 AM  
nodq
A Kobold Labourer
 
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Wie peinlich du bist man, ehrlich ey, hast nichtmal die Eier zu zu geben das du kacke gelabert hast und nicht richtig gelesen hast und umsonst gelabert hast und dann löschst du alle comments inklusive deinem eigenen, war dir dann doch zu peinlich oder was?

Sorry aber das ist einfach nur arm man, schäm dich.


Und ignorierst deswegen sogar sämtliche Fehlermeldungen die ich gepostet habe... voll lächerlich, ohne witz.


http://i37.tinypic.com/x3h9ud.jpg


------------------


The Author of this Addon deletes Replys with Bug reports, and flames people with no reason and then deletes their and his Comments, because hes not Man enough to apologize that he was wrong and ignores Bug reports completly because of that crap. Such a bad attitude. Im German, hes too, i wrote it in our Language, expect this Comment to be deleted aswell by him.
Last edited by nodq : 08-16-08 at 11:36 AM.
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Unread 08-13-08, 05:15 PM  
Maryelle
A Kobold Labourer

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oUF_Banzai

Hello Lyn,

Great job, by the way. Love the colors. There are problems with the implementation of oUF_Banzai however. WoW gave me an error at line 226 about a '.' that should've been a ':'. Corrected that one but now it seems that the aggro will only register for a fraction of a second, where my player frame will actually turn red briefly but turn back to the normal right away.

If you need more details, let me know.

Thanks a lot for your hardwork.
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Unread 08-13-08, 05:45 PM  
wowowee
A Kobold Labourer

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I like this layout a lot

Thanks for the layout, though I was wondering if it would be possible to display pet debuffs?

I also got the error about banzai:

Code:
[2008/08/13 18:54:42-713-x57]: oUF_Lyn-0.3\layout.lua:235: Attempt to find 'this' in non-table object (used '.' instead of ':' ?)
oUF_Lyn-0.3\layout.lua:235: in function `Banzai'
oUF_Banzai-1.0\oUF_Banzai.lua:55: in function `v'
LibBanzai-2.0\LibBanzai-2.0.lua:156: in function <Interface\AddOns\LibBanzai-2.0\LibBanzai-2.0.lua:128>

  ---
Thanks again.
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Unread 08-14-08, 01:00 AM  
eiszeit
A Chromatic Dragonspawn
 
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thanks. updated it, i hope its fixed now... :x
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Unread 08-15-08, 02:36 PM  
shadowknight456
A Defias Bandit

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Hi, i was just wondering if there was a way to add auras to my player frame in the same way as the target frame except without the offset for the ToT, thanks

edit: also a way to have my target always be class colored? thanks a bunch for your help =D

edit2: nvm bout the class bar colors, i figured that out =D
Last edited by shadowknight456 : 08-15-08 at 05:09 PM.
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Unread 08-15-08, 04:31 PM  
Xuerian
A Fallenroot Satyr
 
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I've modified your layout heavily, and in the process, Banzai.

Since you recolor your bars in the health update (Perhaps this could be cached for party/raid..? Haven't checked.), you have to use .Banzai.

Add this in the unilateral frame definition:

Code:
    self.Banzai = function(self, unit, aggro)
        if aggro == 1 then
            hp:SetStatusBarColor(1, 0, 0)
            if hp.bg then
                hp.bg:SetVertexColor(1, 0, 0, 0.30)
            end
            hp.aggro = true
        else
            hp.aggro = false
            self:UNIT_HEALTH(nil, unit)
        end
    end
Wrap the bar color update code in
Code:
if not bar.aggro then
   ...
end
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Unread 08-15-08, 05:38 PM  
eiszeit
A Chromatic Dragonspawn
 
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Hrm, the guys in #wowace said it does automatically... nyo, will test it out, thanks. =)

Originally posted by Xuerian
I've modified your layout heavily, and in the process, Banzai.

Since you recolor your bars in the health update (Perhaps this could be cached for party/raid..? Haven't checked.), you have to use .Banzai.

Add this in the unilateral frame definition:

Code:
    self.Banzai = function(self, unit, aggro)
        if aggro == 1 then
            hp:SetStatusBarColor(1, 0, 0)
            if hp.bg then
                hp.bg:SetVertexColor(1, 0, 0, 0.30)
            end
            hp.aggro = true
        else
            hp.aggro = false
            self:UNIT_HEALTH(nil, unit)
        end
    end
Wrap the bar color update code in
Code:
if not bar.aggro then
   ...
end
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Unread 08-15-08, 06:06 PM  
Xuerian
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I checked Banzai's code again after you said that, and yes, it does seem to apply a post-hook to health update.. That should update it.

However, when I first used your layout, the frames would stay red until health updated, then be reset. Not sure what was happening there..
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Unread 08-16-08, 06:10 AM  
eiszeit
A Chromatic Dragonspawn
 
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Originally posted by Xuerian
I checked Banzai's code again after you said that, and yes, it does seem to apply a post-hook to health update.. That should update it.

However, when I first used your layout, the frames would stay red until health updated, then be reset. Not sure what was happening there..
Tested your Code, works nice, updates immeditaly, thanks for that.
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Last edited by Cairenn : 08-16-08 at 10:31 AM.
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Unread 08-16-08, 01:23 PM  
Xuerian
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On a more on-topic note, I re-wrote the banzai function to be a method just like the other helper functions. Set self.Banzai = updateBanzai, add this in the function defs:

Code:
--
-- banzai support
--
local updateBanzai = function(self, unit, aggro)
    local hp = self.Health
    if aggro == 1 then
        hp:SetStatusBarColor(1, 0, 0)
        if hp.bg then
            hp.bg:SetVertexColor(1, 0, 0, 0.30)
        end
        hp.aggro = true
    else
        hp.aggro = false
        self:UNIT_HEALTH(nil, unit)
    end
end
Last edited by Cairenn : 08-16-08 at 02:47 PM.
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Unread 08-16-08, 01:48 PM  
Vranx
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This layout is nice! You also took the time to make your file easy for even a LUA idiot like myself to figure out, thanks for that.

Quick question. I would like to show only short duration buffs my character can put on a target like renew. I can put in buffs.filter = true but that will still show the 30 min buffs. Is there an easy solution?
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