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RDX Reborn  Popular! (More than 5000 hits)

Version: 3.1
by: Cidan [More]

There will be no more updates to this UI. I have started to help with development of OpenRDX, and have worked to add features I felt were missing from OpenRDX. OpenRDX as of right now can do everything that this version can, and more. This final update fixes a few bugs. That's all folks.

Please see

http://www.wowinterface.com/downloads/cat116.html



RDX is a raiding UI. With RDX, you can create windows that show only certain units in a raid filtered out by class or group. You can also filter units by HP/MP, range, dead and disconnected status. Units that fall out of range or your set HP ranges will have a unit decoration applied to them (glow, outline, etc.) You can pick what unit decoration is applied in each window, and adding your own decoration is a snap.

Each window can independently have its' own click-cast options. One window can cast Holy Light on left click, Flash of Light on right click, while another window can Resurrect on left click. You do not need a UI to handle click casting. RDX handles all click casting it self.

Fixed for Wrath of the Lich King, updated TOC.
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Unread 12-07-08, 06:39 PM  
zekryn
A Kobold Labourer

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Would love to see an update that makes it work with deathknights in the group.
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Unread 06-01-07, 09:49 AM  
Shirik
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Re: macros

Originally posted by Soulbreaker
just got this mod, it looks good. Played with it for 20 minutes then a shutdown of server, good on you blizz anyway can you assign macros to the click casting module?

EG, I have a mod for casting buffs, it selects buffs according to player class. Can I set it so shift left click on the unit frame uses the macro to use the buffing mod? So shift left click casts Kings, Wisdom, Might depending on the unit being targeted.
We are indeed planning a complete rewrite of click casting, which may include the ability to use macros, but unfortunately in 2.0, macros aren't entirely easy. There's some translation involved, too. But I think we can get it done

On the same note, we are also planning on implementing a buffs system, we just haven't gotten around to it yet.
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たしかにひとつのじだいがおわるのお
ぼくはこのめでみたよ
だけどつぎがじぶんおばんだってことわ
しりたくなかったんだ
It's my turn next.

Shakespeare liked regexes too!
/(bb|[^b]{2})/
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Unread 06-01-07, 06:49 AM  
Soulbreaker
A Kobold Labourer

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macros

just got this mod, it looks good. Played with it for 20 minutes then a shutdown of server, good on you blizz anyway can you assign macros to the click casting module?

EG, I have a mod for casting buffs, it selects buffs according to player class. Can I set it so shift left click on the unit frame uses the macro to use the buffing mod? So shift left click casts Kings, Wisdom, Might depending on the unit being targeted.
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Unread 05-31-07, 08:18 PM  
Shirik
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Re: Vertical Bars

Originally posted by Raiu
Just have a few questions about vertical bars setups.

1. Is there a way to make the name text align vertically to match the bar, so its not getting cutoff. Or if not, is there any plan on implemeting this?

The whole vertical system needs to be redone, I know. When Cidan and I get to it, we have plans for touching this up, but there are other things that need to be done first, I'm afraid.

2. Make the Group Window Title Bar appear under the bars instead of over it? Or hide it or only show on mouseover or something. Basically something to clean up the look when I am placing the vertical bars at the bottom of my UI so I dont have this menu bar hovering over them.

Thanks in advance!
This shouldn't be hard at all, it's just a new decoration style. I'll see what I can do about that one


EDIT: Also, 10.2 is now released. Notes follow (copied from our site at http://rdx.emoemu.com )



RDX.Cid 10.2 is now available. This is a baseline update containing most bug fixes and slight feature enhancements. There is a lot more to come, but this is to keep you satisfied until version 11 is released In version 11 we will be seeing the windows completely rewritten (again) so that we can show pets in raids and also to fix the issue where players are being shown as duplicates. Concurrently, there are several new modules in the work (most notably the battle recorder) which are currently available on the SVN if you wish to look at them. A complete revamp to the logistics system is also inbound to provide raid leaders with the information they need.

Have fun
-- Shirik
__________________
たしかにひとつのじだいがおわるのお
ぼくはこのめでみたよ
だけどつぎがじぶんおばんだってことわ
しりたくなかったんだ
It's my turn next.

Shakespeare liked regexes too!
/(bb|[^b]{2})/
Last edited by Shirik : 05-31-07 at 08:24 PM.
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Unread 03-31-07, 10:12 AM  
Raiu
A Kobold Labourer

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Vertical Bars

Just have a few questions about vertical bars setups.

1. Is there a way to make the name text align vertically to match the bar, so its not getting cutoff. Or if not, is there any plan on implemeting this?

2. Make the Group Window Title Bar appear under the bars instead of over it? Or hide it or only show on mouseover or something. Basically something to clean up the look when I am placing the vertical bars at the bottom of my UI so I dont have this menu bar hovering over them.

Thanks in advance!
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Unread 03-22-07, 01:57 PM  
Mithoron
A Murloc Raider

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Originally posted by Frostburn
because iam a dumbass.... can someone tell me the command / to start using this
Go into your key bindings and map a key to it...
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Unread 02-04-07, 09:46 AM  
Frostburn
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because iam a dumbass.... can someone tell me the command / to start using this





THanks
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Unread 12-14-06, 01:04 AM  
IHeartDAB
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Originally posted by Cidan
RDX will catch any errors thrown by other UI's if they try to do "illegal" functions. This is not a problem with RDX, read the error log closely.

Also, ItemRack works just fine for me with RDX. You sure you have the newest version?
I am getting the same problems, from ItemRack, as well as Bhaldie Info Bars and Perl Unit Frames. It is not blocking any functionality, the mods still work perfectly, it is just spamming an echo of the error messages into the chat frame. From a fresh login or UI reload, it will only spam the errors once, about two dozen times, and then it won't do it again presumably until the mods make those same calls again. And then the same problem, error spam. Also when it prints the error message from any mod, it makes hidden minimap buttoms (specifically Perl and WIM) reappear and they can't be rehidden without logging out or doing /console reloadui.

Is there any way to stop it from printing the error messages? The minimap thing is annoyance but I can live with it, but i'd really like to get it to stop spamming me. All mods are current builds to date.
Last edited by IHeartDAB : 12-14-06 at 01:08 AM.
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Unread 12-11-06, 11:04 AM  
Minifutzi
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o_O no Function with the beta 3 :(

[*]Lua error: Interface\AddOns\RDX\DB.lua:767:attempt to index field 'classObject' (a nil value)



when i log in this message come

i have the german version of WoW but iam ONLY Need the RAID Frame then this is the best one i have seen

pls help me

LG Mini
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Unread 12-09-06, 01:44 PM  
done
A Kobold Labourer

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Keybinding for show/hide Windows?

Hi Cid!

First: Thank you for keeping an RDX running.

Then I have a little request:
It would be great to have the possibility to hide/show all windows with a keybind.

This is no urgent one, but if you find time for it, i would appreciate.

thanks
done
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Unread 12-07-06, 08:55 PM  
Cidan
A Cliff Giant
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Originally posted by Osar
There are numerous errors that pop up in the /err log file. Itemrack showing an inventoryHide() function of some sort and so forth. No such errors showing if RDX is off, however.
RDX will catch any errors thrown by other UI's if they try to do "illegal" functions. This is not a problem with RDX, read the error log closely.

Also, ItemRack works just fine for me with RDX. You sure you have the newest version?
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Unread 12-07-06, 06:08 PM  
Osar
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There are numerous errors that pop up in the /err log file. Itemrack showing an inventoryHide() function of some sort and so forth. No such errors showing if RDX is off, however.
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Unread 12-06-06, 09:00 AM  
Cidan
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Originally posted by Osar
Any plans to include debuff state tracking somehow in the windows for decursing purposes?
Yep, both debuff and buff. I hope to have 9.1 out by this weekend.
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Unread 12-05-06, 10:47 PM  
Osar
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Any plans to include debuff state tracking somehow in the windows for decursing purposes?
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Unread 12-05-06, 01:53 PM  
Cidan
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Re: Re: .RDX readme or tutorial ?

Originally posted by Blanka79
stupid question. but are there any bossmods in your version of rdx?
AQ20 only. I'll do more this weekend, but I have tons more to code.
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