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Compatibility: | Legion (7.0.3) |
Updated: | 09-29-16 03:41 PM |
Created: | unknown |
Downloads: | 63,447 |
Favorites: | 197 |
MD5: | |
Categories: | oUF: Layouts, Raid Mods, Unit Mods |
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Aerials |
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05-23-09, 02:28 AM | |
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I see you edited your comment, however I already read the "bitchy" version of it. So here's a more in-depth explanation:
Concerning your idea to add a portrait overlay, I honestly have to say I don't quite understand what the visual effect would be you're trying to achieve. And just to be complete: I'll look into that more-info-on-tags-thingy in healer mode. **edit: If you read more comments you'll see that I'm totally open to suggestions. But I can't spend all my time on my addons and I still have some goals with them (see above point 1). So I have to filter. That is in no way meant to be rude.
Last edited by Luzzifus : 05-23-09 at 02:30 AM.
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Luzzifus |
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05-23-09, 04:05 AM | |
A Murloc Raider
Forum posts: 6
File comments: 38
Uploads: 2
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I recently switched to Nivaya from Caellian for my oUF layout.
One issue that I've come across is that every time I log in or reload my UI, the player health bar doesn't seem to get any info. It shows the grayed out background and no health. As soon as I take damage or swap gear to change my max hp, it updates and displays properly. Aside from that, I'm loving this layout. |
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drathos |
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05-23-09, 03:15 PM | ||
A Kobold Labourer
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Hi
I'm probably missing this and it's staring me in the face, but I want group 1 of the raid to be on te left. I can't for the life of me see the option to change it.
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skeat12 |
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05-24-09, 02:45 AM | |
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Make the Raidframes X-Offset a positive value.
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Luzzifus |
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05-24-09, 10:57 AM | |
A Kobold Labourer
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Thanks
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skeat12 |
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05-24-09, 04:39 PM | ||
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on the borders... i've done them with kgpanels.... there's only a couple problems i ran into as a noob when it comes to kgpanels... if you parent a panel with party button 1 (oUF_PartyUnitButton1, was using a script to get the name of a frame you're mousing over and used that as the mouseover) it causes a error with layout addon.... could easily be because of one of the changes i've made but dont see how it would be.... then again i have no idea how it's causing a conflict anyway, the line it's saying is having a problem with is: Code:
local function styleFunc(self, unit) local _, class = UnitClass('player') local unitInRaid = self:GetParent():GetName():match"oUF_Raid" local unitInParty = self:GetParent():GetName():match"oUF_Party" local unitIsPartyPet = unit and unit:find('partypet%d') self.menu = menu self:SetScript("OnEnter", UnitFrame_OnEnter) self:SetScript("OnLeave", UnitFrame_OnLeave) self:RegisterForClicks("anyup") <----- this line self:SetAttribute("*type2", "menu") i fixed it by parenting with uiparent and anchoring with the button then adding scripts: OnLoad: self:RegisterEvent("PLAYER_ENTERING_WORLD") self:RegisterEvent("PARTY_MEMBERS_CHANGED") OnEvent: local pmems = GetNumPartyMembers() if (pmems > 0 and pmems < 6) then self:Show() else self:Hide() end also, when i parent with the unit button for raid party 1, button 1 or party 2, button 1 etc... it makes the panel fade when the frame fades due to out of range.... i'm guessing there's something better to parent it with to get it to show when in a raid but dono what it'd be... another issue i've hit that i'm guessing will need scripting is to make the border around my groups / party members change size based on how many party members there are in that group..... so it's a work in progress but really a bit much for someone with no idea how to script to do. as far as the color and what to use for a border etc.... what i had done is changed the inlays for the backdrop (which is virtually unused) so it would be wider and taller than the rest of the frame.. think there's a way to change the color of that already, can't remember and the only problem i can forsee with it is having the border color appear behind the portrait.... well, technically there was another problem with it and that's that some frames seem to have the health and mana bars higher than really should be or further to the side than they really should be but that should just be an offset to find somewhere. the great thing about using that though was it was change 4 insets then one for all frames 'cuz all the frames use the same setting for that. but anyway... i'm on the road to getting kgpanels going on it... it looks pretty good really right now i just need to figure how to make it change the height of the frame based on members of the party / group and figure how to make them not fade when the first member of the group/party is out of range. if u care to see it, this is what i have done so far... http://s567.photobucket.com/albums/s...409_163409.jpg ok..... i love the banana dance so gonna put it again. |
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Aerials |
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05-25-09, 03:05 AM | |
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Ok, here's my script which does dynamic showing/hiding of the party/raidframes background and adjusts the width based on the number of raid members. This automatically adjusts to your raidframe settings in my layout:
This one goes to the OnEvent part of one of your panels: Code:
if (event=="PLAYER_ENTERING_WORLD") or (event=="PARTY_MEMBERS_CHANGED") or (event=="RAID_ROSTER_UPDATE") then local rs, ps = GetNumRaidMembers(), GetNumPartyMembers() -- extract width and raid offset values from oUF_Nivaya: local tw, toffs = nivcfgDB.prWidth, nivcfgDB.raidOffset toffs = (toffs < 0) and -toffs or toffs -- width of your border (both sides together): local tb = 6 -- default width (max 5 party- or raidmembers): local x1 = tw+tb local x2 = tw+(2*tb) -- I have 2 panels as bg and one is slightly larger if rs > 0 then local tmod = (rs-1)%5 -- integer part of division result (number of active groups): local t = ((rs-1-tmod)/5)+1 x1 = (t*tw)+((t-1)*toffs)+tb x2 = (t*tw)+((t-1)*toffs)+(2*tb) end local fr1 = kgPanels:FetchFrame("Grid_VG") local fr2 = kgPanels:FetchFrame("Grid_HG") fr1:SetWidth(x1) fr2:SetWidth(x2) -- This handles showing and hiding: if (rs > 0) or (ps > 0) then fr1:Show() fr2:Show() else fr1:Hide() fr2:Hide() end end Code:
self:RegisterEvent("PLAYER_ENTERING_WORLD") self:RegisterEvent("PARTY_MEMBERS_CHANGED") self:RegisterEvent("RAID_ROSTER_UPDATE") "Grid_VG" and "Grid_HG" correspond to the two backgound panels, you'd have to change that of course (blue lines). Also change the border width to your preference (red line), note that "tb" is the value for both sides, so tb = 6 means you have 3 units of border on each side. As you may have noticed, I'm only setting the width, height is fixed in my UI. I have anchored these panels to UIParent, since I usually don't move my raidframes around. If you want them anchored to the raidframes, use "oUF_Party" or "oUF_Raid1" as an anchor (to prevent that fading thingy). Then you'd have to do some dynamic positioning of course, it's not in my script. Maybe I'll make an enhanced version with all that height and positioning stuff.
Last edited by Luzzifus : 05-25-09 at 03:23 AM.
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Luzzifus |
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05-25-09, 03:11 PM | |
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awesomeness, that'll help a ton, thanks a bunch. gonna do it a lil different 'cuz as in the picture i gave the link to, i'm making the borders around each party.... basically more like x-perl than grid... but that will help a lot 'cuz i suck at coding but i'm not too incredibly bad at modifying it a little.
thanks again |
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Aerials |
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06-01-09, 10:43 AM | |
A Kobold Labourer
Forum posts: 0
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I've been using oUF_Nivaya for a while now and it's fantastic. I just have a couple questions:
1. Would it be possible to have the raidframe report "ghost" when the unit is a ghost? It currently reports "dead". This isn't a big deal, though—I've been going in and changing it manually, and I'm fine with just continuing that. 2. Do you have any plans to add support for oUF_BarFader? I've added this myself as well, but it's pretty hacky and doesn't work on the petframe (my skill with both Lua in general and oUF in particular are pretty weak), so I'd really appreciate it if you'd add it, as your solution would certainly be better than mine. Those are just terribly minor things, though. This is still a fantastic oUF layout. |
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Amlodhi |
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06-04-09, 07:34 AM | |
A Deviate Faerie Dragon
Forum posts: 13
File comments: 61
Uploads: 1
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Some suggestions :)
Hi
1st of all: Very nice layout and the ingame config just rocks! But i have a suggestion: Add offsets for Castbars, (De-)buffs, frames and so on. It would make this layout much smoother and great looking. So far the frames and bars are like glued together. Not so nice.. but besides: great layout! I love it |
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Aluria |
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06-07-09, 03:28 AM | |
A Kobold Labourer
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Great layout! Just one thing that irks me, though:
Is it possible to use a horizontal layout for the groups, instead of columns? The main reason is that it's impossible to have the raid frame centered at all times (party/10-man/25-man) currently, and my OCD kicks in severely when I see it offset from the vertical axis Also, it would fit my UI better, as I usually put the raid frame above the action bars, and there's limited vertical space there, but plenty of horizontal. It would look like this, for my UI: Code:
. PlayerFrame TargetFrame . . Party1 Party2 Party3 Party4 Party5 . Raid1 Raid2 Raid3 Raid4 Raid5 . .... . . ========== ActionBar =========== |
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alexruse |
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06-07-09, 02:19 PM | |
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is this still being updated?
I'd love to see support for totem bar. I've been using this since you first put it out and I still use it faithfully. Honestly I use grid instead of the group/raid frames, but that's because my raid frames are in the middle of my screen above the action bars and I use the color fill option in grid (the more hurt they are the more (bright)class color you see. And I understand if you don't want to add things like that into your layout. Instead of getting snippy with the author ppl should quietly find other addon's that do the same job as what they want (be it kgpanels or grid or whatever)... I think this is the best layout for my player/target windows and I love the options you provide us. Please continue with this awesome work. |
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nytekat |
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06-07-09, 02:38 PM | |
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To be honest I tend to spend less and less time with WoW, and the time I got is used to raid and finish my cargBags layout mainly. But this is of course kept working and I'll go through most of all your requests when I find the time for it.
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Luzzifus |
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06-08-09, 06:34 AM | |
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Question
Hi mate, Loving the layout.
Is there a way I can disable the Party/Raid And Castbar frames completly? As I wish to use Grid along side the Player/Target Frames your Layout offers. Thanks *EDIT* Disregard this retarded question. I looked in the config and found it ^^
Last edited by Covert0ne : 06-08-09 at 06:40 AM.
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Covert0ne |
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