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Updated:09-11-13 08:49 AM
Created:11-02-10 11:45 AM
Downloads:33,372
Favorites:118
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Categories:Data Mods, Combat Mods

alDamageMeter  Popular! (More than 5000 hits)

Version: 50400.15
by: Allez [More]

alDamageMeter is a simple and lightweight damage meter addon.

Features

  • Minimalistic design
  • LDB support
  • Low Memory usage

Tracking modes:
  • damage/dps
  • healing/hps
  • absorbs
  • dispels
  • interrupts

Hints:
  • Hold shift to move
  • Right click to display addon menu
  • /dmg - show/hide addon

https://github.com/Allez/alDamageMeter/commits/master
*50400.15
- update for patch 5.4
- fix errors

*50300.14
- update for patch 5.3

*50200.14
- Updated Boss IDs
- .toc update for patch 5.2

*50100.13
- Fixed calculations when window is hidden
- Updated Boss IDs

*50001.12
- Fixed random error

*50001.11
- MoP support
- Fixed bug with color dialog
- /dmg hides/shows addon
- Changed report string: "alDamageMeter : Damage"

*40300.10
- Ingame settings in menu
- ClassColor settings
- Truncated DPS value

*40300.9
- (test) New absorb system
- Allow the bars to be created from the maximum width of the damage meter (thx memborsky)

*40300.8
- updated boss IDs

*40300.7
- patch 4.3

*40200.7
- hotfix. now working :)

*40200.6
- fixed some lua errors

*40200.5
- Fix: Some clients has a bug with guardians and totem's pets

*40200.4
- updated for patch 4.2
- updated LibBossIDs
- added option for showing only boss fights (default - off)
- added total damage tracking

*40100.4
- Update for 4.1. No new features

*40000.4
- Spell and target details in tooltip

*40000.3
- "LoadAddon" support
- option for merging healing and absorbs. It will be displayed as healing

*40000.2
- zero values no longer included in the reports
Optional Files (0)


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Unread 12-15-11, 09:12 AM  
Allez
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Originally Posted by yuric56
подскажите,как увеличить шрифт в адоне,заранее спс
Code:
-- Config start
local anchor = "TOPLEFT"
local x, y = 12, -12
local barheight = 14
local spacing = 1
local maxbars = 8
local width, height = 125, maxbars*(barheight+spacing)-spacing
local maxfights = 10
local reportstrings = 10
local texture = "Interface\\Addons\\alDamageMeter\\media\\UI-StatusBar"
local backdrop_color = {0, 0, 0, 0.5}
local border_color = {0, 0, 0, 1}
local border_size = 1
local font = GameFontNormal:GetFont()
local font_style = "NONE"
local font_size = 10
Last edited by Allez : 12-15-11 at 09:12 AM.
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Unread 12-16-11, 08:04 PM  
spiti
A Kobold Labourer
 
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при выставление параметров вот таким образом :
local classcolorbar = false
local classcolorname = true
цвет бара остаётся классовым, а шрифт белым.
еще интересует как вообще поменять цвет шрифта.
заранее благодарен.
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Unread 12-17-11, 05:52 PM  
Andosup
A Kobold Labourer

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Would it be hard to anchor a 1px border around each bar? I don't like that there's allways a frame for it and would rather have the frame and background transparent and a border around each bar instead of the whole frame.

Otherwise I love this addon <3
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Unread 12-31-11, 12:49 PM  
Siannus
A Defias Bandit
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Was wondering if there is anyway to have the bars go from bottom to top? I was thinking the following:

bar[i]:SetPoint("TOP", 0, -(barheight + spacing) * (i-1))

If changing TOP to BOTTOM, would that work or am I in the wrong location? Ive got it where there is NO background image at all, perfectly clear so only the bars show up. But I really need them to grow bottom to top. Thanks.
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Unread 01-02-12, 05:12 PM  
tuff
A Defias Bandit

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Originally Posted by Allez
Have you seen changelog?
"- option for merging healing and absorbs. It will be displayed as healing"
It's off by default
On my disc priest I am not seeing PW:S absorbs as either healing or in the absorbs tracking.

I tried changing

mergeHealAbsorbs = false-- Config end

to

mergeHealAbsorbs = true-- Config end

to get it to include the absorbs with healing - but that didn't work either.

You have the correct spellID in the code [17], but other than the heals from the PW:S glyph, nothing is being calculated for PW:S at all for me.

I discovered this by running aldamage meter and recount side by side in combat.

I don't know if this matters, but in the recount lua these spell ids are also included: [14748 = 30] and [14768 = 30] they are both for the Improved Power Word: Shield talent.
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Unread 01-03-12, 10:53 PM  
Qupe
A Warpwood Thunder Caller
 
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Originally Posted by tuff
Originally Posted by Allez
Have you seen changelog?
"- option for merging healing and absorbs. It will be displayed as healing"
It's off by default
On my disc priest I am not seeing PW:S absorbs as either healing or in the absorbs tracking.

I tried changing

mergeHealAbsorbs = false-- Config end

to

mergeHealAbsorbs = true-- Config end

to get it to include the absorbs with healing - but that didn't work either.

You have the correct spellID in the code [17], but other than the heals from the PW:S glyph, nothing is being calculated for PW:S at all for me.

I discovered this by running aldamage meter and recount side by side in combat.

I don't know if this matters, but in the recount lua these spell ids are also included: [14748 = 30] and [14768 = 30] they are both for the Improved Power Word: Shield talent.
Noticed this as well, tried replacing the 17 spell id with the imp talent id and nothing for PW:S was recorded at all. Tried using both and only the amount for id 17 is being recorded.
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Unread 01-11-12, 12:58 PM  
Icescream
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hmm i got a problem..i cant read my name lol how can i fix that?

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Unread 01-12-12, 06:34 PM  
UnlitPhoenix
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Originally Posted by Icescream
hmm i got a problem..i cant read my name lol how can i fix that?
Make the frame wider by looking in the lua file. Where it says
Code:
local width, height = 150, maxbars*(barheight+spacing)-spacing
Default is 125 I think, put it to 150 or 175 until you see your long name.
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Unread 02-26-12, 11:47 PM  
Allez
A Kobold Labourer
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New absorb system for testing. Should be more accurate. But work not for all spells
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Unread 02-27-12, 01:26 AM  
Qupe
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Installing this instant!

edit: thankyouthankyouthankyouthankyouthankyou
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Last edited by Qupe : 02-27-12 at 01:33 AM.
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Unread 02-28-12, 12:52 AM  
Qupe
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Damage and healing amounts seem to be right on par.

If anything some individual absorb amounts seem to be a bit higher compared to other meters now.
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Unread 03-01-12, 04:57 PM  
zork
A Pyroguard Emberseer
 
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Finally a DPS meter that fits my interface.

I had to adjust some code though to get the look I wanted. (Like class colored statusbar background, two text strings for values on the right side and a different kind of border)





Top is alDamageMeter
Bottom is rThreat

Addionally I made it hide OOC and changed the slash command to show/hide the frame when needed OOC.
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Last edited by zork : 03-01-12 at 05:41 PM.
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Unread 03-01-12, 05:04 PM  
Maxen
A Fallenroot Satyr

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Nice one Zork! I too changed the DPS/HPS values for a text string using his truncate function. I really do like the class colored statusbar background you did there, would mind sharing with us ?
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Unread 03-01-12, 05:45 PM  
zork
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Config
lua Code:
  1. local cfg = {}
  2.   cfg.statusbars = {
  3.     bg = {
  4.       texture       = "Interface\\AddOns\\rThreat\\media\\statusbar",
  5.       color         = { r = 0, g = 0, b = 0, a = 0.7 },
  6.     },
  7.     texture = {
  8.       texture       = "Interface\\AddOns\\rThreat\\media\\statusbar",
  9.       multiplier    = 0.5,    -- multiplier allows darker background colors
  10.       alpha         = { background = 0.6, foreground = 1},
  11.     },
  12.     inactive = {
  13.       color         = { r = 0.5, g = 0.5, b = 0.5, a = 0.1 },
  14.     },
  15.   }

Add a new object to newbar the background. (newbar.bg)
lua Code:
  1. newbar.bg = newbar:CreateTexture(nil, "BACKGROUND",nil,-6)
  2.   newbar.bg:SetTexture(cfg.statusbars.texture.texture)
  3.   newbar.bg:SetAllPoints(newbar)
  4.   newbar.bg:SetVertexColor(cfg.statusbars.inactive.color.r, cfg.statusbars.inactive.color.g, cfg.statusbars.inactive.color.b, cfg.statusbars.inactive.color.a)

Adding color in updateBars function
lua Code:
  1. bar[i].bg:SetVertexColor(color.r*cfg.statusbars.texture.multiplier, color.g*cfg.statusbars.texture.multiplier, color.b*cfg.statusbars.texture.multiplier, cfg.statusbars.texture.alpha.background)

I choose my own cfg (since I do not need the alInterface stuff)
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Unread 03-01-12, 06:01 PM  
Qupe
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Mind sharing the code to truncate the actual and HPS/DPS numbers?

Also, no one would have any idea how to make the frame grow from bottom to top would they? Been messing with it for a few days now and gaining any ground =|
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