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Compatibility: | Eternity's End patch (9.2.5) |
Updated: | 05-05-22 05:34 PM |
Created: | unknown |
Downloads: | 178,909 |
Favorites: | 598 |
MD5: |
Stuf is a replacement to StellarUF. Stuf has the same initial layout and feel of StellarUF, but Stuf is highly customizable.
Do not expect much since this mod's purpose is to replace the Blizzard's main unit frames, not other unit frame mods. I'll most likely deny requests to copy random features.
Noteworthy Recent Additions:
Supported Units:
File Name |
Version |
Size |
Author |
Date |
Type |
0.0.1 |
604kB |
05-09-22 01:12 PM |
Addon |
File Name |
Version |
Size |
Author |
Date |
9.2.1 |
626kB |
totalpackage |
05-04-22 05:31 AM |
Comment Options |
02-15-09, 11:43 PM | ||
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2. It's already possible to color text by reaction. You can change the color of Death Knights or you can change the color of Hostile reaction (or both) to help you distinguish between them. Also, there are condition tags labeled "attackable" and "hostile". Here's some examples: Code:
[reaction:name] -- color name by reaction color [classreaction:name] -- color name by class if unattackable player; reaction color otherwise [reaction_if_hostile:He's mad at you!] -- only shows "He's mad at you!" in reaction color if target is hostile [reaction_if_attackable:Hit me] -- only shows "Hit me" in reaction color if attackable (hostile or neutral)
Last edited by totalpackage : 02-15-09 at 11:50 PM.
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totalpackage |
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blackwater |
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kxuhx |
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totalpackage |
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02-16-09, 05:25 AM | ||
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totalpackage |
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02-16-09, 03:20 PM | ||
A Kobold Labourer
Forum posts: 0
File comments: 83
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5 mans, i dont have the issue. |
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kxuhx |
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02-16-09, 05:43 PM | ||
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totalpackage |
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02-17-09, 01:54 AM | |
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In version 3.0.027, some boolean (true/false toggle) variables may have been reset back to true. So some things that were hidden by default (player buffs, party targets, etc) may be hidden again if you enabled them. Simply enable them again. Sorry for the inconvenience.
Edit: Should not happen in 3.0.028. If you didn't install or load 3.0.027, ignore the above.
Last edited by totalpackage : 02-17-09 at 02:11 AM.
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totalpackage |
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02-17-09, 03:21 PM | |
A Kobold Labourer
Forum posts: 1
File comments: 23
Uploads: 0
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Probably been asked before, but can you reduce the range of the sliders? One nudge on the bar moves it like 15 pixels, and I don't really see the point of having such a big range. I know there are offsets, but they aren't available for every option.
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Bobwich III |
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02-17-09, 03:49 PM | ||
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totalpackage |
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02-17-09, 04:35 PM | |
A Deviate Faerie Dragon
Forum posts: 10
File comments: 118
Uploads: 0
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I'm confused about the "Time Text" option under buffs and debuffs for certain frames, like Target for example.
Is this suppose to display some sort of duration countdown for the buffs/debuffs or what exactly does this option do, because I play around with the settings but it seems like no matter what I change nothing happens. It would be neat if there was some sort of countdown display for buffs/debuffs, besides the aura timer bars since IMO those take up too much room. So what exactly am I doing wrong, and what does the option "Time Text" even do under buffs/debuffs, with all of its sub-options? |
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Jexx |
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02-17-09, 06:07 PM | ||
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totalpackage |
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02-17-09, 06:26 PM | |
A Kobold Labourer
Forum posts: 1
File comments: 15
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This code is addition which is personal.
In order for the color change which follows in distance to happen, amended. Stuf_Range's core.lua line 23 if low or high then -- new code start if (low ~= nil) and (high ~= nil) then if high <= 10 then f.fontstring:SetTextColor(1, 1, 1); elseif (low>=10) and (high<=30) then f.fontstring:SetTextColor(0, 1, 0); elseif (low>=30) and (high<=45) then f.fontstring:SetTextColor(1, 0.5, 0); elseif low > 45 then f.fontstring:SetTextColor(1, 0, 0); end end -- code end f.fontstring:SetFormattedText("%d~%d", low or 0, high or 100) |
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DroArc |
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02-17-09, 06:30 PM | |
A Kobold Labourer
Forum posts: 1
File comments: 15
Uploads: 0
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There will not be a possibility of showing debuff icon where oneself uses on a large scale peels?
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DroArc |
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02-17-09, 07:49 PM | ||
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For the range coloring, people are picky when it comes to color. I cannot just make something red or yellow. Also, I do not want to add 4-5 color settings just for the range text. I will change "-" to "~". Good idea. |
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totalpackage |
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