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Updated:02-03-09 05:55 AM
Created:11-08-08 08:49 PM
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oUF Darnation

Version: v1.7
by: Metzerott [More]

This addon is no longer being maintained please check out oUF_Metzerott


This addon makes use of version 1.3.4 of oUF!


This is a oUF Unit Frame AddOn that was inspired by oUF_Circle. Which was originally based on the excellent oUF_Caellian Unit Frames (originally based on P3lim work) that all make use of the awesome oUF framework by Haste.

oUF_Darnation is the DPS version of oUF_Tarnation (found HERE)

This AddOn is a combination of a text unit frame with visual indicators to alert the user when certain health milestones are met, aggro is gained and when the unit receives debuffs.

What in darnation is going on with this unit frame?

My original concept for oUF_Circle was a unit frame that changes shape based on health. I quickly realized that I needed the unit frame to have a much more significant change if it was to be obvious in the heat of combat. To thst end this unit frame has 2 textures (The ItsCool and OhCrap textures in the file). The texture color and if it is rotating are used to give a visual indicator as the the range of the healh of the unit frame.

So for (where health = x)

x > 80% No Texture, just text
80% < x < 60% First Texture/Green/Rotating
60% < x 40% First Texture/Yellow/Rotating
40% < x < 20% Second Texture/Yellow/Rotating
x < 20% Second Texture/Red/Rotating

If you want to change these values they are defined at the top of the oUF_Darnation.lua file:

-- Percentage of health to kick in different behaviors
local fleshWound = .80
local ouch = .60
local uhOh = .40
local imToast = .20


Where is the Circle to indicate health?

This unitfrrame is heavily reliant on the range indicators (above) and the actually numeric values of the health (and power). There is a circle that indicates the current health but it is very subtle and is the background of the center of the circle. If you want to make it more obvious change the healthAlpha global in the oUF_Darnation.lua file.

From the oUF_Darnation.lua file:

-- Alpha and color of the center health indicator. Currently set to be mostly transparent and white
local healthAlpha = .15
oUF.colors.health = {1,1,1}


No Power Indicator, are you nuts?

The power is only indicated by a number below the health value in the center of the unit frame. I have found that the approximation used to visually show power is not useful. I find myself always referring to the number and I am highly annoyed when it is difficult to see. Because the actual value of power is so important (Do I have enough mana to throw that shadowfury, or Does the target have enough mana for that greater heal?).

If you want a unit frame that has a visual indicator of mana, might I suggest oUF_Circle (HERE) or zork's excellent oUF_Orbs (HERE)

Note that Castbars are color coded by the Unit that is casting, and can be toggled off in the .lua file by setting castBarsToggle = false.

Can I change the textures?

Yes!! I highly recommend changing the textues to whatever suits your fancy. I have experimented with lots of variations (like a skull and cross bones for the second texture) and it can be both entertaining and effective. I highly encourage you to play around with the textures.

To change the textures just backup the ItsCool and OhCrap textures found in oUF_Darnation/media. Then add a new texture calling them either ItsCool.tga or OhCrap.tga. Or just edit the oUF_Darnation.lua file to point to what ever you like.

From the oUF_Darnation.lua file:

-- Textures used feel free to swap them out with whatever you like!
-- ItsCool and OhCrap are the two textures used to indicate percentage health

local healthIndicator = 'Interface\\Addons\\oUF_Darnation\\media\\ItsCool'
local healthIndicatorSpark = 'Interface\\Addons\\oUF_Darnation\\media\\OhCrap'

Can I change the size of the unitframes?

Yes!!! Just open the oUF_Darnation.lua file and change the largeSize (Size of the larger unitframes - Player/Target and Focus) and/or smallSize (Size of everything else) globals to whatever you want.

From the oUF_Darnation.lua file:

-- largeSize is the size of the Player, Target and Focus unit frames
-- smallSize is the size of all of the other unit frames
-- groupSize is the size of frames while in groups (including party and raid)

local largeSize = 80
local smallSize = largeSize*.65
local groupSize = largeSize*.45

Can I change the max number of auras on the Target Frame?

Sure!

-- Buff/Debuff Max size on target

local maxDebuff = 32
local maxBuff = 32

As always, please let me know what you think!

It works for the following Units:

Player
Target
TargetOfTarget
Focus
Party
PartyTarget
Raid

Plays nice well with:

oUF_Banzai
oUF_CombatFeedback
oUF_DebuffHighlight

Updated to work with oUF 1.3.4
Optional Files (0)


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Unread 12-29-08, 07:17 PM  
Soojae
A Kobold Labourer

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Question

Is this addon basically for mana users only? I have a druid and I notice that there is no focus or rage indicator for cat and bear form. I noticed a combo point indicator, which is nice, is there any extra addon for focus and rage?
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Unread 12-29-08, 08:20 PM  
Metzerott
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Re: Question

Originally posted by Soojae
Is this addon basically for mana users only? I have a druid and I notice that there is no focus or rage indicator for cat and bear form. I noticed a combo point indicator, which is nice, is there any extra addon for focus and rage?
Let me look into that.
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Unread 01-04-09, 06:54 AM  
Metzerott
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Re: Question

Originally posted by Soojae
Is this addon basically for mana users only? I have a druid and I notice that there is no focus or rage indicator for cat and bear form. I noticed a combo point indicator, which is nice, is there any extra addon for focus and rage?
Oh no, no reason just a big giant bug is all. It is fixed in v1.4.

Sorry!!
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Unread 01-04-09, 05:44 PM  
Dariush
A Kobold Labourer

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Awesome addon. Great job!

I miss only one thing: is it possible to make the whole player unit frame to be faded out completely unless the player is in combat / casting / has target? I know there are oUF_BarFader and oUF_Fader mods, but they doesn't seem to work with oUF_Darnation (or I just can't force them to do so).
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Unread 01-04-09, 06:31 PM  
Metzerott
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Originally posted by Dariush
Awesome addon. Great job!

I miss only one thing: is it possible to make the whole player unit frame to be faded out completely unless the player is in combat / casting / has target? I know there are oUF_BarFader and oUF_Fader mods, but they doesn't seem to work with oUF_Darnation (or I just can't force them to do so).
Thanks! Let me look into the possibility for doing a complete fade.. I've gone back and forth on that myself. If nothing else I'll try to get it to play nice with oUF_Fader and make it an option in the .lua file.

Thanks for the feedback!
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Unread 01-04-09, 09:53 PM  
reale
A Kobold Labourer

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DK Runic Power

It's having some trouble with Runic Power. I can have 74 RP and it will say 3%. Would be nice to have the cast bars as an option also.

Thank you
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Unread 01-04-09, 10:32 PM  
Metzerott
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Re: DK Runic Power

Originally posted by reale
It's having some trouble with Runic Power. I can have 74 RP and it will say 3%. Would be nice to have the cast bars as an option also.

Thank you
I think you have version v1.4. That should be fixed in version 1.5. I can definitely make the cast bars optional.

Look for that in v1.6.

EDIT: Just uploaded v1.6
Last edited by Metzerott : 01-04-09 at 10:41 PM.
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Unread 01-05-09, 04:58 AM  
reale
A Kobold Labourer

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Perfect

Thank you, works likes a charm

Any plans for a round themed type of rune display?
Last edited by reale : 01-05-09 at 06:03 AM.
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Unread 01-05-09, 06:03 AM  
Metzerott
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Re: Perfect

Originally posted by reale
Thank you, works likes a dream

Any plans for a round themed type of rune display?
Cool!

In my UI Compilation I use DKIRunes and that actually works pretty well for me. I have been temped to look into something Rune wise, either writing it myself or incorporating oUF_Runes.

Let me look into it.
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Unread 02-03-09, 09:00 AM  
deke913
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thanks Metz

Man you guys who are making these oUF mods are making it very hard to decide which one of these to use..hehe. I absolutely love oUF and the community is really on top of updates and such. Thanks for your hard work.
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Unread 02-03-09, 03:50 PM  
reale
A Kobold Labourer

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Debuffs

Does ouf have a module for filtering out only your debuffs on the target? If so that'd be a great option. I don't like seeing any debuffs but the ones I put up.

Thank you.
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Unread 02-03-09, 04:09 PM  
Freebaser
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Re: Debuffs

Originally posted by reale
Does ouf have a module for filtering out only your debuffs on the target? If so that'd be a great option. I don't like seeing any debuffs but the ones I put up.

Thank you.
self.Debuffs.onlyShowPlayer = true
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Unread 02-03-09, 10:45 PM  
Metzerott
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Re: thanks Metz

Originally posted by deke913
Man you guys who are making these oUF mods are making it very hard to decide which one of these to use..hehe. I absolutely love oUF and the community is really on top of updates and such. Thanks for your hard work.

Thanks.. It is pretty fun keeping these mods up to date.
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Unread 02-03-09, 10:46 PM  
Metzerott
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Re: Re: Debuffs

Originally posted by Freebaser
self.Debuffs.onlyShowPlayer = true
Thanks for the response.. I would have had to dig for that one.
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Unread 02-17-09, 11:20 AM  
Thanatos
A Murloc Raider

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Buffs/Debuffs

is there any way to set this up to show player buffs/debuffs and group buffs/debuffs around he actual circles?

or perhaps some other mod used in conjunction?


Sorry, I am new to using ouf and I haven't figured much out about it yet.
Last edited by Thanatos : 02-17-09 at 11:21 AM.
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