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Updated: 10-24-20 12:39 PM
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Shadowlands pre-patch (9.0.1)
Updated:10-24-20 12:39 PM
Created:02-12-09 11:56 AM
Downloads:820,490
Favorites:2,025
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Categories:Data Mods, Combat Mods

Skada Damage Meter  Popular! (More than 5000 hits)

Version: 1.8.2
by: zarnivoop, funkydude, oscarucb

Skada is a modular damage meter with various viewing modes, segmented fights and customizable windows. It aims to be highly efficient with memory and CPU.

Usage

When you first start using Skada, there will be a window created by default. This window can be extensively customized in Skada's configuration panel; click the little cog icon to access a menu, and then click Configure. Depending on your user interface, there may also be a minimap button allowing quick access to this menu.

Skada supports multiple windows. To create a new window, click Windows in the addon's configuration panel. There are three built-in types of windows - Bar, Inline, and Data text. Bar is the classic damage meter window, and is very customizable. Inline shows the meter in a horizontal line, which can be useful for integration in custom user interfaces. Data text shows just one item at a time, and can also be displayed by any LDB display addon, such as Titan Panel, ChocolateBar, or ElvUI.

In the normal Bar window, you can left click on specific items for more detailed information, and right click for less details. At the very "top" is the list of all saved fight segments. Some data modes have several detailed information views. In this case you choose alternate views by holding certain keys pressed while clicking. For example, in Damage mode, you can Shift-click a player to see what enemies the player caused damage to. Tooltips will display how to reach the different views.

You can also use window buttons for selecting fight segment and mode directly.

Scrolling in Skada is done with the mousewheel.

Plugins

Skada is very easy to extend, and there are many extra plugin addons out there that add functionality, such as:


There is a forum thread for discussion on Skada.
Suggestions and bug reports here. Bug reports in comments will be deleted. There is a page with API information here.

"Skada" is Swedish for "Damage".

Optional Files (4)
File Name
Version
Size
Author
Date
Type
1.7.6
565kB
08-16-19 06:55 AM
Addon
1.1-13
166kB
08-19-16 12:01 PM
Addon
1.2-32b
894kB
05-14-11 09:20 AM
Patch
1.0
8kB
01-11-11 05:43 PM
Addon


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Unread 04-28-09, 03:03 AM  
DiAbLoJoE
A Kobold Labourer

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changelog shows
1.2-3
* Failbot and boss libraries are now kept up to date.
The fail module uses the library LibFail-1.0 which looks like it upto date with ulduar bosses
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Unread 04-28-09, 12:09 PM  
Nightspirit
A Cyclonian
 
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Skada 1.2-5 identifies itself as ## Version: 1.0
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Unread 04-28-09, 02:54 PM  
Alekc
A Defias Bandit

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Is it a bug or feature?

> The report command, when used on a window, will now always use that window's current view.

http://img262.imageshack.us/img262/6844/reporte.jpg
I was not in group, killed one mob since reset. Double lines is a result of whispering to myself.
Reporting to Self will report only 1 line...
Last edited by Alekc : 04-28-09 at 02:56 PM.
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Unread 04-29-09, 09:00 AM  
Zeiken
A Kobold Labourer

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Is it possible that you can make an option in the configs, where you can put something on where you can click THROUGH the bars?

Because im having this in the top middle of the screen and it fails when i need to target mobs, because i cant click through it

Would be imba, else its great! ;D

Edit: this is only a bug when using a Background on the meter, but i really dont want to remove my background just for clicking through would be imba if you could fix it so i can click through it when it has a background ^^
Last edited by Zeiken : 04-29-09 at 09:01 AM.
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Unread 04-30-09, 12:18 AM  
zarnivoop
A Murloc Raider
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Re: Is it a bug or feature?

Originally posted by Alekc
> The report command, when used on a window, will now always use that window's current view.

http://img262.imageshack.us/img262/6844/reporte.jpg
I was not in group, killed one mob since reset. Double lines is a result of whispering to myself.
Reporting to Self will report only 1 line...
Yes, fixed in 1.2-6.
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Unread 04-30-09, 12:20 AM  
zarnivoop
A Murloc Raider
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Re: Absorbs

Originally posted by thebadmf
As one of my many toons is a Disc Priest I'm wondering if there was any work underway to allow absorb tracking on a meaningful level? I heard somewhere that since 3.1, the combatlog correctly tracks absorbs, who the shield is from and by how much so some support for Divine Aegis and Power Word: Shield would make many of us happy!
There is an Absorbs mode in 1.2-6. Please note that it involves guesswork and is not and can not be correct at this time. The combat log does not track absorbs, or rather, the cause of an absorb.
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Unread 04-30-09, 01:16 AM  
thebadmf
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Re: Re: Absorbs

Originally posted by zarnivoop
There is an Absorbs mode in 1.2-6. Please note that it involves guesswork and is not and can not be correct at this time. The combat log does not track absorbs, or rather, the cause of an absorb.
Ah my mistake but, thank you!
Last edited by thebadmf : 04-30-09 at 01:16 AM.
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Unread 04-30-09, 02:12 PM  
Dpartd
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Nvm. Figured it out, thanks.
Last edited by Dpartd : 04-30-09 at 10:25 PM.
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Unread 04-30-09, 08:19 PM  
coldhunter
A Defias Bandit

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Love this mod! Recommended it to everyone I know. It doesn't have sync-with each other option which always leaves me questioning it, but it still replaced recount for me.
One thing I would love is a report function for current window, i was trying to report the flash freeze enemy damage taken from, and ended up doing it manually, which isn't much of a complaint because I love that feature. I would probably just end up making it a macro to report current window, to show how useful I would find it.
Last edited by coldhunter : 04-30-09 at 08:20 PM.
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Unread 05-01-09, 09:47 PM  
laughing.goblin
A Kobold Labourer

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Great addon! Like many others have said, it replaced Recount for me. I have come across some odd behaviors though. Nothing that limits usage, just ascetics.

The default window, "Skada" does not seem to honor the "# of bars" setting in preferences. It displays a larger number of bars, well beyond the boundary of the background (if enabled).

Additionally, there is a margin (not controlled by the "margin" preference) between the bars and the side boundaries of the background.

Lastly, if you disable the title bar, the first bar of data is displayed in the same place as the title bar. This puts half of the bar above the top edge background's border.
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Unread 05-02-09, 12:06 AM  
thebadmf
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Originally posted by coldhunter
Love this mod! Recommended it to everyone I know. It doesn't have sync-with each other option which always leaves me questioning it, but it still replaced recount for me.
One thing I would love is a report function for current window, i was trying to report the flash freeze enemy damage taken from, and ended up doing it manually, which isn't much of a complaint because I love that feature. I would probably just end up making it a macro to report current window, to show how useful I would find it.
Go to the detailed report you want to send. Shift click the title and choose from that menu.

Zarnivoop, is there anywhere that details the exact additions to the combatlog and how absorbs are now tracked? Our healers are trying to work out how accurate absorb mode is.
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Unread 05-02-09, 09:25 AM  
xeross
An Aku'mai Servant
 
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Could you possibly add an option that makes the combat switch not activate in battleground ?
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Unread 05-02-09, 09:28 AM  
zarnivoop
A Murloc Raider
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Originally posted by thebadmf
Go to the detailed report you want to send. Shift click the title and choose from that menu.

Zarnivoop, is there anywhere that details the exact additions to the combatlog and how absorbs are now tracked? Our healers are trying to work out how accurate absorb mode is.
There was no change in 3.1; it is still guesswork.

Absorb mode works like this: when someone is hit, and the combat log entry for this hit has an absorbed value of more than 0, we check if there are any sheild-type auras on the person being hit. If so, pick the one with the least time remaining. Attribute the absorbed value to the player who put on this shield.

It should be very accurate if there is only 1 player using shields. If there are multiple, it is a best effort only, as we have no way of knowing who really caused the absorb.

I should probably rename it "Absorb estimates".
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Unread 05-03-09, 03:29 AM  
thebadmf
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Ha. Thanks.
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Unread 05-03-09, 07:50 AM  
Tondef
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Question Numbers don't match..

Question on Skada:
Why is the DPS number on the bar different from the DPS number on the mini-map button, and totally different from what Recount is showing as DPS?

I was looking at this addon to replace Omen / Recount duo that I currently use, but I can't make sense of the numbers that Skada is producing.

Is this my own user error? Or is it an induced error because I have Recount running? Help.
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