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SellFish  Popular! (More than 5000 hits)

Version: 2.1.10
by: Tuller [More]

SellFish has become integrated into the game as of World of Warcraft v3.2.0, and I'm now discontinuing the addon. Thank you for the support!

SellFish is a lightweight addon for displaying sell value data for items, originally based on ColaLight. The addon includes sell values for the vast majority of items by default, and will automatically update prices whenever you visit a vendor.

Commands: (All start with /sf or /sellfish)

  • /sf ? - displays help messages
  • /sf reset - resets the item database
  • /sf style - cycles between graphical and text displays for sell value

2.1.10
* Updated localization

2.1.9
* Updated ItemPrice

2.1.8
* Updated ItemPrice(if it was updated0
* Bumped TOC for 3.1

2.1.7
* Updated ItemPrice

2.1.6
* Updated ItemPrice

2.1.5b
* Corrected zip

2.1.5
* Updated ItemPrice

2.1.4
* Updated ItemPrice
* Fixed a bug preventing sellfish's new sell value cache from being cleared when updating item price



2.1.4
* Updated ItemPrice
* Fixed a bug preventing sellfish's new sell value cache from being cleared when updating item price

2.1.3 (11/24)
* Updated ItemPrice

2.1.3 (08-11-18)
* Updated ItemPrice

2.1.3
* Updated ItemPrice
* Fixed a bug with hooking mail items

2.1.2
* Updated ItemPrice
* Added Guildbank support

2.1.1
* Updated ItemPrice
* Made compatible with WoW 3.0

2.0.8
* Updated ItemPrice
* Fixed a bug with querying cached item (hopefully really this time)

2.0.7
* Updated ItemPrice
* Fixed a bug with cached item queries

2.0.6
* Updated for 2.4
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Unread 05-05-07, 01:41 PM  
Tuller
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1.4 changes

1.4
* Imported data from ItemPrice1.0
* Removed duplicate entries

Removal of duplicate entries brought the total DB size down to 16k unique value pairs.
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Unread 05-05-07, 04:15 PM  
Coldfury
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database

hey, i was using ColaLight before. Now using Sellfish. But Colalight was showing value of quest reward, so if i didnt need any of the item, i could choose the one witht he higher value. But sellfish doesnt seem to have enough in the database to do this tho.

But i didnt try 1.4 yet. so maybe it is fixed. if so, thanks.
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Unread 05-19-07, 03:57 AM  
hot rats
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Re: database

Originally posted by Coldfury
i could choose the one witht he higher value.
Consider using VendorBait (in conjunction with sellfish)
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Unread 06-09-07, 02:41 PM  
Harwel
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Since 2.1, the vendor price of quite a few green gems has decreased, and Sellfish (nor ItemPriceTooltip for that matter) reflect this accurately. Specifically, all Blood Garnet and Green Peridot cuts now vendor for 25s instead of 1g. Sounds minor, but I like to haunt the AH for deals on green quality gems, cut them, and vendor them for spare cash.
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Unread 06-12-07, 07:46 AM  
Sythalin
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So what exactly do I need to do with ItemPrice then? First time I've heard of it. Will I need to have it installed for this to work now? Tried to look for a desc over at wowace.com, but they don't have it listed (like so many other mods).
Last edited by Sythalin : 06-12-07 at 07:48 AM.
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Unread 06-17-07, 04:04 AM  
Zidomo
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SellFish is nice & compact...with its memory usage. But testing with both FuBar_PerformanceFu & FuBar_Usage (with Blizzard's CPU profiling activated through the mods) shows that SellFish sucks up an incredible amount of CPU time. Hope this not-so-compact problem is rectified soon.

ItemPrice/Tooltip initially appears to do a better job in this regard. Though with its dependencies, its hard to tell via those performance gathering mods whether for sure it does a better job or not.

Originally posted by Harwel
Since 2.1, the vendor price of quite a few green gems has decreased, and Sellfish (nor ItemPriceTooltip for that matter) reflect this accurately. Specifically, all Blood Garnet and Green Peridot cuts now vendor for 25s instead of 1g. Sounds minor, but I like to haunt the AH for deals on green quality gems, cut them, and vendor them for spare cash.
Cuts & raw uncommon quality gems both vendor for 25s now.

ItemPrice-1.0 (the library for ItemPriceTooltip, included in the ItemPriceTooltip ZIP below) has its sell value database updated very frequently by the author. The last database update (from the files.wowace.com posting of the mod) was done on June 13. SellFish's database--defaults.lua--was last updated on May 5.

As the database is compressed, can't see offhand if the vendor prices have been modified to account for the new gem prices. Best to open a vendor window with one in your pack. Because like many item price addons (including SellFish), new prices for items will be automatically recorded in saved variables when you visit a vendor & used by ItemPriceTooltip in the future if they differ from the mod's database price.

Originally posted by Izadore
So what exactly do I need to do with ItemPrice then? First time I've heard of it. Will I need to have it installed for this to work now? Tried to look for a desc over at wowace.com, but they don't have it listed (like so many other mods).
ItemPriceTooltip, listed at wowace.com.

Direct download was posted above. That mod and SellFish are completely unrelated (except for the fact they both do the same thing).
Last edited by Zidomo : 06-17-07 at 04:19 AM.
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Unread 06-17-07, 10:55 AM  
Tuller
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SellFish is nice & compact...with its memory usage. But testing with both FuBar_PerformanceFu & FuBar_Usage (with Blizzard's CPU profiling activated through the mods) shows that SellFish sucks up an incredible amount of CPU time. Hope this not-so-compact problem is rectified soon.
If you're using fubar to do CPU profiling, you're not going to get an accurate result, since fubar and itemprice "share" code. The best way to do so is to run both a non ace profiling addon and just sellfish or itemprice at the same time.

Even then, I don't expect the results to be accurate for SellFish since using metatables seems to freak out the profiler a bit. I noticed it when testing out the old/new search methods in Ludwig.

That being said, I would suspect that ItemPrice has a faster initial lookup than SellFish. From what I've read about the changes that have been made, the DB now uses a very regular format. This allows ItemPrice to use an index to find data, while SellFish uses string.match (slow).

SellFish, however, stores the result in a cache whenever it looks something up (this is what causes the CPU profiler to freak out), which I would suppose makes every lookup after the first for a price to be on par with ItemPrice's method. Now, since tooltips for bag slots are generally updated every frame, I would hope that this would make the two methods on par as over time as far as access time goes.

Database updating: ItemPrice's maintainer also crawls wowhead for data, and ItemPrice's main method of updating is via SVN. It will always have data that's more up to date than SellFish.

Edit:
Turns out there's a pretty large penalty in SellFish when there's a cache miss. I've added a workaround in 1.6.
Last edited by Tuller : 06-20-07 at 10:11 AM.
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Unread 06-20-07, 06:49 AM  
Zidomo
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Originally posted by Tuller
If you're using fubar to do CPU profiling, you're not going to get an accurate result, since fubar and itemprice "share" code. The best way to do so is to run both a non ace profiling addon and just sellfish or itemprice at the same time.
I wasn't comparing the two as per CPU usage. I was mentioning it in comparison to...every other mod I run . Yes, shared code may have an effect if doing a strict comparison. As I said in the next paragraph (referring to ItemPrice): Though with its (Ace2) dependencies, its hard to tell via those performance gathering mods whether for sure it does a better job or not..

Regularly run several dozen mods here (and do testing on many more). SellFish 1.5 was consistently in second to fourth place among all mods here in both "CPU total" & "CPU rate" all the time it was tested, behind Group Calendar and/or ES_GuildCheck (among others). The raw numeric totals of those two stats were consistently on another plane of CPU usage above nearly all other non-Ace mods I run.

Look forward to testing out the 1.6 workaround.
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Unread 07-02-07, 10:51 AM  
Lombra
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Hi,
could you make it display "No sell price" when that is the case? Currently I don't know if there simply isn't any price stored or if it's unsellable.

Thanks

Edit: Noticed now that my dr00d Insignia of the Alliance insists on having a 2 copper sell price even though I have visited a vendor and updated it. Same goes for Stormpike Insignia Rank 2.
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Last edited by Lombra : 07-02-07 at 07:49 PM.
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Unread 07-04-07, 05:22 PM  
Tuller
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Originally posted by Lombra
Hi,
could you make it display "No sell price" when that is the case? Currently I don't know if there simply isn't any price stored or if it's unsellable.
Neither does sellfish Unsellable are not stored to save storage space. I think itempricetooltip does store them, so it may have the functionality you're looking for.
Last edited by Tuller : 07-04-07 at 05:29 PM.
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Unread 07-05-07, 07:01 PM  
Bam
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Originally posted by Tuller
Neither does sellfish Unsellable are not stored to save storage space. I think itempricetooltip does store them, so it may have the functionality you're looking for.
No, my addon doesn't have it either. And it seems none of the big information web-sites differentiate between items not having a price and the price not being known. So it's probably difficult to get this information in a reliable way.
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Unread 09-29-07, 12:35 PM  
Tuller
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2.0.0 Changes

2.0.0 changes:
* SellFish now uses ItemPrice-1.1 (Bam) as the backend
* A bunch of tooltip fixes, thanks to Polarina (Valuation)
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Unread 09-30-07, 07:21 AM  
existe
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Get this error on latest version:

\SellFish\db.lua:156: attempt to perform arthmetic on local 'cost' (a nol value)

happens when I talk to Vendors or mouse over items that dont sell.
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Unread 09-30-07, 02:41 PM  
Tuller
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Originally posted by existe
Get this error on latest version:

\SellFish\db.lua:156: attempt to perform arthmetic on local 'cost' (a nol value)

happens when I talk to Vendors or mouse over items that dont sell.
Thanks. This is fixed (at least it should be) in 2.0.2
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Unread 09-30-07, 03:07 PM  
existe
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Originally posted by Tuller
Thanks. This is fixed (at least it should be) in 2.0.2
So far so good, thanks for the quick turn around!
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