Go to Page... |
Updated: | 10-17-12 04:56 PM |
Created: | 08-20-10 03:17 PM |
Downloads: | 19,423 |
Favorites: | 71 |
MD5: |
oUF_mono
About:
oUF_mono is a layout for oUF 1.5.* by haste.
It was designed for my personal needs as hybrid class, so it should be comfy for either damage dealers, healers or even tanks.
This layout was made using zork's structure template from oUF_Simple and the raid module was inspired by Freebaser's oUF_Freebgrid.
This layout contains some basic configuration options via editing cfg.lua. However if you want to modify this layout beyond those settings you're going to need some lua knowledge and you got to read through oUF documentation. You may also find some answers and help in the oUF sub-forum on this website. Keep in mind that I will not modify this layout for you.
Supported Unit Frames:
Comment Options |
Zaeolos |
View Public Profile |
Send a private message to Zaeolos |
Find More Posts by Zaeolos |
Add Zaeolos to Your Buddy List |
04-26-11, 09:10 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 10
Uploads: 0
|
The arrow for the Boomkin Player frame is not changing directions correctly either. Just thought I'd mention it while I am in raid. Afterwards, i will try to fix it.
|
|
Zaeolos |
View Public Profile |
Send a private message to Zaeolos |
Find More Posts by Zaeolos |
Add Zaeolos to Your Buddy List |
04-26-11, 08:42 PM | |
|
pet happiness
Since this was removed from the game as of 4.1, each time my screen loads, I get an LUA error about calling a function for pet_happiness when it doesn't exist anymore.
Where in the code would this be so I can remove it? |
|
MagsInfin |
View Public Profile |
Send a private message to MagsInfin |
Find More Posts by MagsInfin |
Add MagsInfin to Your Buddy List |
04-22-11, 04:44 AM | ||
|
Those add up intellect therefore add up mana pool value, however they don't increase your actual current mana and you get those situations when your bar is like half-full, especially if your overall gear level is pretty low (means lower intelect base, i.e. procs, adding static value, contribute more to your mana pool). The value text for that matter displays the ACTUAL MANA that you have, but the bar reflects relative amount to your current mana pool. test1 test2 So there's nothing broken in power display just watch your procs and learn how they work.
Last edited by Monolit : 04-22-11 at 05:39 AM.
|
|
|
Monolit |
View Public Profile |
Send a private message to Monolit |
Find More Posts by Monolit |
Add Monolit to Your Buddy List |
04-21-11, 09:15 PM | ||
A Kobold Labourer
Forum posts: 0
File comments: 18
Uploads: 0
|
|
|
|
Irons |
View Public Profile |
Send a private message to Irons |
Find More Posts by Irons |
Add Irons to Your Buddy List |
04-21-11, 03:44 PM | ||
|
Re: Re: ouf_TotemBar
Any way to change to texture of the totem bars? they seem to not match the texture of the unit frame, unless them being something other than grey-blue is throwing off my perception |
|
|
MagsInfin |
View Public Profile |
Send a private message to MagsInfin |
Find More Posts by MagsInfin |
Add MagsInfin to Your Buddy List |
04-21-11, 03:26 AM | ||
|
Re: ouf_TotemBar
However after instealling oUF_boring_totembar you should not experience any problems because oUF_mono actually loads AFTER oUF_boring_totembar (due to alphabetical order), so unless you changed the layout's name it should've worked just fine But yeah a major update is coming introducing few new features and slight design changes along with some minor bug fixes, I'll make sure to include this one. |
|
|
Monolit |
View Public Profile |
Send a private message to Monolit |
Find More Posts by Monolit |
Add Monolit to Your Buddy List |
04-20-11, 10:43 PM | |
|
ouf_TotemBar
Doesn't seem to be working. It worked with other ouf layouts, but for some reason, it doesn't seem to be working with this one.
I've tried deleting ouf_TotemBar and reinstalling, but no change. Originally, with it active, I got the dashes for Warlocks' Soul Shards and Paladins' Holy power, but after doing that, there aren't even those. I've tried putting down totems in combat, ooc, and one by one (not using the Call spells). Any idea what might be happening? Going to try a few more things, though EDIT: Browsed through your files, and it seem that any time the totems are mentions, it's asking for ouf_boring_totembar being loaded and not ouf_Totembar. Will this make the difference? If so, it should be mentioned in your addon page (as some layouts still used self modified versions of ouf_Totembar) and changed in your TOC file, as it lists ouf_Totembar as an optionalDep instead of ouf_boring_totembar EDIT 2: That fixed it. I added oUF_boring_totembar to the OptionalDep part of the TOC file, and with the plug-in installed, it worked like a charm. FYI so you can update the TOC file and the addon page.
Last edited by MagsInfin : 04-20-11 at 11:14 PM.
|
|
MagsInfin |
View Public Profile |
Send a private message to MagsInfin |
Find More Posts by MagsInfin |
Add MagsInfin to Your Buddy List |
04-17-11, 04:29 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 2
Uploads: 0
|
Party Targets
Hi,
i´ve been using this layout since Cata Beta. It´s awesome. Great job. I changed it a little to fit my needs. Finally , i want to add Party Targets.I´ve seen the Party Pets are spawned by a xml template so i played around with this. core.lua Code:
local function CreatePartyTargetStyle(self) self.width = cfg.PABheight+cfg.PABheight/2.5+3 self.height = self.width self.mystyle = "partytarget" genStyle(self) self.Range = { insideAlpha = 1, outsideAlpha = 0.6} end Code:
if cfg.showparty then oUF:RegisterStyle("monoPartyTarget", CreatePartyTargetstyle) oUF:SetActiveStyle("monoPartyTarget") local partytarget = oUF:SpawnHeader("oUF_monoParty",nil,visible, "showParty",true, "template", "oUF_monoPartyTarget") end Code:
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/../FrameXML/UI.xsd"> <Button name="oUF_monoPartyTarget" inherits="SecureUnitButtonTemplate" hidden="true" virtual="true"> <Frames> <Button name="$parenttarget" inherits="SecureUnitButtonTemplate"> <Anchors> <Anchor point="TOPLEFT" relativePoint="TOPRIGHT" relativeTo="$parent"> <Offset> <AbsDimension x="4" y="0"/> </Offset> </Anchor> </Anchors> <Attributes> <Attribute name="unitsuffix" type="string" value="target"/> <Attribute name="useparent-unit" type="boolean" value="true"/> <Attribute name="type1" type="string" value="target"/> <Attribute name="initial-unitWatch" type="boolean" value="true"/> </Attributes> </Button> </Frames> </Button> </Ui> Im really new to lua. What is wrong on the code ? Did i miss something ? Keep up the good work and thanks in advance. |
|
Mystenia |
View Public Profile |
Send a private message to Mystenia |
Find More Posts by Mystenia |
Add Mystenia to Your Buddy List |
04-09-11, 10:57 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 18
Uploads: 0
|
Hi, I've another question. I noticed today on a boss fight that my mana bar keeps going up and down randomly. It will show me at full mana, then the bar shows me at half mana, but I'm actually near full. It seems to bounce all over the place. Is this intended, or does it represent something other than what I think it is supposed to?
Cheers Edit: also, is there some sort of legend explaining what the different dots on various raid members names mean in the raid frames?
Last edited by Irons : 04-11-11 at 03:06 AM.
|
|
Irons |
View Public Profile |
Send a private message to Irons |
Find More Posts by Irons |
Add Irons to Your Buddy List |
04-08-11, 08:52 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 18
Uploads: 0
|
Nevermind, figured it out.
Great frames!
Last edited by Irons : 04-08-11 at 09:28 PM.
|
|
Irons |
View Public Profile |
Send a private message to Irons |
Find More Posts by Irons |
Add Irons to Your Buddy List |
02-22-11, 02:13 AM | |
A Kobold Labourer
Forum posts: 1
File comments: 11
Uploads: 0
|
Hi there,
first of all thanks for this awesome layout. Just switched to it and I really like it... so thanks for your hard work. I have one question though: Is there any possibility to limit the debuffs of the target to the debuffs that were cast from the player? |
|
Humpfldump |
View Public Profile |
Send a private message to Humpfldump |
Find More Posts by Humpfldump |
Add Humpfldump to Your Buddy List |
02-21-11, 03:13 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 3
Uploads: 0
|
Thank you, I finally made it. The reason why I needed to see the percentage is that some abilities are sensitive with it; for example Shadow Word Death does triple damage to the target which have 25% health remaining or below but by default it is hard to decide the right moment to use it with this addon. Maybe you could consider this and add an option for it in future? It's not a requesting, just a kind of feedback and 2 cents for its future improvement.
Anyway thanks for your response!
Last edited by Redeowin : 02-21-11 at 04:02 AM.
|
|
Redeowin |
View Public Profile |
Send a private message to Redeowin |
Find More Posts by Redeowin |
Add Redeowin to Your Buddy List |
02-20-11, 04:30 PM | ||
|
string #128 lua Code:
min - current hp SVal(min) - abbreviated current hp per - percent the logic here is not so hard to understand but if you want to keep it simple then just remove all this and have a simple lua Code:
|
|
|
Monolit |
View Public Profile |
Send a private message to Monolit |
Find More Posts by Monolit |
Add Monolit to Your Buddy List |
02-20-11, 12:16 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 3
Uploads: 0
|
Hello sir, thank you for this great addon. As I enjoy 2v2 and 3v3 arena I needed an unit frame addon which can display various targets' buffs and debuffs, casting bars, and this addon does what I exactly wanted; it displays auras of self, target, tot, focus, and even for a pet. This is why I especially like this addon. Though it may seem a trivial element, not every addons supports it. I'd like to keep this for my own UI collection. But one thing which I feel inconvenience is that it doesn't show self and target's health percentage(only at 100%).
As you already said this addon was designed for your own needs so I know I cannot tell or demand you to do what I want to. Actually I tried a kind of self-solving by editing LUA myself but as I don't have enough knowledge it wasn't successful. So I ask a favor for this: could you give me a tip for how or where I should look at in to make it display the percentage of self and target's health? I mean, which file contains it and where should I edit? I'm NOT demading your telling of like "open a.lua and see 164th line and replace A to B", just brief explanation of principle or structure is enough since I don't want to bother you too much(and I do have a little lua knowledge, a little). Of course I don't refuse your in-depth explanation, but as I wrote I just don't want to bother you too much. And I don't know if you've already noticed but my English is poor since I'm not an native user. Sorry for that and thanks again for this addon. |
|
Redeowin |
View Public Profile |
Send a private message to Redeowin |
Find More Posts by Redeowin |
Add Redeowin to Your Buddy List |
You have just downloaded by the author . If you like this AddOn why not consider supporting the author? This author has set up a donation account. Donations ensure that authors can continue to develop useful tools for everyone.