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Updated: 08-30-09 08:54 PM
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Updated:08-30-09 08:54 PM
Created:08-29-09 07:34 AM
Downloads:3,621
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myMoney

Version: 1.2.0
by: turkoid [More]

myMoney is a lightweight addon designed to mimic MoneyFu w/o depending on any type of library (LDB, Fubar, Titan, Ace etc). It also has some added features like the "all-time" gold tracker.

Configuration is done by editing the lua file and I have no plans on implementing a GUI config.

/mymoney and /mm are the slash commands
You can right click the frame to unlock it as well.

Enjoy!

*NEW: Added slash commands to toggle what information to show
The increased file size is due to my texture/font that I use in the pic. The addon uses on average 70kb.

TODO:
-Handle mailing gold to alts so that it doesn't count.

--1.2.0
-You can now hide/show certain calcuations
-Added a config variable to hide/show the border
-Added a config variable to modify the textcolor of the main frame
-Added a config variable to modify the frame strata
-Renamed the loaded Lua file
-Included the media files I use

--1.1.1a
-Archiving using zip instead of rar, will be using zip from now on. :)

--1.1.1
-Changed some of the default settings

--1.1.0
-Add slash commands to handle obselete alts
-Sorts character totals by gold amount
-Updated TOC to 3.2

--1.0.2
-Fixed realmtime updating
-Adjusted some frame offsets

--1.0.1
-Fixed per hour calculation of yesterdays data
-Fixed no drag error at startup
-Optimized tables

--1.0.0
-Initial Release
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Unread 08-29-09, 12:56 PM  
kappe
A Deviate Faerie Dragon

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ldb?

why not?
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Unread 08-29-09, 03:53 PM  
turkoid
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Re: ldb?

Originally posted by kappe
why not?
I actually first created this addon in april of 2008 when LDB wasn't out yet. I only recently decided to upload it to wowinterface because there still was nothing like it. It's designed to be completely independent of any library.
Last edited by turkoid : 08-29-09 at 03:54 PM.
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Unread 08-29-09, 06:06 PM  
Politig
A Chromatic Dragonspawn
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is there a way to put it on an LDB display?
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Unread 08-29-09, 07:04 PM  
turkoid
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Originally posted by Politig
is there a way to put it on an LDB display?
I really have no plans to implement this. As I said, it's designed to be standalone. That said, you can always set the border to nil and the background alpha to 0 and just move it into place.
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Unread 08-29-09, 07:22 PM  
Politig
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Uhm, I can't open the file. And if you could make it so we download the file, not in RAR, that would be nice too.
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Unread 08-29-09, 07:53 PM  
turkoid
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Originally posted by Politig
Uhm, I can't open the file. And if you could make it so we download the file, not in RAR, that would be nice too.
re-uploading as zip instead of rar. Just waiting for it to take.
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Unread 08-29-09, 11:52 PM  
Politig
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Originally posted by turkoid
I really have no plans to implement this. As I said, it's designed to be standalone. That said, you can always set the border to nil and the background alpha to 0 and just move it into place.
that works fine, but then the LDB bar goes in front of the text.
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Unread 08-30-09, 12:04 AM  
turkoid
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Originally posted by Politig
that works fine, but then the LDB bar goes in front of the text.
I'll probably make this a config variable in the next minor version but you can do a simple search and replace:

replace
Code:
SetFrameStrata("LOW")
with
Code:
SetFrameStrata("HIGH")
There should be two instances.
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Unread 08-30-09, 04:26 AM  
Bargan
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Hi Turkoid,

I like your addon only thing i don't like to have ist the information of money "per hour". Is there any way to deactivate this info in the addon?
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Unread 08-30-09, 07:44 AM  
turkoid
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Originally posted by Bargan
Hi Turkoid,

I like your addon only thing i don't like to have ist the information of money "per hour". Is there any way to deactivate this info in the addon?
You guys are giving great suggestions, ill be adding a way to turn this on and off in a later version, but for now a quick hack. You may want to back up the current lua file in case you want to revert the changes.

Replace lines 259-281 with this:

Code:
		base = 
		{
			{
				{text = function() return data.description end, justify = "left"},
				{text = "Amount", justify = "right"},
			},
			{
				{text = "Gained", color = color_style.desc, justify = "left"},
				{text = function() return data.gained end, justify = "right"},		
			},
			{
				{text = "Spent", color = color_style.desc, justify = "left"},
				{text = function() return data.spent end, justify = "right"},
			},
			{
				{text = function() return data.netTitle end, color = color_style.desc, justify = "left"},
				{text = function() return data.net end, color = function() return data.netColor end, justify = "right"},
			}
		},
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Unread 08-30-09, 08:48 AM  
Bargan
A Kobold Labourer

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Thx works perfect for me

Originally posted by turkoid
You guys are giving great suggestions, ill be adding a way to turn this on and off in a later version, but for now a quick hack. You may want to back up the current lua file in case you want to revert the changes.

Replace lines 259-281 with this:

Code:
		base = 
		{
			{
				{text = function() return data.description end, justify = "left"},
				{text = "Amount", justify = "right"},
			},
			{
				{text = "Gained", color = color_style.desc, justify = "left"},
				{text = function() return data.gained end, justify = "right"},		
			},
			{
				{text = "Spent", color = color_style.desc, justify = "left"},
				{text = function() return data.spent end, justify = "right"},
			},
			{
				{text = function() return data.netTitle end, color = color_style.desc, justify = "left"},
				{text = function() return data.net end, color = function() return data.netColor end, justify = "right"},
			}
		},
Last edited by Bargan : 08-30-09 at 08:48 AM.
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Unread 08-30-09, 10:46 AM  
Politig
A Chromatic Dragonspawn
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Is there a way to change the text to a different color? on LDB as well as FuBar I'm used to seeing it in a yellowy color.
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Unread 08-30-09, 09:02 PM  
turkoid
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Originally posted by Politig
Is there a way to change the text to a different color? on LDB as well as FuBar I'm used to seeing it in a yellowy color.
I just uploaded v1.2.0 which takes care of this among other things.
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Unread 08-31-09, 09:18 AM  
Politig
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^^ I get that with the latest version
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Unread 08-31-09, 03:07 PM  
turkoid
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@Politig

did you edit the fnt variable? if so make sure that u typed it in correctly.
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