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Updated:03-18-10 04:23 PM
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oUF coree  Popular! (More than 5000 hits)

Version: v100318
by: coree [More]

oUF_coree is my layout for oUF (a Unitframe framework made by haste).
You need to install oUF which can be found at ixo.no/git/oUF.git/ or at WoW Interface.

A very big help for me was P3lim's work. I used his layout as a "guide" in order to know more about how these layouts work.


oUF_coree includes unitframes for player, target, tot, focus, focustarget, pet, party, raid, maintank, mainassist and boss.

Currently supported plugins:


To Do:
  • arena frames

v100318
  • inbuild raiddebufffilter default deactivated
  • desaturated target debuffs from other players

v100315
  • updated .toc
  • add oUF RaidDebuffs support + german configfile included (just edit the debuff names if you don't have a german client)
  • support for boss frames (i.e. Gunship Battle)
  • improved vehicle switch
  • number of raidgroups depending on zone (not working correctly yet)
  • inbuild raiddebuff filter changed to whitelist and debuffsnames (instead of spellId; just edit the debuff names if you don't have a german client)

v091218
  • updated .toc
  • updated oUF HealComm4 support

v091205
  • fixed the runebar to reflect changes in oUF


v091129a
  • fixed the runebar
  • added oUF TotemBar support

v091127
  • bug fixing

v091126
  • fixed oUF Moveableframes support for party, raids -- use oUF Moveableframe v1.5
  • added aggro bordercoloring for raidframes (credits to Freebaser (oUF_Freebgrid))
  • non-interruptbile casts have a different barcolor (credits to dr_AllCOM3 (DocsDK_oUF)) *not tested yet*

v092809
  • added oUF MoveableFrames support
  • removed oUF HealComm support
  • added oUF HealComm4 support
  • added oUF PowerSpark support


v090409
  • fixes for 3.2
  • buff indicator for raidframes (credits to Astrometch (oUF_AuraWatch) and roth (oUF_D3OrbsRaid)) - you need oUF_AuraWatch !
  • player frame, target frame,... have names now
  • removed oUF_RuneBar support - now longer needed

v3.2
  • new debuff blacklist/whitelist
  • added Mt-Target-Target

v3.12
  • fixed Maintank and Mainassist

v3.11
  • fixed layout for druids

v3.1
  • removed PostUpdateHealth and PostUpdatePower
  • added tags instead
  • added 3.1 support
  • bug fixes

v3.0
  • player,target,tot and party combined in one file
  • raid and mt,ma combined in one file
  • spawning mt targets and party pets now via a .xml file
  • changed the debufffilter for raidframes (modified oUF_Grid version - credits to zariel)
  • added an utf8-shortening function for names of raidmembers (credits to Caellian)
  • hopefully fixed the castbar safezone bug
  • added mouseover highlighting for the raidframe
  • several other fixes...

v2.5
  • added oUF_BarFader support
  • added optional safezone to the castbar -- local cbarsafe = true

v2.4
  • added oUF_RuneBar support
  • removed runebar code

v2.3.1
  • fixed the partypets

v2.3
  • new font
  • completed the health function part
  • added debuff-filtering for party, raid, mt, ma -> local dfilter = true
    (doesn't work correct yet :( )
  • added oUF_Swing support
  • added oUF_Reputation support
  • removed oUF_AutoShot (outdated) support
  • several bug fixes with layout and other plugins

v2.1.1a
  • bugfix

v2.1.1
  • changed tags for hp / power value to the "old system" not for party, raid

v2.1
  • short hpvalue support (only target) [open oUF_coree.lua, change line 10 to: local targetshort = true]
  • castbar can be switched off now open oUF_coree.lua, change line 11 to: local cbar = false]
  • threat display for party and raid
  • bugfixes


v2.0
  • update to oUF 1.3.1
  • changes to the layout design
  • tags testing
  • party, raid in different files
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Unread 01-20-10, 01:15 PM  
Mourdin
A Murloc Raider

Forum posts: 6
File comments: 49
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first off, great layout....

i dont mind the lower cast bar at all, gives you more viewing room.

However, is there anyway to move the raid window down about a 1/2" more? i want to use titan bar on top and the group leaders sit so high that i cant target them through titan bar.

also, my group doesnt hide when i convert it to raid. I would love for it to hide in raid, but up in group....i checked the default setting for unit frame and its checked to hide it on raid.

Also would love to move the focus window, my is off to the right side in the middle.

Any help would be great...thanks

EDIT----found how to hide raid in the LUA
Last edited by Mourdin : 01-20-10 at 01:48 PM.
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Unread 01-18-10, 08:47 PM  
Dameek
A Murloc Raider
 
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File comments: 36
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I deleted the section you mentioned to get rid of party frames but I get this error message



Code:
Message: Interface\AddOns\oUF_coree\oUF_coree.lua:683: attempt to index global 'party' (a nil value)
Time: 01/18/10 20:45:56
Count: 1
Stack: Interface\AddOns\oUF_coree\oUF_coree.lua:683: in function <Interface\AddOns\oUF_coree\oUF_coree.lua:677>

Locals: self = <unnamed> {
 0 = <userdata>
}
(*temporary) = nil
(*temporary) = nil
(*temporary) = "PLAYER_REGEN_ENABLED"
(*temporary) = "attempt to index global 'party' (a nil value)"
partyraid = true
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Unread 01-16-10, 12:44 AM  
Yavis
A Kobold Labourer

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Okay, first off, I love the frames. The only problem I have with it is that it's very low and the cast bar overlaps my abilities; I'm not exactly sure what I'm doing with Lua, so, how do I move the self, target and target of target frames up along with the cast bar?
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Unread 01-02-10, 01:01 AM  
Bebe4659
A Defias Bandit

Forum posts: 2
File comments: 34
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Thank you! That did the trick.
Originally posted by coree
delete
Code:
local party = oUF:Spawn("header", "oUF_Party")
party:SetPoint("TOPRIGHT",oUF.units.pet, 0, 75)
party:SetManyAttributes("showParty", true, "yOffset", 83, "showPlayer", false)
party:SetAttribute("template", "oUF_coreePPets")
if IsAddOnLoaded("oUF_MoveableFrames") then
  oUF_MoveableFrames_HEADER("oUF_Party", PartyAnchor, 0, 75)
end
the debuffs should look like the debuffs in the screenshot. nothing changed since the pic was made.
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Unread 01-01-10, 08:54 PM  
coree
A Fallenroot Satyr
AddOn Author - Click to view AddOns

Forum posts: 28
File comments: 78
Uploads: 1
Originally posted by Bebe4659
I'm actually really curious how to disable the party frames. I simply removed the "oUF_coreeR.lua" to kill the raid frames. (was that bad to do?) But I must be missing something for the party frames.

Also, any advice how to get the target debuff frame to look similar to the Sartharion one in the picture? Not sure which skin is used or how to change the size of the debuffs.
delete
Code:
local party = oUF:Spawn("header", "oUF_Party")
party:SetPoint("TOPRIGHT",oUF.units.pet, 0, 75)
party:SetManyAttributes("showParty", true, "yOffset", 83, "showPlayer", false)
party:SetAttribute("template", "oUF_coreePPets")
if IsAddOnLoaded("oUF_MoveableFrames") then
  oUF_MoveableFrames_HEADER("oUF_Party", PartyAnchor, 0, 75)
end
the debuffs should look like the debuffs in the screenshot. nothing changed since the pic was made.
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Unread 01-01-10, 08:37 PM  
Bebe4659
A Defias Bandit

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Well, I've sorta gotten rid of the party frames except now the default Blizzard 5man party frames are showing up so seem to have missed something somewhere.
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Unread 01-01-10, 01:57 AM  
Bebe4659
A Defias Bandit

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File comments: 34
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I'm actually really curious how to disable the party frames. I simply removed the "oUF_coreeR.lua" to kill the raid frames. (was that bad to do?) But I must be missing something for the party frames.

Also, any advice how to get the target debuff frame to look similar to the Sartharion one in the picture? Not sure which skin is used or how to change the size of the debuffs.

Originally posted by eye_of_fire
Thx for that nice layout..but how can I can disable the party-frame. I was able to disable the raid-frame, but the party-frame?
Edit: I found out how to disable the party-frame
Last edited by Bebe4659 : 01-01-10 at 02:30 PM.
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Unread 12-31-09, 08:06 AM  
coree
A Fallenroot Satyr
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File comments: 78
Uploads: 1
Re: hello

Originally posted by kyounan
I'm Sorry, I can not speak English well....

I fixed the player's name and level comes out.

And " mana . minHP/maxHP " ........

my code is
--min/max
or (u == "target" and targetshort) and (ShortHp(min)..' / '..ShortHp(max))
or (u == "target" and not targetshort) and (min..' / '..max)
or (u == "player" and (min~=max or ma > 0 )) and (min..' / '..max)
or (u == "player" and ma == 0) and "" or ""


--name, level

if(unit == "target" or unit == "player" or unit == "targettarget" or unit == "pet" or unit == "focus" or unit == "focustarget" or self:GetParent():GetName():match'oUF_Party') then
self.Info = SetFontString(self.Health, fontn, 14, "THINOUTLINE")

-- level, name point up
self.Info:SetPoint("LEFT", self.Health, 1, 0)


if(unit == "targettarget" or unit == "pet") then
self.Info:SetPoint("RIGHT", self.Health.Text2, "LEFT")
elseif(unit == "focus" or unit == "focustarget") then
self.Info:SetPoint("LEFT", self.Health, 20, 0)
self.Info:SetPoint("RIGHT", self.Health)
elseif(self:GetParent():GetName():match'oUF_Party') then
self.Info:SetPoint("LEFT", self.Health, 0, -23)
self.Info:SetPoint("RIGHT", self.Health.Text, "LEFT")
else
self.Info:SetPoint("RIGHT", self.Power.Text, "LEFT")
end
self:Tag(self.Info, (unit == "target" or unit == "player" or unit == "targettarget" or unit == "pet" or unit == "focus" or unit == "focustarget" or self:GetParent():GetName():match'oUF_Party') and "[coreecolor][level][coreeclassi] |cFFFFFFFF[name]|r")






Because The name and "mana . hp" is too long that I can see that only "80 na... mana . minHP/maxHP"



now i can see below


[ (healthbar) ]
[ 80 n... (healthbar) ] hp%
[ (healthbar) ]
[ (powerbar) ]
mana . minHP/maxHP



I want to see my character's full name like below

[ (healthbar) ]
[ 80 name (healthbar) ] hp%
[ (healthbar) ]
[ (powerbar) ]
mana . minHP/maxHP


Where shall I fix it?
HELP ME PLEASE ~~~!!!!!!!!

English is very Difficult T_T
deleting
Code:
else
self.Info:SetPoint("RIGHT", self.Power.Text, "LEFT")
should work
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Unread 12-23-09, 02:50 AM  
kyounan
A Kobold Labourer

Forum posts: 0
File comments: 2
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hello

I'm Sorry, I can not speak English well....

I fixed the player's name and level comes out.

And " mana . minHP/maxHP " ........

my code is
--min/max
or (u == "target" and targetshort) and (ShortHp(min)..' / '..ShortHp(max))
or (u == "target" and not targetshort) and (min..' / '..max)
or (u == "player" and (min~=max or ma > 0 )) and (min..' / '..max)
or (u == "player" and ma == 0) and "" or ""


--name, level

if(unit == "target" or unit == "player" or unit == "targettarget" or unit == "pet" or unit == "focus" or unit == "focustarget" or self:GetParent():GetName():match'oUF_Party') then
self.Info = SetFontString(self.Health, fontn, 14, "THINOUTLINE")

-- level, name point up
self.Info:SetPoint("LEFT", self.Health, 1, 0)


if(unit == "targettarget" or unit == "pet") then
self.Info:SetPoint("RIGHT", self.Health.Text2, "LEFT")
elseif(unit == "focus" or unit == "focustarget") then
self.Info:SetPoint("LEFT", self.Health, 20, 0)
self.Info:SetPoint("RIGHT", self.Health)
elseif(self:GetParent():GetName():match'oUF_Party') then
self.Info:SetPoint("LEFT", self.Health, 0, -23)
self.Info:SetPoint("RIGHT", self.Health.Text, "LEFT")
else
self.Info:SetPoint("RIGHT", self.Power.Text, "LEFT")
end
self:Tag(self.Info, (unit == "target" or unit == "player" or unit == "targettarget" or unit == "pet" or unit == "focus" or unit == "focustarget" or self:GetParent():GetName():match'oUF_Party') and "[coreecolor][level][coreeclassi] |cFFFFFFFF[name]|r")






Because The name and "mana . hp" is too long that I can see that only "80 na... mana . minHP/maxHP"



now i can see below


[ (healthbar) ]
[ 80 n... (healthbar) ] hp%
[ (healthbar) ]
[ (powerbar) ]
mana . minHP/maxHP



I want to see my character's full name like below

[ (healthbar) ]
[ 80 name (healthbar) ] hp%
[ (healthbar) ]
[ (powerbar) ]
mana . minHP/maxHP


Where shall I fix it?
HELP ME PLEASE ~~~!!!!!!!!

English is very Difficult T_T
Last edited by kyounan : 12-23-09 at 07:17 AM.
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Unread 12-20-09, 02:16 PM  
kaitjin
A Kobold Labourer

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PVP icons

I'm not seeing pvp icons on the player and target bars. Is this an error or is pvp icons not supported? If it is supported can it be turned on?

Thanks
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Unread 12-11-09, 10:21 AM  
eye_of_fire
A Kobold Labourer

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File comments: 52
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Thx for that nice layout..but how can I can disable the party-frame. I was able to disable the raid-frame, but the party-frame?
Edit: I found out how to disable the party-frame
Last edited by eye_of_fire : 12-11-09 at 06:40 PM.
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Unread 12-07-09, 07:06 PM  
chriswt
A Kobold Labourer

Forum posts: 0
File comments: 6
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I absolutely love this addon so no looking back now, only problem is that I don't know much about configuring or programming so I'm having a little trouble tweaking.

The mana/hp display confuses me a little so is there any way I can move the HP text to be displayed INSIDE the health bar itself (to the right), or maybe move the %HP display to somewhere inside the health bar.

Also the buffs and debuffs for the target are rather confusing, is there any way to move the debuffs to the RIGHT of the target frame (or below actually).

I know this probably involves editing a few strings of text but if anybody could point them out it'd be greatly appreciated!
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Unread 12-05-09, 01:37 PM  
ereth
A Murloc Raider
AddOn Author - Click to view AddOns

Forum posts: 7
File comments: 44
Uploads: 5
Originally posted by Cashtro
Mate thanks for ur code but i don't see totembar
Tried the recent versions of oUF_coree. the totembar now works there.
Download it and have fun!
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Unread 12-05-09, 12:22 PM  
illum1n4ti
A Defias Bandit
 
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Originally posted by ereth
Mate thanks for ur code but i don't see totembar
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Unread 12-05-09, 12:21 PM  
illum1n4ti
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Coree

I use this code for my DK and it works maybe use for u ??

Code:
	-- ------------------------------------
	-- Deathknight Runepower
	-- ------------------------------------	
	local runes = CreateFrame('Frame', nil, self)
		runes:SetPoint('BOTTOMLEFT', self, 'BOTTOMLEFT', 0 , -6)
		runes:SetHeight(4)
		runes:SetWidth(200)
		runes:SetBackdrop(backdrop)
		runes.spacing = 3
		runes:SetBackdropColor(0, 0, 0, 1)
		runes.anchor = 'TOPLEFT'
		runes.growth = 'RIGHT'
		runes.height = 4
		runes.width = 190 / 6 - 0.85
		runes.order = { 1, 2, 3, 4, 5, 6 }

	for i = 1, 6 do
		local bar = CreateFrame("Statusbar", nil, runes)
		bar:SetStatusBarTexture(bartex)
		bar:SetBackdrop({
		bgFile = [[Interface\ChatFrame\ChatFrameBackground]],
		insets = {top = -2, left = -2, bottom = -2, right = -2.5}})
		bar:SetBackdropColor(0, 0, 0, 1)
		bar:SetFrameLevel(2)
		bar:SetAlpha(1)
		bar.bd = CreateFrame("Frame", nil, bar)
		bar.bd:SetPoint("TOPLEFT", bar, "TOPLEFT", -4.5, 4.5)
		bar.bd:SetPoint("BOTTOMRIGHT", bar, "BOTTOMRIGHT", 4.5, -4.5)
		bar.bd:SetFrameStrata("LOW")
		bar.bd:SetBackdrop(frameBD)
		bar.bd:SetBackdropColor(0, 0, 0, 1)
		bar.bd:SetBackdropBorderColor(0, 0, 0, 1)
		runes[i] = bar
	end
		self.Runes = runes
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