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Compatibility: | Warlords of Draenor Pre-Patch (6.0.2) |
Updated: | 10-17-14 08:24 PM |
Created: | unknown |
Downloads: | 1,333,049 |
Favorites: | 3,750 |
MD5: |
Announcements:
/msbt Shows the options interface. /msbt reset Resets the current profile to the default settings. /msbt disable Disables the mod. /msbt enable Enables the mod. /msbt version Shows the current version. /msbt help Shows the command usage.
File Name |
Version |
Size |
Author |
Date |
Type |
8.2.0.1 |
18kB |
07-31-19 11:36 AM |
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1.0.1 |
590kB |
08-20-16 02:58 PM |
Patch |
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5.5.91d |
560kB |
05-06-11 05:53 PM |
Patch |
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423kB |
04-28-11 03:12 PM |
Patch |
Comment Options |
InfernoGuy |
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10-18-08, 08:40 PM | ||
A Murloc Raider
Forum posts: 6
File comments: 6
Uploads: 0
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i dunno try deleting it and creating it again in reverse order. i did that and it worked for me somehow lols |
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dreaderus |
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10-18-08, 09:24 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 1
Uploads: 0
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cant get pummel to work
hey guys for some reason i cant get the pummel trigger to work, to let me know when to use it like owerpower and revenge. i added the trigger but i dont know how to set the trigger options. please help guys....
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b3NN1bOY |
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10-19-08, 07:59 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 13
Uploads: 0
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help with trigger
I was having a hard time setting up a trigger, that tells me when the cool down for my felhunter's devour magic and spell lock are finished. I've been surfing around trying to find any info on how to get it working but I've come up short, halp!
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Beschnitten |
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10-19-08, 05:05 PM | |
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InfernoGuy:
I'm pretty positive that's what it should be. Make sure you don't have an extraneous spaces and an exception set. As dreaderus suggested, you might want to delete it and re-create it. b3NN1bOY: Check the curse responses. Beschnitten: MSBT doesn't currently handle pet cooldowns, which is why you are unable to get it to work. |
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Mikord |
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10-19-08, 08:43 PM | |
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I cant seem to get my targets name to show for my healing spells. When I change font the font change when i cast the spell so I know Im changing the right thing. right now the text is: +%a(%s - %n) ? 'n' should cover the name correct?
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Paloladin |
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10-20-08, 09:51 AM | |
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Paloladin:
Make sure you don't have the Spam Control->Hide Names option enabled. |
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Mikord |
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10-20-08, 03:44 PM | |
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Love the mod, but have a quick question on setting up an event trigger for the notification area.
I play a rogue and would like to have an event showing/flashed that let's me know when I have Deadly Poison VII on the target up to 5 stacks (debuff), to then flash a message on the screen in the notification area like "Envenom Now!". Any help is greatly appreciated, and if possible post the code/trigger commands. Thanx, and great mod! l8r...Piwa |
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Piwafwi |
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10-20-08, 05:03 PM | ||
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Paloladin |
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10-20-08, 09:48 PM | |
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I can't seem to get anything to show after updating to the latest version. No power gains, damage, or anything at all. Nuking savedvariables hasn't helped.
/msbt does work, no errors are being thrown. Reverting for now. Edit: Alright... that didn't work. Odd. Was fine right before I updated. x.x Edit2: Nuked savedvariables again and it suddenly works. Weird.
Last edited by Taroven : 10-20-08 at 09:55 PM.
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Taroven |
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10-20-08, 10:00 PM | |
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Glad to see you've got it, but that's odd. I always test the zips before pushing them live, so I'm not sure what was going on there.
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Mikord |
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10-21-08, 03:53 AM | |
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Mikord,
I have a proposal for MSBT, that I've implemented through hacking your code The general idea is to allow a separate sounds for cooldown spells. I did it by adding fourth parameter, soundPath, to function DisplayEvent in MSBTAnimations.lua and handling sound files similar to message settings in MSBTCooldowns.lua. Now I can set %e.wav as a sound for cooldowns and, if I have .wav file with the name of the spell in MSBT/Sounds folder, it'll be played when cooldown for the spell finishes. Is it possible to incorporate this logic into core MSBT? Many thanks in advance. |
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Anadale |
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10-21-08, 04:29 AM | |
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With 5.3.25, I'm getting some very strange behavior with crits when "Sticky Crits" is enabled. It's almost like the entire animation is stretched out over about 100 times as many frames as it should be. I'm using the default "Jiggle" animation for crits, with an animation speed of 40. Non-crits display fine, but the initial "bounce" of each crit is staggered across about 5 seconds instead a few frames. Once it's "in" it stays visible and jiggling (at a normal rate) for way longer than it should. Fading out does the "stretch" thing again; instead of fading out smoothly it fades out to a threshold, sticks there for a second, fades some more, sticks, fades, sticks, until it's finally gone. enUS client.
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Phanx |
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10-21-08, 07:24 AM | |
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Anadale:
That very thing is actually on the agenda. I was planning on making a customizable list that you associate with sounds directly as opposed to the method you described, but your method would work well too since PlaySoundFile doesn't error if the sound file doesn't exist. Phanx: You're right. I overlooked that when updating the animation system. I'll get it changed and uploaded tonight. In the mean time, you should be able to revert to 5.3.24 without any problems.
Last edited by Mikord : 10-21-08 at 09:24 PM.
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Mikord |
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10-22-08, 12:05 AM | |
A Theradrim Guardian
Forum posts: 62
File comments: 9
Uploads: 0
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Paladin's Hammer of Wrath is still popping up at 20% when it is 35% now. Great addon, I love it!
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bacon360 |
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