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Warlords of Draenor (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:11-02-14 01:33 AM
Created:03-08-11 08:01 AM
Downloads:39,557
Favorites:96
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oUF Qulight  Popular! (More than 5000 hits)

Version: 2.5
by: Qulight [More]

oUF Qulight

oUF_Qulight Discussion

/config - In-game oUF_Qulight Config.
/ui - ingame command for change all oUF_Qulight positions.
/ui reset - Set default oUF_Qulight positions.

Features:
- Unitframes for: Player, Target, ToT, Pet/Vehicle, Focus, Focus Target, Boss, Raid, Main Tank, Main Tank Target, Boss Frames;
- AltPowerBar support;
- Castbar support for player, target, focus, pet;
- Totembar, Runebar, Holypower, Chi, Combo point, Eclipse Bar and Soul Shards and etc support;
- Buff and debuffs frames for all units;
- Raidframes with aggro highlight, indicators, AuraWatch etc;
- Dispellable debuff highlight for raid frames.
- Raid debuff icons on raid frames.
- AuraWatch to show up to 4 icons representing various player buffs on raid units
- Experience, Reputation bar support;
- ClassTimer support.

Addon support:
- oUF_RaidDebuffs (embedded)
- oUF_DebuffHighligth (embedded)
- oUF_AuraWatch (embedded)
- oUF_Smooth Update (embedded)
- oUF_boring_totembar (embedded)
- oUF_Experience (embedded)
- oUF_Reputation (embedded)
- oUF_CombatFeedback
- oUF_MovableFrames

Credits:
drakull, monolit, haste

http://qulightui.org/forum/index.php?/topic/13-ouf-qulight-changelog/
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Unread 03-08-11, 01:24 PM  
DoctorDyna
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Forum posts: 2
File comments: 23
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Looks pretty good, I'll give this one a whirl for a while

One thing though, could there be an option in the config to relocate the buff/debuff bar? Right now it's at the top right and I'm used to having my minimap up there. (nevermind, I found it in toc.lua and fixed it.)

EDIT: It would be cool if the buffs/debuffs on the self and target frame acted how ouf_phanx also, got used to only seeing what was important.
Last edited by DoctorDyna : 03-08-11 at 04:02 PM.
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Unread 03-08-11, 03:22 PM  
Sockz0r
A Defias Bandit
AddOn Author - Click to view AddOns

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loving the layout of this, will give it a go when portaits are avaliable
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Unread 03-08-11, 04:26 PM  
Colta
A Defias Bandit

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UI

When are we gonna see thise unitframes in your already amazing UI ?
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Unread 03-09-11, 02:00 AM  
Zeremonienmeister
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Hi Qulight, amazing looking frames so far.

The only problem i see, is the fact that there is no "deficit" HP showing, making these frames not usable for healers, tanks and raidleaders (or classes that have emergency healing capabilities, like owls or ferals).

It would be nice if you could add some in form of shortened HP deficit values like "-17,4K".
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Unread 03-09-11, 07:15 PM  
Zanaken
A Deviate Faerie Dragon

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Am I the only one that can't right click party/raid frames to open the right click menu?
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Unread 03-10-11, 10:24 AM  
arrcus
A Deviate Faerie Dragon

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That's not an option in any oUF layout :P You need to click the player then right click your target frame for the right click menu.
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Unread 03-11-11, 08:25 AM  
gbart71
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buff / debuff relocation

I saw someone had found where to change the location or positioning of the buff /debuff bar, but am not sure where that would be; for some reason, my puter' won't open .toc files where i can edit them at all; what should i change and / or how? any help would be great, as my minimap is blocking my current buff area. Thx!
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Unread 03-12-11, 09:05 AM  
Vesimas
A Kobold Labourer

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This is Epic O_o With a single addon i can remove Pitbull, Quartz, Grid, Elkano. Also going from 4mb to 300kb of memory usage O_o

But i have a little problem or i'm doing some mistake. I'm trying to move the unitframe for player and target by editing the cfg.lua but nothing happen :/

edit: also i can't find an option to move the raid frame
Last edited by Vesimas : 03-12-11 at 09:08 AM.
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Unread 03-12-11, 01:18 PM  
arrcus
A Deviate Faerie Dragon

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Originally posted by Vesimas
This is Epic O_o With a single addon i can remove Pitbull, Quartz, Grid, Elkano. Also going from 4mb to 300kb of memory usage O_o

But i have a little problem or i'm doing some mistake. I'm trying to move the unitframe for player and target by editing the cfg.lua but nothing happen :/

edit: also i can't find an option to move the raid frame
Try using ouF Movable Frames

Now I just need to figure out how to move the castbars :P
Last edited by arrcus : 03-12-11 at 01:19 PM.
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Unread 03-12-11, 02:04 PM  
Vesimas
A Kobold Labourer

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Originally posted by arrcus
Try using ouF Movable Frames

Now I just need to figure out how to move the castbars :P
Nice, going to try this If you find also how to move castbars tell me pls There is an option btw to resize them?
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Unread 03-13-11, 06:19 AM  
Lorenzo
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about frame setting

cfg.lua doesn't moving frames.
I just edit core.lua / lib.lua and now it's cool. but it's hard. for me...
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Unread 03-13-11, 02:32 PM  
amd757
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Re: about frame setting

Originally posted by Lorenzo
cfg.lua doesn't moving frames.
I just edit core.lua / lib.lua and now it's cool. but it's hard. for me...
Use OMF addon for moving frames =)
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Unread 03-13-11, 06:21 PM  
Kamina
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Bufs

Can I somehow change buffs position from top right corner to left ?
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Unread 03-14-11, 08:47 AM  
Vesimas
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I have edited the lua for repositioning the various unitframe Now i need to understand how to move again threatbar on top of target and how to move the castbars. Some help pls?
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Unread 03-14-11, 09:36 AM  
Vesimas
A Kobold Labourer

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Originally posted by arrcus
Now I just need to figure out how to move the castbars :P
Yahi Open Lib.lua and search for this
Code:
lib.gen_castbar = function(f)
	if not cfg.Castbars then return end
	local cbColor = {95/255, 182/255, 255/255}
    local s = CreateFrame("StatusBar", "oUF_Castbar"..f.mystyle, f)
    s:SetHeight(18)
    s:SetWidth(f:GetWidth()-22)
	if f.mystyle == "focus" then
	s:SetWidth(200)
	end
    if f.mystyle == "player" then
	  s:SetHeight(20)
      s:SetWidth(300)
	  if cfg.HealFrames then
	  s:SetPoint("BOTTOM",UIParent,"BOTTOM",16,280)
	  else
	  s:SetPoint("BOTTOM",UIParent,"BOTTOM",16,150)
	  end
    elseif f.mystyle == "target" then
	  s:SetHeight(20)
      s:SetWidth(300)
	  if cfg.HealFrames then
	    s:SetPoint("BOTTOM",UIParent,"BOTTOM",16,320)
	  else
	  s:SetPoint("BOTTOM",UIParent,"BOTTOM",16,180)
	  end
There you can change width, height and position

Ok now the last two thing that i have to fix is how to move the threat bar and how to modify the text for health (i want only % colored by class)
Last edited by Vesimas : 03-14-11 at 09:47 AM.
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