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EventAlert  Popular! (More than 5000 hits)

Version: 4.7.6
by: CurtisTheGreat [More]

The addon will notify you in the middle of your screen with an icon, name of the spell that has procced, the time left on the proc and will make a subtle sound. EventAlert is also able to handle more than one proc at a time (this option was not available in previous versions).

I am not fond of addons that have very complicated installation and setups. The mod should work on install without any config, but if you wish to change any options use the following command: /ea options
To see a more detailed list of what options are avaiable to the mod, just check out the screenshot of the options pane.

This mod tracks the following events/procs:

  • Death Knight
    • Cinderglacier (Runeforging)
    • Dark Transformation
    • Killing Machine
    • Rime (Freezing Fog)
    • Rune Strike
    • Sudden Doom
    Druid
    • Combo Points
    • Eclipse
    • Nature's Grace
    • Predator's Swiftness
    • Omen of Clarity
    • Owlkin Frenzy
    • Shooting Stars
    Hunter
    • Counterstrike
    • Kill Shot
    • Master Marksman
    • Rapid Killing
    Mage
    • Arcane Blast
    • Arcane Concentration
    • Blazing Speed
    • Brain Freeze
    • Fingers of Frost
    • Firestarter
    • Hot Streak
    • Impact
    Paladin
    • Art of War
    • Daybreak
    • Denounce
    • Grand Crusader
    • Hand of Light
    • Infusion of Light
    • Hammer of Wrath
    • Holy Power
    • Sacred Duty
    • Surge of Light
    Priest
    • Borrowed Time
    • Dark Evangelism
    • Evangelism
    • Serendipity
    • Shadow Orb
    • Surge of Light
    Rogue
    • Combo Points
    Shaman
    • Elemental Focus
    • Lava Surge
    • Lightning Shield
    • Maelstrom Weapon
    • Tidal Waves
    Warlock
    • Backdraft
    • Backlash
    • Decimation
    • Empowered Imp
    • Eradication
    • Molten Core
    • Nightfall
    • Shadowburn
    Warrior
    • Battle Trance
    • Bloodsurge
    • Execute
    • Incite
    • Lambs to the Slaughter
    • Overpower
    • Revenge
    • Sudden Death
    • Sword and Board
    • Taste for Blood
    • Thunderstruck
    • Victory Rush


Quick Backstory: I created this addon as a test for myself as my first "from the ground up" addon. Most of my coding in WoW LUA was taking other addons and just fixing them so they work from minor bugs or whatnot.

Anyhow, I needed a mod that was lightweight and did only what I wanted it to do, and that was warn me when one of my spells or talents procced something I needed. Thus, EventAlert was born. There are likely to be bugs, explosions and not so good things that may come from this mod. I'm sorry in advance! If you find a bug, please let me know so I can fix it.

Also, if anyone finds a spell/talent/etc that they want watched, please let me know and I will add it!

4.7.6
Bugfix: Fixed problem with spell charges not showing up on alerts.
Bugfix: Fixed problem with alerts not showing when options changed without a reload.
Change: Added option to show/hide spell charges.

To see the full change log, view the changelog.txt file included in the EventAlert zip file.
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Unread 10-23-08, 02:18 AM  
Hoox
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Is it possible to add the Maelstrom Weapon x5 buff for shamans?
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Unread 10-23-08, 03:52 AM  
theomegapoint
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Any chance you could add the warrior talent Sudden Death?
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Unread 10-23-08, 06:28 PM  
CurtisTheGreat
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Hoox: Done. I've added only the 5th stack of the buff.

theomegapoint: Done!
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Unread 10-23-08, 10:52 PM  
Delrob
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This mod is exactly what I'm looking for — needed dearly for lock and load!

Also, I was wondering if it was possible to set up one for when an ability fades. My other toon is a resto shaman and would love to know when water shield is down.

Thanks!
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Unread 10-24-08, 12:37 AM  
Hoox
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CurtisTheGreat, that is so nice! Thanks alot for your addon!
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Unread 10-24-08, 07:21 AM  
olystice
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Quick note, Infusion of Light spell ID is wrong.

It should be 54149.
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Unread 10-24-08, 08:37 AM  
CurtisTheGreat
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Originally posted by olystice
Quick note, Infusion of Light spell ID is wrong.

It should be 54149.
Ah, looks like I only added Rank 1. The ID you listed is Rank 2. I'll get it added, thanks olystice.
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Unread 10-24-08, 08:38 AM  
CurtisTheGreat
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Ah, looks like I only added Rank 1. The ID you listed is Rank 2. I'll get it added, thanks olystice.


Delrob: In theory, ya, it's possible... but that's not quite what this addon was designed to do.
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Unread 10-24-08, 09:40 AM  
Vint
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Great addon. Any chance you could add the mage buff 'firestarter' to it as well?
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Unread 10-24-08, 11:31 AM  
CurtisTheGreat
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Done!
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Unread 10-24-08, 04:27 PM  
Hoox
A Kobold Labourer

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Just a note on the Maelstrom Weapon buff. The EventAlert shows up at the x1 buff I think. It should be only at the x5 buff
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Unread 10-24-08, 07:29 PM  
olystice
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Originally posted by Hoox
Just a note on the Maelstrom Weapon buff. The EventAlert shows up at the x1 buff I think. It should be only at the x5 buff
The thing with the Maelstrom Weapon buff is that each rank has the same proc spell ID. So it will show up if you have x1, x2, x3, x4, x5.

http://www.wowhead.com/?spell=51528 - Rank 1
http://www.wowhead.com/?spell=51529 - Rank 2
http://www.wowhead.com/?spell=51530 - Rank 3
http://www.wowhead.com/?spell=51531 - Rank 4
http://www.wowhead.com/?spell=51532 - Rank 5

http://www.wowhead.com/?spell=53817 - Proc

If you go to the first 5 wowhead links it will give you the link to the proc under "spell details".
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Unread 10-24-08, 07:33 PM  
Delrob
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Originally posted by CurtisTheGreat

Delrob: In theory, ya, it's possible... but that's not quite what this addon was designed to do.
Thanks for responding curtis. I got home last night from work and downloaded this, and I can't get a warning when lock and load procs. I was testing it on a level 70 training dummy in ironforge.
Last edited by Delrob : 10-24-08 at 11:54 PM.
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Unread 10-24-08, 08:44 PM  
CurtisTheGreat
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Originally posted by Delrob
Thanks for responding curtis. I got home last night from work and downloaded this, and I can't get a warning when lock and load procs. I was testing it on a level 70 training dummy in ironforge.
That's because I was obviously brain dead when I was re-coding the spell array and added the spell itself and not the proc. /facepalm

I've fixed it now.
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Unread 10-24-08, 10:54 PM  
Vint
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Originally posted by CurtisTheGreat
Done!
Cool.. Thanks =)
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