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Updated: 08-30-17 03:14 PM
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Compatibility:
Shadows of Argus (7.3.0)
Tomb of Sargeras (7.2.0)
Return to Karazhan (7.1.5)
Legion (7.0.3)
Updated:08-30-17 03:14 PM
Created:12-18-08 02:33 PM
Downloads:31,745
Favorites:105
MD5:

oUF Neav  Popular! (More than 5000 hits)

Version: 7.3.0
by: Neal, ballagarba

This is a rebuild of the blizzard unitframes.
I made this oUF layout because i like the default wow unitframe design but not its functionalities.

Supported Units
Player
Pet
Target
Target Target
Focus
Focus Target
Party
Boss
Raid
Arena (untested)

Supported Plugins
oUF_AuraWatch (embedded)
oUF_CombatFeedback (embedded)
oUF_Smooth (embedded)
oUF_SpellRange (embedded)

Features
Aggro highlighting
PvP Timer on the Playerframe
Combat & Resting Icons
Leader-, MasterLooter- and Raidicons
Role Icons (DD, Tank or Healer)
Debuff highlight
Raidframes target hightlight
Mouseover text
Castbars support
Castbar interrupt highlight
Castbar safezone and latency text
Slashcommand for world markers (/raidmarkers)
... and many more


Info
You will require a editor (Notepad, Scite ...)
to configure or change some settings in this layout.

Open the oUF_NeavConfig.lua file.
There you can change some settings like
positon, scale, colors and some more for the
most frames

Check out https://github.com/renstrom/NeavUI for the latest changes

v7.3.0

- oUF_Neav: Updated HealthPrediction to handle new oUF elements (thanks Grimsbain).
- oUF_Neav: Updated FormatValue function to be more exact and be able to handle larger numbers (thanks Grimsbain).
- oUF_NeavRaid: Dropped smartthreat module for default oUF element (thanks Grimsbain).
- oUF_NeavRaid: Updated HealthPrediction to handle new oUF elements (thanks Grimsbain).
- oUF_NeavRaid: Legion auras added (thanks Grimsbain).

v7.1.2

- Fix issue with the alternate resource bar for druids always showing.

v6.0.0

- Updates to work with Warlords of Draenor.

v5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios
- TOC update

v5.3.0

- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v5.1.0

- TOC updates.

v5.0.6a

- Unit frames should now hide during pet battle.
- Some tweaks to the way Blizzard's party/raid frames are hidden.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Minor tweaks...

v. 5.0.4b

- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 4.3.1b

- fixed vehicle bug
- some small changes and additions
- fixed the code the target auras
- clean up the code

v. 4.3.1a BETA

- added new combo point textures and animation
- added totem support
- added druid shrooms support
- fixed some px issues
- new "set focus" and "clear focus" system
- some small changes and additions
- you can now drag the frames by rightklicking on the unitframe > make moveable (work with target, player and focus)

found bugs? Then post a comment (:

v. 4.3.1

- updated for patch 4.3 (do a clean install)

v. 1.9.1

- fixed pet castbar filter

v. 1.9.0

- added oUF_Vengeance support
- added oUF_SwingTimmer support
- added castbar icons
- added pet castbar filter
- some fixes and changes

v. 1.8.1

- quest mob icon
- target lfd role icon
- new custom player texture
Optional Files (0)


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Unread 08-28-12, 02:48 AM  
10leej
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Eh the !Beautycase standalone download still uses CreateBorder so it must be an older version.....

Just wondering cause my skinning addon I got made for it has about 100 or so occurances of CreateBorder >.>

So all I have to do is replace frame:CreateBorder(12,1,1,1) with frame:CreateBeautyBorder(12) now?
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Last edited by 10leej : 08-28-12 at 02:52 AM.
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Unread 08-28-12, 02:29 AM  
ballagarba
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Originally Posted by 10leej
Did you update !Beautycase as well CreateBorder doesn't seem to work anymore..
Hmm, !Beautycase was actually updated a long time ago (at least at Neav UI), maybe that wasn't reflected here.

Anyway, CreateBorder is long. You can read up on the docs at the top of !Beautycase/core.lua, but this is mostly it:

lua Code:
  1. -- How to use:
  2.  
  3. myFrame:CreateBeautyBorder(borderSize or nothing)
  4.  
  5. myFrame:SetBeautyBorderSize(borderSize)
  6. myFrame:SetBeautyBorderPadding(number or [uL1, uL2, uR1, uR2, bL1, bL2, bR1, bR2])
  7.  
  8. myFrame:SetBeautyBorderTexture(texture or 'default' or 'white')
  9. myFrame:SetBeautyShadowTexture(texture)
  10.  
  11. myFrame:SetBeautyBorderColor(r, g, b)
  12. myFrame:SetBeautyShadowColor(r, g, b)
  13.    
  14. myFrame:HideBeautyBorder()
  15. myFrame:ShowBeautyBorder()
  16.  
  17. myFrame:HasBeautyBorder() -- true if has a beautycase border, false if not
  18.  
  19. local borderSize, texture, r, g, b, alpha = myFrame:GetBeautyBorderInfo()
Last edited by ballagarba : 08-28-12 at 02:30 AM.
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Unread 08-28-12, 02:24 AM  
10leej
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Did you update !Beautycase as well CreateBorder doesn't seem to work anymore..
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Unread 05-22-12, 03:44 AM  
Grondi
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Re: Re: Re: Cast bars

[/quote]

How do I enable the highlight? Cannot find anything like that in the code.
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Unread 04-10-12, 10:11 AM  
ballagarba
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Originally Posted by Bobwich III
I probably am not looking somewhere, but does this mod support predicted healing?

Also, for the life of me I can't find where to move the player health and power text.
Currently incoming heals is only implemented on the raid frames (that you can find in the Neav UI suite) at the moment. Might get implemented elsewhere though.

Why would you wanna move the health and power text on the player frame? And where?
Last edited by ballagarba : 04-10-12 at 10:15 AM.
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Unread 04-02-12, 08:50 PM  
Bobwich III
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I probably am not looking somewhere, but does this mod support predicted healing?

Also, for the life of me I can't find where to move the player health and power text.
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Unread 01-31-12, 03:07 PM  
Momozip
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Originally Posted by Neal
Originally Posted by ikomiko
Hi, can you add a function for seperating the debuffs? i want to show only my own debuffs.
Code:
if (self.Auras) then
   self.Auras.onlyShowPlayer = true
end
 
if (self.Debuffs) then
   self.Debuffs.onlyShowPlayer = true
end
Is there a possible way to keep the pretty borders to? o.o
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Unread 12-25-11, 04:54 AM  
Neal
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Originally Posted by ikomiko
Hi, can you add a function for seperating the debuffs? i want to show only my own debuffs.
Code:
if (self.Auras) then
   self.Auras.onlyShowPlayer = true
end
 
if (self.Debuffs) then
   self.Debuffs.onlyShowPlayer = true
end
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Unread 12-23-11, 06:59 PM  
ikomiko
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Hi, can you add a function for seperating the debuffs? i want to show only my own debuffs.
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Unread 12-23-11, 07:07 AM  
Neal
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in the function ..


Code:
local function CreateRaidLayout(self, unit)
...
...
...
            self:CreateBeautyBorder(11)
            self:SetBeautyBorderPadding(3)
...
...
...
end
But the raidframes looks crappy with a beautycase border
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Unread 12-22-11, 04:49 AM  
Blindlabel
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Originally Posted by Neal
jep^^
How so? I can't seem to figure it out .
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Unread 12-22-11, 04:19 AM  
Neal
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jep^^
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Unread 12-22-11, 03:34 AM  
Blindlabel
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Is it possible to create a beautycase border around the raidframes?
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Unread 12-22-11, 03:22 AM  
Neal
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Originally Posted by 4exoB
Is it possible to display the timer debuffs and buffs only their spells on the target?
Example: default unitframes with omnicc

hm....thats a cool idea
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Unread 12-22-11, 03:12 AM  
L3n1n
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Is it possible to display the timer debuffs and buffs only their spells on the target?
Example: default unitframes with omnicc

Last edited by L3n1n : 12-22-11 at 03:12 AM.
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