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Updated: 12-19-07 12:19 AM
Updated:12-19-07 12:19 AM
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Arena Ignore  Popular! (More than 5000 hits)

Version: r414
by: Shadowd [More]

Arena Ignore takes advantage of the fact that you can use /ignore to check who you're against, it works by recording all the enemies you face in arenas and then checking that list whenever you join an arena. 10 seconds after joining an arena we scan the list and then display who's in the same arena as you.

This will work for people from the same server as you, however you need to have some spots open in your ignore list (preferable per send * 2 free, or 10 slots by default).

Is this illegal? All this does is call AddIgnore and DelIgnore if Blizzard decides they don't want this it's dead simple and theres about 50 different ways they can prevent it.


NOTE: As of WoW 2.3.3 this has been offically broken so ignores no longer work while inside arenas and is mostly kept up for fun.

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Unread 11-01-07, 07:28 PM  
Jough
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Same-Server Ignores

Don't same-server ignores work correctly if you put the server name after the player name?

I know that - as Jough of Boulderfist - "/ignore Seekdeath" doesn't identify a player in the same match as me, but I thought "/ignore Seekdeath-Boulderfist" did.
Last edited by Jough : 11-01-07 at 08:11 PM.
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Unread 11-01-07, 09:00 PM  
Shadowed
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Re: Same-Server Ignores

Originally posted by Jough
Don't same-server ignores work correctly if you put the server name after the player name?

I know that - as Jough of Boulderfist - "/ignore Seekdeath" doesn't identify a player in the same match as me, but I thought "/ignore Seekdeath-Boulderfist" did.
Will take a look into this, but you can ignore people from a different server (at least in battlegrounds) without typing the full name if more then one result comes back because someone is online from your server with the same name, or two people with the same name are in the same battleground it'll say to be more specific.
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Unread 11-01-07, 09:08 PM  
Shadowed
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Well what do you know, you're right. Appending server name (regardless of what server they're from) only returns a result if they're in the same arena.
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Unread 11-09-07, 02:18 AM  
Jough
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Argh - there's a problem with the same-server ignores.

Our first match of the night was against another Boulderfist team. Several matches later, Arena Ignore completed a pre-match scan without finding anyone, but when the gates opened, there was the team from our first match.

I don't know if this helps, but after we were done for the night I checked my 'Ignore' tab and saw the names of the members from that team.
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Unread 11-09-07, 09:00 AM  
Shadowed
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Originally posted by Jough
Argh - there's a problem with the same-server ignores.

Our first match of the night was against another Boulderfist team. Several matches later, Arena Ignore completed a pre-match scan without finding anyone, but when the gates opened, there was the team from our first match.

I don't know if this helps, but after we were done for the night I checked my 'Ignore' tab and saw the names of the members from that team.
Was getting reports of this from someone else also, I think Blizzard doesn't like removing ignores using name-server if they're from yours. I'll take a look into it
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Unread 11-09-07, 01:39 PM  
Shadowed
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Try the latest version, this should fix it.
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Unread 12-14-07, 01:27 AM  
mentoc
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I was wondering if there was a way to edit the lua file, or whatever file in the wtf folder your mod saves the names and servers of people to so I can manually add other people who I have not already seen in an arena since installing your mod? And if so where is this file, what is it called, and what is the format for adding people? I looked through the lua file and the wtf folder but couldn't find it.
Last edited by mentoc : 12-14-07 at 01:30 AM.
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Unread 12-14-07, 02:07 AM  
Shadowed
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Originally posted by mentoc
I was wondering if there was a way to edit the lua file, or whatever file in the wtf folder your mod saves the names and servers of people to so I can manually add other people who I have not already seen in an arena since installing your mod? And if so where is this file, what is it called, and what is the format for adding people? I looked through the lua file and the wtf folder but couldn't find it.
WoW/WTF/Account/<ACCOUNT NAME>/SavedVariables/ArenaIgnore.lua

Look for AI_Players = { and add this below

["<name>-<server>"] = "<name>:<server>:<race>:<class>:<classToken>:1196924634:2:3:5",

<class> = Warrior/Rogue/ect
<classToken> = WARRIOR/ROGUE/ect
<race> = Undead/Tauren/Blood Elf/ect

Because this is not an official feature and such, any errors you cause because of this is your fault.
Last edited by Shadowed : 12-14-07 at 02:08 AM.
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Unread 12-14-07, 02:35 AM  
mentoc
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Originally posted by Shadowd
WoW/WTF/Account/<ACCOUNT NAME>/SavedVariables/ArenaIgnore.lua

Look for AI_Players = { and add this below

["<name>-<server>"] = "<name>:<server>:<race>:<class>:<classToken>:1196924634:2:3:5",

<class> = Warrior/Rogue/ect
<classToken> = WARRIOR/ROGUE/ect
<race> = Undead/Tauren/Blood Elf/ect

Because this is not an official feature and such, any errors you cause because of this is your fault.
Ok, I got it all except for the numbers after the <classToken>, what are these for and if I want to manually add people how do I create a new string of numbers for each player?
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Unread 12-14-07, 10:32 AM  
Shadowed
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Ignore them and just use the ones I gave.
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Unread 01-25-08, 10:56 AM  
Blaster
A Deviate Faerie Dragon

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2.3.3

Addon not works after patch :/
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Unread 01-25-08, 11:43 AM  
Shadowed
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Works fine for me, and verified it with someone else that it's working.
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Unread 01-25-08, 04:48 PM  
[email protected]
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does not work for my either

this mod no longer works for me as of today

ive fought the same team several times (different server) and it never detected them

i also manually did it by /ignore name-server

neither worked, i think blizz fixed this
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Unread 01-26-08, 02:09 AM  
thrawnx
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same here. suddenly stopped working. checked several times yesterday, reinstalled addon etc, then checken again.
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Unread 01-26-08, 06:20 PM  
Shadowed
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Indeed, appears to have been fixed.
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