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Updated:12-16-11 06:27 PM
Created:05-28-10 05:36 AM
Downloads:15,214
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nibMicroMenu  Popular! (More than 5000 hits)

Version: 0.8.2
by: Nibelheim [More]

0.8.2


What is it:

nibMicroMenu is a text based Micro Menu.



Options:
  • Texts
    • Adjust the texts which appear on the buttons
    • Font Size
    • Font (LibSharedMedia support)
  • Position
    • Anchor and move it anywhere
    • Parent it to any frame
    • Strata
      • Automatic
      • Manual
    • Orientation
      • Horizontal or Vertical
      • Reverse direction
  • Micro Adjustments
    • Adjust Button height & width
    • Adjust Text X & Y offsets for weird fonts
  • Styles
    • Each button state (Normal, Highlight, and Disabled) is fully configurable
      • Text color (with the option of using Class color)
      • Font Shadow
        • Set the color of the font shadow
        • Set it's X & Y offsets
      • Outline style
      • Opacity
  • Profiles (Ace)




Other nib Addons:

0.8

0.8.2
  • Updated for 4.3
  • Added Raid Finder button
  • Update was dry-coded since I no longer have a WoW account. Let me know if any errors occur.


0.8.1
  • Added Dungeon Journal button


0.8.0
  • Converted to Secure Templates
  • Glyphs can now be changed without problems
  • Combat Fader removed, as it's no longer compatible


0.7

0.7.4 r6
  • Libraries updated

0.7.4 r5 Changes
  • German (deDE) locale added (Thanks to Anfithil)

0.7.4 r4 Changes
  • Traditional Chinese (zhTW) locale added (Thanks to chenyuli)

0.7.4 r3 Changes
  • Français (frFR) locale added (Thanks to DarKleFou)

0.7.4 r2 Changes
  • Combat Fader code optimizations

0.7.4 Changes
  • Memory footprint reduced

0.7.3 Changes
  • Added Libs\AceConsole-3.0

0.7.2 Changes
  • Removed Libs\AceConsole-3.0

0.7.1
  • Beginning to add Localization support. Currently only enUS (English) is available.

0.7.0
  • Buttons will now automatically size themselves to fit their text
  • Added Micro Adjustments for each individual button


0.6

0.6.6
  • Fixed the Combat Fader not registering Power reaching full for Hurt status

0.6.5
  • Updated Libraries

0.6.4
  • Added Frame Strata options
    • Automatic - Automatically set the Micro Menu to appear above it's parent frame
    • Manually set the Micro Menu's frame strata and frame level
  • Improved Options window layout a bit

0.6.3
  • Fix parenting to dynamic frames

0.6.1 and 0.6.2
  • Minor code fixes

0.6.0
  • Updated to work with Cataclysm
  • There are now 10 buttons. The guild/social button has been separated into two buttons. The guild button will access the new Guild window.


0.5

0.5.4
  • Added Tooltips to the buttons (with an option to turn them off if you choose)
  • Guild/Social button is now just a Social button and will simply display the Social window

0.5.3
  • Added an extra option to the Combat Fader. 100% on mouse over: set the opacity of the MicroMenu to 100% when your mouse is over a button.

0.5.2
  • Added Combat Fader. Disabled by default. Can adjust settings through the nibMicroMenu options window.

0.5.1
  • Fixed a bug when changing/creating profiles.

0.5.0
  • New options for changing orientation of MicroMenu (Horizontal or Vertical) and reversing it's direction.


0.4

0.4.1
0.4.0
  • Buttons will now automatically disable/enable depending on whether your character can access their associated windows.
  • Buttons will become highlighted if their associated window is open (either through the MicroMenu itself or through any other means).
  • A new style - Disabled.
  • All three styles (Normal, Highlight and Disabled) now separately configurable from each other, each with their own options category.
Post A Reply Comment Options
Unread 10-31-10, 06:52 AM  
Nibelheim
local roygbi-
 
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Think I'm going to end up redoing a fair bit of the code. So it might take a bit longer. Should be able to get it so that the buttons automatically size themselves to their text, as well as individual adjustments for each button.
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Unread 10-31-10, 04:21 AM  
Nibelheim
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Originally posted by rain3x
So, a little issue I'm having. There's nothing wrong with the addon itself, it all functions properly. However when I change what each button displays, the spacing is off on the longer words.

For example instead of "C" I have "Character" written out. It was bugging me to just have it written "C" or "Char"

So what it ends up looking like is:
Character Spells Talents AchievemeQntusests Social etc.

Any way to give it equal spacing when you use custom words instead of abbreviations?
I can add options to allow this. Give me a 12 hours
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Unread 10-31-10, 04:00 AM  
rain3x
A Deviate Faerie Dragon
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So, a little issue I'm having. There's nothing wrong with the addon itself, it all functions properly. However when I change what each button displays, the spacing is off on the longer words.

For example instead of "C" I have "Character" written out. It was bugging me to just have it written "C" or "Char"

So what it ends up looking like is:
Character Spells Talents AchievemeQntusests Social etc.

Any way to give it equal spacing when you use custom words instead of abbreviations?
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Unread 10-20-10, 11:04 AM  
Improvver
A Kobold Labourer

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File comments: 4
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lolwut?
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Unread 10-18-10, 10:31 PM  
pearsop
A Kobold Labourer

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File comments: 9
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Re: Re: LUA errors

Originally posted by Nibelheim
Sounds like the Addon didn't get installed correctly. That line exists only in the WotLK version of nibMicroMenu. Try fully deleting the current nibMicroMenu folder, and re-downloading the latest nibMicroMenu.
You were absolutely correct. I mistakenly downloaded an archived version. Oooops. Thanks for the quick response.
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Unread 10-18-10, 06:08 PM  
Nibelheim
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Re: LUA errors

Sounds like the Addon didn't get installed correctly. That line exists only in the WotLK version of nibMicroMenu. Try fully deleting the current nibMicroMenu folder, and re-downloading the latest nibMicroMenu.
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Unread 10-18-10, 06:02 PM  
pearsop
A Kobold Labourer

Forum posts: 1
File comments: 9
Uploads: 0
LUA errors

Hi, I'm new to nibMicroMenu. I just installed 0.6.3 and I'm getting LUA errors when I hit escape to go the the game menu and when I hit Return To Game from the game menu. I noticed that in the options for nibMicroMenu there are only 9 Text/Font buttons, there isn't one for the Game Menu and Keyring. Could this be the issue?

Message: Interface\AddOns\nibMicroMenu\Core.lua:359: attempt to index global 'PVPParentFrame' (a nil value)
Time: 10/18/10 16:51:07
Count: 2
Stack: [C]: ?
Interface\AddOns\nibMicroMenu\Core.lua:359: in function <Interface\AddOns\nibMicroMenu\Core.lua:311>
[C]: in function `UpdateMicroButtons'
[string "*:OnShow"]:1: in function <[string "*:OnShow"]:1>
[C]: ?
[C]: ?
[C]: ?
[C]: in function `Show'
Interface\FrameXML\UIParent.lua:1467: in function `SetUIPanel'
Interface\FrameXML\UIParent.lua:1272: in function `ShowUIPanel'
Interface\FrameXML\UIParent.lua:1198: in function <Interface\FrameXML\UIParent.lua:1194>
[C]: in function `SetAttribute'
Interface\FrameXML\UIParent.lua:1873: in function `ShowUIPanel'
Interface\FrameXML\UIParent.lua:2893: in function `ToggleGameMenu'
[string "TOGGLEGAMEMENU"]:1: in function <[string "TOGGLEGAMEMENU"]:1>

Locals: playerLevel = 39
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index global 'PVPParentFrame' (a nil value)"
mmbuttons = <table> {
talents = <table> {
}
questlog = <table> {
}
spellbook = <table> {
}
achievements = <table> {
}
character = <table> {
}
dungeonfinder = <table> {
}
social = <table> {
}
helprequest = <table> {
}
pvp = <table> {
}
}
nibMicroMenu = <table> {
SetDefaultModuleLibraries = <function> defined
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Unread 08-14-10, 02:28 PM  
Nibelheim
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Originally posted by Miralen
Love the addon, was curious if you could add an option to hide while in combat, I really love the addon and would like to see an option to do this. Thanks for the great addon and a very inspiring UI at that too!
Definitely doable.
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Unread 08-13-10, 11:16 PM  
Miralen
A Rage Talon Dragon Guard
 
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Love the addon, was curious if you could add an option to hide while in combat, I really love the addon and would like to see an option to do this. Thanks for the great addon and a very inspiring UI at that too!
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Unread 06-12-10, 04:05 PM  
Nibelheim
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Originally posted by Seerah
What has changed in the last two updates?...
Minor bug fixes with Parenting the MicroMenu to weird frames.
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Unread 06-12-10, 09:22 AM  
Seerah
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What has changed in the last two updates?...
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Unread 06-06-10, 03:38 PM  
Seerah
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Sweet!
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Unread 06-05-10, 10:13 PM  
Nibelheim
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Originally posted by Seerah
My question to you would be if you could add in optional support for the addon.
Can do.
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Unread 06-05-10, 09:20 PM  
Seerah
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Works good!

One more thing, if you don't mind. If you were not aware, there is this addon called ClassColors to customize the class colors in-game. It does this by creating a new class color table which addons can optionally support. The reason why this was created was because altering the RAID_CLASS_COLORS table led to taint which interfered with the default UI's raid interface. My question to you would be if you could add in optional support for the addon.

Change this line (382):
Code:
cr, cg, cb = RAID_CLASS_COLORS[class].r, RAID_CLASS_COLORS[class].g, RAID_CLASS_COLORS[class].b;
to this:
Code:
local classColors = CUSTOM_CLASS_COLORS and CUSTOM_CLASS_COLORS[class] or RAID_CLASS_COLORS[class]
cr, cg, cb = classColors[class].r, classColors[class].g, classColors[class].b
And then add a callback for whenever someone changes the class colors in the ClassColors options.
Code:
if CUSTOM_CLASS_COLORS then
	CUSTOM_CLASS_COLORS:RegisterCallback(ClassColors)
end
No need to add it as an optional dependency or anything.

Thank you so much!
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Unread 06-05-10, 08:27 PM  
Seerah
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Awesome - I'll give it a looksee.
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