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X-Perl UnitFrames  Popular! (More than 5000 hits)

Version: 3.6.35
by: MysticalOS, Zeksie

A much enchanced version of Nymbia's Perl UnitFrames, and a complete replacement for Blizzard's default unit frames, including raid frames and raid tools, with many additions and improvements over the original Nymbia code.

Range Finder (combined with optional health check) for all frames based on spell or item range test.

HoT Monitor will highlight units clearly that have your own active Heal over Time spells.

Debuff Highlights in standard debuff colours on all friendly frames. Priority given to show debuffs that YOU can cure first.

Raid Frames, buff icons, MT list units and some other portions or X-Perl are Created on demand. Saving a lot of time and memory at system startup. Defering the creation of many parts of X-Perl to when they are actually required. And of course, most often outside of raids they are never required and are never created.

Raid Target icon support for Target, Target's Target, MT Targets.

Raid tooltip will show combat rezzers available (druids with Rebirth ready (or very soon available) and any normal rezzers out of combat) if you bring up tooltip of a dead person.

'In-combat' indicators for Pet, Target, Target's Target, Party, Party pets, Raid, MT Targets.

3D Portraits for player, pet, target, focus, party. Optional. Of course this may degrade your framerate somewhat because you are displaying more 3D character models that without this option. But some like it pretty, and it does look cool.

Red and Green combat flashes for frames when player, pet, target, party, partypets, raid take damage/heals. Useful indication of things happening.

Added time left on party member/target buffs/debuffs when in a raid, these depend somewhat on CTRA/oRA/oRA2 sending appropriate information over the addon channel, although some of it can be determined at run time by X-Perl, when a player gets a buff for example, we know how long it should last, and therefor when it should expire.

Totally new options window including all X-Perl options and access via minimap icon.

Configurable colours for borders and backgrounds. Including class coloured names, and configurable reaction colours.

Much care has been taken with code size, memory load, memory usage per cycle and so on. LuaProfiler/OnEvent mods used extensively and regularly to ensure that X-Perl does not do more work than is absolutely necessary.

With that in mind, the event system was totally re-written, and is as kind to system performance as possible. The majority of events are disabled while zoning to alleviate any event backlog issues. And where most addons use 1 event handler per unit frame, which although standard, the alternative has improved X-Perl's performance. By using single main event handlers, we can route the events to appropriate units. So, for example, when a single UNIT_HEALTH update is fired, then just a single raid frame or party frame etc. gets the event, rather than 40 raid frame's handlers, 4 party and so on. Nymbia's Perl used to do a lot of crazy full frame udpates all over the place, eating away at CPU cycles. This was all fixed to only update what was necessary based on events.

Liberal usage of local functions to cut down compiled code size, and increase speed since functions are called directly rather than by name. Every time you have a global function, you have a global string name associated with it, so size in the global environment saved where possible.

XPerl_RaidHelper sub-addon
Assists View
Will show anyone from raid assising you with your target, and can also show healers or all plus known enemies targetting you.
Tooltips for the same also available (on player and target frames) if you prefer to not use the main window.

MT Targets
Replaces CTRA/oRA2 MT Targets window, and doubles as a replacement for the Perl RaidFrames warrior targets.
Indicator shows which target you are on.
Frames will be coloured to show if tanks have duplicate targets.

XPerl_RaidMonitor sub-addon (WORK IN PROGRESS)
Casting Monitor
Shows selected classes (defaults to healer classes) in a list (much like the MT List), but with some differences.
Shows mana bars and cast bars on left. Their targets on right. Health bar as normal, but a secondary small red bar on targets which shows the maximum single hit this unit has received since entering combat. The secondary bar will extend downwards from their current HP level down to as far as zero.
A green name on the targets indicates this is the same target that you have.
You can click on casters or their targets as expected.
For druids, right clicking on a caster will cast Innervate on them.
For shamans, right clicking on a caster will cast Mana Tide Totem. Check the * indicator to see if they're in your group.

All bars can be re-sized in X-Perl main options (Monitor section).

Totals can be toggled (from the 'T' minibutton at top of frame) which gives overview of raid mana status.

XPerl_RaidAdmin sub-addon (WORK IN PROGRESS)
Raid Admin
Save/Load raid roster setups
Only does direct save and load for the moment, but more to come (templates and such).

Item Check
Replacement for /raitem /radur /raresist /rareg. Use the old commands before, or drop items in the left item list.
Query button will perform /raitem on all ticked items (query always includes dur and resists) and you can then view and review all the results whenever, without having to re-query each item.
Includes everyone in raid, so you don't have to work out who doesn't have items, it'll list them with 0 instead of no entry.
Active Scanner to check raid member's equipment for the item selected. So you can be sure that people actually have the item worn (Onyxia Cloak for example), without having to go round single target inspecting everyone who 'forgot' to install CTRA for the 50th raid in a row.

Supported Addons
CT_RaidAssist, oRA2. Shows tooltip info and player status, replaces MT Targets List, improves raid frames, shows player status, resurrection monitor, buff timers aware.
MobInfo-2 / MobHealth3 - Shows target health from MobHealth database.
DruidBar - Shows druid mana bar from DruidBar when shapeshifted.
Clique compatible. And any other click cast addon that uses the same communication method. (see below)

Changes:
*Updated for 5.x
*Should use signifcently less cpu then it did before
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Unread 10-08-06, 02:39 AM  
AstralWolf
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Very cool mod

Finally dumped Discord and gave these a try, very nice stuff. One quick suggestion:

Can you either add a Y-offset or detection of Titan/Fubar top bars with the "align top" button? Right now the frames get put under the fubar top bar.

And the bigger question. In light of the 2.0 bombshell (Burning Crusade API changes) from Blizzard, what functionality do you think will be impacted/changed/eliminated?
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Unread 10-08-06, 05:07 AM  
Zeksie
A Fallenroot Satyr
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Re: Very cool mod

Originally posted by AstralWolf
Finally dumped Discord and gave these a try, very nice stuff. One quick suggestion:

Can you either add a Y-offset or detection of Titan/Fubar top bars with the "align top" button? Right now the frames get put under the fubar top bar.

And the bigger question. In light of the 2.0 bombshell (Burning Crusade API changes) from Blizzard, what functionality do you think will be impacted/changed/eliminated?
The Align Top will not move the player frame, it just aligns the target, target's target etc. to where the player frame is atm. So just put the player frame where you want (under FuBar) then click Align and the rest will follow.

And I don't think TBC will affect X-Perl at all. The limitations they're introducing are meant to stop automatic targetting/casting. X-Perl does neither of these. All targetting comes from direct user intput.
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Unread 10-08-06, 04:57 PM  
NykSpree8
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is there any way to turn the tool tips off for the raid/self frames? theres a check box to turn them off for the tank targets frame but i cant find one for the raid frames and its pretty annoying =\
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Unread 10-08-06, 05:52 PM  
labartels
A Kobold Labourer

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New version - Problem with GRoup Heal

X-Perl on the new version is not working with GRoupHeal. Can you please get back to me on that?
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Unread 10-08-06, 08:56 PM  
Whitetooth
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Improving Raid Icon Support

It would be nice to have an option to
1. Show the RaidIcon of raid members, a good place would be the left side of the health bar.
2. Show the RaidIcon of the target of the raid member in 50% opacity if the raid member does not have an RaidIcon directly associated with.
This allows an eazy view of who is attacking what and who is not assisting.
Last edited by Whitetooth : 10-09-06 at 12:37 AM.
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Unread 10-09-06, 12:08 AM  
Zeksie
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Re: New version - Problem with GRoup Heal

Originally posted by labartels
X-Perl on the new version is not working with GRoupHeal. Can you please get back to me on that?
I'm afraid that's up to the group heal author to add support for the X-Perl frame names, which are now not the same as Nymbia's Perl. I did mail all the click heal authors with details. Give them a poke

Originally posted by Whitetooth
It would be nice to have an option to
1. Show the RaidIcon of raid members, a good place would be the left side of the health bar.
2. Show the RaidIcon of the target of the raid member in 50% opacity if the raid member does not have an RaidIcon directly associated with.
This allows an eazy view of who is attacking what and who is not assist.
Wasn't going to add raid icons on members because a) it's something more to display in an already memory intensive frame set, and b) The API is not very smart when it lets you know that a raid icon has changed. It just tells you that 'some icon has changed', so I'd have to refresh every single frame, which is ugly.

However, I do like the idea of the second part. But, to all of a sudden have 30+ orange nipples on the raid frames would look ugly I think.

I was more thinking of extending the Assists Frame in some manner.
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Unread 10-09-06, 12:54 AM  
Whitetooth
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Re: Re: New version - Problem with GRoup Heal

Originally posted by Zeksie

Wasn't going to add raid icons on members because a) it's something more to display in an already memory intensive frame set, and b) The API is not very smart when it lets you know that a raid icon has changed. It just tells you that 'some icon has changed', so I'd have to refresh every single frame, which is ugly.

However, I do like the idea of the second part. But, to all of a sudden have 30+ orange nipples on the raid frames would look ugly I think.

I was more thinking of extending the Assists Frame in some manner.
yeah, it would make me happy if you could just do the 2ed part, just make it an option so people that don't need it can turn it off and it won't use any resources.

About it looking ugly, I added icons using photoshop, they look preety nice imo
http://img95.imageshack.us/img95/299...aidiconfe5.jpg
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Unread 10-09-06, 04:31 PM  
bwh
A Murloc Raider

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could you add
raid member frame fading if raidmember is out of range ?
and ability do select which buffs/debufss should be shown?

when leading raids and/or playing as crosshealer; I'd like to see some spesific buffs/debuffs.

something like the "show buffs until debuffed" option of ct_raid perhaps
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Unread 10-10-06, 12:16 AM  
Zeksie
A Fallenroot Satyr
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Originally posted by bwh
could you add
raid member frame fading if raidmember is out of range ?
and ability do select which buffs/debufss should be shown?

when leading raids and/or playing as crosshealer; I'd like to see some spesific buffs/debuffs.

something like the "show buffs until debuffed" option of ct_raid perhaps
As for seeing the specific raid buffs, we've found the Buff Helper more than makes up for actually seeing raid buffs on every single raid member. Mousing over a stamina buff and seeing who's missing it is quite adequate I think

Buffs until debuffed shouldn't be too hard though.
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Unread 10-11-06, 02:23 PM  
Tylius
A Deviate Faerie Dragon

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Feature Request! -> Option like there is for the HP full screen warning for mana too!
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Unread 10-12-06, 11:06 AM  
NorthernPlato
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Last night in a party, I was messing around with the locations of the buffs/debuffs.

I left the buffs below the party frames, and changed the debuffs from right-side to below frames, I noticed that the debuffs don't scale when resized via the XPerl interface.

I'm not running any other mods to change the UI scale, just the default WoW scaling options. The party frames are scaled down to around 70%, and the buffs (and hence the debuffs) are set to around 40.

Pet debuffs scale correctly with the buffs, it's only the player debuffs that aren't doing so. The debuffs stay the same size they are when docked to the right of the frame.

Is that intended, or are they supposed to scale together?
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Unread 10-12-06, 05:33 PM  
Zeksie
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Originally posted by NorthernPlato
Last night in a party, I was messing around with the locations of the buffs/debuffs.
...
Is that intended, or are they supposed to scale together?
Supposed to scale together. Odd that they're not. Will check it out. First look at code seems fine, correct parent and all. Will check it out in the morning.
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Unread 10-13-06, 02:12 PM  
Estara
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Not sure if this has already been commented on....I couldn't find mention of it in any case.

My husband has been having an issue where he sometimes can't see pet frames when in party. It seems to happen especially after he's been in a raid, and then goes back to a party, but sometimes he can't even get the pet frames to show up even right after login. I have had the same problem (I can see my own pet of course but not other party members' pets). He says that the intermittent pet-frames (sometimes showing up sometimes absent) was in the previous version of Xperl before this one, and since the most recent version he's not been able to see pet frames at all.

When he checks "show pet frame" or whatever in the party options (the "party pets" option, he says), it still doesn't show pets. He has tried checking, unchecking, reloading ui, all sorts of things. Is there something he's missing?

Any help would be appreciated! Thanks, and we love your mod!
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Unread 10-13-06, 05:03 PM  
Zeksie
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Originally posted by Estara
Not sure if this has already been commented on....I couldn't find mention of it in any case.
...
Any help would be appreciated! Thanks, and we love your mod!
I'm looking into it. But it's one of those problems where the solution isn't at all obvious. I might have to revert the code a few versions and re-work from there again. I'll get it fixed shortly though.

Thing that makes it very hard to fix is that it's never ever not worked for me. In any version and in any situation. So problem finding is a little troublesome.
Last edited by Zeksie : 10-13-06 at 05:04 PM.
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Unread 10-13-06, 11:24 PM  
NorthernPlato
A Deviate Faerie Dragon

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Originally posted by Estara
Not sure if this has already been commented on....I couldn't find mention of it in any case.

My husband has been having an issue where he sometimes can't see pet frames when in party. It seems to happen especially after he's been in a raid, and then goes back to a party, but sometimes he can't even get the pet frames to show up even right after login. I have had the same problem (I can see my own pet of course but not other party members' pets). He says that the intermittent pet-frames (sometimes showing up sometimes absent) was in the previous version of Xperl before this one, and since the most recent version he's not been able to see pet frames at all.

When he checks "show pet frame" or whatever in the party options (the "party pets" option, he says), it still doesn't show pets. He has tried checking, unchecking, reloading ui, all sorts of things. Is there something he's missing?

Any help would be appreciated! Thanks, and we love your mod!
I had this problem as well. Get your husband to check under the Party Tab, and make sure the option 'Show Party in Raid' is turned on. Toggling this on (or on and back off again) will show the party pets. It is worth noting, that if it's toggled back off, the next time a party pet is summoned it won't show until the option is toggle on again.

Try it out, and see if that solves his problem.
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