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Categories:Raid Mods, Bags, Bank, Inventory, Miscellaneous

PassLoot  Popular! (More than 5000 hits)

Version: r139
by: Odlaw [More]

What this mod does

This mod will allow you to automatically roll greed, need, pass, or if the setting is disabled, let you manually roll on loot based on customized loot rules.

By adding customized rules, you can do things like roll greed on all Bind on Equip items, except in Karazhan. You could also let it ignore all Bind on Pickup items, to let you manually roll on them.

Features
Automatic loot settings for each category:

  • Need - This will roll need on the loot in this rule.
  • DE - If an enchanter is present this will roll disenchant.
  • Greed - This will roll greed on the loot in this rule.
  • Pass - This will automatically pass on the loot in this rule.
  • If no loot method is selected, you will have to manually roll on the items.
  • You may select multiple methods.

Loot rules can filter loot based on the following:
  • Bind on status
  • Can I Roll filter - Checks if you can roll differently
  • Class / Spec
  • Equip slot
  • Group/Raid
  • Guild Group - When the group has a percentage of guild mates.
  • Inventory - Do you already own an item
  • Item Level (or formula based on current equipped level)
  • Item Name (partial or exact)
  • Item Price
  • Item Type and SubType
  • Learned Item (recipes/mounts)
  • Loot Won Counter/Comparison - How often you have won an item with the rule
  • Player Name
  • Quality
  • Required Level (or formula based on current level)
  • Uniqueness
  • Usable Items (things that you can equip/use)
  • Zone
  • Zone Type
  • Confirm BoP filter to accept BoP item popups
  • Confirm DE filter to accept DE item popups (use care with this one)

Logic
  • Rules are checked for a match in the order they appear.
  • You may have more than one of the same type of filter.
  • Each filter type must have at least one match.
  • Items may not match any exception.
  • If ( matched rule ) then ( roll ) else ( skip rule )
  • Rolling is attempted in the following order: Need > DE > Greed > Pass. (Depending on what is selected)

Logic Example 1
  • Quality -> Rare
  • Quality -> Epic
  • Binds on -> None
  • Binds on -> Equip
  • Binds on -> Use
This will match IF (Rare OR Epic) AND (None OR Equip OR Use)

Logic Example 2
  • Item Type -> Armor
  • Item Type -> Weapon
  • Item Type -> Plate Armor (exception)
  • Item Type -> 2hd Maces (exception))
This will match IF (Armor OR Weapons) AND NOT (Plate OR 2hd Mace)

Logic Example 3
  • Quality -> Rare
  • Quality -> Epic
  • Binds on -> Pickup
  • Usable -> Unsuable
  • Zone Name -> Halls of Reflection (exception)
  • Zone Name -> Pit of Saron (exception)
This will match IF (Rare OR Epic) AND (BoP) AND (Unusable) AND NOT (HoR OR PoS)

Roll Logic Examples
  • -Need +DE +Greed -Pass = DE > Greed
  • +Need -DE +Greed -Pass = Need > Greed
  • +Need -DE -Greed +Pass = Need > Pass
  • -Need +DE -Greed -Pass = DE > Manual roll

Basic Usage
  • To open the configuration menu, type /passloot
  • Use Add button to create a new rule (Rules are processed in the order they are listed)
  • To remove a rule, select the rule and click the remove button
  • To move a rule up and down in the list, select the rule and click the up/down buttons
  • Once a rule has been selected, you can edit the description or change it's filters.
  • To add a filter to the selected rule, select the filter you wish to add and click add.
  • To remove a filter, select the filter in the Active Filters window and click remove. (You can also shift-right click the filter)
  • To edit an active filter, select the filter in the Active Filters window and change it's properties. (You may have multiple filters of the same type to match)
  • To test an item to see how PassLoot would roll, type /passloot test <shift-click an item>

Example 1
If you want to roll greed on all BoE items, except when on a raid in Karazhan, you can do the following:
  • Rule 1:
    • Zone -> Karazhan (Exception)
    • Binds on -> Equip

Example 2
The only way to have it roll Need if condition X is met, and Greed if condition Y is met is to have 2 separate rules.
You wish to manually roll on all epic items, roll greed on all rare non-bop items items, and roll Disenchant on anything else (and greed if no disenchant option is available)
  • Rule 1: (nothing checked)
    • Quality -> Epic
  • Rule 2: (Greed)
    • Binds on -> Pickup (exception)
    • Quality -> Rare
  • Rule3: (Greed + Disenchant)
    • (no filters added)

Notes
  • Default settings
    • Mod: On (If this setting is off, it won't do automatic pass/greed/need on anything)
    • Quiet: disabled (If this setting is enabled, you won't see what it rolls on)
    • All loot categories are disabled by default to let you manually roll on them.
  • When rolling greed or need on BoP items, WoW will still ask you if you are sure you want to roll since it will bind on pickup. If you want to auto click yes on the BoP confirmations, add a Confirm BoP filter to the rule.
  • The Loot Won Counters are only incremented when you win loot. It will remember what rule was matched and will increment that counter accordingly.

Translation
  • Translation is done through the localization system at www.wowace.com/projects/pass-loot/localization/

- r139 -
ClassSpec - Add Guardian spec
ConfirmDE - Add preferredIndex in popup

- r138 -
Update Equipable - Monk, and a few other class updates.

- r137 -
Fixed some variables that were not defined local.
Changed some StaticPopupDialogs to use a preferred index.
Added Monk to ClassSpec.
Fixed typo in TypeSubType.

- r136 -
Updated for 5.0

- r135 -
Updated libraries and localization

- r134 -
Add LDB to open menu and show last 10 looted items

- r133 -
Locale update - frFR - thanks Blia

- r131 -
Add option to copy/export rules (right click on rule)
Add ptBR and esMX locale files.

- r131 -
toc update

- r130 -
toc update

- r129 -
toc update

- r128 -
More localization updates. Thanks BMSSMB (zhTW) and Shadow11 (deDE)

- r127 -
repackage for updated localization

- r126 -
toc update

- r125 -
Fix Guild Group module.

- r124 -
Type / SubType: Add Trade Goods-Tackle Box, Trade Goods-Item Enchantment, Recipe-Inscription, Gem-Hydraulic, Gem-Cogwheel
Type / SubType: Remove Trade Goods-Armor Enchantment, Trade Goods-Weapon Enchantment

- r123 -
Added Armor - Relic in Type / SubType

- r122 -
Equipable filter: added 2hd axes to dk and paladins

- r121 -
Hopefully fix Equipable module.

- r120 -
Fixed updating which rules get skipped if you remove unknown filters manually.

- r119 -
Added option to display unknown filter variables.
Unknown filter variables show up as gray in the active filters list.
Unknown filter variables can be removed by either the 'Clean Rules' in the options, or 'Remove' on each one in the active filter list. (Unknown filter variables will cause passloot to skip the rule if skip rules is enabled)
Skip rules option now default to off
Changed some text descriptions to be a bit more clear.

- r118 -
Added defaults for SkipRules and SkipRulesWarning
Fix for Can I Roll module
Added option for RegEx matches for Item Name filter (option in modules menu)
Locale updates (zhTW - alpha2009)

- r117 -
Fixed error when it can't figure out what is being rolled on if it is told something is being rolled on.
Modules changes: Will not save empty tables if they were not added to a rule.
Options for skipping rules if a rule has a setting from a module that is disabled or obsolete.
Option to clean disabled / obsolete module settings from rules in profile.
Bug Fix: removes variables from default template when a module is disabled.
deDE - Thanks CuDiLLA
zhTW - Thanks alpha2009

- r116 -
toc update

- r115 -
Add equipable filter - Will match on class based armor and weapons.
zhTW update - thanks alpha2009

- r114 -
Added GuildGroup module - Matches when the group has a percentage of guild mates.

- r113 -
Bug fix for ItemLevel module.

- r112 -
ItemLevel can now use formulas and allows the keyword 'current' for your currently equipped item level.

- r111 -
toc fix

- r110 -
Add options to change the loot rolling text.
Added requested "Can I Roll" filter. (If you can roll need, you might want to look at it before rolling)
Updated toc: ## X-Compatibile-With: 40000

- r109 -
Fix error if some addon removes CONFIRM_LOOT_ROLL from StaticPopups.
Fix display bug with edit box not hiding if you don't press enter/escape in a few dropdowns
Don't load a few modules if a couple libraries are not available.

- r108 -
Repackaged with LibSink-2.0 r70 (custom channels)

- r107 -
Update ZoneType for dynamic instances.

- r106 -
filter regex characters in ItemName match.

- r105 -
Multiple Loot rolling methods can be selected. Order is tried Need > DE > Greed > Pass > Manual Roll (depending on what is selected)
Move modules ui to ace config options menu
Rework Confirm BoP / DE .. no more hooking.
Add Player Name filter.
Add Class/Spec filter.
esES update (yllelder)
zhCN update (pauleldwan)

- r99 -
Added inventory filter to check for items that you already have (checks bank/bags/equipped). It checks for the base items.

- r98 -
Update Bind, Unique filters to scan more lines (heroic items or colorblind mode adds extra lines)
Add an option to let multiple confirm loot popups show. (Blizzard only allows one confirm popup at a time)

- r97 -
Add /passloot test <itemlink> to see how passloot would roll on an item.

- r96 -
localization fix

- r95 -
Change RequiredLevel to allow for logic based rules.

- r94 -
Change dropdown menus with edit boxes to hide better.

- r93 -
Sigh.. add the Usable filter to the toc file.

- r92 -
New filter: Usable - checks for items that are usable (Using tooltip scanning for the red color.. so if anyone knows a better way, let me know)
Sort the filter list.

- r91 -
deDE update (Thanks Slicerdice)

- r90 -
Added ability for filters to become exceptions to a rule. Not all filters can become an exception.
Fix edit boxes in the DropDown menu boxes of some filters to hide properly.
LearnedItem filter: Scan more lines for the 'Already known' text.
Confirm BoP/DE: Allow user to manually roll on an item and will confirm the message.
deDE localization updates (thanks T-Base)

- r89 -
prevent hooking the static popup functions more than once.
fix Confirm BoP and Confirm DE item matching in the popup windows (regex special cases)

- r88 -
Added a confirmation box when you attempt to add the Confirm DE filter. (Endure the confirmation box here so you don't have to endure them later.)
Added a Learned Item filter. Good for Recipes, Mounts, Pets, etc.

- r87 -
Add ConfirmBoP to toc (sigh)
Fix status message if you have DE as an option and ignore as fallback.
Added a Confirm DE filter module. Be careful with this one.

- r86 -
Add the ConfirmBoP module since I said I would.
ruRU update (thanks StingerSoft)

- r85 -
toc update
Adjust the UI a little (make name font smaller to fit better and other small changes)
Added the Confirm BoP module. (We can trade items so I don't see the need for this to be separate addon anymore)
Add DE options for each rule. Rules with DE marked will try to roll for disenchant first, greed/need/pass second.

- r84 -
Shrunk the UI a tiny bit so it could fit in the Blizzard Interface Panels. UI is now displayed there.
ZoneType dropdown expanded a little.

- r83 -
Workaround libsink deforming item links.

- r82 -
Moving from UI from xml to lua coded.

- r81 -
Refresh Active/Available filter lists after disabling a module.

- r80 -
Fixed the tooltip frame that was supposed to be passed to modules.
Removed the settings and profiles tabs, and moving them to Ace config menu.
Renamed some localization keys.
ItemPrice: 3.2 does not need LibItemPrice any longer I believe.
ZoneType: 3.2 changes for 10/25 man normal/heroic modes.
Renamed Zone.lua to ZoneName.lua
Removed PassLoot.xml and Modules.xml
Updated .toc for 3.2

- r79 -
Translation repackage - Russian update (Thanks StingerSoft and lacostes)

- r78 -
toc update (Adding X-WoWI-ID for Minion updater support)

- r77 -
Changed ItemPrice to use a money input frame, and display money with some icons.

- r76 -
Repackaged with updated libraries.

- r75 -
correct toc version

- r74 -
Support for Raid Normal/Heroic in ZoneType filter.
toc update

- r71 -
Added RollMethod to PassLoot_OnRoll message.

- r70 -
Moved the PassLoot_OnRoll event to before the actual rolling occurs, and added the RollID to it's arguments.

- r69 -
Removed embeds.xml, updated .toc

- r68 -
WotLK compatibility.
Binds: Added Bind on Account
TypeSubType: Added Sigils, Inscription Bag, Glyphs, Armor and Weapon Enchantments,
OptionFrameBoxTemplate replacement.
Description change
Added a Settings tab, moved Quiet/Enable mod checkboxes there
Added option to change output to different chat frames using LibSink
Added ItemLevel and RequiredLevel filters
Changed ShowTooltip()
Added ItemPrice filter. Must have a item price library/mod that gives GetSellValue(), or have ItemPrice-1.1 library.
Removed a few remaining arg1 and this's
Small code change to look more uniform.
Added some more data validation checks.

- r79132 -
Redesigned the UI a bit
You may now have multiple filters of the same type (Must have at least 1 match from each filter type)

- r77429 -
PassLoot is now modular. Each filter is it's own module, allowing people to create their own modules.
Changed the layout a little bit.

- r76645 -
Added Group/Raid selection to check if you are in a group or raid.
Added Zone Type to check what type of zone you were in (outside, normal group, heroic group, or raid instance)
Added a Loot Won Comparison and Loot Won Counter. The counter for each rule is incremented only when you win loot based on that rule.

- r65855 -
Updated toc for 2.4

- r64541 -
Updated toc
Changed a few formatting strings
zhTW and zhCN translations from a few people
libbabble-inventory-3.0 seems to have been updated to support more languages as well

- r63489 -
Added a locales.xml
Fixed externals issue.

- r63478 -
Updated .toc to allow embeded files to be loaded separately
Changed versioning to reflect the svn #s instead.

- 3.0.0 -
Changed EquipSlot to a 2-tier dropdown menu style. Dividing up the slots into armor/weapon/misc slots
Merged ItemType and ItemSubType dropdowns into a single dropdown. Also using the 2-tier style.
Removed the command line functions of menu, quiet, enable. (it goes directly to the config window)
Rewrote a few functions (localization, db, event handling) using Ace.

- 2.8.1 -
Fixed error message. (Unique setting wasn't being set on upgrade)

- 2.8.0 -
Added tooltip scanning back in to check for binding and uniqueness
Binding now has the following options: Any, None, Equip, Pickup, Use, Quest
Added a unique check with the following options: Any, Unique, Not (unique)

- 2.7.0 -
Added a button to create a copy of the current profile.
Fixed highlighting text bug.
Added small bits of german localization (item types, subtypes, and equip locations) Untested.

- 2.6.0 -
Updated for 2.3.0
Added the new categories for items in Consumable and Trade Goods, and Containers.

- 2.5.1 -
Updated toc

- 2.5 -
Displays what rule was matched when it rolls on an item.
Combined the ranged weapons for equip slots (guns were showing up under wands).
Combined the chest location to include robes.
Updated a few tooltip descriptions

- 2.4 -
Changed item names to be case-insensitive.
Added a checkbox to turn on/off the mod from the menu.
Added profiles. You can now create your own, or use the default. The default profile can not be deleted. (although individual rules can)
Added a tab menu to switch between rules and profiles.
Changed the way Equip slot works. It is now an equip type.
Removed Armor and Weapon types.
Added Type, and SubTypes. You can now select armor, weapon, recipes, gems, etc from the Type dropdown. SubType will be individual types.

Note: the Miscellaneous Type covers pretty much everything that isn't covered by the other types. (Just the way Blizzard defines items)
It should convert armor / weapon / equip slots to the new format, but double check to make sure it was converted correctly.

- 2.3 -
Fixed quality of loot checking.
Changed zone check to be case-insensitive.

- 2.2 -
It wasn't checking rules sequentially, now it should.
Should no longer keep checking rules if it finds a rule that matches and that rule lets you manually roll on it.

- 2.1 -
Added Equipment slot match.
Added Weapon type match.
Added Armor type match.
Removed poor and common quality (you can't set loot threshold that low anyway)
Added color to the quality match.
Changed how Quality and Bind variables are saved.
Wrote a function to upgrade older rules. (hopefully it will keep all your BOE/BOP/Quality settings for each rule)

- v2.0 -
Rewrite to allow dynamic loot rules.
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Unread 12-10-09, 04:54 PM  
Odlaw
A Kobold Labourer
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r87 toc should be fixed
added the confirm DE filter.. be CAREFUL with that one.. Once it's DE'ed.. it's gone. I am considering moving this one in place of the BoP separate addon.
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Unread 12-10-09, 05:12 PM  
Joschasa
A Kobold Labourer
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Thank you
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Unread 12-11-09, 03:02 AM  
willgk
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Would be wonderful if you could have filter lists so it only does the options in certain instances. That way in the new instances It will let me look at items, and all the old ones it'll just auto greed/de.

Maybe someday?
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Unread 12-11-09, 06:04 AM  
AnrDaemon
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IMHO, it would be a good idea to pop a BIG RED NAG screen when adding ConfirmBoP/DE rule to the list.
Like, add a flag to module "critical, <explanation text>", and when this module [attempted to] added to list, pop nag with <explanation text> and <OK>/<CANCEL>.
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Unread 12-12-09, 10:20 PM  
xtoq
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Ok, I have an issue, on the description it says if you add zones to your rule, that says "don't do this in this zone." However, when I add zones to my rules, it ONLY does the rule when I'm in that zone.

So I'd like some clarification, am I doing something wrong? And I'd also like an invert ability for any criteria, so that if I want to say "don't do it in this zone" i don't have to add all the zones I want it done in, or all the gear I don't want it done to, ya know? I think this is an awesome mod, and sorry to sound so brusque, I have baby aggro atm and trying to finish typing this!
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Last edited by xtoq : 12-12-09 at 10:21 PM.
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Unread 12-13-09, 03:30 PM  
AnrDaemon
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Originally posted by xtoq
Ok, I have an issue, on the description it says if you add zones to your rule, that says "don't do this in this zone." However, when I add zones to my rules, it ONLY does the rule when I'm in that zone.

So I'd like some clarification, am I doing something wrong? And I'd also like an invert ability for any criteria, so that if I want to say "don't do it in this zone" i don't have to add all the zones I want it done in, or all the gear I don't want it done to, ya know? I think this is an awesome mod, and sorry to sound so brusque, I have baby aggro atm and trying to finish typing this!
There's no such thing like "don't do". All rules are "do", to my understanding of it.
So, if you could define your wish in more abstract terms, author would probably include some means to fulfil your wish.
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Unread 12-14-09, 02:01 AM  
Odlaw
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AnrDaemon: Thanks for that awesome idea for confirmation box on adding Confirm DE (Not going to worry about BoP as you can still trade those)


willgk: You can add Zone Names to filters currently. The name must match the name in a /who. (case insensitive)


xtoq: The filters are based on matching something, instead of not matching something. I thought about doing a system to allow for Not, And, Or, Xor and such, but it would be a huge undertaking. I figured that doing one of the following would be a LOT simpler:
# Option A) include everything you want to match and not include what you don't
Rule1: Greed on All but uncommon (check greed)
Quality -> Rare
Quality -> Epic
Quality -> Legendary
Quality -> Artifact

# Option B) create a rule for places you do not want to include, have it not roll (don't check greed/pass/need/de), and just move it ahead of your other rules.
Rule1: Uncommon ignore (no checkbox on greed/need/etc)
Quality -> Uncommon

Rule2: Everything else (check greed)
Do not add any filters.. this will match everything.

= Example 2 =
If you want to not do anything in the zones Icecrown or Gundrak (for example) and roll Greed on everything else.. here is what you would do:

Rule1: Ignore Zones (Do not select any checkboxes of greed/need/etc)
Zone Name -> "Icecrown" (or whatever)
Zone Name -> "Gundrak"

Rule2: Everything else (select greed or whatever you wish)
Do not add any filters.. this will match everything.


If you want to add a rule to 'negate' items or something, just add a rule, and put it above the Greed rule, and add in item names or item levels, or whatever other filter you wish.

Hope that helps.
Last edited by Odlaw : 12-14-09 at 02:08 AM.
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Unread 12-14-09, 02:08 AM  
xtoq
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So I had this ridiculously long post but I guess I was typing it while you were typing yours.

I guess that works, just seems really counterintuitive to me. Thanks though for the response!
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Last edited by xtoq : 12-14-09 at 02:24 AM.
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Unread 12-14-09, 02:40 AM  
Odlaw
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Was editing my post for better clarity.. I am going to give some thought into a not system.. However the logic system might be quite complex and even more confusing to people.


Now you said you would like to roll greed/de on everything you don't wear, and let you manually choose things you do...
There are a few ways to go about this... what about swapping your rules a bit..

Rule1) No check boxes
Zone Name -> Pit of Saron
Zone Name -> Forge of Souls
Zone Name -> Halls of Reflection
Item Type -> Armor -> Plate
Item Type -> Weapon -> 1hd Sword
Item Type -> Weapon -> 2hd Sword
Item Type -> Weapon -> 1hd Mace
Item Type -> Weapon -> 2hd Mace
Rule2) Greed / DE check boxes
No filters. (everything else)


With a Not system for each item in a filter it would look like:
(Zone1 OR Zone2 OR Zone3) AND (not Plate OR not 1hd Sword OR not 2hd sword OR not 1hd mace OR not 2hd mace)

This would not work, as if you dropped a 1hd sword, it would not be plate, and would instantly match the rule.

The only way I could do it would be to add a not to the entire filter rather than each item in the filter individually.
(Zone1 OR Zone2 OR Zone3) AND not (Plate OR 1hd Sword OR 2hd Sword OR 1hd Mace OR 2hd Mace)

That would be a bit better and would work.. However you would not be able to negate individual items in a filter, only the entire filter together.

If you wanted to negate individual items in a filter you'd have to change the OR's to AND's .. but that would only work if every individual item is a negated option.. if you had mixed .. i dunno what to do..
like (not amor AND (staff OR axe)) .. ungh..

I dunno.. it's 1:40am atm, and I am not thinking clearly.. I'll sleep on it.
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Unread 12-14-09, 03:15 AM  
xtoq
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No problem, I'll try your suggestions out as well tomorrow when we run the regulars and heroics for the hundredth time. Boy I love a new patch...

But regardless of the possible changes, I loooove this mod. Thanks so much for it.
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Unread 12-14-09, 05:54 AM  
AnrDaemon
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Just curious... have you considered the "AtlasLoot wishlist" idea I suggested earlier?
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Unread 12-14-09, 10:02 AM  
xtoq
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Originally posted by AnrDaemon
Just curious... have you considered the "AtlasLoot wishlist" idea I suggested earlier?
You mean this: PassLoot AtlasLoot?
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Unread 12-14-09, 01:32 PM  
AnrDaemon
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Originally posted by xtoq
You mean this: PassLoot AtlasLoot?
Cheers! Missed it
/out to give it a try
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Unread 12-21-09, 09:31 AM  
Raederle
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Variables

I've been looking at the profiles and they would be come wonderfully generic if I could have access to a couple of variables in the dropdowns. One would be "MyArmorType" which you would set by class to match cloth/leather/mail/plate. That would let me define no roll aka decide for myleathertype and greed for the other three. I would build in an exception for cloaks on cloth to go above that, you dont have to.

Another would be required level of the gear vs my level, so I could set a generic greed for anything 10 levels below my character.

With that, all these class specific sets could go generic, with a common wishlist, and a setup that said greed if its low or boe or not my class, need if it's my atlas wishlist, decide for the rest.

How doable is it to set up a filter for "myarmortype' or level?
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Unread 12-24-09, 04:26 PM  
Odlaw
A Kobold Labourer
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Re: Variables

Having a setting for MyArmoryType / MyWeaponType would be extremely time consuming and difficult to code in. I did add a 'usable' filter. The way it works is it checks for red colored text in the tooltip to determine if you can 'use' it. Similar to how the auction house works if you check for usable items. If you wear mail, cloth and leather will show up as 'usable' as well.

For Required Level, I added the option for -1 being your current level. So type in -1 for required level, and it will match on your current level.
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