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Updated:08-22-13 02:20 AM
Created:07-07-12 10:57 AM
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oUF Mlight(MoP)  Popular! (More than 5000 hits)

Version: 5.36
by: Paopao001 [More]

oUF_Mlight (MoP)

Notice:

Require oUF 1.6 to work (not included)!
Use oUF_MovableFrames for moving (not included)!
Features:
Show each tick in a channel spell (new)
Optional Portrait.
Backdrop gradient color and alpha customization.
Optional Aura Filter.
Optional Threatbar.
Optional Reverse Fill Mode
Advanced Raid/Party frame

There are two raidframes in oUF_Mlight. One for healers and the other for dps/tank.
Only the raidframe matching your current role will show.And they switch their visibilities as you switch spec.

DPS/Tank raid frame features:
Click Cast [b][size="1"]
Out of Range alpha and arrow (optional)
Healer raid frame features:
Click Cast
Out of Range alpha and arrow (optional)
Raid debuff icon
Defensive Tank buff icon
Hot/Buff Indicators
Gcd bar on mouse-over unit (optional)
heal prediction bar (optional)
In-Game Configuration Supported

Most of the general setting can be done in the interface panel and usually requires a ReloadUI to apply new changes.
supported languages:
  • English
  • Français(D4rKleFou)
  • 简体中文
  • 繁體中文
Many thanks for completing locales.
Credits:
Haste Freebaser Monolit Haleth Phanx Tukz P3lim
Addon Compilation
Github Source

5.36
bug fix
5.35
Add options for a independent player castbar
Add an option to show each tick in a channel spell.(eg. mind flay)
Show enemy's' class and spec when preparing in arena
Show absorb bar in healer raid frame
You may bind a Marco to a click-cast action.
5.33
bug fix: warlock shards and burning embers bug
adjustment : make raid icon on unitframes a little bigger.
5.32
update for 5.2
5.31
add simple arena frames(also works for BG)
5.30
hide vehicle cast bar.
show Destabilize on boss frame.
adjustment: remove Overwhelming Corruption debuff icon from raid frame.
bug fix:the width of heal prediction bar
bug fix:a threat bar bug
5.29
You can see the debuff Destabilize on Boss Frame in fight with Amber-Shaper Un'sok.
Ready Check Mark is not behind name now.
5.28
add feature : show missed hp in healers' raidframe
add feature : change the length of name in raidframe
add feature : always show HP and PP value
add Shek'zeer's debuff
5.27
Powerbaralt colored for stone guard.
unit frames will hide in pet battle
raid mana bars
raid pets
add a new raid tag for paladin :Eternal Flame
bug fix - raid size
add some raid debuff
toc change
5.26
Search and Delete all oUF_Mlight.lua and oUF_Mlight.lua.bak in you WTF file before update
update for official oUF 1.6
powerbar alt bug fix
Click Cast for raid frame
change font.ttf
toc change
5.25
add pvp icon (disabled by default)
change font.ttf
fix a bug when change unit number per line in dps raid
toc change
5.24
add french locales
font changed
different colors for 3 resource of warlocks
add arcane charge bar
add a blacklist to player debuffs (edit it in core.lua if you want)
new combat/reseting icon
toc change
5.23
class resource won't cover player's debuff now
change druid regrow indicator from little mark to timer
locales update
toc change
5.22
font outline and bg color config supported in GUI
font change
toc change
separate locales
5.20a
Enable raid frame auto switching by default
heal prediction bug fix
try to fix the raid name bug
5.20
GUI replaced cfg.lua
embed oUF_Fader
file structure change
default setting changed - enable class color
player castbar time text move to bottom
try to fix the raid name bug, again!
toc change
5.15
more detailed color mode config
more detailed raid config
player debuffs support
add assistant mark
put dps-mode raid frame name in the frames
darken dispel border
toc update
5.14
try to fix the raid name bug
heal prediction bar maxOverflow set to 1
target/threat border size decrease
indicator update
aura timer size changed a a little
pet arua bug fix
complete raid debuffs list
5.13a
little fading bug fixed
5.13
Arrange all the elements' strata, frame level and draw layer.(including rewrite of highlight and backdrop texture)
Power text color bug fixed.
Add power bar color gradient.
Castbar time text colored and it's position changed.
Boss castbar spell name moved to bottom left and its power text removed.
Castbar spark texture changed.
Aura timer and count text font size changed from 12 to 9.
Aura count text occasional disappearing bug fixed.
Boss name length limited to 4 letters.
Remove PvP mark.
Threat bar.
GCD color changed
aura icon size changed
raid debuff icon on dps raid frame removed
arrow not updating bug fixed
add raid name tag
change little square to little round
Earth Shield simbles changed.
PoM bug fixed.
toc change
font changed
5.11
some improvements with Auras , Alt Powerbar and Tags
Other's debuffs on enemy are grey now.
Add optional aura filter.it's disabled by default, see cfg.lua
5.11
alt power bar bug fix
power value bug fix
toc change
5.10
raid toggle bug fix
add out of range arrow
ready check
DDG and afk/dnd mark adjustment
hp and pp postupdate improvement
mouseover function improvement
code clean
toc change
5.09
warlock spec bar
5.08
update the length of each special power when the max number changed.
alt power bar position adjust
add PvP mark

Raid frames
add hover highlight
add target border
add threat border
add heal prediction
add resurrect icon
add GCD bar for healers.
frames wont hide after reload in combat
add <afk> and <dnd> tag
add DDG color for raidframes
overlapping bug fix

code clean
toc change
5.07a
EclipseBar bug fix
toc change
5.07
try to fix the bug of dispel border
update dispel classes/spec
add healers' raid frame anchor option
set buff number on target/focus to 10
5.06
(upload new images)
separate raid aura icon into two,one for debuffs and the other for buffs.
Change castbar style.Now they cover on the health bar.
Dispel border for healers.
leader icon added in raid frames
rip,ghost,d/c texts changed to symbols
5.05
color bug in transparent mode fixed
oUF core update
5.04
take oUF and oUF_Fader out of the layout
little changes on the color of totems
5.03
special marks for holy power /soul shards /shadow orb /chi.(disabled by default. enable in cfg.lua)
druid healerraid frame fixed
5.02
fade bug fixed
holy power bar fixed
shadow orb bar fixed
class color changed
5.01
Forget to change font.
Optional Files (0)


Post A Reply Comment Options
Unread 09-12-12, 12:18 PM  
Zenjaa
A Deviate Faerie Dragon

Forum posts: 10
File comments: 53
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Originally Posted by Paopao001
Originally Posted by Zenjaa
would it be possible to add some "class-icons" to the bossframes?
I dont know if thats the right word - but i guess so.

Take the fight against yor'sahj in dragonsoul. it would be very nice to see the color of the spawning blobs in the boss frame as a "class-icon" instead ob reading the chat or reading the names on the boss-frames.
do you mean portrait ?
hm maybe a portrait yes. good point. i can do that myself. sorry for bothering you
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Unread 09-12-12, 07:28 AM  
Paopao001
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Originally Posted by Zenjaa
would it be possible to add some "class-icons" to the bossframes?
I dont know if thats the right word - but i guess so.

Take the fight against yor'sahj in dragonsoul. it would be very nice to see the color of the spawning blobs in the boss frame as a "class-icon" instead ob reading the chat or reading the names on the boss-frames.
do you mean portrait ?
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Unread 09-12-12, 07:24 AM  
Zenjaa
A Deviate Faerie Dragon

Forum posts: 10
File comments: 53
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would it be possible to add some "class-icons" to the bossframes?
I dont know if thats the right word - but i guess so.

Take the fight against yor'sahj in dragonsoul. it would be very nice to see the color of the spawning blobs in the boss frame as a "class-icon" instead ob reading the chat or reading the names on the boss-frames.
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Unread 09-11-12, 11:13 PM  
Paopao001
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Originally Posted by Zathan666
I'd love to have the ability to turn off the castingbar for "player" only and not "disable on all unitframes". If it's not too hard to do, it'd be great.

edit: Something important I noticed, when you have a few debuffs on you (player frame), they hide the total casting time so it would be better to move the total casting time to the right, bottom or maybe left.




great job by the way.
1 core.lua change
Lua Code:
  1. local CreateCastbars = function(self, unit)
  2.     local u = unit:match("[^%d]+")
  3.     if multicheck(u, "target", "player", "focus", "boss") then
into
Lua Code:
  1. local CreateCastbars = function(self, unit)
  2.     local u = unit:match("[^%d]+")
  3.     if multicheck(u, "target", "focus", "boss") then--"player"

2 I noticed that. It's not easy to put so much information properly around a single frame. I will put the time somewhere else
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Unread 09-11-12, 04:03 PM  
Zathan666
A Murloc Raider
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I'd love to have the ability to turn off the castingbar for "player" only and not "disable on all unitframes". If it's not too hard to do, it'd be great.

edit: Something important I noticed, when you have a few debuffs on you (player frame), they hide the total casting time so it would be better to move the total casting time to the right, bottom or maybe left.




great job by the way.
Last edited by Zathan666 : 09-11-12 at 09:02 PM.
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Unread 09-09-12, 08:53 PM  
Paopao001
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Originally Posted by Zathan666
Is there a way to keep the "transparent" frames but without the reverse health? Cause when you enable classcolors, it turns off the nice transparency

edit: NM, found it in core.lua:

-- reverse fill health --
if not cfg.classcolormode then
hp:SetReverseFill(true) --> change to false
end
Lua Code:
  1. hp:SetReverseFill(true)

This is necessary if you want make hp bar transparent.
To change the colors, look into Updatehealthbar.
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Unread 09-09-12, 02:04 PM  
Zathan666
A Murloc Raider
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Is there a way to keep the "transparent" frames but without the reverse health? Cause when you enable classcolors, it turns off the nice transparency

edit: NM, found it in core.lua:

-- reverse fill health --
if not cfg.classcolormode then
hp:SetReverseFill(true) --> change to false
end
Last edited by Zathan666 : 09-09-12 at 02:14 PM.
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Unread 09-08-12, 12:33 AM  
Paopao001
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Originally Posted by Kísmet
Amazing unit frames btw, are you planning on adding in arena frames eventually?
I have no plan for this.
As far as I know, many people use Gladius for arena. So I think it makes little sense in creating a feature-lacked arena frame. Apart from this, I'm a PvE focused player.
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Unread 09-07-12, 06:56 PM  
Kísmet
A Kobold Labourer

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Amazing unit frames btw, are you planning on adding in arena frames eventually?
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Unread 09-07-12, 07:49 AM  
Paopao001
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Re: Doesn't even show up

Originally Posted by ginnypinny
This addon doesn't even show up in-game for me. I've downloaded ouf, ouf_moveable, and the older version of this addon, but I still get nothing.
check if you can see them in characters page.
if not, you may put them in the wrong folder.
don't change oUF and other plug-in. they are packed for some purpose.
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Unread 09-07-12, 07:32 AM  
ginnypinny
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Doesn't even show up

This addon doesn't even show up in-game for me. I've downloaded ouf, ouf_moveable, and the older version of this addon, but I still get nothing.
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Unread 09-04-12, 11:15 PM  
Qupe
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Originally Posted by KrinKer
Would it be possible to know the changes that need to be made in order for a resto druid to see a marker for Cenarion Ward ?
I can take a look at that for Paopao for you, easily added.

o I have an updated raid debuff list as well.

@Paopao: I'll host everything I have on Github and send you a PM with it. I did a lot of raid indicator changing.
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Last edited by Qupe : 09-04-12 at 11:18 PM.
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Unread 09-04-12, 10:21 PM  
KrinKer
A Kobold Labourer

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Would it be possible to know the changes that need to be made in order for a resto druid to see a marker for Cenarion Ward ?
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Unread 09-04-12, 09:34 PM  
Qupe
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Couple missing things:
In auras.lua:
Lua Code:
  1. local dispelClass = {
  2.     PRIEST = { Disease = true, Magic = true, },
  3.     SHAMAN = { Curse = true, Magic = true, },
  4.     PALADIN = { Poison = true, Disease = true, Magic = true, },
  5.     MAGE = { Curse = true, },
  6.     DRUID = { Curse = true, Poison = true, Magic = true, },
  7.     MONK = { Disease = true, Poison = true, Magic = true,},
  8. }
also, resto spec was changed to 4 instead of 1:
Lua Code:
  1. elseif class == "DRUID" then
  2.             local tree = GetSpecialization()
  3.  
  4.             dispelClass[class].Magic = tree == 4 and true

In core.lua:
Lua Code:
  1. elseif unit == 'pet' then
  2.             Auras:SetPoint('BOTTOMLEFT', self, 'BOTTOMRIGHT', 5, 0)
  3.             Auras.initialAnchor = 'BOTTOMLFET'
Misspelling on "BOTTOMLEFT."

I think there was another one or two fixes similar to those, but I forgot them =|
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Unread 09-03-12, 06:41 PM  
Qupe
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Originally Posted by Paopao001
Sorry for not reply recently. I have been ill for a few days.
I'm starting solve these problems.
wb, hope you're feeling better!
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