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Return to Karazhan (7.1.5)
Updated:12-13-16 08:35 AM
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Cursor  Popular! (More than 5000 hits)

Version: 7.1.0.1
by: Torhal [More]

_Cursor adds detailed, customizable cursor trails to your UI. If you've ever lost track of your mouse in a hectic battle, or if you're looking to put the finishing touches on your stylized UI, look no further. _Cursor uses World of Warcraft's built-in spell effects to offer a variety of preset cursor looks while leaving your system's resources free for more important things.

Details

The Cursor

Each character's cursor can be customized to match that character's style. They can have multiple layers, so you can mix and match different styles. Each layer can show one of many preselected effects, or you can choose your own “Custom” model effect from the game's files. In addition, you can scale, rotate, and move layers around to stack them up in unique ways.

Saved Sets

A “Set” is a pre-packaged cursor, like a template that you can save and load between characters. _Cursor comes with a few default sets, such as the “Energy Beam” default, pictured to the right. But if a lightning cursor doesn't fit with your character, feel free to save your old set and create something more fitting from scratch.


Options

_Cursor's extensive configuration is available in the Interface Options window, or simply with the “/cursor” slash command.

Sets

Save, load, and delete cursors for your other characters to use. Select your saved sets from the dropdown menu, or type a name in directly.

Cursor

Lets you preview and edit each layer of your active cursor. Every layer has a tab associated with it, and they can be toggled on or off using the Model Enabled checkbox.

Preset Type

The category of preset effects, such as “Particle Trail” or “Glow”. With a category selected, see the Preset Name dropdown box below to browse effects in that category. The “Custom” category allows you to specify any model file's path within the game.
Preset Name
This dropdown lists all preset effects in the chosen Preset Type. Select one to preview and use it for the active layer.
File Path
Shows the location of the current effect model. When the “Custom” Preset Type is selected, you may edit this path freely. However, you must leave out the file extension.
The checkered box on the right side previews the layer behind a dummy cursor. The preview is animated, and can be sped up or stopped by clicking on it. The self-explanatory slider bars to the left and below the preview move the cursor up/down and left/right in relation to the cursor, respectively.

The Scale slider controls how large the effect should be drawn, ranging from half-size to four times normal size. Lastly, the Facing slider controls the direction that the model looks, where moving the slider from one end to the other will rotate it completely.

  • 5.0.0.1: Added zhCN localization.
  • 4.3.0.1: Bumped TOC for 4.3.
  • 4.2.0.1: Bumped TOC for 4.2.
  • 4.1.0.1: Bumped TOC for 4.1.
  • 4.0.0.1: Updated dropdown menus for compatibility with patch 4.0.1.
  • 3.3.0.2: The cursor trail now hides during FMV cinematics such as the Wrathgate event.
  • 3.3.0.1: Bumped TOC for 3.3.
  • 3.2.0.1: Bumped TOC for 3.2.
  • 3.1.0.2: Removed all indicator presets, as they now loop continuously, and also removed the stun swirl preset since it seems to have been removed.
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Unread 02-02-09, 06:37 PM  
alfonso
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U The best mod.
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Unread 02-07-09, 06:01 PM  
ET20
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there aren't many warrior related ones. is there a way i can use the custom file paths for warrior skills? if so how do i find them.
Last edited by ET20 : 02-07-09 at 07:28 PM.
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Unread 02-07-09, 07:52 PM  
Saiket
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Originally posted by ET20
there aren't many warrior related ones. is there a way i can use the custom file paths for warrior skills? if so how do i find them.
Unfortunately, not all spell graphics work well as cursor trails because they either only last for an instant and then vanish, or they don't display correctly at all. I've tried my best to provide a good variety by actually testing each available effect (there are thousands), but the process is difficult and I wouldn't advise it.

There are a few existing "shockwave" graphics in the indicator category, and the intervene/intercept trails are listed in the trails category under names like "Simple red" and "Simple white", but other than those two types I can't think of many flashy spells that warriors use. You could try to set up a matching color scheme using the many "swirly" trail effects, however.


Although if you're up for the challenge of actually browsing through spells by extracting listfiles from MPQs, running Lua scripts outside of the game, and modifying their source code, I have my test tool and brief instructions hosted at http://sites.google.com/site/wowsaiket/Other/FileTest.
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Unread 02-08-09, 08:08 AM  
ET20
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Originally posted by Saiket
Unfortunately, not all spell graphics work well as cursor trails because they either only last for an instant and then vanish, or they don't display correctly at all. I've tried my best to provide a good variety by actually testing each available effect (there are thousands), but the process is difficult and I wouldn't advise it.

There are a few existing "shockwave" graphics in the indicator category, and the intervene/intercept trails are listed in the trails category under names like "Simple red" and "Simple white", but other than those two types I can't think of many flashy spells that warriors use. You could try to set up a matching color scheme using the many "swirly" trail effects, however.


Although if you're up for the challenge of actually browsing through spells by extracting listfiles from MPQs, running Lua scripts outside of the game, and modifying their source code, I have my test tool and brief instructions hosted at http://sites.google.com/site/wowsaiket/Other/FileTest.
i have the time to learn but i don't have MyWarcraftStudio or something like it. Nor do i have any experience at all with this sort of thing.

On a side note, shield block, bloodrage, devastate and i can't think of anymore have pretty cool graphics to them.
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Unread 02-08-09, 02:19 PM  
Saiket
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Originally posted by ET20
i have the time to learn but i don't have MyWarcraftStudio or something like it. Nor do i have any experience at all with this sort of thing.

On a side note, shield block, bloodrage, devastate and i can't think of anymore have pretty cool graphics to them.
I'll see if I can find those spells' graphics for you; Which parts of the spells were you interested in (i.e. hand glows, things over the player's head, or the graphic on the target)? These are the images I'm using for reference: Shield Block, Bloodrage, Devastate.
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Unread 02-08-09, 04:56 PM  
ET20
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Originally posted by Saiket
I'll see if I can find those spells' graphics for you; Which parts of the spells were you interested in (i.e. hand glows, things over the player's head, or the graphic on the target)? These are the images I'm using for reference: Shield Block, Bloodrage, Devastate.
i would be willing to test out all of the warrior spell files if you want. on another note the animation for devastate was changed in wrath i think but that doesn't matter.

edit: *knock knock?*
Last edited by ET20 : 02-14-09 at 07:02 AM.
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Unread 03-19-09, 04:32 PM  
Saiket
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Re: cursor addon

Originally posted by Xanada
i have the cursor addon but when i turn the addon off the hand is still there... is there a /command to get my old pointer back??
This addon doesn't modify the actual hand graphic that WoW uses for your mouse pointer, so I'm assuming you installed an addon like Custom Cursor. Technically, that's not an "addon", which explains why you couldn't disable it. Instead, delete your <World of Warcraft/Interface/Cursor> folder, since the files in there have been modified. After you've deleted it, WoW will show the normal armored hand cursor icon (Make sure to restart WoW if you had it running).
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Unread 04-10-09, 07:49 PM  
N10do
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How do I make a new preset?
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Unread 04-10-09, 08:10 PM  
Saiket
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Originally posted by Lord Crypto
How do I make a new preset?
If you just want to use a model that isn't already in the Presets dropdowns, you can set the Preset Type to "Custom" and type the path to the model in the text box at the bottom. This is the easiest way.


If you mean you want to add more options to the preset dropdowns, like a new "Trail" model, you'll have to modify the addon's "_Cursor.lua" file. Search it for "me.Presets = {", and you'll find the table of all presets divided up by their category like "Trail" and "Glow". Each line looks something like this:
Code:
[ "Simple, white" ] = "spells\\enchantments\\whiteflame_low|4|5.3|10|-8";
It's kind of hard to read at a glance, but it shouldn't be too hard to add to even if you've never programmed an addon.

The first part, [ "Simple, white" ], is the name you want to appear in the dropdown menu. The second big chunk, "spells\\enchantments\\whiteflame_low|4|5.3|10|-8", is a bunch of settings separated by "|" characters. If you divide it up, here are the individual settings:
  1. spells\\enchantments\\whiteflame_low - The path to the model file
  2. 4 - Scale of the model
  3. 5.3 - How much to rotate it in radians
  4. 10 - X-offset
  5. -8 - Y-offset
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Unread 04-15-09, 05:48 PM  
Kupotek
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Hooray! Thankyou x1000
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Unread 04-15-09, 06:04 PM  
Saiket
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Missing Cursors in 3.1.0.2

Just a quick note about the latest version, 3.1.0.2:

If any of your cursors turn into blue and white checkered boxes after you upgrade, that means those presets were removed. You can either disable them or pick new presets to replace them in the options window.
The presets that had to be removed are all of the "Indicators" (they loop repeatedly in 3.1) and the "Ring, swirl" Glow preset (looks like it was removed from the game). One indicator preset did survive, however; The "Periodic glint" preset can now be found in the "Particles" category.
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Unread 04-15-09, 06:58 PM  
Kupotek
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Doesn't seem to be working?

/cursor comes up and the cursor shows in preview, but not in game.
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Unread 04-15-09, 07:15 PM  
Saiket
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Originally posted by Kupotek
Doesn't seem to be working?

/cursor comes up and the cursor shows in preview, but not in game.
Does it stay like that even if you reload your UI or close the options window? I have no idea what could cause that, so could you post your settings? Reload your UI so they get saved to disk, and copy/paste the contents of these two files:

World of Warcraft/WTF/Account/{AccountName}/SavedVariables/_Cursor.lua
World of Warcraft/WTF/Account/{AccountName}/{Server}/{Character}/SavedVariables/_Cursor.lua

You can open them using Notepad or any other text editor.
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Unread 04-15-09, 08:15 PM  
Kupotek
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I know the settings are saved cos I've shut down the game and logged back in a few times.

In my Interface\Cursor folder I have my attack and pointer blp files I was using pre patch.


_CursorOptions = {
["Version"] = "3.1.0.2",
["Sets"] = {
["Face Melter (Warning, bright!)"] = {
"Laser|1|LOW||spells\\cthuneeyeattack|1.5|.4|32|13", -- [1]
"Heat|1|BACKGROUND||spells\\deathanddecay_area_base", -- [2]
"Smoke|1|BACKGROUND||spells\\sandvortex_state_base", -- [3]
},
["Shadow trail"] = {
"Layer 1|1|TOOLTIP|Trail|Shadow|0.5", -- [1]
"Layer 2|1|FULLSCREEN_DIALOG|Particle|Shadow cloud", -- [2]
"Layer 3||FULLSCREEN_DIALOG", -- [3]
},
["Energy beam"] = {
"Layer 1|1|TOOLTIP|Trail|Blue", -- [1]
"Layer 2|1|FULLSCREEN_DIALOG|Particle|Fire, blue", -- [2]
"Layer 3||FULLSCREEN_DIALOG", -- [3]
},
},
}


------------------------------------------------


_CursorOptionsCharacter = {
["Cursors"] = {
{
["Enabled"] = true,
["Type"] = "Trail",
["Name"] = "Layer 1",
["Value"] = "Blue",
["Strata"] = "TOOLTIP",
}, -- [1]
{
["Enabled"] = true,
["Type"] = "Particle",
["Name"] = "Layer 2",
["Value"] = "Fire, blue",
["Strata"] = "FULLSCREEN_DIALOG",
}, -- [2]
{
["Enabled"] = false,
["Strata"] = "FULLSCREEN_DIALOG",
["Name"] = "Layer 3",
["Value"] = "",
["Type"] = "",
}, -- [3]
},
["Version"] = "3.1.0.2",
}
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Last edited by Kupotek : 04-15-09 at 08:23 PM.
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Unread 04-15-09, 10:21 PM  
Saiket
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If you used a custom pointer image prior to 3.1, the ability to use them seems to have broken in the patch. That is, custom files like those in WoW Cursor or any of Decoded's Custom Cursor downloads don't work in 3.1.

There are a number of threads concerning this on Blizzard's UI & Macro Forum, and there's still hope that a fix may be found. Please check there for updates and potential workarounds.
Last edited by Saiket : 04-16-09 at 05:56 PM.
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