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Created:10-09-16 02:29 PM
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oUF SimpleConfig

Version: 710.20161130
by: zork [More]


Intro

oUF_SimpleConfig contains the configuration settings used for oUF_Simple.

Important! As soon as you adjust the config it becomes your config. Do not override it lightly. You will loose your changes. The one uploaded is my personal setup.
Documentation
oUF_SimpleConfig documentation
Requires
rLib
Git
https://github.com/zorker/rothui/tre...F_SimpleConfig

Optional Files (0)


Archived Files (6)
File Name
Version
Size
Author
Date
710.20161117
21kB
zork
11-17-16 11:42 AM
710.20161114
21kB
zork
11-14-16 11:40 AM
710.20161027
21kB
zork
10-27-16 12:36 PM
700.20161012
21kB
zork
10-12-16 11:27 AM
700.20161011-2
21kB
zork
10-11-16 12:27 PM
700.20161009
18kB
zork
10-09-16 02:29 PM


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Unread 11-15-17, 12:13 AM  
Daamd
A Defias Bandit

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Zork any way to disable using the nameplate feature baked into the oUF_Simple? and either (A) Keep stock Blizzard frames or (B) use a different nameplate addon?

I want to have a Target Indicator arrows on the active target nameplate or some kind of highlighting of the targeted nameplate. Unless there is a way to add that?
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Unread 02-08-17, 12:54 PM  
kazama14
A Kobold Labourer

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Hey Zork, I was wondering if there was a way to set a custom power color table in your config? In the past in other oUF frames I've used I've done something like:

local colors = setmetatable({
power = setmetatable({
['MANA'] = {0, 200/255, 1},
['RAGE'] = {255/255, 148/255, 148/255},
['FOCUS'] = {148/255, 255/255, 166/255},
['ENERGY'] = {255/255, 255/255, 150/255},
['RUNIC_POWER'] = {0, 131/255, 170/255},
['AMMOSLOT'] = {0.8, 0.6, 0},
['FUEL'] = {0, 166/255, 118/255},
['POWER_TYPE_STEAM'] = {140/255, 140/255, 140/255},
['POWER_TYPE_PYRITE'] = {140/255, 25/255, 25/255},
}, {__index = oUF.colors.power}),
runes = setmetatable({
[1] = {0.77, 0.12, 0.23},
[2] = {0.3, 0.8, 0.1},
[3] = {0, 0.4, 0.7},
[4] = {180/255, 0, 175/255},
}, {__index = oUF.colors.runes}),
}, {__index = oUF.colors})

but this does seem to work since oUF is custom embedded maybe? Any advice would be appreciated
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Unread 11-29-16, 07:49 AM  
zork
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Got a question on how to add group header titles. They are not supported but can of course added to the raid frame group header once it is created.

Lua Code:
  1. --SetRaidHeaderTitle
  2. local function SetRaidHeaderTitle(i)
  3.   local name = "oUF_SimepleRaidHeader"..i
  4.   local header = _G[name]
  5.   if not header then return end
  6.   if _G[name.."Title"] then return end
  7.   --fontstring
  8.   local fs = header:CreateFontString(name.."Title", "ARTWORK", GameFontNormalSmall)
  9.   local fontFamily, fontSize, fontOutline = fs:GetFont()
  10.   fs:SetFont(fontFamily, fontSize or 14, fontOutline)
  11.   fs:SetJustifyH("CENTER")
  12.   fs:SetPoint("TOP",0,0)
  13.   fs:SetText("Group"..i)
  14. end
  15.  
  16. --event handler
  17. local eventHandler = CreateFrame("Frame")
  18.  
  19. --OnLogin
  20. local function OnLogin()
  21.   for i=1,8 do
  22.     SetRaidHeaderTitle(i)
  23.   end
  24.   eventHandler:UnregisterEvent("PLAYER_LOGIN")
  25.   eventHandler = nil
  26. end
  27.  
  28. --register PLAYER_LOGIN event
  29. eventHandler:SetScript("OnEvent", OnLogin)
  30. eventHandler:RegisterEvent("PLAYER_LOGIN")
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"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
Last edited by zork : 11-29-16 at 07:53 AM.
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Unread 11-23-16, 12:42 PM  
zork
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Code:
/console scriptErrors 1
/reload
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Unread 11-23-16, 12:27 PM  
onevox
A Kobold Labourer

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Hello Zork,

Any sort of error logging included or somewhere i can see why custom tags not working? IE. Unitframes just show blue with "Bugfix" on them.

Thanks!
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Unread 11-06-16, 08:45 AM  
gmarco
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Thanks Zork,

I'll check it ...
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Unread 11-05-16, 04:00 AM  
zork
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The configuration is bound by reference. Changing an attribute on runtime should lead to a change of the color values.

First to change stuff between classes just grab the classname like I do it in rFilter.
https://github.com/zorker/rothui/blo...g/init.lua#L16

Add a classspecific function set that adjusts the default config based on class or name of the player.
Spec is different you need an event handler to do this. You can use the rLib registercallback if you want.

Lua Code:
  1. local function OnSpellsChanged(args,...) --args as table followed by the default event arguments in ...
  2.   if GetSpecialization() == 3 then
  3.     oUF_SimplePlayer.Health.colorThreat = false
  4.   end
  5. end
  6. rLib:RegisterCallback("SPELLS_CHANGED", OnSpellsChanged) --event,function,arg0..n

All this can be done in oUF_SimpleConfig.
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Last edited by zork : 11-05-16 at 04:31 AM.
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Unread 11-05-16, 02:58 AM  
gmarco
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Hi Zork,

It should be possible to setting differents values for differents spec/classes ?

I.e:

If I want to have when the player is in A tank spec (guardian druid, prot war and so on):

Lua Code:
  1. colorTapping = true,
  2.     colorReaction = true,
  3.     colorClass = true,
  4.     colorHealth = false,
  5.     colorThreat = true,
  6.     colorThreatInvers = true,

otherwise:

Lua Code:
  1. colorTapping = true,
  2.     colorReaction = true,
  3.     colorClass = true,
  4.     colorHealth = false,
  5.     colorThreat = false,
  6.     colorThreatInvers = true,

Which is the best way to achieve it (if it is possible
Have I to add a custom filter that set:

Lua Code:
  1. player.colorThreat = false
  2. target.colorThreat = false
  3. nameplate.colorThreat = false


Thanks.

P.s.
The same question I'll post in rFilter forum for it
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Unread 10-27-16, 04:30 PM  
janangler
A Kobold Labourer

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Great, thanks a lot for your help
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Unread 10-27-16, 01:28 AM  
zork
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You can do this with the custom filter.
Lua Code:
  1. --custom filter
  2. local function CustomFilter(buttons, unit, button)
  3.   if button.isPlayer then
  4.     button.icon:SetDesaturated(false)
  5.   else
  6.     button.icon:SetDesaturated(true)
  7.   end
  8. end

Example for a custom filter is given for the nameplate unit. You can add the filter to any unit you like.
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"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
Last edited by zork : 10-27-16 at 02:45 AM.
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Unread 10-26-16, 03:58 PM  
janangler
A Kobold Labourer

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First of all, thanks for the new unit frames. I like the new "simple" look

In the diablo unit frames there was an option called "desaturateDebuffs" on the target unit frame, Is something like this also available for ouf_Simple?
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Unread 10-17-16, 01:07 AM  
zork
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Focustarget...sure I could add it but why? When do you need it?
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"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
Last edited by zork : 10-17-16 at 01:10 AM.
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Unread 10-15-16, 11:14 AM  
theruleof4
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A config file for the focustarget would be really nice.
Last edited by : 10-27-16 at 03:29 PM.
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Unread 10-10-16, 03:29 PM  
zork
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Not sure why you have not seen it. But I did exactly that.
http://www.wowinterface.com/download...52-ZorkUI.html
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"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
Last edited by zork : 10-13-16 at 08:01 AM.
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Unread 10-10-16, 10:48 AM  
Mandraxon
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Hey Zork. Iv been watching the progress of your UI and OUF stuff for a while.
today i found you are implamenting this feature and i just have to Trye it.

One thing that i feel is a bit Meh is all the files to download all over the place.
Why not make a complete kit and name it Zork_Mod and then people can just grab that and take what they like.

Keep up the damn good work m8

/M
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