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Updated: 05-13-14 10:04 AM
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Updated:05-13-14 10:04 AM
Created:05-27-11 05:41 PM
Downloads:6,599
Favorites:111
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Categories:Map, Coords, Compasses, Character Advancement

MiniBlobs  Popular! (More than 5000 hits)

Version: 5.4.1.5
by: jeruku [More]

_MiniBlobs replaces the quest POI and archaeology dig site map blobs on your minimap. It supports all standard minimap shapes, and works out of the box.

* Numbered quest markers not included.
Details
  • All quests in your quest log show their objective highlights. _MiniBlobs ignores quest watch settings.
  • This mod only adds blobs to the minimap - no numbered indicators from the world map.
  • Doesn't work with the “Rotate Minimap” option.

Options

You can access _MiniBlobs' options from your Interface Options menu. From there, the “Quality” slider controls how smooth the edges of blobs are drawn, and how jagged the edges of the minimap appear. The lowest setting should look reasonable without dropping your framerate. Higher settings, on the other hand, may cause dramatic performance drops for large, rounded minimaps.

Each type of blob can be configured separately. Both have configurable transparency, a dropdown to choose their general look (limited to default quest blue or dig site red), and a checkbox to disable that blob type entirely.

Quest blobs have an extra “Quest Filter” option to customize which ones you want to see. You can pick from either showing all quests, only quests tracked by Blizzard's Objectives list, or only your selected quest. This last setting matches how the World Frame shows quest blobs; You can change your selection by clicking the numbered circles in your Objectives list or on your World Map.

  • 5.4.1.5:
    • Fixed an issue where some addons would replace Minimap:GetChildren() but it never changed the return of Minimap:GetNumChildren()
    • Should now scan the Minimap for any new, only after being added, objects that need to be shown above the Blobs.
  • 5.4.1.3:
    • Found some more minor issues with the fading.
    • Hopefully repaired the Change Log.
  • 5.4.1.2:
    • Replaced erroneous code. Used wrong hooks for frame hiding, which kept the blobs from hiding with Minimap.
  • 5.4.1.1:
    • TOC Updated to 50400.
    • Version updated to reflect previous version conventions.
    • An overlay has been added so Minimap Icons appear above the blobs.
    • If Minimap is faded or scaled MiniBlobs overlay will scale with those settings. Do note that Blips, player arrow and resources, will not fade unless Minimap is hidden.
  • 4.2.0.3:
    • Now replaces the default Minimap blobs
    • Does not hide in combat
  • 4.2.0.2:
    • Added a “Quest Filter” dropdown menu to the options screen with new settings for watched quests only and selected quest only.
    • Updated koKR localization, and added zhTW localization by BNSSNB.
  • 4.2.0.1: Added frFR localization by Arcueild and koKR localization by Sayclub.
  • 4.1.0.2:
    • The default minimap border now covers jagged blob edges.
    • _MiniBlobs is incompatible with Carbonite, and won't show any blobs with the latter enabled.
    • Fixed “action blocked” messages when toggling blob types in combat.
  • 4.1.0.1: Initial release.
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Unread 05-27-11, 05:56 PM  
Lily.Petal
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Probably one of the most brilliant addons that have come out in a while. It was so annoying having to open my Minimap every time I wanted to know where to go for quests.

Will give this a try today, hope it works for custom minimaps as well as the default :P
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Unread 05-27-11, 07:03 PM  
Waky
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I'll also be trying this out. The only reason I use Archy is for this ability. Love your _DevPad, I won't expect any less of this :P

Edit: I was not disappointed, this is by far one of the best simple addons I've downloaded in a while. +Fav
This does work on square minimaps from PocketPlot, I couldn't be happier with this addon, nice job again!
Last edited by Waky : 05-27-11 at 07:15 PM.
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Unread 05-27-11, 07:41 PM  
Lorenzo
A Kobold Labourer

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it's perfect mod for replacing archy right away. thanks!
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Unread 05-27-11, 08:18 PM  
Saiket
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Please Update _NPCScan.Overlay

For anyone also using _NPCScan.Overlay, please update it to fix an incompatibility with _MiniBlobs' minimap zoom.
Last edited by Saiket : 05-27-11 at 08:19 PM.
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Unread 05-27-11, 08:49 PM  
tinyu
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Originally posted by Lorenzo
it's perfect mod for replacing archy right away. thanks!
Archy still has some useful features, but i am going to disable the minimap blobs in Archy in place for this one.

Edit: would it be able to have this show on the Carbonite maps?
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Last edited by tinyu : 05-27-11 at 08:57 PM.
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Unread 05-28-11, 01:46 AM  
sakurakira
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Great idea, thanks for this!
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Unread 05-28-11, 08:40 AM  
Lorenzo
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Originally posted by tinyu
Archy still has some useful features, but i am going to disable the minimap blobs in Archy in place for this one.

Edit: would it be able to have this show on the Carbonite maps?
I'm agree with that. archy is most blliant add-on. but I only need a minimap blobs, so it's more useful for me.
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Unread 05-28-11, 10:40 AM  
Gsusnme
A Wyrmkin Dreamwalker
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Thanks a million for this, works flawlessly with TukUI v13.

Also replaced Archy's mini-map blob option with this (though I do still use it for it's other features.)
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Unread 05-28-11, 05:45 PM  
Tonyleila
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i have to try out if this works with chinchilla
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Unread 05-28-11, 08:23 PM  
Saiket
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Originally posted by tinyu
Edit: would it be able to have this show on the Carbonite maps?
Good news and bad news.

Carbonite seems to mistake _MiniBlobs for a minimap button - and then eats it. There were other issues too after I worked around that first one, such as bad framerate when zoomed in, and blobs lagging behind the rest of the map like they're on a rubber band. In version 4.1.0.2, _MiniBlobs will refuse to show blobs if Carbonite is loaded.

The better news is I've written a small script to add full-map archaeology blobs to Carbonite, although I don't know what to do with it. _MiniBlobs doesn't feel like the right place to put it, and I have no idea how to contact the authors of Carbonite (their WoWI forum is closed to non-supporters). I'll put the code up for grabs in a forum thread soon.
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Unread 05-28-11, 09:24 PM  
tinyu
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Originally posted by Saiket
Good news and bad news.

Carbonite seems to mistake _MiniBlobs for a minimap button - and then eats it. There were other issues too after I worked around that first one, such as bad framerate when zoomed in, and blobs lagging behind the rest of the map like they're on a rubber band. In version 4.1.0.2, _MiniBlobs will refuse to show blobs if Carbonite is loaded.

The better news is I've written a small script to add full-map archaeology blobs to Carbonite, although I don't know what to do with it. _MiniBlobs doesn't feel like the right place to put it, and I have no idea how to contact the authors of Carbonite (their WoWI forum is closed to non-supporters). I'll put the code up for grabs in a forum thread soon.
sounds good if you want ill post a link on the carbonite forums to the thread you start.
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Unread 05-28-11, 10:04 PM  
Saiket
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Originally posted by tinyu
sounds good if you want ill post a link on the carbonite forums to the thread you start.
Here's the thread in the General Authoring Discussion forum. You can actually run that script using _DevPad if you want to try it out now.
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Unread 05-29-11, 07:57 AM  
tinyu
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while your the current version dosnt work with Carbonite enabled the previous version does.
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Unread 05-30-11, 03:04 AM  
ComputerNerd
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Originally posted by Tonyleila
i have to try out if this works with chinchilla
Using Chinchilla and at first I thought it was not working properly at all because the archeology boundaries just like when using Archy extended beyond the boundary of the minmap and even appear anywhere on screen when I was close enough.
However it does seem to work with the quest boundaries when doing dailies in Tol Barad.
Whether that is a zone specific issue, or a difference between archeology and quest boundaries I will try to determine with further testing.
Last edited by ComputerNerd : 05-30-11 at 06:01 AM.
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Unread 05-30-11, 05:08 PM  
Saiket
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Originally posted by ComputerNerd
Using Chinchilla and at first I thought it was not working properly at all because the archeology boundaries just like when using Archy extended beyond the boundary of the minmap and even appear anywhere on screen when I was close enough.
However it does seem to work with the quest boundaries when doing dailies in Tol Barad.
Whether that is a zone specific issue, or a difference between archeology and quest boundaries I will try to determine with further testing.
They should both behave similarly. Are you sure you turned Archy's blobs off?
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