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Battle for Azeroth (8.0.1)
Updated:09-13-18 03:05 AM
Created:04-06-09 01:56 PM
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NPCScan  Popular! (More than 5000 hits)

Version: 8.0.1.13
by: Torhal [More]

NPCScan helps you find NPCs by scanning nameplates, minimap vignettes, and mouseover targets, with an optional dynamic targeting keybinding. Once an NPC is found by one of these methods, an on screen alert is displayed and an audio alert is played.

Nameplates
Alerts will be triggered whenever a nameplate is created, if that nameplate belongs to one of the tracked NPCs. To use this feature with any reliability, the Interface->Names->Always Show Nameplates option must be turned on from the WoW Game Menu.

Dynamic Target Keybinding
NPCScan includes a key binding that will trigger a dynamically-generated targeting macro. Each time it is pressed, the key binding will trigger a /targetexact <mob name=""> for every tracked NPC in the current zone you are in, in addition to any custom NPC additions. This only attempts a search each time it is triggered; it is not a continuous search.

To access this feature, just set a keybind under the Key Bindings->AddOns->NPCScan->Targeting Macro section.

“Found” Alert
When an NPC is found, NPCScan alerts you by playing a loud and distinctive sound, making your screen pulse red, and displaying a Targeting Button for every NPC that is found.

Targeting Buttons
When clicked, the targeting button tries to target the NPC it depicts. You can also bind a key to trigger the newest button, in cases where multiple buttons are spawned.

Note: These buttons cannot be shown during combat. In the unlikely case that you do find a rare while fighting, the button or buttons will appear after you leave combat.

Options
NPCScan's main options window can be accessed from the Interface Options menu. To access the NPC list and other settings, type “/npcscan”.

New sounds can be added to the alert sound dropdown menu by installing SharedMedia.

  • 5.0.0.5:
    • Added custom search/achievement names to the alert pop-up button.
    • Added “Galleon” to the default search list.
  • 5.0.0.4: Updated deDE, frFR, itIT, koKR, ruRU, and zhCN localizations.
  • 5.0.0.3: Fixed an error when logging onto new characters immediately after updating to 5.0.0.2.
  • 5.0.0.2:
    • Enabled achievement settings now apply to all characters, since they're now account-wide.
    • Fixed an error when pressing the alert target button while in a raid.
    • Doesn't interfere with hunters' Call Pet spell anymore.
  • 5.0.0.1:
    • Added the “Glorious!” MoP rare achievement.
    • Added itIT localization and updated frFR and zhCN localizations.
  • 4.3.0.2: Fixed a broken zhCN translations file, and updated ptBR localization.
  • 4.3.0.1: Updated frFR, koKR, ruRU, zhCN, and zhTW localizations, and added ptBR translation by Omukeka.
  • 4.2.0.2: Added new tamable rares from 4.2 as defaults for hunters.
  • 4.2.0.1: Updated koKR, ruRU, zhCN, and zhTW localizations.
  • 4.1.0.2:
    • Faction-specific rares Captain Foulwind and Florence are now only defaults for the faction that can kill them.
    • Tamable mobs with unknown spawning zones shouldn't always show alerts anymore.
  • 4.1.0.1:
    • Alert sound volume is now controlled by the “Master Volume” slider in WoW's Sound Options window instead of the game sound effects volume slider.
    • Updated frFR, ruRU, zhCN, and zhTW localizations.
    • Updated the database of tamable rares.
  • 4.0.3.6: Updated and fixed non-English localizations so they will print chat messages properly.
  • 4.0.3.5:
    • Added an option to print timestamps with all messages. See the main _NPCScan options pane.
    • Updated 3D portraits to fit the alert popup better.
    • Updated frFR, koKR, and zhTW localizations.
  • 4.0.3.4:
    • Fixed an error for characters that hadn't used an updated version of _NPCScan since before 4.0.0.1. If you still experience an error on login, please reset that character's settings.
    • Updated mob name translations.
  • 4.0.3.3:
    • Jadefang is now also a default custom NPC.
    • Tamable rares in Uldum and Twilight Highlands should now be detected properly.
  • 4.0.3.2: Added Madexx' colors to each of his default entries. Won't apply if you logged in using 4.0.3.1.
  • 4.0.3.1:
    • Added Cataclysm rares to defaults. If you hadn't added them already, they will automatically appear in your custom NPCs list.
    • Updated the database of tamable rares.
    • Updated esES localization.
    • Added a way for stable mods like HunterStableInfo to coexist with _NPCScan. Authors, see source docs.
  • 4.0.0.6:
    • Updated frFR and deDE localizations, and added esES/esMX localization by galen2.
    • Updated the list of tamable rares.
    • Fixed uncommon error when attempting to scroll one of the rare mob tables.
  • 4.0.0.5: The “Unmute for alert sound” option now also re-enables WoW's sound effects toggle.
  • 4.0.0.4: Tweaked the default UI so that only the hunter's summoned pet will get cached on login.
  • 4.0.0.3: Hunters won't see bogus found alerts on login if they have tamed or stabled rare pets.
  • 4.0.0.2:
    • Updated dropdown menus for compatibility with patch 4.0.1.
    • Added deDE localization by Freydis88.
  • 4.0.0.1: Updated for Cataclysm Beta.
  • 3.3.5.5: Non-tamable mobs now show found alerts again.
  • 3.3.5.4:
    • Now summarizes pets cached while resting when leaving cities/inns instead of printing a line for each one.
    • Cached NPCs listed when changing worlds will only be printed once per session, instead of every time you zone in and out.
    • Fixed screen edge flash when mobs are found.
    • Added ruRU localization from CurseForge.
  • 3.3.5.3:
    • LibRareSpawns' mob screenshots should once again appear when mousing over rows in the achievement tables.
    • Added frFR and koKR localizations.
  • 3.3.5.2: Fixed an error that occurred when “Search for completed achievement NPCs” was disabled and any achievement criteria updated.
  • 3.3.5.1:
    • Scans can now be limited to worlds (continents or instances). You can customize this for custom NPCs with an edit box next to the NPC's ID; Simply type the name of the world exactly, or select a continent name from the dropdown. If left blank, the scan will stay active no matter where you are.
    • Tables of rares in the Search configuration pane are now sortable by clicking their column headers.
    • Default options now only add tamable custom mobs like Arcturis and Skoll for hunters. Hold shift while reverting to defaults to override this.
    • Added Bro'Gaz the Clanless as a default for Outlands.
    • Added zhTW localization by s8095324.
    • The found alert button now scales with your global UI Scale setting.
    • Removed control over RareSpawnOverlay.
    • Custom NPCs are now identified by NPC ID instead of their names. Typed names are now case-sensitive.
    • Alerts for humanoid rares that used to look solid white now appear properly clothed once the mob is targeted.
  • 3.3.0.4:
    • The targeting button now marks the rare with a green triangle when clicked.
    • Fixed an issue with horizontal scrolling in the rare mob list.
  • 3.3.0.3: Compatible with _NPCScan.Overlay 3.3.0.6.
  • 3.3.0.2: Fixed a bug in version detection. Arcturis should be added to player scan lists now.
  • 3.3.0.1:
    • Added 3.3's new spirit beast Arcturis to default scan and tamable lists.
    • Added an “/npcscan cache” command to print a message like the log-in cache warning.
    • Removed the rare raptors from default settings, since they no longer drop pets.
    • Removed the mostly obsolete “Search for Tamable NPCs” option.
    • Now uses ZoneIDs instead of map file names to locate tamable mobs. Consequently, The Razza now gets detected accurately in Dire Maul.
  • 3.2.0.8:
    • Rewrote the screen border flash so that it should never conflict with other mods that use it.
    • Achievement tabs now have more prominent checkboxes so disabled tabs will be harder to miss.
  • 3.2.0.7:
    • Tamable mobs now correctly show found alerts when spotted immediately upon login.
    • False found alert messages for tamable mobs now indicate why they are false alarms.
  • 3.2.0.6:
    • Rare tamable mobs now only show alerts when found in their original zone.
    • Added a new “NpcOverlay_Found message” to be used by _NPCScan.Overlay.
  • 3.2.0.5: Classified Terror Spinner as a tamable mob.
  • 3.2.0.4: Classified Skoll as a tamable mob.
  • 3.2.0.3:
    • Added new 3.2 rare spirit beast Skoll.
    • Now uses AceEvent-3.0 to communicate with map overlay-type addons.
  • 3.2.0.2: Now loads properly when _NPCScan.Overlay isn't present.
  • 3.2.0.1:
    • Now manages which overlays are shown by the RareSpawnOverlay and _NPCScan.Overlay addons.
    • Added four rare raptor mobs that drop non-combat pets in 3.2: Dart, Takk the Leaper, Ravasaur Matriarch, and Razormaw Matriarch.
    • No longer shows an alert button for tamable NPCs while resting (in an inn or city), although you will still need to clear the cache.
    • Added all localized mob names for zhTW, and as many as I could find for zhCN and koKR.
    • Added an “Unmute for alert sound” setting to play the alert sound even if WoW is muted.
    • Added an “Alert sound file” dropdown to choose which sound to play for alerts. Additional sounds can be added using SharedMedia-type addons.
    • The alert border flash now only shows when you enable “Screen Edge Flash” in the Default UI's Display Interface Options panel.
    • Now continues searching for rares in 5-man dungeons. Raid dungeons, battlegrounds, and arenas will still disable scanning, however.
  • 3.1.0.1:
    • Achievements to kill rares now have their own lists in the options window.
    • Added slash commands to add and remove NPCs from the custom tracking list: “/npcscan add <NpcID> <Name>” and “/npcscan remove <Name>
    • You can now add tamable mobs to your search list and toggle them all using a “Search for tamable NPCs” setting.
    • Found alerts for tamable mobs will note that they are tamable and may be false alarms.
    • Added an option to suppress the “already cached” log-in alert.
    • Added Gondria to the default rare list, and updated some rares that are now tamable in 3.1.
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Unread 08-09-09, 07:21 AM  
Reinforced
A Kobold Labourer

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Showing position of NPC?

Hi, I really love your addon, but..

Would it be possible to build addon to show position where the rare NPC is spotted?
Coordinates or direction, maybe a waypoint system?

Best regards,
Reinforced
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Unread 08-09-09, 09:34 AM  
bickle
A Kobold Labourer

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A really handy addition would be the ability to output a message to party chat when a NPC is found.
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Unread 08-09-09, 03:25 PM  
Icedawg
A Kobold Labourer

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Ok NPCScan is not working for me...

I am running World of Warcraft in Windows 7

It's installed in C:\Users\Public\Public Games\World of Warcraft (So no Hidden VirtualStore Folder)

I deleted everything in C:\Users\Public\Public Games\World of Warcraft\Cache\WDB\enUS

The test in the NPCScan works (detects me)

I have found rare mobs but the addon did not notify me..

I'd really like to get this to work, any help would be appreciated.

Thanks
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Unread 08-09-09, 04:30 PM  
Saiket
A Chromatic Dragonspawn
 
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Re: Showing position of NPC?

Originally posted by Reinforced
Would it be possible to build addon to show position where the rare NPC is spotted?
Coordinates or direction, maybe a waypoint system?
It's impossible to get the exact position, but mods like Rare Spawn Overlay can help give you a general idea of where the mob might be.
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Unread 08-09-09, 04:36 PM  
Saiket
A Chromatic Dragonspawn
 
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Originally posted by Icedawg
Ok NPCScan is not working for me...

I am running World of Warcraft in Windows 7

It's installed in C:\Users\Public\Public Games\World of Warcraft (So no Hidden VirtualStore Folder)

I deleted everything in C:\Users\Public\Public Games\World of Warcraft\Cache\WDB\enUS

The test in the NPCScan works (detects me)

I have found rare mobs but the addon did not notify me..

I'd really like to get this to work, any help would be appreciated.

Thanks
Make sure that the game is turned off when you delete your cache, or WoW will just rewrite it.

If you already did that, which rare didn't show an alert? Tamable mobs aren't searched for by default, and neither are mobs you no longer need for achievements. Those two options can be turned on just above the mob list table.
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Unread 08-09-09, 06:50 PM  
Icedawg
A Kobold Labourer

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Originally posted by Saiket
Make sure that the game is turned off when you delete your cache, or WoW will just rewrite it.

If you already did that, which rare didn't show an alert? Tamable mobs aren't searched for by default, and neither are mobs you no longer need for achievements. Those two options can be turned on just above the mob list table.
Yup deleted the cache with Wow not loaded up..

Rare spawns in SM and SK insta's and also the rare spawn in The Barrens "Takk"

Having same problem with wife's computer same hardware and setup..
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Unread 08-09-09, 11:34 PM  
Saiket
A Chromatic Dragonspawn
 
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Originally posted by Icedawg
Yup deleted the cache with Wow not loaded up..

Rare spawns in SM and SK insta's and also the rare spawn in The Barrens "Takk"

Having same problem with wife's computer same hardware and setup..
None of the instance rares are searched for by default, so you'll need to add those manually. As for Takk, he's tamable, so the "Search for tamable NPCs" option must be on to find him.
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Unread 08-10-09, 03:01 PM  
Spahut
A Cobalt Mageweaver

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Missing FAQ info

How do mobs appear in the cache? Automagically when you are near? or does you have to mouse over them in the window (even if you don't seem them)

Will it tell you where in the world they are? For instance that Dirkee, i have no idea where he hangs out.
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Unread 08-11-09, 11:44 PM  
ShadowStrk
A Defias Bandit

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Timestamp

Any chance you could include a log to post when the NPC was found?

Perhaps have this posted right after it finds the rare.

Sometimes I afk for awhile, and when I come back, a rare shows up, but is looong gone. (generally when I afk 45min+).

Thanks!
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Unread 08-11-09, 11:54 PM  
Saiket
A Chromatic Dragonspawn
 
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Re: Missing FAQ info

Originally posted by Spahut
How do mobs appear in the cache? Automagically when you are near? or does you have to mouse over them in the window (even if you don't seem them)

Will it tell you where in the world they are? For instance that Dirkee, i have no idea where he hangs out.
The cache is managed by WoW with or without _NPCScan, and any mob within visual range (~100 yards) gets added to it automatically. There's no way to know precisely where they spawn, but the addon Rare Spawn Overlay can show you on your world map where they usually patrol.

Originally posted by ShadowStrk
Any chance you could include a log to post when the NPC was found?

Perhaps have this posted right after it finds the rare.

Sometimes I afk for awhile, and when I come back, a rare shows up, but is looong gone. (generally when I afk 45min+).

Thanks!
I probably won't be adding many more features to _NPCScan at this point, but I suggest using an addon to show chat timestamps. That way when _NPCScan prints a found message, you'll have the time it happened.
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Unread 08-16-09, 07:29 AM  
Spahut
A Cobalt Mageweaver

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How do you remove them from the menu?
It tells me in chat "Consider removing them using /npsscan's menu"

How do i remove it? I see the name in the list, but it seems i can't interact with it?

Btw, does it slow down the game that it has to check this cache all the time?
Last edited by Spahut : 08-16-09 at 01:33 PM.
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Unread 08-17-09, 07:08 PM  
Codex
A Deviate Faerie Dragon
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Since the new version, porting into Dal and having a nearby hunter with a rare will trigger only the text and not the sound or targetting.

Is this working as intended? Putridus is easily seen from dal.

Cheers
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Unread 08-18-09, 06:35 AM  
Zumo
A Kobold Labourer

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Hi ive just installed this addon and have a few questions about it:

Some of the rare mobs names are greyed out despite them not being cached, why is this and how can I get the addon to search for them again?

Am I right in thinking the addon only alerts you if a mob being searched is right near you?

Sounds like a great addon, big thanks to whoever made/worked on it
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Unread 08-20-09, 12:13 AM  
Scythewind
A Kobold Labourer

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I just had a problem with the addon telling me Dirkee was nearby. I was killing the librarians and be actually snuck up behind me and aggroed without the addon triggering. I'd cleared the cache before I logged in tonight, so I know he wasn't cached, and all the option for recognition are enabled. After I killed him it showed him as cached, along with my pet Loque'nahak. I tried the test button and it made the sound like it was supposed to.

The addon worked in the past editions, which is odd. Using the most current. I kind of liked the alerts you got in Dalaran, etc. It let me know the addon was working

*EDIT*

I may have figured it out. Apparently there was a little checkbox on the frostbitten tab that was not checked, and made all the names other than the cached ones brighter. Maybe that was the problem.
Last edited by Scythewind : 08-20-09 at 12:16 AM.
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Unread 08-20-09, 02:11 PM  
Saiket
A Chromatic Dragonspawn
 
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I've been out for the past week, so sorry for the delay.

Originally posted by Spahut
How do you remove them from the menu?
It tells me in chat "Consider removing them using /npsscan's menu"

How do i remove it? I see the name in the list, but it seems i can't interact with it?
When you select a rare in the list, the [-] button at the bottom right of the window should light up and let you remove that NPC.

Originally posted by Spahut
Btw, does it slow down the game that it has to check this cache all the time?
It's actually pretty light on performance, and probably won't affect your framerate at all. Things might slow down a tiny bit if you add hundreds of custom NPCs to search for, but not many people do that.


Originally posted by Codex
Since the new version, porting into Dal and having a nearby hunter with a rare will trigger only the text and not the sound or targetting.

Is this working as intended? Putridus is easily seen from dal.
Yep, the new version won't show the button or play sounds for hunter pets while you're in Dalaran anymore. You'll still see Putridus' alert from there, though.


Originally posted by Zumo
Hi ive just installed this addon and have a few questions about it:

Some of the rare mobs names are greyed out despite them not being cached, why is this and how can I get the addon to search for them again?
If you don't have "Search for tamable NPCs" enabled, tamable mobs will be grayed out in that list. The "Search for completed Achievement NPCs" option works similarly. Also, for the achievement lists, the entire table will be grayed out if you have that achievement disabled.

Originally posted by Zumo
Am I right in thinking the addon only alerts you if a mob being searched is right near you?
Yep. In most cases, the range is about 100 yards (targeting range).


Originally posted by Scythewind
I may have figured it out. Apparently there was a little checkbox on the frostbitten tab that was not checked, and made all the names other than the cached ones brighter. Maybe that was the problem.
That'd do it.
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