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Warlords of Draenor (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:12-15-14 08:28 PM
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Afflicted3  Popular! (More than 5000 hits)

Version: 2.3.6
by: Shadowed, Tatterotts

Afflicted is an enemy spell timer mod for PvP (mainly arenas). This is for people who just want useful information, such as an interrupt is on cool down and you're
safe to cast a heal or that Blessing of Freedom is going to be back up for an enemy Paladin soon. If you want to know the cool down of an obscure ability say Whirlwind then this is not the mod for you. New timers for abilities that are not included by default can easily be added under the configuration. However, the system is flexible enough that any enemy timer can be added including traps or totems.

Alerts for when a spell is triggered (or ends), as well as when you interrupt or dispel an enemy are included. All alerts can be shown inside party, raid, raid warning, combat text or a specified chat frame.

Slash command: /afflicted

NOTE: Dispel and interrupt announcements will not be part of Afflicted come next push (when 3.2 goes live), they have been broken off into Purgeatory


Version 2.3.6(12/15/14)
Updated for 6.0.3/WoD LIVE
*Lots and lots of spell changes/updates
*Updated libraries

Version 2.3.5 (10/12/14)

Updated for WoD/6.0.2
*Reworked some spell code to remove any spells in the spell list without an actual spell in game associated with it. This will remove custom added spells that no longer exist in WoD. You shouldn't see any more #XXXXX or similar spells at the top of your spell list.
*Removed spells from the spell list that no longer exist, changed the cooldown for a few others, and upped the spells version number to 14. I anticipate having more spells to add as time goes on (or requests are made) as I didn't take the 20 hours it would take to go through every class and spec and see what new toys they got for WoD.
*Updated wowace libraries to the newest available.

Version 2.3.4 (7/5/13)

Set arena to default to 3v3 for now since there's not a super-reliable way to predict arena team size that I've been able to test since the patch.
This will fix the problem of the addon not working when in arenas.

Version 2.3.2 (5/27/13)

Updated TOC
Updated libs
Changed purgeatory reference as the addon is no longer maintained

Version 2.3.2 (3/9/13)

Added in code to merge in a proper anchor on spell database update to avoid future problems and properly updated spell database so that life cocoon and combat readiness will respond properly.

Version 2.3.1 (3/9/13):

Work around for error popping up due to combat readiness and life cocoon ending early and not being assigned to proper anchors.

Version 2.3.0 (3/7/13):

Added general monk cooldowns, also tagged all appropriate spells with the "buff" type
Attempted to correct two general errors that seem to be caused by zoning issues where the combat log isn't reporting a source
Fixed icons not fading when abilities fade early, also corrected for bars (though it was only a select few spells).

Version 2.2.6 (8/30/12):

Fixed the ability to turn off icons when using bars
Corrected a seen issue when upgrading spell database versions
Changed two default initialization values

Version 2.2.5 (8/29/12):

Corrected an error in the GTB library that was causing icons to not display properly in bar mode. This was brought about by new functionality in the GetTexture API call. Testing during a single level 8X BG showed the proper icons for the abilities.

Version 2.2.4 (8/27/12):

Updated all spells and added new ones, lots of spell changes brought about by 5.0.4

Version 2.2.3 (8/25/12):

Increased the spells database version

Version 2.2.2 (8/12/12):

Initial bugfixes for Cata:

Updated Libraries
Removed non existent spells and totems
Removed old spell from the test
Added likely incorrect localizations so that the classes field could be populated for Monks

Have not had time to test extensively yet

Version 2.2.1 (1/6/12):

*Redone spells, might not have gotten all of them put in that people may want, but the durations and CDs, as well as spells new to Cata (like rebuke and skull bash) have been added into the default.

-Note that this will not effect people who have already used that addon, as the spells list seems to be generated when the addon is first loaded, so if you want the new ones, you'll have to delete the addon under the WTF saved variables folder. You can also add them in yourself.

Version 2.2.0 (12/23/11):

Numerous fixes for all (mainly combat log) changes that have occurred since wotlk
Optional Files (2)
File Name
Version
Size
Author
Date
Type
2.2.1
247kB
01-06-12 05:39 PM
Patch
1.0
230kB
04-27-11 09:08 AM
Patch


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Unread 03-30-08, 02:20 PM  
Shadowed
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The spell names have to be localized currently for it to work with a non-US client, once I finish the next push of beta Afflicted I'll start to work on updating the GUI and in the process I'll move all the spells to spellID so you won't have to localize them.
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Unread 03-31-08, 03:29 AM  
minjo82
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thanks for the reply shadowd. I'm glad to hear that

i should've mentioned this before but i figured they had to be localized so i came up with a localization beforehand. maybe you can point me in the right direction? i'm a noob with lua's so please understand if i made any noob mistakes.

if( GetLocale() ~= "koKR" ) then
return
end

AfflictedLocals = setmetatable({
-- Spell names
["Divine Shield"] = "천상의 보호막",
["Ice Block"] = "얼음 방패",
["Feral Charge"] = "야성의 돌진",
["Silencing Shot"] = "침묵의 사격",
["Blessing of Protection"] = "보호의 축복",
["Blessing of Freedom"] = "자유의 축복",
["Blessing of Sacrifice"] = "희생의 축복",
["Cloak of Shadows"] = "그림자 망토",
["Spell Reflection"] = "주문 반사",
["Spell Lock"] = "주문 잠금",
["Counterspell"] = "마법 차단",
["Shield Bash"] = "방패 가격",
["Silence"] = "침묵",
["Counterspell - Silenced"] = "마법 차단 - 침묵",
["Earth Shock"] = "대지 충격",
["Flame Shock"] = "화염 충격",
["Frost Shock"] = "냉기 충격",
["Pummel"] = "자루 공격",
["Kick"] = "발차기",
["Pain Suppression"] = "고통 억제",
}, {__index = AfflictedLocals})
this is what i have. all the spell names are exact from the korean wowwiki so the spell names aren't the issue. what boggles me is that no test icons or bars are showing up. which is strange because although the older versions of this addon didn't work on 2.3, the test icons showed up and i could play around with it. with this version, i can't seem to get the test icons or bars up. let alone the actual cooldowns. i've tryied disabling all the other addons figuring it might be a conflict with other addons but the problem persists.

[update] when i manually add new spells in Korean, and actully see them used, the test bars show up and the addon works fine. i'm curious as to why that is... basically all the preset cooldowns won't work. i have to manually add all the spells in oreder for it to work. with my limited knowledge of how addons work, maybe it's a problem with how the afflicted.lua is written in the wtf folder? i'm just glad it works altough i can't make use of the cooldowns already set in the addon.
Last edited by minjo82 : 03-31-08 at 05:33 AM.
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Unread 03-31-08, 04:52 PM  
Nineteen
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Hey Shadowd

Hey dude, great work! This works in 2.4 and is so handy! Tbh I perfer it over the old MagicTrack

You think you'll ever take on ProxDim for 2.4+? I'm sure if you setup a donation site for encouragement many would donate :P I know I would! !
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Unread 03-31-08, 05:02 PM  
Shadowed
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Nineteen: Whats Proxdim do again? As far as I know Grayhoof decided to add it into Proximo2 by default.
minjo82: Yup, that looks fine. I'm not really sure why it wouldn't work I'll look into it and see if I can come up with a solution.
Last edited by Shadowed : 03-31-08 at 05:03 PM.
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Unread 03-31-08, 05:10 PM  
Nineteen
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Originally posted by Shadowd
Nineteen: Whats Proxdim do again? As far as I know Grayhoof decided to add it into Proximo2 by default.
Did he? I haven't actually seen it working yet.

ProxDim was like the ultimate! Click here for the old writer's description and a screenshot

Basically it attached itself to Proximo and shows DR for you and your teammates spells. Eg: Cyclone is casted, it shows on the LH side the DR / if it'll be 1/2 time etc and on the RH side it shows the count down until it breaks / is broken. Allows for easy monitoring of cc.
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Unread 04-02-08, 06:20 PM  
Cigma
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First and foremost, thank you so much for taking the time to put together such an amazing and comprehensive mod.

I have actually been getting an error msg every time I am counter spelled. The message states that there is an error trying to call "dsub" and it is returning a nil value. Is this something I am doing wrong in settting up the spell, or do you think this is a bug?

Thanks!
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Unread 04-07-08, 11:41 AM  
frederikross
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Originally posted by Shadowd
The spell names have to be localized currently for it to work with a non-US client, once I finish the next push of beta Afflicted I'll start to work on updating the GUI and in the process I'll move all the spells to spellID so you won't have to localize them.
Do they have to be localized for eu client aswell?
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Unread 04-07-08, 12:10 PM  
Kelvin
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hmm wheres psychic scream :/?
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Unread 04-09-08, 06:31 AM  
Krayzon
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Hey i have the bars all in the same spot in the middle of my screen how do i make it go away or move.
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Unread 04-09-08, 02:20 PM  
arglos
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sorry for my bad english, but i hope you can understand what i mean and help me.

how can i lock bars?

how can i change size and position of text in the middle of screen?



thank u
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Unread 04-12-08, 10:15 PM  
arglos
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push
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Unread 04-15-08, 07:09 AM  
crschnei
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Originally posted by Kelvin
hmm wheres psychic scream :/?

correct me if I'm wrong, but isn't PS psychic scream? :/?
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Unread 04-19-08, 04:41 PM  
Shadowed
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Testing of Afflicted2 has completed, thanks to everyone whos helped test it.
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Unread 04-20-08, 04:44 AM  
sYs^
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Originally posted by crschnei
correct me if I'm wrong, but isn't PS psychic scream? :/?
ps is usualy pain supression
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Unread 04-20-08, 05:20 PM  
Liolin
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Is there a way to set one anchor to bar display and one anchor to non-bar display? I'd prefer to have a bar for spellgains and non-bar for enemy cooldowns.
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