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Ping Direction  Popular! (More than 5000 hits)

Version: 0.0.7-20100
by: Silh [More]

Ping Direction was written around an idea that popped up during an Ossirian fight. The addon displays a red arrow on your screen pointing in the direction of the last ping received. Though it's not really that hard to figure out the direction to go by looking at the minimap, I thought it would be fun to do something like this.

As of 0.0.4, there is now a second arrow accessible via the /gps command, where you can feed it a set of xx,yy outside coordinates and it'll point an arrow towards them until you reach said coordinates, where it will then disappear. Note that if you use this inside instances, the arrow will be stuck pointing in one direction due to lack of coordinate information inside instances. Also if you change zones while the arrow is active, it will point to xx,yy of the current zone as there is no relative position tracking between zones.

As of 0.0.5, there is now an option to have the arrows properly adjusted for your camera angle, so you don't necessarily have to be directly behind the player. However, this will eat up your 5th preset camera slot, since the only method I have been able to find to retrieve camera angle is to save the camera position to one of the preset slots, and then GetCVar() the camera pitch and yaw. Use /pingdir camera to enable/disable this option--it is disabled by default because I don't want to overwrite someone's 5th camera slot arbitrarily.

Options available:
/pingdir on/off - enables/disables
/pingdir fps # - set updates per second. Default is 10
/pingdir fadetime # - set time in seconds for arrow to fade away. Default is 2s.
/pingdir ratio # - set Y ratio, to give a more squished perspective-type appearance. Default is 0.5
/pingdir scale # - scale arrow
/pingdir ##,## - Point the arrow in the direction of map coordinates ##,## (outside)
/pingdir text - toggle text display above arrow
/pingdir camera - toggle compensation for camera location
/gps ##,## - enable persistent arrow pointing to map coordinates (outside). Arrow will fade when you reach the coordinates.
/gps alpha # - set persistent arrow alpha
/gps off - turn off the persistent arrow

0.0.7 - Now working with rotating minimap
0.0.6 - Removed the 0.05,0.05 fudge factor on ping coordinates which was required pre-patch-2.1, pings should now be pointing in the right direction
0.0.5 - Added persistent arrow alpha option. Added compensation for camera angle, so you don't have to be behind the player for the right direction, woohoo!
0.0.4 - Added 2nd persistent arrow (using /gps command as quick to type), optional text display, and scaling.
0.0.3 - Add decimal point support for x,y coordinates
0.0.2 - Added ability to point the arrow towards specified x,y coordinates when outside instances
0.0.1 - Initial release

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Unread 05-13-07, 06:22 AM  
wraithpc
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Sorry I took so long to answer....

I've actually gone back to the previous version as I happened to ping twice, and it set my camera to 4 again....

I think my normal is game default which does the smart follow... Basically when i turn my camera, not changing character direction, as soon as i release the mouse button the camera angle automatically self centers on my characters forward movement direction...

This is default as far as i know, what happens is when I ping, or do the /pingdir camera it changes, I'm guessing from a default of camera 1 to camera 4.... Camera 4 does not self center so i have to go into config.wtf and delete the SET cameraView "4" this returns to default camera, and once again the auto correcting camera angle.




EDIT:

Bottom Line is the mod is in some way responsible for the "SET cameraView "4" line being written to the config.wtf file, this in turn breaks my preferred camera follow method, and requires me to manually go in and delete the fore mentioned line, once done it returns to my preference.
Last edited by wraithpc : 05-13-07 at 06:31 AM.
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Unread 05-01-07, 08:15 PM  
Silh
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Originally posted by wraithpc
after using the /pingdir camera command it turned of the auto centering thing... and so far i cannot find how to restore... any help? kinda sucks.... I tried deleting pingdir variables, and resetting all my camera settings to default, no help... very annoying.....

had to delete SET cameraView "4" apparently once you use the self correcting arrow it changes the camera?
Can you describe this in more detail so I can try to reproduce it? Are you talking about the camera follow settings (ie. 'always' or 'smart')?

I just went and tried this out, and it seems to be some sort of bug/feature with the preset camera positions. If you happen to use any of the presets other than #1, it seems to disable the camera follow until you switch back to #1. And while the addon saves the camera position to #5, it doesn't actually switch the current camera position to #5 (which would cause the disabling of camera following), so I'm not sure how that happened. And as far as I can tell, saving a given camera position doesn't cause any changes, just swithing to it.

Will have to look into it further...
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Unread 05-01-07, 01:15 PM  
wraithpc
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after using the /pingdir camera command it turned of the auto centering thing... and so far i cannot find how to restore... any help? kinda sucks.... I tried deleting pingdir variables, and resetting all my camera settings to default, no help... very annoying.....


had to delete SET cameraView "4" apparently once you use the self correcting arrow it changes the camera?

Any way around that? Kinda annoying, way want to put that in notes somewhere so the next guy it happens to doesn't have to figure it out....
Last edited by wraithpc : 05-01-07 at 01:32 PM.
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Unread 04-30-07, 11:39 PM  
Fin
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Fantastic

You, sir -- or madam -- win.
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Unread 04-29-07, 09:41 AM  
Silh
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Originally posted by swaldman
Compensation for camera angle?

It doesn't seem to work... tried it out just now and things seemed to work the same as before. :-(
Did you turn it on with /pingdir camera? It's disabled by default since it will overwrite the 5th preset camera slot when it's active (though everyone I've talked to seems to never use them or even know about them...)
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Unread 04-29-07, 08:24 AM  
swaldman
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Compensation for camera angle?

It doesn't seem to work... tried it out just now and things seemed to work the same as before. :-(
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Unread 03-14-07, 01:55 PM  
Kilgor
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Originally posted by Silh
What did you mean by access from the map screen? So one could, say, click on it and set a destination for the persistent arrow? I suppose that wouldn't be terribly hard to do, but I'd have concerns about possible interference with/from other addons which may hook that as well.
Yeah, that's exactly what I mean, but I see where it could conflict. I just know it would be really nice, especially for flying. Click the destination on the big map, mount up and follow the arrow home.


Also, I think I noticed the ping name the day after I posted, sorry.
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Unread 02-25-07, 12:58 PM  
Silh
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Scaling and pinger name is already implemented, as of 0.0.4, via the /ping scale ## and /ping text commands. Due to how the game handles scaling and anchorage, changing the scale also changes the radius of the arrow display (distance at which the arrow is drawn from the center of the screen), but that is something I am considering making consistent as I had thought about a customizable radius when I first wrote the addon.

What did you mean by access from the map screen? So one could, say, click on it and set a destination for the persistent arrow? I suppose that wouldn't be terribly hard to do, but I'd have concerns about possible interference with/from other addons which may hook that as well.
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Unread 02-23-07, 12:31 PM  
Kilgor
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Re: feature requests

Originally posted by H0PE
Feature requests:

-Scale arrow
-Own ping not shown
-Pinger name on minimap or on arrow (resizable text)

Cheers for this amazing addon!
This addon is fantastic, I'm really glad someone thought of it. I understand you don't want to add too much feature creep, but I'd like to bump some requests if you have time.

+1 To scaling arrow, especially the persistent one.
+1 To showing pinger name somewhere


Another request is to allow setting the gps/persistent arrow from the map screen.
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Unread 02-13-07, 01:33 PM  
tachwedd
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Freakin' awesome. I installed this doohickey just to make sure it was stable before trying it out in an Ossirian fight and it was briliant for being in a party and guildmembers pointing out where ores or herbs were in an instance. Love it.
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Unread 02-05-07, 05:43 PM  
Disturbedone
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i was thinking that sometimes i miss mining opportunitys because looking at the small map kinda sucks so can the addon be changed some way to point to ore then they pop on the minimap?

i dont know much about coding etc. so im just wondering is this possible?
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Unread 02-03-07, 12:32 PM  
Talendar
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Originally posted by Silh
i'm trying to avoid too much feature creep here, so I really don't want to make things too fancy. I've added a 2nd persistent arrow for coordinates, so that pings will not interfere with it, as well as some rudimentary optional text.

I may consider adding a persistent pointer to ping option down the road, but will have to consider the best way of avoiding interference from stray pings.
Actually a simple slash command for adding those locations you look up online has been a much overdue feature. Some map mods have it but but overcomplicated it requiring a ton of other information to be typed in like point name etc etc plus their mods are large and ugly. The gps feature alone makes this mod worth it imo.
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Unread 02-03-07, 03:59 AM  
Silh
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i'm trying to avoid too much feature creep here, so I really don't want to make things too fancy. I've added a 2nd persistent arrow for coordinates, so that pings will not interfere with it, as well as some rudimentary optional text.

I may consider adding a persistent pointer to ping option down the road, but will have to consider the best way of avoiding interference from stray pings.
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Unread 01-23-07, 11:36 AM  
Keyd
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Re: Re: feature requests

Originally posted by JRCC
If it would be possible could you have an option instead of the arrow dissapearing after a set number of seconds, if it were to dissapear when you reached the Co-ordinates/Ping.

Thanks for the great addon btw.
If it did then it would be like BetterWayPoints . Which I do miss having
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Unread 01-23-07, 11:13 AM  
JRCC
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Re: feature requests

If it would be possible could you have an option instead of the arrow dissapearing after a set number of seconds, if it were to dissapear when you reached the Co-ordinates/Ping.

Thanks for the great addon btw.
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