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Updated: 03-04-09 08:03 AM
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Updated:03-04-09 08:03 AM
Created:unknown
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oUF Perfect  Popular! (More than 5000 hits)

Version: 30000.13
by: p3lim [More]

This addon is discontinued.

Description:
oUF Perfect is a layout plug-in made for the UnitFrame framework oUF.
It is required that you have this addon updated at all times to make everything work as it should.
You can download oUF by clicking on the link located under the "Download" button on the right.


Features:
- Header for Party
- Header for Raid
- Header for MainTank(s)
- Header for MainAssist(s)

Raid group will spawn in 5 seperate groups, enough for a 25man raid.
Using tags it also shows party-target names in the name string (with raidicons aswell)

30000.13:
- Fixed raid icon tag

30000.11:
- Fixed strata

30000.10:
- Update to reflect changes in oUF
- Added ReadyCheck support
- Added DebuffHighlight support
- Added masterlooter icon
- Fixed tags
- Removed readycheck code

30000.9:
- Update to reflect changes in oUF
- Added readycheck
- Fixed tags
- Removed buff/debuff tags
- Removed oUF ReadyCheck support (outdated)

30000.8:
- Fixed buff/debuff tags

30000.7:
- Fixed font issue
- Fixed power updates

30000.6:
- Added MainTank header
- Added MainAssist header
- Added RangeAlpha
- Added *target strings to all units
- Fixed menu function

30000.5:
- Update to 30000
- Not 100% bugtested yet, youve been warned

20400.4:
- Fixed [afk] tag

20400.3:
- Initial commit
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Unread 10-19-08, 06:14 AM  
p3lim
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Originally posted by blackpandemic
Noob question, without having oRA installed, how do I set the maintank/offtanks in oUF?

EDIT: Also still having the pixelation issue with text, but it seems more random than previously. Any suggestions to try out?
The maintank/mainassist is a feature by blizzard, rightclick players in the blizzard raid window to set them.

The pixelation issue is something I just cant find out about, id love the person that finds out the issue..
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Unread 10-19-08, 09:14 PM  
blackpandemic
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As for the pixelation, I've found that only the 2-5 names are pixelated. The number 1 of each group is always (90%+ of the time) focused and looks great. It's just the extra people that have the issue.
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Unread 10-20-08, 07:06 AM  
p3lim
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Originally posted by blackpandemic
As for the pixelation, I've found that only the 2-5 names are pixelated. The number 1 of each group is always (90%+ of the time) focused and looks great. It's just the extra people that have the issue.
Changing a font doesnt help, got no idea whats causing this..
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Unread 10-20-08, 06:20 PM  
Psychoshamoo
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Originally posted by blackpandemic
As for the pixelation, I've found that only the 2-5 names are pixelated. The number 1 of each group is always (90%+ of the time) focused and looks great. It's just the extra people that have the issue.
Here's a screenshot of his point, the first member of each group always has no pixelation issues.

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Unread 10-20-08, 06:27 PM  
michaelawill
A Kobold Labourer

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I have no pixelation issues. I'm using the original ClearFont. Not ClearFont 2.

It's uber and doesn't use any Ace Libraries.
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Unread 10-22-08, 02:03 AM  
Lysiander
An Aku'mai Servant

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Hi there,

I tried your layout and seem to have some issues. For unknown reasons, power values do not seem to update properly. Health and such work just fine, but the power values only update on either a shapeshift change or death and occasionally in between. Even on the player in party frame it doesn't update.
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Unread 10-22-08, 03:32 AM  
Lysiander
An Aku'mai Servant

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Found the Problem. It seems that the event UNIT_POWER no longer exists and was replaced by UNIT_MANA. UNIT_ENERGY and UNIT_RAGE also exist, but when I use unit mana it seems to update energy and range just fine.

Now I gotta figgure out why I can't use your buff tags in my player frame.

[-and is there a specific reason why
self.Health.Text:SetFont won't work? I deleted the "Gamefontbla" stuff and it used to work with self.health.value:SetFont, but even changing everything from text to value won't make it take on my fonts and more importantly, fontsizes.-]

Ignore the above. Im an idiot and didn't realize the format for giving font pathes had changed. Working like a charm now.

@Psychoshamoo

Try removing the "SetHight" part in the oUF_Perfect.lua fixed the problem for me. (Since the mods make the fonts larger and the layout tries to cramp the name into a constricted space, it gets pixeled.)
Last edited by Lysiander : 10-22-08 at 08:58 AM.
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Unread 10-22-08, 11:39 AM  
p3lim
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Originally posted by Lysiander
Found the Problem. It seems that the event UNIT_POWER no longer exists and was replaced by UNIT_MANA. UNIT_ENERGY and UNIT_RAGE also exist, but when I use unit mana it seems to update energy and range just fine.

Try removing the "SetHight" part in the oUF_Perfect.lua fixed the problem for me. (Since the mods make the fonts larger and the layout tries to cramp the name into a constricted space, it gets pixeled.)
Ill check both things
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Unread 10-22-08, 01:52 PM  
blackpandemic
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It's fixed and gorgeous. Thanks a ton to those who contributed!
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Unread 10-22-08, 05:33 PM  
Psychoshamoo
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@Psychoshamoo

Try removing the "SetHight" part in the oUF_Perfect.lua fixed the problem for me. (Since the mods make the fonts larger and the layout tries to cramp the name into a constricted space, it gets pixeled.)
Patched version still has this issue from what I can see, but using this worked like a charm. Did the edit and a reloadui and it works perfectly.
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Unread 10-22-08, 05:49 PM  
p3lim
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Originally posted by Psychoshamoo
Patched version still has this issue from what I can see, but using this worked like a charm. Did the edit and a reloadui and it works perfectly.
r7 works
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Unread 11-02-08, 05:55 AM  
Livin
A Kobold Labourer

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Debuffs

Hey, everytime when my raid/group gets bloodlust/heroism they all have this debuff, but if they are poisend, cursed, etc, it wont show up in the frame, because the heroism-debuffs kinda blocks it.

Is there a way that it will only show curse/poisen/magic/disease?
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Unread 11-02-08, 09:14 AM  
p3lim
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Re: Debuffs

Originally posted by Livin
Hey, everytime when my raid/group gets bloodlust/heroism they all have this debuff, but if they are poisend, cursed, etc, it wont show up in the frame, because the heroism-debuffs kinda blocks it.

Is there a way that it will only show curse/poisen/magic/disease?
Will do a better debuff scanning in a future version
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Unread 11-03-08, 11:50 PM  
Hevnlyst
A Kobold Labourer

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Greater than 25...

Great frames, I tweaked them a little size wise, and although I'm fairly alright with lua, i cant figure out how to create groups 6-8 if they are present. I made them smaller height wise so they can fit, i just cant find the variable/boolean that stops the creation of frames at 25 players...

And if this isn't possible, how could I make the frames hide/ be disabled after more than 25 people join the raid...
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Unread 11-04-08, 09:53 AM  
p3lim
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Re: Greater than 25...

Originally posted by Hevnlyst
Great frames, I tweaked them a little size wise, and although I'm fairly alright with lua, i cant figure out how to create groups 6-8 if they are present. I made them smaller height wise so they can fit, i just cant find the variable/boolean that stops the creation of frames at 25 players...

And if this isn't possible, how could I make the frames hide/ be disabled after more than 25 people join the raid...
Look near the bottom, where they are spawned:
Code:
for i = 1, 5 do
The number 5 represents how many groups are spawned.

If you want to make the frames hide if the raid exceeds a certain members you need to create a function alike what I did back when oUF P3lim had raid frames. (You might be able to take a look at it through the SVN repos here on WoWI)
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