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Warlords of Draenor (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:12-15-14 08:28 PM
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Afflicted3  Popular! (More than 5000 hits)

Version: 2.3.6
by: Shadowed, Tatterotts

Afflicted is an enemy spell timer mod for PvP (mainly arenas). This is for people who just want useful information, such as an interrupt is on cool down and you're
safe to cast a heal or that Blessing of Freedom is going to be back up for an enemy Paladin soon. If you want to know the cool down of an obscure ability say Whirlwind then this is not the mod for you. New timers for abilities that are not included by default can easily be added under the configuration. However, the system is flexible enough that any enemy timer can be added including traps or totems.

Alerts for when a spell is triggered (or ends), as well as when you interrupt or dispel an enemy are included. All alerts can be shown inside party, raid, raid warning, combat text or a specified chat frame.

Slash command: /afflicted

NOTE: Dispel and interrupt announcements will not be part of Afflicted come next push (when 3.2 goes live), they have been broken off into Purgeatory


Version 2.3.6(12/15/14)
Updated for 6.0.3/WoD LIVE
*Lots and lots of spell changes/updates
*Updated libraries

Version 2.3.5 (10/12/14)

Updated for WoD/6.0.2
*Reworked some spell code to remove any spells in the spell list without an actual spell in game associated with it. This will remove custom added spells that no longer exist in WoD. You shouldn't see any more #XXXXX or similar spells at the top of your spell list.
*Removed spells from the spell list that no longer exist, changed the cooldown for a few others, and upped the spells version number to 14. I anticipate having more spells to add as time goes on (or requests are made) as I didn't take the 20 hours it would take to go through every class and spec and see what new toys they got for WoD.
*Updated wowace libraries to the newest available.

Version 2.3.4 (7/5/13)

Set arena to default to 3v3 for now since there's not a super-reliable way to predict arena team size that I've been able to test since the patch.
This will fix the problem of the addon not working when in arenas.

Version 2.3.2 (5/27/13)

Updated TOC
Updated libs
Changed purgeatory reference as the addon is no longer maintained

Version 2.3.2 (3/9/13)

Added in code to merge in a proper anchor on spell database update to avoid future problems and properly updated spell database so that life cocoon and combat readiness will respond properly.

Version 2.3.1 (3/9/13):

Work around for error popping up due to combat readiness and life cocoon ending early and not being assigned to proper anchors.

Version 2.3.0 (3/7/13):

Added general monk cooldowns, also tagged all appropriate spells with the "buff" type
Attempted to correct two general errors that seem to be caused by zoning issues where the combat log isn't reporting a source
Fixed icons not fading when abilities fade early, also corrected for bars (though it was only a select few spells).

Version 2.2.6 (8/30/12):

Fixed the ability to turn off icons when using bars
Corrected a seen issue when upgrading spell database versions
Changed two default initialization values

Version 2.2.5 (8/29/12):

Corrected an error in the GTB library that was causing icons to not display properly in bar mode. This was brought about by new functionality in the GetTexture API call. Testing during a single level 8X BG showed the proper icons for the abilities.

Version 2.2.4 (8/27/12):

Updated all spells and added new ones, lots of spell changes brought about by 5.0.4

Version 2.2.3 (8/25/12):

Increased the spells database version

Version 2.2.2 (8/12/12):

Initial bugfixes for Cata:

Updated Libraries
Removed non existent spells and totems
Removed old spell from the test
Added likely incorrect localizations so that the classes field could be populated for Monks

Have not had time to test extensively yet

Version 2.2.1 (1/6/12):

*Redone spells, might not have gotten all of them put in that people may want, but the durations and CDs, as well as spells new to Cata (like rebuke and skull bash) have been added into the default.

-Note that this will not effect people who have already used that addon, as the spells list seems to be generated when the addon is first loaded, so if you want the new ones, you'll have to delete the addon under the WTF saved variables folder. You can also add them in yourself.

Version 2.2.0 (12/23/11):

Numerous fixes for all (mainly combat log) changes that have occurred since wotlk
Optional Files (2)
File Name
Version
Size
Author
Date
Type
2.2.1
247kB
01-06-12 05:39 PM
Patch
1.0
230kB
04-27-11 09:08 AM
Patch


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Unread 03-25-08, 02:43 PM  
rhnlol
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Every time I log in, I get an error Interface\Addons\Afflicted\Afflicted.lua: 1 : attempt to call global 'LibStub' (a nil value)
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Unread 03-25-08, 02:52 PM  
yangerang
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Strange bug

The addon is working on my warrior with the same mods as my priest, however the afflicted mod is not working on my priest.

This is the error.

Error occured in: Global
Count: 1
Message: ..\AddOns\Afflicted\config.lua line 48:
attempt to index upvalue 'OptionHouse' (a nil value)
Debug:
[C]: ?
Afflicted\config.lua:48: value()
..\FrameXML\ChatFrame.lua:3032:
..\FrameXML\ChatFrame.lua:2957
[C]: ?
[C]: ChatEdit_ParseText()
..\FrameXML\ChatFrame.lua:2724: ChatEdit_SendText()
..\FrameXML\ChatFrame.lua:2745: ChatEdit_OnEnterPressed()
[string "*:OnEnterPressed"]:1:
[string "*:OnEnterPressed"]:1

I've tried using afflicted without any other addons on and I get this error "Interface/addons/afflicted/afflicted.lua:76:attempt to index local 'data' (a boolean value)

Could anyone help me fix this? This is after the 2.4 patch
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Unread 03-25-08, 02:59 PM  
Shadowed
...
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I'll look into it as soon as I can, Icecrown is still unstable making it hard to test things.
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Unread 03-25-08, 03:01 PM  
Shadowed
...
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Unable to replicate this currently, it's working fine for me on another server.
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Unread 03-25-08, 03:14 PM  
yangerang
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I'm not sure if this helps but my old afflicted was partially working right after i patched. I could get all the slash commands to work (/afflicted ui,test,clear), but the only problem was that afflicted wasn't picking up actions from other people. i.e iceblock divine shield. Now its just giving me that error, im not sure why though because i had all my other addons turned off. Any help would be appreciated.

Thanks
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Unread 03-25-08, 03:17 PM  
Shadowed
...
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Yea it was a DB issue mostly for those who were running an old version of Afflicted, I just pushed out a fix grab r620 once it's apporved
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Unread 03-25-08, 03:37 PM  
yangerang
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working!

Thanks alot!
Last edited by yangerang : 03-25-08 at 03:37 PM.
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Unread 03-25-08, 05:07 PM  
lustful
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Great mod, everything seems to work for me exept for one thing. The Dispel Alert does not seem to stop when I uncheck 'Enabled Dispel Alerts', same goes for 'Show Hostile Dispels'.

If I want to get rid of both I can just make them report to a random invisible chat frame but there's some stuff I would like to do that require me to be able to uncheck 'enable dispel alerts' and check 'show hostile dispels'.
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Unread 03-25-08, 11:32 PM  
Shadowed
...
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Unread 03-28-08, 08:40 AM  
Gixxspunk
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Works fine so far, the beta r633 version / enGB Client i am using.

I have one problem, it is impossible for me to hide the anchors with cooldowns shown.

If i uncheck the "show anchors" option in the generel tab, both anchors and cooldowns are gone, otherwise, if i check this option cooldowns and anchors are shown.

What i want is cooldowns shown and anchors hidden, can't get it work so far, help or fix would be appreciated.


edit:
The auto icon thing doesn't work for me either, to get all timers work, i have to manually enter all icon paths, otherwise no timers are shown.
Last edited by Gixxspunk : 03-28-08 at 08:46 AM.
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Unread 03-28-08, 12:58 PM  
TigaFin
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Sound Alerts

I found this addon while I was trying to come up with a way to get sound alerts for spell reflection. I used to use EnemyCastBars for it, but that functionality is currently broken for 2.4.

While Afflicted didn't offer sounds either, the code seemed a lot "cleaner" than NECB, so it was pretty easy to add a rudimentary sound alert option into it. The way it currently works is that if the abbreviation for an anchor is "X", then the game plays the "Thorns.wav" sound on those events.

It's just three extra lines of code after line 609 (the first line is from the existing version):

Code:
	if( anchor.announce and eventType ~= "TEST" ) then
		if anchor.abbrev == "X" then
			PlaySoundFile("Sound\\Spells\\Thorns.wav");			-- Tiga
		end
So, I guess this is a feature request in disguise...it would be great to have a bit more flexibility in selecting what sound plays and when. Meanwhile, the code above should help keep me alive a bit better when I meet spell-reflect happy warriors...

Anyway, thanks for writing & publishing the addon.
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Unread 03-28-08, 11:22 PM  
dirtydawgg
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New Anchor?

Originally posted by Shadowd
It should already let you choose what channel interrupt/dispels go to, or maybe it doesn't and it will with the 2.4 version can't remember which.

It's not exactly a simple thing to implement with the 2.4 version due to adding bar support, I'll look into it but it's not a promise.

Alright, its a great mod and I have been using it for arena for ages. But i have been trying to make a seperate anchor for counterspells used upon me. I made the new Anchor labbeled CS, anchor test is X i went to the spell list and put all the spells i wanted to be in this anchor in. But the Anchor does not show up on my screen for some reason.
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Unread 03-29-08, 05:16 AM  
TigaFin
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The anchors seem to behave a bit strangely and swapping places at times. I think I've got it set up to my liking now, but time will tell if it will hold.

One thing I noticed was that it seemed to alert me about buffs & cooldowns from all around me and not just my target & focus. For some events, I would probably rather only know if it's the focus or target doing it. For instance, I don't want an alert if someone who isn't my target puts up spell reflect, because I need to react to things like that without thinking, so I can't check the text to see if it was my target or not.
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Unread 03-30-08, 01:00 PM  
Shadowed
...
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TigaFin: I'll add an option into beta Afflicted to only record timers for your focus/target, but it won't remove timers if you switch targets or focus. Mostly because that complicates things a lot and I don't want to be unregistering/registering timers unless it becomes a fairly requested feature.

I HIGHLY suggest looking at the beta version of Afflicted, a lot of changes went in to make things more customizable and it'll generally work better. Any bugs reported for this version will basically be ignored because the newest version has a lot of recoding done so I can't know if the version exists in the new one.
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Unread 03-30-08, 01:46 PM  
minjo82
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having trouble with the addon on the korean client

shodowd, this seems like a great addon and i've been keeping an eye on the development waiting for the 2.4 to go live so i can use it on the korean client.

back in 2.3 the test icons showed up fine but the usual error frame popped up whenever i tried to use it. i saw on the forums that other people with diff clients were experiencing the same thing so i just figured i had to wait

2.4 is out in korea and to my dissapointment it's still not working. i've tried this version and the new beta version of afflicted but with both versions the test bars or icons aren't showing up. what's even more confusing is that no error frames are popping up. so i'm having troble finding out what might be the problem.

with the new beta version the anchors are showing up but thats it. no test bars, no cds. if i uncheck the option to show the cds in bars, the anchors disappear as well.

if you need me to do any testing on the korean client to find out what's causing this, i'll be glad to help.

i know this addon is in development and u've got a lot going on but i hope you can help us korean users. i'm especially dying to use this addon
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