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Updated: 02-15-11 02:53 AM
Updated:02-15-11 02:53 AM
Created:01-02-11 03:19 PM
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SLDT  Popular! (More than 5000 hits)

Version: 3.1.1
by: Taffu [More]

Simple Light Data Text Beta v3.1.1
--------------------------------------------------------

v3.1.1 Update: See Change Log for details.

Known Issues:
- When using vert/hor tweak in Move Mode, clicking on the frame makes the vertical tweak no longer work until a relog/reloadUI. Working on a fix...

SLDT (or Simple Light Data Text) is a text-based data tracking AddOn (see latest release rev at: SLDataText).

This is a Beta version of a major overhaul of the SLDT/SLDataText AddOn. This version marks a remarkable shift in design, minimizing memory usage, and using almost no mainstream libraries to create a simple yet functional AddOn.

This is a Beta AddOn, and as such, I expect there to be bugs!

Usage:
/sldt = Help
/sldt config = Configuration Mode
/sldt move = Movement Mode
/sldt font = List Font's via LibSharedMedia
/sldt font <font name> = Change Global Font
/sldt profile = Profile Options Help
/sldt enable/disable <tracker> = Enable/Disable

There is no GUI, everything is slash command and click based. SLDT uses a simplistic click-to-config system. While in configuration mode, hover the cursor over modules for tooltips with configuration options.

Please, if you are using this AddOn and want to report a bug/error/issue, please do so with as much information as possible. This will help me fix/modify the issue in as little time as possible.

This AddOn includes data trackers for Clock, Framerate, Latency, and Memory. Other data trackers will be released in time. SLDT is now an inclusive AddOn that does not allow modular plugins.

Features Expected Prior to Release:
- Frame Anchoring

v3.1.1: 15-Feb-11
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- Fixed error related to combat fading
and enable/disable state

v3.1.0: 13-Feb-11
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- Locale system placed for class color determination
- Fixed error with fetching class colors with Social Tooltip

v3.0.9: 25-Jan-11
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- Fixed error where disabled trackers throw an error during the global update
- Added safeguard to class color errors (thanks suicidalkatt)

v3.0.8: 20-Jan-11
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- Cleaned up code
- Fixed issue with DK colors
- Fixed issue with friend list and non WoW clients (ie. SC2)

v3.0.7: 20-Jan-11
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- Social tooltip will now show friends
- Class coloring option added
- Fixed error with realm time minutes < 10

v3.0.6: 18-Jan-11
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- Added logic to tooltip anchoring
- Worked on profiling system

v3.0.5: 08-Jan-11
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- Added Bag, Durability, Social, and Mail trackers
- Added profiling system
- Fleshed out some additional features (it. Outlining, AutoSell, AutoRepair)

v3.0.4: 05-Jan-11
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- Memory not reporting issue should now be fixed
- Clock tracker now hides the Blizz UI time on minimap on load

v3.0.3: 04-Jan-11
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- Added Experience tracker
- Combat Fading has changed to per-tracker rather than global
- Changed default tracker alignment

v3.0.2: 03-Jan-11
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- Fixed saved variable issue

v3.0.1: 03-Jan-11
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- Added money data tracker
- Justification setting added to config mode
- Vertical & Horizontal "tweak" option added to move mode
Post A Reply Comment Options
Unread 01-04-11, 02:25 AM  
Narghul
A Kobold Labourer
AddOn Compiler - Click to view compilations

Forum posts: 1
File comments: 7
Uploads: 1
The tweaking part of the "/SLDT move" didn't work for me after I've left click moved any of the SLDT information boxes - no errors came up.

I didn't see a way to hide/remove any of the boxes in the slash command, this is just due to the addon being in beta, right?
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Unread 01-03-11, 03:20 PM  
Taffu
A Flamescale Wyrmkin
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Originally posted by Laorne
I have deleted old SLDataText saved variables and the data still moves everytime I login or out. It would also be easier if it saved the configuration to each toon rather than having to set it up on every character.
There will be a profile option at release.

Can you relay your data tracking settings & setup? For example, which data trackers are moving, which direction, and where is it placed...along with what the current config settings are for the data tracker(s).
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Unread 01-03-11, 11:52 AM  
Laorne
A Kobold Labourer

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I have deleted old SLDataText saved variables and the data still moves everytime I login or out. It would also be easier if it saved the configuration to each toon rather than having to set it up on every character.
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Unread 01-03-11, 08:50 AM  
Taffu
A Flamescale Wyrmkin
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Originally posted by eldavido
Hi Taffu, tried this version of SLDT after using the older one for many years, some feedback:

The memory module seems to not see any usage, reporting everything as 0.0kb of usage.

Once positioned and sizes altered etc, a /reload moves modules at the bottom of the screen down a little, maybe like 20-30 pixels, and modules at the top of teh screen about the same, but up.

No error message to report however.
Please delete any and all SLDataText Saved Variables from previous version and let me know if this activity continues, I haven't encounted this nor can I duplicate it currently. Thanks for the info
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Unread 01-03-11, 04:07 AM  
eldavido
A Kobold Labourer

Forum posts: 1
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Hi Taffu, tried this version of SLDT after using the older one for many years, some feedback:

The memory module seems to not see any usage, reporting everything as 0.0kb of usage.

Once positioned and sizes altered etc, a /reload moves modules at the bottom of the screen down a little, maybe like 20-30 pixels, and modules at the top of teh screen about the same, but up.

No error message to report however.
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Unread 01-03-11, 02:00 AM  
arrcus
A Deviate Faerie Dragon

Forum posts: 15
File comments: 35
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Originally posted by Taffu
It is, only the only actual module based config option your going to lose is per-module Font settings, instead using a primarily global font option. The lack of modules is, again, a test phase decision to iron out the core functionality of the AddOn before exploding it with data tracker types.

The original point of SLDT was to be lightweight, something that was lost in the progression to it's current release state...bloated with libs and options that make it above and beyond it's point. This iteration will likely run under 150kb at full load, while still retaining "all" of the actual configuration options that the current SLDataText release version less the global/per-module font setting.
3am atm, I'll be testing this out asap in the morning :P Thank you so much Taffu for picking this up again, and slimming it down
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Unread 01-02-11, 06:51 PM  
Taffu
A Flamescale Wyrmkin
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Forum posts: 149
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Originally posted by suicidalkatt
While I like what you're doing with this, It loses all of its module based configurations.

One could easily make a module addon for SLDT to use while this is purely hardcoded frames.

Is this your intended direction?
It is, only the only actual module based config option your going to lose is per-module Font settings, instead using a primarily global font option. The lack of modules is, again, a test phase decision to iron out the core functionality of the AddOn before exploding it with data tracker types.

The original point of SLDT was to be lightweight, something that was lost in the progression to it's current release state...bloated with libs and options that make it above and beyond it's point. This iteration will likely run under 150kb at full load, while still retaining "all" of the actual configuration options that the current SLDataText release version less the global/per-module font setting.
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Unread 01-02-11, 06:38 PM  
suicidalkatt
A Rage Talon Dragon Guard
 
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While I like what you're doing with this, It loses all of its module based configurations.

One could easily make a module addon for SLDT to use while this is purely hardcoded frames.

Is this your intended direction?
Last edited by suicidalkatt : 01-02-11 at 06:38 PM.
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Unread 01-02-11, 05:08 PM  
UnlitPhoenix
A Defias Bandit
 
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For someone who has never heard of the addon, the description is vary vague as to what the addon actually does! A little bit of info saying what it is and does would be nice
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Unread 01-02-11, 04:58 PM  
Devlin
A Kobold Labourer
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Forum posts: 1
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With the addon being in development, this is already looking like a great path forward for our beloved SLDT

Will keep an eye out for this, keep up the good work!
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