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Compatibility: | Shadowlands pre-patch (9.0.1) |
Updated: | 12-15-20 11:16 AM |
Created: | 07-03-09 12:57 AM |
Downloads: | 62,660 |
Favorites: | 263 |
MD5: |
Neav UI
This UI compilation will work on all resolution.
I will not help with questions
Most of the addons in this compilation is only configurable via the supplied Lua config files (config.lua), so some basic programming knowledge is highly recommended but not required. A lot of the options are basically setting the value to either true or false depending on if you want to enable or disable the feature.
AddOns include
!Beautycase
!Colorz
nBuff
nChat
nCore
nMainbar
nMinimap
nPlates (by thomasjohnshannon)
nPower
nTooltip
oUF (by Haste)
oUF_Neav
oUF_NeavRaid
Thanks to Haste, kerrang, zork, Tuller, and many more for their great AddOns. And thomasjohnshannon/Grimsbain for making Neav UI compatible with Legion.
Information
A lot of the addons have a config.lua file where you can change some settings. So look first into this file before you ask something! Some addons like nCore, oUF_Neav and oUF_NeavRaid have an in-game configuration.
How can I move the player, target, focus, boss and arena frames?
Use the /neav slash command to toggle the anchors to move the frames around.
How can I move the Pet-, Stance- or Possessbar?
Press Shift + Alt and drag with your left mouse button on the first button of the Pet-, Stance- or Possessbar to move the them.
Commands
/neavrt to move the raid frames.
/rolecheck or /rcheck to do a role check.
/ntooltip toggles the tooltip anchor.
/alertframemover toggles the "talking head" anchor.
/neavcast toggles the anchors for the castbars.
/neavbag toggles the bag bar.
/moveextraactionbar toggles the anchor for the extra action button.
The latest updates and changes can be found on Github.
File Name |
Version |
Size |
Author |
Date |
Type |
7.3.2 |
678kB |
09-03-17 07:19 AM |
Addon |
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6.0.1 |
318kB |
10-26-14 10:28 AM |
Addon |
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daka242 |
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12-02-11, 01:51 PM | ||||
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2. Settings instanceDifficulty to false in nMinimap/config.lua should make it display all the time.
Last edited by ballagarba : 12-02-11 at 01:51 PM.
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ballagarba |
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12-02-11, 11:28 PM | |
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Aight ty for the answer.
How can I disable the raid frame when I'm in a BG?? |
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12-03-11, 07:54 AM | ||
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1. Changing the texture from textureDebuff.tga to textureOverlay.tga like so: nBuff/core.lua at line 191 Code:
border:SetTexture(cfg.borderBuff) 2. Modify the texture itself, use some image editor and open textureDebuff.tga and remove the inner glow, you can compare with textureOverlay.tga to see how it should look. If you haven't got Photoshop or something similar, Paint.net is a free image editor that works good. -- About not showing the raid frames when entering a battleground is a little more complex, you'd have to write a script which checks for when you enter a battleground and move the frames off screen, and move them back again when you exit. I take it you think the frames take up too much screen space when in Alterac Valley and other 40-man battlegrounds? I actually have a little script I made that automatically positions the raid frames based on if I'm currently in healer or dps/tank spec. And changes the scale for the frames when there's more than 28 people in the raid. You can see it here What you could do though, is either use /neavrt to move the frames off screen (bottom right corner or something), or use the mini-menu on nMainbar and press AddOns > NeavRaid and move it off screen that way (it's the same thing).
Last edited by ballagarba : 12-03-11 at 07:56 AM.
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ballagarba |
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12-03-11, 10:09 AM | |
A Kobold Labourer
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You should include that script in the module folder and let us enable it in the toc file. That's some good stuff.
Last edited by Tanque : 12-03-11 at 10:23 AM.
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Tanque |
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12-03-11, 10:22 AM | ||
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ballagarba |
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12-04-11, 03:50 AM | |
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Even though I did a clean install, I keep getting lua errors from nMinibar. I normally wouldn't mind getting lua error, but every time I get the error message, my computer freezes for a short period of time (like 0.5 secs).
Code:
Message: Interface\AddOns\nMainbar\modules\skins.lua:224: attempt to index field '?' (a nil value) Time: 12/04/11 11:49:49 Count: 13 Stack: Interface\AddOns\nMainbar\modules\skins.lua:224: in function <Interface\AddOns\nMainbar\modules\skins.lua:219> [C]: in function `ActionButton_UpdateUsable' Interface\FrameXML\ActionButton.lua:249: in function <Interface\FrameXML\ActionButton.lua:231> [C]: in function `ActionButton_Update' Interface\FrameXML\ActionButton.lua:484: in function `ActionButton_OnEvent' Interface\FrameXML\ActionButton.lua:105: in function <Interface\FrameXML\ActionButton.lua:98> Locals: self = ExtraActionButton1 { 0 = <userdata> feedback_action = 121 action = 121 buttonType = "EXTRAACTIONBUTTON" flashing = 0 rangeTimer = -1 style = <unnamed> { } eventsRegistered = true flashtime = 0 isExtra = true icon = ExtraActionButton1Icon { } cooldown = ExtraActionButton1Cooldown { } } (*temporary) = nil (*temporary) = nil (*temporary) = "NormalTexture" (*temporary) = "ExtraActionButton1" (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = "attempt to index field '?' (a nil value)" _G = <table> { ActionButton7FlyoutBorder = ActionButton7FlyoutBorder { } MultiCastActionButton6Cooldown = MultiCastActionButton6Cooldown { } MerchantItem9ItemButtonStock = MerchantItem9ItemButtonStock { } GetTrainerServiceTypeFilter = <function> defined =[C]:-1 UNIT_NAMES_COMBATLOG_TOOLTIP = "Color unit names." UNIT_NAMEPLATES_TYPE_TOOLTIP_3 = "This method avoids overlapping nameplates by spreading them out horizontally and vertically." AchievementFrameStatsBG = AchievementFrameStatsBG { } SetTrainerServiceTypeFilter = <function> defined =[C]:-1 EventTraceFrameButton7HideButton = EventTraceFrameButton7HideButton { } SPELL_FAILED_CUSTOM_ERROR_71 = "This partygoer wants to dance with you." CompactUnitFrameProfilesGeneralOptionsFrameHealthTextDropdownButtonNormalTexture = CompactUnitFrameProfilesGeneralOptionsFrameHealthTextDropdownButtonNormalTexture { } TutorialFrameLeft19 = TutorialFrameLeft19 { } MultiCastActionButton2Cooldown = MultiCastActionButton2Cooldown { } ERR_TRADE_EQUIPPED_BAG = "You can't trade equipped bags." PVP_RANK_6_1 = "Corporal" BOOKTYPE_PROFESSION = "professions" OPTION_TOOLTIP_SHOW_MULTIBAR4 = "Toggles an additional optional actionbar on the right side of the screen." InterfaceOptionsDisplayPanelShowAggroPercentageText = InterfaceOptionsDisplayPanelShowAggroPercentageText { } AchievementFrameSummaryAchievement3Shield = AchievementFrameSummaryAchievement3Shield { } VideoOptionsFrameDefaults = VideoOptionsFrameDefaults { } MerchantItem4AltCurrencyFrameItem1Text = MerchantItem4AltCurrencyFrameItem1Text { } OPTION_TOOLTIP_ACTION_BUTTON_USE_KEY_DOWN = "Action button keybinds will respond on key down, rather than on key up." BINDING_NAME_NAMEPLATES = "Show Enemy Name Plates" INSTANCE_UNAVAILABLE_OTHER_TEMPORARILY_DISABLED = "%s cannot enter. This instance is temporarily disabled." IsReferAFriendLinked = <function> defined =[C]:-1 MAIL_LETTER_TOOLTIP = "Click to make a permanent copy of this letter." AudioOptionsVoicePanelMicrophoneVolumeThumb = AudioOptionsVoicePanelMicrophoneVolumeThumb { } CALENDAR_RAID_RESET_DESCRIPTION = "%1$s resets at %2$s." CHAT_CONFIG_OTHER_COMBAT = <table> { } PlayerTalentFramePanel3Talent25 = PlayerTalentFramePanel3Talent25 { } CONSOLIDATED_BUFFS_PER_ROW = 4 TutorialFrameRight19 = TutorialFrameRight19 { } MoneyFrame_OnEvent = <function> defined @Interface\FrameXML\MoneyFrame.lua:224 BN_UNABLE_TO_RESOLVE_NAME = "Unable to whisper '%s'. Battle.net may be unavailable." CinematicFrameRaidBossEmoteFrame = CinematicFrameRaidBossEmoteFrame { } InterfaceOptionsCombatTextPanelFCTDropDown_OnClick = <function> defined @Interface\FrameXML\InterfaceOptionsPanels.lua:1684 CalendarTexturePickerScrollFrameButton15Icon = CalendarTexturePickerScrollFrameButton15Icon { } LFGTeleport = <function> defined =[C]:-1 SpellButton6Cooldown =
Last edited by baalzebub : 12-04-11 at 04:00 AM.
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baalzebub |
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12-04-11, 05:29 AM | ||
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ballagarba |
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12-04-11, 12:09 PM | |||
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12-04-11, 09:46 PM | |
A Kobold Labourer
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Code:
[22:35:01] Interface\AddOns\oUF_NeavRaid\core.lua:32: attempt to index field '?' (a nil value) [C]: ? Interface\AddOns\oUF_NeavRaid\core.lua:32: in function `handler' Interface\FrameXML\SecureTemplates.lua:561: in function `SecureActionButton_OnClick' Interface\FrameXML\SecureTemplates.lua:601: in function <Interface\FrameXML\SecureTemplates.lua:593> |
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Tanque |
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12-04-11, 11:03 PM | |
A Cyclonian
Forum posts: 44
File comments: 180
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ouf_neav unitframe is lovely, but needs some love for druids, blizz shroom support is not there!
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Xully |
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12-05-11, 01:58 AM | |
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Lua error:
Code:
Message: Interface\AddOns\nMinimap\difficulty.lua:125: attempt to index global 'self' (a nil value) Time: 12/05/11 11:55:45 Count: 1 Stack: Interface\AddOns\nMinimap\difficulty.lua:125: in main chunk Locals: _ = "nMinimap" nMinimap = <table> { Config = <table> { } } cfg = <table> { tab = <table> { } mouseover = <table> { } } isGuildGroup = nil HideDifficultyFrame = <function> defined @Interface\AddOns\nMinimap\difficulty.lua:7 f = Minimap { 0 = <userdata> beautyShadow = <table> { } timer = 0 beautyBorder = <table> { } InstanceText = <unnamed> { } } (*temporary) = nil (*temporary) = MiniMapInstanceDifficulty { 0 = <userdata> Show = <function> defined =[C]:-1 } (*temporary) = <function> defined =[C]:-1 (*temporary) = nil (*temporary) = <function> defined @Interface\FrameXML\Minimap.lua:585 (*temporary) = <userdata> (*temporary) = "attempt to index global 'self' (a nil value)" Code:
{ text = SPELLBOOK_ABILITIES_BUTTON, icon = 'Interface\\MINIMAP\\TRACKING\\Class', func = function() securecall(ToggleFrame, SpellBookFrame) end, notCheckable = true, }, { text = TALENTS_BUTTON, icon = 'Interface\\MINIMAP\\TRACKING\\Ammunition', -- icon = 'Interface\\AddOns\\nMainbar\\media\\picomenu\\picomenuTalents', func = function() if not PlayerTalentFrame then LoadAddOn("Blizzard_TalentUI") end if not GlyphFrame then LoadAddOn("Blizzard_GlyphUI") end PlayerTalentFrame_Toggle() end, notCheckable = true, },
Last edited by L3n1n : 12-05-11 at 02:02 AM.
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L3n1n |
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12-05-11, 07:16 PM | |
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Sup!
How can I turn the red part of the ennemy target uf to its class color (just like when I'm targeting a friendly player) The name would have to appear in white too. |
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12-07-11, 04:13 PM | |
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Im getting multiple LUA errors from the Arena Frame
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12-08-11, 01:28 PM | |
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how do i disable or make dissapear the totem bar?
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