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Plunderstorm (10.2.6)
Updated:03-20-24 01:35 AM
Created:05-17-09 12:55 PM
Downloads:527,124
Favorites:1,231
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10.2.6

Shadowed Unit Frames  Popular! (More than 5000 hits)

Version: v4.4.8
by: Shadowed, Nevcairiel

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Shadowed Unit Frames
v4.4.8 (2024-03-20)
Full Changelog Previous Releases
  • Update TOCs for 10.2.6
  • Switch PR CI to checkout v2
Archived Files (11)
File Name
Version
Size
Author
Date
v4.4.7
654kB
Shadowed
02-23-24 04:13 AM
v4.4.6
654kB
Shadowed
07-11-23 08:26 AM
v4.4.5
654kB
Shadowed
05-13-23 06:36 AM
v4.4.4
654kB
Shadowed
05-03-23 01:46 AM
v4.4.3
654kB
Shadowed
03-22-23 01:52 AM
v4.4.2
654kB
Shadowed
11-16-22 08:17 AM
v4.4.1
653kB
Shadowed
11-07-22 10:13 AM
v4.4.0
653kB
Shadowed
10-25-22 04:23 PM
v4.3.7
638kB
Shadowed
09-08-21 09:59 AM
v4.3.6
639kB
Shadowed
06-29-21 03:33 PM
v4.3.5
638kB
Shadowed
03-15-21 04:23 AM


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Unread 06-27-10, 10:10 PM  
Shadowed
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Nope!
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Unread 06-29-10, 09:44 PM  
Aalwein
A Flamescale Wyrmkin
 
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Shadowed, how would I go about changing the icon for pet happiness? I have a little issue with some colors looking alike (color vision deficiency) that makes the yellow and green look alike. Aside from making the icon gigantic (which looks ridiculous) I was hoping to just make a simple solid square image with red/yellow/blue colors.

Is there an easy way for me to do this with some code hack or is it something you can add easily (like a toggle option on the Pet | Indicators options)? It's not a major issue or anything, just something "nice to have."
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Unread 06-29-10, 11:07 PM  
Shadowed
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Originally posted by Aalwein
Shadowed, how would I go about changing the icon for pet happiness? I have a little issue with some colors looking alike (color vision deficiency) that makes the yellow and green look alike. Aside from making the icon gigantic (which looks ridiculous) I was hoping to just make a simple solid square image with red/yellow/blue colors.

Is there an easy way for me to do this with some code hack or is it something you can add easily (like a toggle option on the Pet | Indicators options)? It's not a major issue or anything, just something "nice to have."
Not something I plan on adding, however you can do a quick code hack with this:

Open ShadowedUnitFrames/module/indicators.lua

Find: (Top of the file)

lua Code:
  1. elseif( happiness == 3 ) then
  2.         frame.indicators.happiness:SetTexCoord(0, 0.1875, 0, 0.359375)
  3.         frame.indicators.happiness:Show()
  4.     elseif( happiness == 2 ) then
  5.         frame.indicators.happiness:SetTexCoord(0.1875, 0.375, 0, 0.359375)
  6.         frame.indicators.happiness:Show()
  7.     elseif( happiness == 1 ) then
  8.         frame.indicators.happiness:SetTexCoord(0.375, 0.5625, 0, 0.359375)
  9.         frame.indicators.happiness:Show()

Replace with:

lua Code:
  1. -- Happy!
  2.     elseif( happiness == 3 ) then
  3.         frame.indicators.happiness:SetTexture(0, 0, 1)
  4.         frame.indicators.happiness:Show()
  5.     -- Content :|
  6.     elseif( happiness == 2 ) then
  7.         frame.indicators.happiness:SetTexture(1, 0.90, 0)
  8.         frame.indicators.happiness:Show()
  9.     -- Unhappy :(
  10.     elseif( happiness == 1 ) then
  11.         frame.indicators.happiness:SetTexture(1, 0, 0)
  12.         frame.indicators.happiness:Show()
  13.     end

That should give you red for unhappy, yellow for content, blue for happy.
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Unread 06-30-10, 04:02 AM  
Aalwein
A Flamescale Wyrmkin
 
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Originally posted by Shadowed
Not something I plan on adding, however you can do a quick code hack with this:

Open ShadowedUnitFrames/module/indicators.lua

Find: (Top of the file)

That should give you red for unhappy, yellow for content, blue for happy.
Thank you, Shadowed. I will give that a whirl asap!
Last edited by Aalwein : 06-30-10 at 08:03 AM.
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Unread 06-30-10, 08:01 PM  
edgeblade
A Defias Bandit

Forum posts: 3
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What happened to the ability to resize indicators (combat, PVP, etc.)? It was in with the offset settings and now it's not?
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Unread 06-30-10, 08:27 PM  
Shadowed
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Unread 06-30-10, 09:43 PM  
speak
A Wyrmkin Dreamwalker
 
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Re: Debuffs moved up

Originally posted by speak
you replied to enable advanced settings, and then i could move the debuffs down via aura settings.

i have Buffs: Position Bottom Left, X & Y offsets 0
Debuffs: Anchor to buffs.

I prefer the anchor to buffs but the issue is that when there is no buff on which to anchor, the debuff is up inside the frame (see screenshot).

the only way i can reposition the debuffs is to set a static position for them and not anchor to buffs? i would really still prefer to use anchor to buffs like it is by default

seems something changed internally in the patch to make the debuffs move up inside the frame when there are no buffs to anchor to.

any ideas? does this make any sense at all? lol thanks
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Unread 06-30-10, 09:57 PM  
Shadowed
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Unread 06-30-10, 10:24 PM  
speak
A Wyrmkin Dreamwalker
 
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Originally posted by Shadowed
Try latest alpha at: http://www.wowace.com/addons/shadowed-unit-frames/
A: v3.2.12-2-g3892a24 for 3.3.5 seems to have done the trick! Thanks much!
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Unread 07-01-10, 05:02 AM  
Dzin
A Kobold Labourer

Forum posts: 0
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Hi,
How could I do to have Blizzard's "Consolidate Buffs" icon in the mod's player buffs' bar?
Do you plan on implementing it in the future?

Thanks for your work
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Unread 07-01-10, 11:19 AM  
Shadowed
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Originally posted by Dzin
Hi,
How could I do to have Blizzard's "Consolidate Buffs" icon in the mod's player buffs' bar?
Do you plan on implementing it in the future?

Thanks for your work
I do not
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Unread 07-02-10, 06:29 AM  
Dzin
A Kobold Labourer

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Then I suppose the answer to the first question is either "I don't know how" or "I hate the Consolidate Buffs option" :'(

Thanks for your elaborate answer
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Unread 07-02-10, 05:49 PM  
mcbobbo
A Kobold Labourer

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Pets displayed with 'Party as Raid' enabled?

I love SUF and use it extensively. I like to leave 'Party as Raid' enabled for a uniform experience in parties, raids, and bg's. The problem is, in 5-mans, I don't see pets. What am I doing wrong?
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Unread 07-03-10, 02:48 PM  
Jzar
A Chromatic Dragonspawn
 
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Shadowed, would you consider splitting the option to have an XP / Rep bar in the player frame into a seperate option for each? I'd like to leave rep tracking to my broker addon, and see the XP bar for my non-80 toons, if possible. Thoughts?

Edit: I just noticed there's a link to my addon on the front page of SUF. Thank you, I'm honored!!!
Last edited by Jzar : 07-03-10 at 09:31 PM.
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Unread 07-04-10, 11:31 AM  
Zidomo
A Cliff Giant
 
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SUF v3.2.12-2-g3892a24, 10-man raid, more range fader issues.

Had a couple people die on a boss. They both released and came back (as opposed to being resed). This time, unlike previous test...their frames were 100% alpha (unfaded) as though they were within range. When in fact they were not within range.

I did not have the opportunity immediately to come back here and copy/paste the raid script you posted below: /script for i=1, GetNumRaidMembers() do if( UnitIsDead("raid" .. i) ) then print(UnitName("raid" .. i), UnitHealth("raid" .. i)) end end
But was able to 3 minutes later and received the following chat feedback: "(player name) 0". Showed one player name, but there were two player frames experiencing the issue.

The problem happened again after a later boss fight with one person. Running the srcipt again, no chat feedback.

Rolling back to v3.2.10-7-g7727aff permanently (for a few raids at least) to see if these random type (but continual) range problems really are Blizzard issues. Or (as I suspect) related to the res range changes. Have never experienced any wacky range issues with that build yet.

EDIT: was in the 10-man raid on a Priest when the above problems occurred.
Last edited by Zidomo : 07-04-10 at 12:21 PM.
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