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Updated: 02-22-22 12:04 PM
Addon for:
oUF.
Compatibility:
Eternity's End (9.2.0)
Updated:02-22-22 12:04 PM
Created:12-27-08 12:29 AM
Downloads:21,786
Favorites:88
MD5:

oUF Reputation  Popular! (More than 5000 hits)

Version: 90200.22-Release
by: p3lim [More]

Description

oUF Reputation is a element plug-in made for the unitframe framework oUF.
It does nothing by itself, and requires a layout that supports it to function.

It has the following features:

  • Reputation bar
  • Tags

For details on how to implement this in your own layout, please see the wiki:
https://github.com/p3lim-wow/oUF_Reputation/wiki

Feedback

If you have a question, please use the comments section on Curse/WoWInterface.
If you would like to report a bug or contribute to the project, please follow this link to get started.

Legal

Please see the LICENSE file.

Changes in 90200.22-Release:
  • Changed: Update Interface version
Archived Files (2)
File Name
Version
Size
Author
Date
90105.21-Release
5kB
p3lim
11-03-21 12:18 PM
90100.20-Release
5kB
p3lim
07-01-21 12:08 AM


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Unread 08-08-09, 09:32 AM  
MoonWitch
A Firelord
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Originally posted by Caellian
Oh man you're so wrong about that, countless are those p3lim helped and not just once...

Unfortunately you are asking for something that's clearly stated on every single plugin description page, so basically "read before posting".
I'm backing P3lim as well here. He's painfully helpful, but doesn't sugarcoat things. He says it like it is.

Which brings me to : Thanks man - for the mouseover "hack" ya posted :P
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Unread 08-09-09, 12:19 AM  
karmamuscle
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Got this error just now.
I have bugsack, oUF, oUF_Caellian and oUF_Reputation loaded.
Code:
[2009/08/09 08:16:50-2-x1]: oUF_Reputation-30200.1-Beta\oUF_Reputation.lua:55: Usage: oUF_Caellian_player_Reputation:HookScript("type", function)
oUF_Reputation-30200.1-Beta\oUF_Reputation.lua:55: in function `enable'
oUF-1.3.16\ouf.lua:431: in function `EnableElement'
oUF-1.3.16\ouf.lua:278: in function <Interface\AddOns\oUF\ouf.lua:231>
oUF-1.3.16\ouf.lua:296: in function <Interface\AddOns\oUF\ouf.lua:293>
oUF-1.3.16\ouf.lua:346: in function `Spawn'
oUF_Caellian\oUF_cMain.lua:1034: in main chunk
Edit: Spelling
Last edited by karmamuscle : 08-09-09 at 12:20 AM.
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Unread 08-09-09, 04:04 AM  
p3lim
A Pyroguard Emberseer
 
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Originally posted by ckramme
Got this error just now.
I have bugsack, oUF, oUF_Caellian and oUF_Reputation loaded.
Code:
[2009/08/09 08:16:50-2-x1]: oUF_Reputation-30200.1-Beta\oUF_Reputation.lua:55: Usage: oUF_Caellian_player_Reputation:HookScript("type", function)
oUF_Reputation-30200.1-Beta\oUF_Reputation.lua:55: in function `enable'
oUF-1.3.16\ouf.lua:431: in function `EnableElement'
oUF-1.3.16\ouf.lua:278: in function <Interface\AddOns\oUF\ouf.lua:231>
oUF-1.3.16\ouf.lua:296: in function <Interface\AddOns\oUF\ouf.lua:293>
oUF-1.3.16\ouf.lua:346: in function `Spawn'
oUF_Caellian\oUF_cMain.lua:1034: in main chunk
Edit: Spelling
Thats a layout error
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Unread 08-09-09, 07:22 AM  
karmamuscle
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ahh sorry then
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Unread 08-15-09, 05:56 AM  
MoonWitch
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Hey P3lim,

I've used oUF_Exp and rep for a while now, with the mouseover (thanks for the lil piece of code which does it again btw ).

But on oUF_Reputation (latest from git or from here - both) I get an error that HookScript on line 55 and 56 is wrong. When I change those in SetScript, it works fine (albeit without mouseover).

Originally, I didn't have a statusbar, just the text and a hidden bar.

This is how I call oUF_Reputation in my layout:
Code:
	if(IsAddOnLoaded"oUF_Reputation" and unit == "player" and UnitLevel("player") == MAX_PLAYER_LEVEL) then
		self.Reputation = CreateFrame("StatusBar", nil, self)
		self.Reputation:SetHeight(5)
		self.Reputation:SetStatusBarTexture(statusbar)
		self.Reputation:SetStatusBarColor(unpack(colors.health))
		self.Reputation:SetPoint("TOPLEFT", self.Power, "BOTTOMLEFT", 0, -1)
		self.Reputation:SetPoint("TOPRIGHT", self.Power, "BOTTOMRIGHT", 0, -1)
--		self.Reputation:SetAlpha(0)

		self.Reputation:SetBackdrop{
			bgFile = "Interface\\ChatFrame\\ChatFrameBackground", tile = true, tileSize = 16,
			insets = {left = -2, right = -2, top = -1, bottom = -1},
			}
		self.Reputation:SetBackdropColor(0, 0, 0, .3)
		self.Reputation.Tooltip = true

		self.Reputation.Text = self.Reputation:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
		self.Reputation.Text:SetPoint("CENTER", self.Reputation, "CENTER")
		
		self.Reputation:HookScript('OnEnter', function(self) self.Reputation:SetAlpha(1) end)
		self.Reputation:HookScript('OnLeave', function(self) self.Reputation:SetAlpha(0) end)
	end
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Unread 08-19-09, 05:02 PM  
Aerials
A Warpwood Thunder Caller
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I had the same problem and used your fix (changed oUF_Reputation to Set instead of Hook)...
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Unread 08-20-09, 11:27 AM  
poa
A Kobold Labourer

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I had the same trouble. I looked at how it was done in oUF_expierense and change one string by analogy in that way:
line 55 before:
Code:
			bar:HookScript('OnLeave', GameTooltip_OnLeave)
after:
Code:
			bar:HookScript('OnLeave', GameTooltip_Hide)
And it works
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Unread 08-22-09, 03:30 PM  
p3lim
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Tooltip issues are now fixed, but for the love of g*d, use the bug submit feature!
I don't go looking at comments constantly, I don't see what you write here.
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Unread 08-22-09, 07:57 PM  
MoonWitch
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I assume the one of github?
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Unread 08-23-09, 12:28 PM  
p3lim
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Originally posted by MoonWitch
I assume the one of github?
GitHub = Alpha versions
WoWI/Curse = Beta/Release versions

When I tag an addon on GitHub the version gets updated on Curse and WoWI.
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Unread 08-26-09, 04:20 PM  
MoonWitch
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Will do next time then Again, sorry.
But I do have to hand it to you, I love the plugs you've written (or rather, I <3 your code, it's sexy)
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Unread 08-27-09, 08:07 AM  
p3lim
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Originally posted by MoonWitch
Will do next time then Again, sorry.
But I do have to hand it to you, I love the plugs you've written (or rather, I <3 your code, it's sexy)
Thanks, that is my intention
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Unread 09-07-09, 01:18 PM  
Icerat
A Fallenroot Satyr

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Re: color

Is this possible? If so may i ask how?


Originally posted by Quokka
How would I get it to color the bar

Code:
local FACTION_BAR_COLORS = {
	[0] = {r = 1, g = 0.3, b = 0.22}, 
	[1] = {r = 0.8, g = 0.3, b = 0.22}, -- hated, dark red
	[2] = {r = 1, g = 0, b = 0},		-- hostile, bright red
	[3] = {r = 1, g = 0.5, b = 0},		-- unfriendly, orange
	[4] = {r = 0.9, g = 0.7, b = 0},	-- neutral, yellow
    [5] = {r = 0, g = 0.6, b = 0.1},	-- friendly, dark green
	[6] = {r = 0, g = 1, b = 0},		-- honored,	bright green
	[7] = {r = 0.25, g = 0.4, b = 0.9},	-- reverted, blue
	[8] = {r = 0.6, g = 0.2, b = 0.8},	-- exalted, purple
}
aint working any sugestions
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Unread 09-07-09, 04:49 PM  
p3lim
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Re: Re: color

Originally posted by Icerat
Is this possible? If so may i ask how?
Use that table along with the function found here:
http://github.com/p3lim/oUF_P3lim/co...ae0204aee5ca11
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Unread 09-10-09, 11:48 AM  
Icerat
A Fallenroot Satyr

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Re: Re: Re: color

Originally posted by p3lim
Use that table along with the function found here:
http://github.com/p3lim/oUF_P3lim/co...ae0204aee5ca11
Many Many thanks m8 worked a treat you are da man
Thanks again.
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