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Updated: 06-04-16 03:35 AM
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Compatibility:
Minor patch (6.2.4)
Minor patch (6.2.3)
Fury of Hellfire (6.2)
The Adventure Continues (6.1)
Warlords of Draenor (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:06-04-16 03:35 AM
Created:unknown
Downloads:23,596
Favorites:99
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idQuestAutomation  Popular! (More than 5000 hits)

Version: v6.2.0-1.0.0
by: Industrial [More]

This addon automatically accepts all quests from an NPC and completes all
quests that you can complete. In case a reward needs to be chosen it will not
complete the quest so you can choose.

Features
- Accepts all new quests.
- Completes quests when there is no reward to be chosen, then accepts a
followup quest if there is one.
- Will not automate when holding shift.

------------------------------------------------------------------------
r6 | Industrial-18137 | 2009-07-14 02:08:37 +0200 (Tue, 14 Jul 2009) | 2 lines

Restructured all code.
Now automates 100%, all known bugs so far have been fixed.
------------------------------------------------------------------------
r5 | Industrial-18137 | 2008-11-11 17:39:03 +0100 (Tue, 11 Nov 2008) | 1 line

Updated for wotlk.
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r4 | Industrial-18137 | 2008-08-16 17:41:35 +0200 (Sat, 16 Aug 2008) | 1 line

Added support for AddonLoader.
------------------------------------------------------------------------
r3 | Industrial-18137 | 2008-08-02 13:32:19 +0200 (Sat, 02 Aug 2008) | 2 lines

Removed the libraries.
Fixed an issue where the gossip window wouldn't be handled automatically.
------------------------------------------------------------------------
r2 | Industrial-18137 | 2008-08-02 13:27:54 +0200 (Sat, 02 Aug 2008) | 1 line

Adding files from the current stable version.
------------------------------------------------------------------------
r1 | wowinterface | 2008-08-02 13:16:34 +0200 (Sat, 02 Aug 2008) | 1 line

Creating inital directory structure
------------------------------------------------------------------------
Optional Files (0)


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Unread 09-01-12, 11:02 PM  
Morsker
A Fallenroot Satyr
 
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Forum posts: 22
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Line 43 sets _ globally, and this can spread taint that breaks the glyph UI. The fix is to add _ to the local variables declared above.
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Unread 01-13-11, 10:17 PM  
saphirre12
A Fallenroot Satyr

Forum posts: 27
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not working with TB dailies

Private Ganorth gives 3 daily quests and the addon only accepts first one . I have to Hold shift and do other 2 . Same thing with others NPC in Tol Barad . Any idea to fix this
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Unread 12-22-10, 08:53 PM  
sthbuck
A Kobold Labourer

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When i first got this it worked like a charm.. i am not sure but i did something and it doesnt work anymore.. any ideas? rather fix then reinstall
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Unread 12-13-10, 04:34 PM  
willgk
An Aku'mai Servant
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Industrial, can you also make this auto start the quests you get when you loot items that give a quest?
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Unread 11-23-10, 06:54 PM  
Kunsty
A Kobold Labourer

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Hi and Thanks for this addon ! will be very helpful to rush 85 =)

I think a good improvement for this addon would be to have the possibility to auto complete quests right after clicking on the reward (because atm you have to click the reward AND click on the "accept" button).

ty again
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Unread 10-27-10, 07:13 PM  
Neipas09
A Kobold Labourer

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Any chance of getting a simple GUI that you can select quests you have picked up and select the loot you want it to automatically select.
This would be EXTREMELY helpful for the Argent Tournament dailies where you select from the money bag or the rep mark.
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Unread 10-15-10, 10:32 AM  
Industrial
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Originally posted by Guardix
Industrial, you forgot to change the folder's name from within the zip archive
Damn you, github packager! fix inc
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Unread 10-15-10, 08:47 AM  
Guardix
A Cyclonian
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Industrial, you forgot to change the folder's name from within the zip archive
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Unread 12-26-09, 11:45 AM  
willgk
An Aku'mai Servant
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File comments: 147
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Hey Industrial,

Do you think it might be possible to make it so it doesn't auto accept Grey Quests unless you hold shift (a vice versa on the current config) that way when people are in Ironforge and they run to a vendor and dont see the quest thing and right click them to buy something it doesn't auto accept the quest and they have to go in an abandon it?

Just curious! Thanks so much if you do, and thanks for a great addon!!!!
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Unread 08-07-09, 04:23 PM  
Industrial
A Fallenroot Satyr
 
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Originally posted by p3lim
I'd advice you to pack this addon with a directory in the start, updaters crash because of it, and its just more work to unpack the zips.
*cough*attitude*cough*

That's an error. I'll repack it with the next release.
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Unread 07-29-09, 08:19 PM  
p3lim
A Pyroguard Emberseer
 
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I'd advice you to pack this addon with a directory in the start, updaters crash because of it, and its just more work to unpack the zips.
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Unread 07-15-09, 09:31 AM  
gagou
A Deviate Faerie Dragon
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I just checked the code and one thing seems strange to me, in the QUEST_LOG_UPDATE event you are checking canAutomate so if the shift key is pressed it will exit from this function, but this event is triggered when the quest log is updated for example when a quest is completed. This means that if I complete a quest and at the same moment the QUEST_LOG_UPDATE event is triggered my shift key is pressed it won't update the satus of the quest which means that if the event is not fired another time before talking to the npc to which I should turn-in the quest then it won't be possible to automatically turn-in the quest. Is this intended?

another thing in the QUEST_LOG_UPDATE it's not necessary to perform a SelectQuestLogEntry for each quest before doing GetQuestLogTitle / GetNumQuestLeaderBoards as you access those function with the quest index. SelectQuestLogEntry is only mandatory for functions like GetQuestLogPushable, GetQuestLogQuestText which do not accept the quest index as parameter.
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Unread 07-14-09, 01:38 PM  
noble8
A Warpwood Thunder Caller
 
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Splendid stuff Good job
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If science and religion are destroyed, science would re-emerge exactly the same;
but not religion.
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Unread 07-14-09, 01:44 AM  
Industrial
A Fallenroot Satyr
 
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Originally posted by noble8
Revision 6, secret update with no change log :O, we're in for at treat here
fixed.

It still had a few bugs, works 100% now and I made a video (link in the description)
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Unread 07-14-09, 12:36 AM  
noble8
A Warpwood Thunder Caller
 
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Forum posts: 95
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Revision 6, secret update with no change log :O, we're in for a treat here
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If science and religion are destroyed, science would re-emerge exactly the same;
but not religion.
Last edited by noble8 : 07-14-09 at 01:38 PM.
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